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next-we-melt-the-memories-that-are
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@@ -1,88 +1,92 @@
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/* Alien shit!
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* Contains:
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* effect/acid
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*/
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/*
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* Acid
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*/
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/obj/effect/acid
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gender = PLURAL
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name = "acid"
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desc = "Burbling corrossive stuff."
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icon = 'icons/effects/effects.dmi'
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desc = "Burbling corrosive stuff."
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icon_state = "acid"
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density = 0
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density = FALSE
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opacity = 0
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anchored = 1
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unacidable = 1
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var/atom/target
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var/ticks = 0
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var/target_strength = 0
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anchored = TRUE
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resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
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layer = ABOVE_NORMAL_TURF_LAYER
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var/turf/target
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/obj/effect/acid/New(loc, targ)
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..(loc)
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target = targ
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/obj/effect/acid/Initialize(mapload, acid_pwr, acid_amt)
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. = ..()
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target = get_turf(src)
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if(acid_amt)
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acid_level = min(acid_amt * acid_pwr, 12000) //capped so the acid effect doesn't last a half hour on the floor.
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//handle APCs and newscasters and stuff nicely
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pixel_x = target.pixel_x
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pixel_y = target.pixel_y
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pixel_x = target.pixel_x + rand(-4,4)
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pixel_y = target.pixel_y + rand(-4,4)
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if(isturf(target)) //Turfs take twice as long to take down.
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target_strength = 640
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else
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target_strength = 320
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tick()
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START_PROCESSING(SSobj, src)
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/obj/effect/acid/proc/tick()
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/obj/effect/acid/Destroy()
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STOP_PROCESSING(SSobj, src)
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target = null
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return ..()
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/obj/effect/acid/process()
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. = 1
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if(!target)
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qdel(src)
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return 0
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ticks++
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if(prob(5))
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playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
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if(ticks >= target_strength)
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target.visible_message("<span class='warning'>[target] collapses under its own weight into a puddle of goop and undigested debris!</span>")
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if(istype(target, /obj/structure/closet))
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var/obj/structure/closet/T = target
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T.dump_contents()
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qdel(target)
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if(istype(target, /turf/simulated/mineral))
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var/turf/simulated/mineral/M = target
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M.ChangeTurf(/turf/simulated/floor/plating/asteroid/airless)
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if(istype(target, /turf/simulated/floor))
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var/turf/simulated/floor/F = target
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F.ChangeTurf(F.baseturf)
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if(istype(target, /turf/simulated/wall))
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var/turf/simulated/wall/W = target
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W.dismantle_wall(1)
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else
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qdel(target)
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for(var/obj/O in target)
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if(prob(20) && !(resistance_flags & UNACIDABLE))
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if(O.acid_level < acid_level * 0.3)
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var/acid_used = min(acid_level * 0.05, 20)
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O.acid_act(10, acid_used)
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acid_level = max(0, acid_level - acid_used * 10)
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acid_level = max(acid_level - (5 + 2 * round(sqrt(acid_level))), 0)
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if(acid_level <= 0)
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qdel(src)
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return
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return 0
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x = target.x
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y = target.y
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z = target.z
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/obj/effect/acid/Crossed(AM as mob|obj)
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if(isliving(AM))
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var/mob/living/L = AM
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if(L.flying)
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return
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if(L.m_intent != MOVE_INTENT_WALK && prob(40))
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var/acid_used = min(acid_level * 0.05, 20)
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if(L.acid_act(10, acid_used, "feet"))
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acid_level = max(0, acid_level - acid_used * 10)
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playsound(L, 'sound/weapons/sear.ogg', 50, TRUE)
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to_chat(L, "<span class='userdanger'>[src] burns you!</span>")
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switch(target_strength - ticks)
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if(480)
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visible_message("<span class='warning'>[target] is holding up against the acid!</span>")
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if(320)
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visible_message("<span class='warning'>[target] is being melted by the acid!</span>")
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if(160)
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visible_message("<span class='warning'>[target] is struggling to withstand the acid!</span>")
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if(80)
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visible_message("<span class='warning'>[target] begins to crumble under the acid!</span>")
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//xenomorph corrosive acid
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/obj/effect/acid/alien
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var/target_strength = 30
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spawn(1)
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if(src)
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tick()
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/obj/effect/acid/alien/process()
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. = ..()
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if(.)
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if(prob(45))
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playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
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target_strength--
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if(target_strength <= 0)
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target.visible_message("<span class='warning'>[target] collapses under its own weight into a puddle of goop and undigested debris!</span>")
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target.acid_melt()
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qdel(src)
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else
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switch(target_strength)
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if(24)
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visible_message("<span class='warning'>[target] is holding up against the acid!</span>")
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if(16)
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visible_message("<span class='warning'>[target] is being melted by the acid!</span>")
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if(8)
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visible_message("<span class='warning'>[target] is struggling to withstand the acid!</span>")
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if(4)
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visible_message("<span class='warning'>[target] begins to crumble under the acid!</span>")
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@@ -1,6 +1,12 @@
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/obj/effect/decal/remains
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gender = PLURAL
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/obj/effect/decal/remains/acid_act()
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visible_message("<span class='warning'>[src] dissolve[gender==PLURAL?"":"s"] into a puddle of sizzling goop!</span>")
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playsound(src, 'sound/items/welder.ogg', 150, TRUE)
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new /obj/effect/decal/cleanable/greenglow(drop_location())
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qdel(src)
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/obj/effect/decal/remains/human
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name = "remains"
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desc = "They look like human remains. They have a strange aura about them."
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@@ -15,6 +15,12 @@
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/obj/effect/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
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return FALSE
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/obj/effect/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
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return
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/obj/effect/acid_act()
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return
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/obj/effect/decal
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plane = FLOOR_PLANE
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var/no_scoop = FALSE //if it has this, don't let it be scooped up
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@@ -188,3 +188,10 @@
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/obj/structure/glowshroom/proc/CheckEndurance()
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if(endurance <= 0)
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qdel(src)
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/obj/structure/glowshroom/acid_act(acidpwr, acid_volume)
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. = 1
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visible_message("<span class='danger'>[src] melts away!</span>")
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var/obj/effect/decal/cleanable/molten_object/I = new (get_turf(src))
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I.desc = "Looks like this was \an [src] some time ago."
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qdel(src)
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