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Adds some more action buttons for malf AI abilities, removes the malfunction tab
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@@ -849,13 +849,6 @@ GLOBAL_LIST_INIT(ai_verbs_default, list(
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to_chat(src, "<span class='notice'>Switched to [network] camera network.</span>")
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//End of code by Mord_Sith
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/mob/living/silicon/ai/proc/choose_modules()
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set category = "Malfunction"
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set name = "Choose Module"
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malf_picker.use(src)
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/mob/living/silicon/ai/proc/ai_statuschange()
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set category = "AI Commands"
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set name = "AI Status"
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@@ -1026,15 +1019,6 @@ GLOBAL_LIST_INIT(ai_verbs_default, list(
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return
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/mob/living/silicon/ai/proc/corereturn()
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set category = "Malfunction"
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set name = "Return to Main Core"
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var/obj/machinery/power/apc/apc = loc
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if(!istype(apc))
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to_chat(src, "<span class='notice'>You are already in your Main Core.</span>")
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return
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apc.malfvacate()
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//Toggles the luminosity and applies it by re-entereing the camera.
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/mob/living/silicon/ai/proc/toggle_camera_light()
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@@ -1242,8 +1226,8 @@ GLOBAL_LIST_INIT(ai_verbs_default, list(
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to_chat(src, "In the top right corner of the screen you will find the Malfunctions tab, where you can purchase various abilities, from upgraded surveillance to station ending doomsday devices.")
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to_chat(src, "You are also capable of hacking APCs, which grants you more points to spend on your Malfunction powers. The drawback is that a hacked APC will give you away if spotted by the crew. Hacking an APC takes 60 seconds.")
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view_core() //A BYOND bug requires you to be viewing your core before your verbs update
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verbs += /mob/living/silicon/ai/proc/choose_modules
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malf_picker = new /datum/module_picker
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var/datum/action/innate/ai/choose_modules/malf_shop = new
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malf_shop.Grant(src)
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/mob/living/silicon/ai/proc/open_nearest_door(mob/living/target)
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if(!istype(target))
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