From 17877b2bf3c4cf260ac153fc3e49380def7af9d9 Mon Sep 17 00:00:00 2001 From: ZomgPonies Date: Mon, 30 Dec 2013 12:58:52 -0500 Subject: [PATCH] Continuous rounds fix? --- code/controllers/configuration.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/controllers/configuration.dm b/code/controllers/configuration.dm index 63934912c75..f709cec65a2 100644 --- a/code/controllers/configuration.dm +++ b/code/controllers/configuration.dm @@ -36,7 +36,7 @@ var/feature_object_spell_system = 0 //spawns a spellbook which gives object-type spells instead of verb-type spells for the wizard var/traitor_scaling = 0 //if amount of traitors scales based on amount of players var/protect_roles_from_antagonist = 0// If security and such can be tratior/cult/other - var/continous_rounds = 1 // Gamemodes which end instantly will instead keep on going until the round ends by escape shuttle or nuke. + var/continous_rounds = 0 // Gamemodes which end instantly will instead keep on going until the round ends by escape shuttle or nuke. var/allow_Metadata = 0 // Metadata is supported. var/popup_admin_pm = 0 //adminPMs to non-admins show in a pop-up 'reply' window when set to 1. var/Ticklag = 0.9