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Removes bio resist from the code (#21108)
* BIO armor is kill * some more stuff that uses bio resist * I did a scuffed merge conflict solve but it works
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@@ -4,7 +4,7 @@
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icon = 'icons/vehicles/4wheeler.dmi'
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icon_state = "atv"
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max_integrity = 150
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armor = list(MELEE = 50, BULLET = 25, LASER = 20, ENERGY = 0, BOMB = 50, BIO = 0, RAD = 0, FIRE = 60, ACID = 60)
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armor = list(MELEE = 50, BULLET = 25, LASER = 20, ENERGY = 0, BOMB = 50, RAD = 0, FIRE = 60, ACID = 60)
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key_type = /obj/item/key
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integrity_failure = 70
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generic_pixel_x = 0
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@@ -3,7 +3,7 @@
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desc = "A brave security cyborg gave its life to help you look like a complete tool."
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icon_state = "secway"
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max_integrity = 100
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armor = list(MELEE = 20, BULLET = 15, LASER = 10, ENERGY = 0, BOMB = 30, BIO = 0, RAD = 0, FIRE = 60, ACID = 60)
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armor = list(MELEE = 20, BULLET = 15, LASER = 10, ENERGY = 0, BOMB = 30, RAD = 0, FIRE = 60, ACID = 60)
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key_type = /obj/item/key/security
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integrity_failure = 50
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generic_pixel_x = 0
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@@ -9,7 +9,7 @@
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can_buckle = TRUE
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buckle_lying = FALSE
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max_integrity = 300
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armor = list(MELEE = 30, BULLET = 30, LASER = 30, ENERGY = 0, BOMB = 30, BIO = 0, RAD = 0, FIRE = 60, ACID = 60)
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armor = list(MELEE = 30, BULLET = 30, LASER = 30, ENERGY = 0, BOMB = 30, RAD = 0, FIRE = 60, ACID = 60)
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var/key_type
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var/held_key_type //Similar to above, but the vehicle needs the key in hands as opposed to inserted into the ignition
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var/obj/item/key/inserted_key
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