This commit is contained in:
Fox-McCloud
2016-07-02 01:45:44 -04:00
parent 1dc331b5a4
commit 17d7f8113d
40 changed files with 112 additions and 130 deletions
+3 -3
View File
@@ -521,7 +521,7 @@ BLIND // can't see anything
flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL
item_state = "s_helmet"
permeability_coefficient = 0.01
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 50)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
cold_protection = HEAD
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
@@ -544,7 +544,7 @@ BLIND // can't see anything
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank)
slowdown = 1
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 50)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
@@ -561,7 +561,7 @@ BLIND // can't see anything
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
permeability_coefficient = 0.90
slot_flags = SLOT_ICLOTHING
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/uniform.dmi',
+1 -1
View File
@@ -7,7 +7,7 @@
var/brightness_on = 4 //luminosity when on
var/on = 0
item_color = "yellow" //Determines used sprites: hardhat[on]_[color] and hardhat[on]_[color]2 (lying down sprite)
armor = list(melee = 15, bullet = 5, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20)
armor = list(melee = 15, bullet = 5, laser = 20, energy = 10, bomb = 20, bio = 10, rad = 20)
flags_inv = 0
action_button_name = "Toggle Helmet Light"
+8 -8
View File
@@ -86,6 +86,14 @@
flags_inv = HIDEEARS
strip_delay = 80
/obj/item/clothing/head/helmet/riot/knight
name = "medieval helmet"
desc = "A classic metal helmet."
icon_state = "knight_green"
item_state = "knight_green"
flags = BLOCKHAIR|HEADCOVERSEYES|HEADCOVERSMOUTH
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
/obj/item/clothing/head/helmet/justice
name = "helmet of justice"
desc = "WEEEEOOO. WEEEEEOOO. WEEEEOOOO."
@@ -194,14 +202,6 @@ obj/item/clothing/head/blob
flags = HEADCOVERSEYES|HEADCOVERSMOUTH
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
/obj/item/clothing/head/helmet/riot/knight
name = "medieval helmet"
desc = "A classic metal helmet."
icon_state = "knight_green"
item_state = "knight_green"
flags = BLOCKHAIR|HEADCOVERSEYES|HEADCOVERSMOUTH
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
/obj/item/clothing/head/helmet/riot/knight/blue
icon_state = "knight_blue"
item_state = "knight_blue"
+3 -3
View File
@@ -20,7 +20,7 @@
materials = list(MAT_METAL=1750, MAT_GLASS=400)
flash_protect = 2
tint = 2
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
flags_inv = (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
action_button_name = "flip welding helmet"
species_fit = list("Vox", "Unathi", "Tajaran", "Vulpkanin")
@@ -149,7 +149,7 @@
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
action_button_name = "Toggle Pumpkin Light"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
brightness_on = 2 //luminosity when on
@@ -161,7 +161,7 @@
item_color = "reindeer"
flags_inv = 0
action_button_name = "Toggle Nose Light"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
brightness_on = 1 //luminosity when on
+2 -2
View File
@@ -27,7 +27,7 @@
materials = list(MAT_METAL=4000, MAT_GLASS=2000)
flash_protect = 2
tint = 2
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
origin_tech = "materials=2;engineering=2"
action_button_name = "Toggle Welding Helmet"
@@ -78,7 +78,7 @@
desc = "A modernised version of the classic design, this mask will not only filter out toxins but it can also be connected to an air supply."
icon_state = "plaguedoctor"
item_state = "gas_mask"
armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 75, rad = 0)
armor = list(melee = 0, bullet = 0, laser = 2, energy = 2, bomb = 0, bio = 75, rad = 0)
/obj/item/clothing/mask/gas/swat
name = "\improper SWAT mask"
+1 -1
View File
@@ -63,7 +63,7 @@
flags = MASKCOVERSMOUTH
gas_transfer_coefficient = 0.90
permeability_coefficient = 0.01
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 25, rad = 0)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 25, rad = 0)
action_button_name = "Adjust Sterile Mask"
ignore_maskadjust = 0
species_fit = list("Vox", "Unathi", "Tajaran", "Vulpkanin")
+1 -15
View File
@@ -2,8 +2,6 @@
/obj/item/clothing/head/helmet/space/skrell
name = "Skrellian helmet"
desc = "Smoothly contoured and polished to a shine. Still looks like a fishbowl."
armor = list(melee = 20, bullet = 20, laser = 50,energy = 50, bomb = 50, bio = 100, rad = 100)
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
species_restricted = list("Skrell","Human")
/obj/item/clothing/head/helmet/space/skrell/white
@@ -19,10 +17,6 @@
/obj/item/clothing/suit/space/skrell
name = "Skrellian hardsuit"
desc = "Seems like a wetsuit with reinforced plating seamlessly attached to it. Very chic."
armor = list(melee = 20, bullet = 20, laser = 50,energy = 50, bomb = 50, bio = 100, rad = 100)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
species_restricted = list("Skrell","Human")
/obj/item/clothing/suit/space/skrell/white
@@ -37,9 +31,6 @@
//Unathi space gear. Huge and restrictive.
/obj/item/clothing/head/helmet/space/unathi
armor = list(melee = 40, bullet = 30, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 50)
heat_protection = HEAD
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
species_restricted = list("Unathi")
/obj/item/clothing/head/helmet/space/unathi/helmet_cheap
@@ -50,10 +41,6 @@
item_color = "unathi_helm_cheap"
/obj/item/clothing/suit/space/unathi
armor = list(melee = 40, bullet = 30, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 50)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
species_restricted = list("Unathi")
/obj/item/clothing/suit/space/unathi/rig_cheap
@@ -61,7 +48,6 @@
desc = "A cheap NT knock-off of a Unathi battle-rig. Looks like a fish, moves like a fish, steers like a cow."
icon_state = "rig-unathi-cheap"
item_state = "rig-unathi-cheap"
slowdown = 2
/obj/item/clothing/head/helmet/space/unathi/breacher
name = "breacher helm"
@@ -82,7 +68,7 @@
/obj/item/clothing/suit/space/vox
w_class = 3
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword/saber,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
armor = list(melee = 40, bullet = 40, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
armor = list(melee = 40, bullet = 40, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
species_restricted = list("Vox", "Vox Armalis")
+1 -1
View File
@@ -30,7 +30,7 @@
item_state = "suit-command"
w_class = 3
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword/saber,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
armor = list(melee = 45, bullet = 25, laser = 30,energy = 10, bomb = 25, bio = 100, rad = 50)
armor = list(melee = 45, bullet = 25, laser = 30, energy = 10, bomb = 25, bio = 100, rad = 50)
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank, /obj/item/device/t_scanner, /obj/item/weapon/rcd, /obj/item/weapon/crowbar, \
/obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/device/multitool, \
/obj/item/device/radio, /obj/item/device/analyzer, /obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse, \
@@ -55,7 +55,7 @@
icon_state = "deathsquad"
item_state = "swat_suit"
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank,/obj/item/weapon/kitchen/knife/combat)
armor = list(melee = 80, bullet = 80, laser = 50,energy = 50, bomb = 100, bio = 100, rad = 100)
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100)
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
unacidable = 1
strip_delay = 130
@@ -67,14 +67,14 @@
icon_state = "heavy"
item_state = "swat_suit"
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank,/obj/item/weapon/kitchen/knife/combat)
armor = list(melee = 40, bullet = 30, laser = 30,energy = 30, bomb = 50, bio = 90, rad = 20)
armor = list(melee = 40, bullet = 30, laser = 30, energy = 30, bomb = 50, bio = 90, rad = 20)
strip_delay = 120
/obj/item/clothing/head/helmet/space/deathsquad/beret
name = "officer's beret"
desc = "An armored beret commonly used by special operations officers."
icon_state = "beret_officer"
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30)
armor = list(melee = 65, bullet = 55, laser = 35, energy = 20, bomb = 30, bio = 30, rad = 30)
/obj/item/clothing/suit/space/deathsquad/officer
name = "officer jacket"
@@ -109,7 +109,7 @@
desc = "Yarr."
icon_state = "pirate"
item_state = "pirate"
armor = list(melee = 30, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
armor = list(melee = 30, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
flags = HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE
strip_delay = 40
put_on_delay = 20
@@ -122,7 +122,7 @@
w_class = 3
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
slowdown = 0
armor = list(melee = 30, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
armor = list(melee = 30, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
strip_delay = 40
put_on_delay = 20
@@ -144,7 +144,7 @@
icon_state = "spacenew"
item_state = "s_suit"
desc = "A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies."
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 20)
/obj/item/clothing/head/helmet/space/eva
name = "EVA helmet"
@@ -152,7 +152,7 @@
item_state = "s_helmet"
desc = "A lightweight space helmet with the basic ability to protect the wearer from the vacuum of space during emergencies."
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 20)
flash_protect = 0
//Mime's Hardsuit
@@ -5,7 +5,7 @@
desc = "A special containment suit designed to protect a plasmaman's volatile body from outside exposure and quickly extinguish it in emergencies."
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_casing,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword/saber,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
slowdown = 0
armor = list(melee = 0, bullet = 0, laser = 0 ,energy = 0, bomb = 0, bio = 100, rad = 20)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 20)
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
flags_inv = HIDEGLOVES|HIDESHOES
+2 -2
View File
@@ -502,7 +502,7 @@
icon_state = "rig0-singuloth"
item_state = "singuloth_helm"
item_color = "singuloth"
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 100)
armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 100)
/obj/item/clothing/suit/space/rig/singuloth
icon_state = "rig-singuloth"
@@ -510,4 +510,4 @@
desc = "This is a ceremonial armor from the chapter of the Singuloth Knights. It's made of pure forged adamantium."
item_state = "singuloth_hardsuit"
flags = STOPSPRESSUREDMAGE
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 100)
armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 100)
+1 -1
View File
@@ -17,7 +17,7 @@
w_class = 4
// These values are passed on to all component pieces.
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20)
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
siemens_coefficient = 0.2
@@ -3,13 +3,13 @@
desc = "A cheap NT knock-off of an Unathi battle-rig. Looks like a fish, moves like a fish, steers like a cow."
suit_type = "NT breacher"
icon_state = "breacher_rig_cheap"
armor = list(melee = 60, bullet = 60, laser = 60, energy = 60, bomb = 70, bio = 100, rad = 50)
armor = list(melee = 30, bullet = 30, laser = 30, energy = 30, bomb = 45, bio = 100, rad = 50)
emp_protection = -20
slowdown = 6
offline_slowdown = 10
vision_restriction = 1
offline_vision_restriction = 2
chest_type = /obj/item/clothing/suit/space/new_rig
helm_type = /obj/item/clothing/head/helmet/space/new_rig/unathi
boot_type = /obj/item/clothing/shoes/magboots/rig/unathi
@@ -19,7 +19,7 @@
desc = "An authentic Unathi breacher chassis. Huge, bulky and absurdly heavy. It must be like wearing a tank."
suit_type = "breacher chassis"
icon_state = "breacher_rig"
armor = list(melee = 90, bullet = 90, laser = 90, energy = 90, bomb = 90, bio = 100, rad = 80) //Takes TEN TIMES as much damage to stop someone in a breacher. In exchange, it's slow.
armor = list(melee = 45, bullet = 45, laser = 45, energy = 45, bomb = 45, bio = 100, rad = 75) //Takes TEN TIMES as much damage to stop someone in a breacher. In exchange, it's slow. //Whoever made this was on meth
vision_restriction = 0
/obj/item/clothing/head/helmet/space/new_rig/unathi
@@ -27,6 +27,6 @@
/obj/item/clothing/suit/space/new_rig/unathi
species_restricted = list("Unathi")
/obj/item/clothing/shoes/magboots/rig/unathi
species_restricted = list("Unathi")
@@ -5,7 +5,7 @@
desc = "A sleek and dangerous hardsuit for active combat."
icon_state = "security_rig"
suit_type = "combat hardsuit"
armor = list(melee = 80, bullet = 65, laser = 50, energy = 15, bomb = 80, bio = 100, rad = 60)
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100)
slowdown = 1
offline_slowdown = 3
offline_vision_restriction = 1
@@ -10,7 +10,7 @@
req_access = list(access_cent_specops)
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 100)
armor = list(melee = 45, bullet = 25, laser = 30, energy = 10, bomb = 25, bio = 100, rad = 50)
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank, /obj/item/device/t_scanner, /obj/item/weapon/rcd, /obj/item/weapon/crowbar, \
/obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/device/multitool, \
/obj/item/device/radio, /obj/item/device/analyzer,/obj/item/weapon/storage/briefcase/inflatable, /obj/item/weapon/melee/baton, /obj/item/weapon/gun, \
@@ -27,7 +27,6 @@
desc = "A suit worn by the engineering division of an Emergency Response Team. Has orange highlights. Armoured and space ready."
suit_type = "ERT engineer"
icon_state = "ert_engineer_rig"
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 100)
siemens_coefficient = 0
initial_modules = list(
@@ -68,7 +67,6 @@
desc = "A heavy suit worn by the highest level of Asset Protection, don't mess with the person wearing this. Armoured and space ready."
suit_type = "heavy asset protection"
icon_state = "asset_protection_rig"
armor = list(melee = 60, bullet = 50, laser = 50,energy = 40, bomb = 40, bio = 100, rad = 100)
initial_modules = list(
/obj/item/rig_module/ai_container,
@@ -5,7 +5,6 @@
icon_state = "ninja_rig"
suit_type = "light suit"
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank,/obj/item/weapon/stock_parts/cell)
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
emp_protection = 10
slowdown = 0
flags = STOPSPRESSUREDMAGE | THICKMATERIAL
@@ -5,7 +5,7 @@
desc = "A blood-red hardsuit featuring some fairly illegal technology."
icon_state = "merc_rig"
suit_type = "crimson hardsuit"
armor = list(melee = 80, bullet = 65, laser = 50, energy = 15, bomb = 80, bio = 100, rad = 60)
armor = list(melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
slowdown = 1
offline_slowdown = 3
offline_vision_restriction = 1
@@ -15,7 +15,7 @@
suit_type = "augmented suit"
desc = "Prepare for paperwork."
icon_state = "internalaffairs_rig"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
slowdown = 0
offline_slowdown = 0
@@ -51,7 +51,7 @@
suit_type = "industrial hardsuit"
desc = "A heavy, powerful rig used by construction crews and mining corporations."
icon_state = "engineering_rig"
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 50)
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
slowdown = 3
offline_slowdown = 10
offline_vision_restriction = 2
@@ -80,7 +80,6 @@
suit_type = "EVA hardsuit"
desc = "A light rig for repairs and maintenance to the outside of habitats and vessels."
icon_state = "eva_rig"
armor = list(melee = 30, bullet = 10, laser = 20,energy = 25, bomb = 20, bio = 100, rad = 100)
slowdown = 0
offline_slowdown = 1
offline_vision_restriction = 1
@@ -108,7 +107,7 @@
suit_type = "advanced voidsuit"
desc = "An advanced voidsuit that protects against hazardous, low pressure environments. Shines with a high polish."
icon_state = "ce_rig"
armor = list(melee = 40, bullet = 10, laser = 30,energy = 25, bomb = 40, bio = 100, rad = 100)
armor = list(melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 90)
slowdown = 0
offline_slowdown = 0
offline_vision_restriction = 0
@@ -150,7 +149,6 @@
suit_type = "hazmat hardsuit"
desc = "An Anomalous Material Interaction hardsuit that protects against the strangest energies the universe can throw at it."
icon_state = "science_rig"
armor = list(melee = 45, bullet = 5, laser = 45, energy = 80, bomb = 60, bio = 100, rad = 100)
slowdown = 1
offline_vision_restriction = 1
@@ -179,7 +177,7 @@
suit_type = "rescue hardsuit"
desc = "A durable suit designed for medical rescue in high risk areas."
icon_state = "medical_rig"
armor = list(melee = 30, bullet = 15, laser = 20, energy = 60, bomb = 30, bio = 100, rad = 100)
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50)
slowdown = 1
offline_vision_restriction = 1
@@ -204,7 +202,7 @@
suit_type = "hazard hardsuit"
desc = "A Security hardsuit designed for prolonged EVA in dangerous environments."
icon_state = "hazard_rig"
armor = list(melee = 60, bullet = 40, laser = 30, energy = 15, bomb = 60, bio = 100, rad = 30)
armor = list(melee = 30, bullet = 15, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 50)
slowdown = 1
offline_slowdown = 3
offline_vision_restriction = 1
+2 -2
View File
@@ -5,7 +5,7 @@
icon_state = "syndicate"
item_state = "syndicate"
desc = "Has a tag: Totally not property of an enemy corporation, honest."
armor = list(melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
armor = list(melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
/obj/item/clothing/suit/space/syndicate
name = "red space suit"
@@ -14,7 +14,7 @@
desc = "Has a tag on it: Totally not property of of a hostile corporation, honest!"
w_class = 3
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword/saber,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
armor = list(melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
armor = list(melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
//Green syndicate space suit
+2 -2
View File
@@ -5,7 +5,7 @@
desc = "A hood that protects the head and face from biological comtaminants."
permeability_coefficient = 0.01
flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR | THICKMATERIAL
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 20)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
/obj/item/clothing/suit/bio_suit
@@ -20,7 +20,7 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
slowdown = 1
allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/pen,/obj/item/device/flashlight/pen)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 20)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
strip_delay = 70
put_on_delay = 70
+5 -5
View File
@@ -143,20 +143,20 @@
)
//Forensics
/obj/item/clothing/suit/storage/forensics
/obj/item/clothing/suit/storage/det_suit/forensics
name = "jacket"
desc = "A forensics technician jacket."
item_state = "det_suit"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/device/detective_scanner,/obj/item/device/taperecorder)
armor = list(melee = 10, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
heat_protection = UPPER_TORSO|LOWER_TORSO|ARMS
/obj/item/clothing/suit/storage/forensics/red
/obj/item/clothing/suit/storage/det_suit/forensics/red
name = "red jacket"
desc = "A red forensics technician jacket."
icon_state = "forensics_red"
/obj/item/clothing/suit/storage/forensics/blue
/obj/item/clothing/suit/storage/det_suit/forensics/blue
name = "blue jacket"
desc = "A blue forensics technician jacket."
icon_state = "forensics_blue"
+4 -4
View File
@@ -449,7 +449,7 @@
flags = ONESIZEFITSALL
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/pen,/obj/item/device/flashlight/pen)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 20)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
/obj/item/clothing/head/mercy_hood
@@ -459,7 +459,7 @@
item_state = "mercy_hood"
permeability_coefficient = 0.01
flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 20)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
/obj/item/clothing/suit/jacket
@@ -517,7 +517,7 @@
icon_state = "owl_wings"
item_state = "owl_wings"
body_parts_covered = ARMS
armor = list(melee = 5, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 5, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/device/flashlight/seclite)
action_button_name = "Toggle Owl Wings"
flags = NODROP
@@ -564,7 +564,7 @@
permeability_coefficient = 0.01
flags = STOPSPRESSUREDMAGE | THICKMATERIAL | NODROP
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS|HEAD
armor = list(melee = 100, bullet = 100, laser = 100,energy = 100, bomb = 100, bio = 100, rad = 100)
armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 100, bio = 100, rad = 100)
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS | HEAD
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
heat_protection = UPPER_TORSO | LOWER_TORSO|LEGS|FEET|ARMS|HANDS | HEAD
+4 -4
View File
@@ -57,7 +57,7 @@
desc = "Use in case of bomb."
icon_state = "bombsuit"
flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR | THICKMATERIAL
armor = list(melee = 20, bullet = 0, laser = 20,energy = 10, bomb = 100, bio = 0, rad = 0)
armor = list(melee = 20, bullet = 0, laser = 20, energy = 10, bomb = 100, bio = 0, rad = 0)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
cold_protection = HEAD
min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT
@@ -77,7 +77,7 @@
flags = THICKMATERIAL
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
slowdown = 2
armor = list(melee = 20, bullet = 0, laser = 20,energy = 10, bomb = 100, bio = 0, rad = 0)
armor = list(melee = 20, bullet = 0, laser = 20, energy = 10, bomb = 100, bio = 0, rad = 0)
flags_inv = HIDEJUMPSUIT|HIDETAIL
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
@@ -104,7 +104,7 @@
icon_state = "rad"
desc = "A hood with radiation protective properties. Label: Made with lead, do not eat insulation"
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR|THICKMATERIAL
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 60, rad = 100)
strip_delay = 60
put_on_delay = 60
@@ -120,7 +120,7 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen)
slowdown = 1.5
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 60, rad = 100)
flags_inv = HIDEJUMPSUIT|HIDETAIL
strip_delay = 60
put_on_delay = 60
+1
View File
@@ -7,6 +7,7 @@
desc = "It's a plain jumpsuit. It seems to have a small dial on the wrist."
origin_tech = "syndicate=3"
var/list/clothing_choices = list()
armor = list(melee = 10, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
New()
..()
+1 -1
View File
@@ -104,7 +104,7 @@
name = "janitor's jumpsuit"
icon_state = "janitor"
item_color = "janitor"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0)
flags = ONESIZEFITSALL
@@ -5,7 +5,7 @@
icon_state = "chiefengineer"
item_state = "g_suit"
item_color = "chief"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 10)
flags = ONESIZEFITSALL
/obj/item/clothing/under/rank/atmospheric_technician
@@ -22,7 +22,7 @@
icon_state = "engine"
item_state = "engi_suit"
item_color = "engine"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 10)
flags = ONESIZEFITSALL
/obj/item/clothing/under/rank/roboticist
+15 -15
View File
@@ -7,7 +7,7 @@
icon_state = "director"
item_state = "g_suit"
item_color = "director"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 10, rad = 0)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 10, rad = 0)
flags = ONESIZEFITSALL
/obj/item/clothing/under/rank/scientist
@@ -17,7 +17,7 @@
item_state = "w_suit"
item_color = "toxinswhite"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 0, rad = 0)
flags = ONESIZEFITSALL
/obj/item/clothing/under/rank/chemist
@@ -27,7 +27,7 @@
item_state = "w_suit"
item_color = "chemistrywhite"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0)
flags = ONESIZEFITSALL
/*
@@ -40,7 +40,7 @@
item_state = "w_suit"
item_color = "cmo"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0)
flags = ONESIZEFITSALL
/obj/item/clothing/under/rank/geneticist
@@ -50,7 +50,7 @@
item_state = "w_suit"
item_color = "geneticswhite"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0)
flags = ONESIZEFITSALL
/obj/item/clothing/under/rank/virologist
@@ -60,7 +60,7 @@
item_state = "w_suit"
item_color = "virologywhite"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0)
flags = ONESIZEFITSALL
/obj/item/clothing/under/rank/nursesuit
@@ -70,7 +70,7 @@
item_state = "nursesuit"
item_color = "nursesuit"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0)
flags = ONESIZEFITSALL
/obj/item/clothing/under/rank/nurse
@@ -80,7 +80,7 @@
item_state = "nurse"
item_color = "nurse"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0)
flags = ONESIZEFITSALL
/obj/item/clothing/under/rank/orderly
@@ -90,7 +90,7 @@
item_state = "orderly"
item_color = "orderly"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0)
flags = ONESIZEFITSALL
/obj/item/clothing/under/rank/medical
@@ -100,7 +100,7 @@
item_state = "w_suit"
item_color = "medical"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0)
flags = ONESIZEFITSALL
/obj/item/clothing/under/rank/medical/blue
@@ -139,7 +139,7 @@
item_state = "paramedic"
item_color = "paramedic"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 10)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 10)
flags = ONESIZEFITSALL
/obj/item/clothing/under/rank/psych
@@ -169,7 +169,7 @@
item_state = "w_suit"
item_color = "genetics_new"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0)
flags = ONESIZEFITSALL
/obj/item/clothing/under/rank/chemist_new
@@ -179,7 +179,7 @@
item_state = "w_suit"
item_color = "chemist_new"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0)
flags = ONESIZEFITSALL
/obj/item/clothing/under/rank/scientist_new
@@ -189,7 +189,7 @@
item_state = "w_suit"
item_color = "scientist_new"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 0, rad = 0)
flags = ONESIZEFITSALL
/obj/item/clothing/under/rank/virologist_new
@@ -199,5 +199,5 @@
item_state = "w_suit"
item_color = "virologist_new"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0)
flags = ONESIZEFITSALL
+7 -7
View File
@@ -15,7 +15,7 @@
icon_state = "warden"
item_state = "r_suit"
item_color = "warden"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
flags = ONESIZEFITSALL
strip_delay = 50
@@ -25,7 +25,7 @@
icon_state = "security"
item_state = "r_suit"
item_color = "secred"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
flags = ONESIZEFITSALL
strip_delay = 50
@@ -35,7 +35,7 @@
icon_state = "dispatch"
item_state = "dispatch"
item_color = "dispatch"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
flags = ONESIZEFITSALL
/obj/item/clothing/under/rank/security2
@@ -44,7 +44,7 @@
icon_state = "redshirt2"
item_state = "r_suit"
item_color = "redshirt2"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
flags = ONESIZEFITSALL
/obj/item/clothing/under/rank/security/corp
icon_state = "sec_corporate"
@@ -65,7 +65,7 @@
icon_state = "detective"
item_state = "det"
item_color = "detective"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
flags = ONESIZEFITSALL
strip_delay = 50
species_fit = list("Vox")
@@ -82,7 +82,7 @@
icon_state = "hos"
item_state = "r_suit"
item_color = "hosred"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
flags = ONESIZEFITSALL
strip_delay = 60
@@ -154,5 +154,5 @@
item_state = "brig_phys"
item_color = "brig_phys"
permeability_coefficient = 0.50
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0)
flags = ONESIZEFITSALL
+5 -5
View File
@@ -130,7 +130,7 @@
icon_state = "ert_uniform"
item_state = "bl_suit"
item_color = "ert_uniform"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/under/space
name = "\improper NASA jumpsuit"
@@ -156,7 +156,7 @@
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS|HEAD
armor = list(melee = 100, bullet = 100, laser = 100,energy = 100, bomb = 100, bio = 100, rad = 100)
armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 100, bio = 100, rad = 100)
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS | HEAD
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
heat_protection = UPPER_TORSO | LOWER_TORSO|LEGS|FEET|ARMS|HANDS | HEAD
@@ -568,7 +568,7 @@
icon_state = "vengine"
item_state = "vengine"
item_color = "vengine"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 10)
/obj/item/clothing/under/vox_sec
name = "Vox Security Jumpsuit"
@@ -576,7 +576,7 @@
icon_state = "vred"
item_state = "vred"
item_color = "vred"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/under/vox_chem
name = "Vox Chemist Jumpsuit"
@@ -584,7 +584,7 @@
icon_state = "vchem"
item_state = "vchem"
item_color = "vchem"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0)
/obj/item/clothing/under/psyjump
name = "Psychic Amp Jumpsuit"
+1 -1
View File
@@ -5,7 +5,7 @@
item_state = "bl_suit"
item_color = "syndicate"
has_sensor = 0
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/under/syndicate/combat
name = "combat turtleneck"
+1 -1
View File
@@ -61,5 +61,5 @@
icon_state = "xmashat"
desc = "A crappy paper hat that you are REQUIRED to wear."
flags_inv = 0
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
@@ -66,7 +66,7 @@
item_color = "golem"
has_sensor = 0
flags = ABSTRACT | NODROP
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/suit/golem
name = "adamantine shell"
+1 -1
View File
@@ -5,7 +5,7 @@
icon_state = "s-ninja"
permeability_coefficient = 0.01
flags = NOSLIP
armor = list(melee = 60, bullet = 60, laser = 45,energy = 15, bomb = 30, bio = 30, rad = 30)
armor = list(melee = 60, bullet = 60, laser = 45, energy = 15, bomb = 30, bio = 30, rad = 30)
cold_protection = FEET
min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT
heat_protection = FEET
+1 -1
View File
@@ -15,7 +15,7 @@ Contents:
allowed = list(/obj/item/weapon/gun, /obj/item/ammo_box, /obj/item/weapon/melee/baton, /obj/item/weapon/tank, /obj/item/weapon/stock_parts/cell)
slowdown = 0
unacidable = 1
armor = list(melee = 60, bullet = 60, laser = 45,energy = 15, bomb = 30, bio = 30, rad = 30)
armor = list(melee = 60, bullet = 60, laser = 45, energy = 15, bomb = 30, bio = 30, rad = 30)
var/suitActive = 0
var/suitBusy = 0
@@ -5,21 +5,21 @@
desc = "A sealed bio suit capable of insulating against exotic alien energies"
icon_state = "engspace_suit"
item_state = "engspace_suit"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 100)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 100)
/obj/item/clothing/head/bio_hood/anomaly
name = "Anomaly hood"
desc = "A sealed bio hood capable of insulating against exotic alien energies."
icon_state = "engspace_helmet"
item_state = "engspace_helmet"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 100)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 100)
/obj/item/clothing/suit/space/eva/anomaly
name = "Excavation suit"
desc = "A pressure resistant excavation suit partially capable of insulating against exotic alien energies."
icon_state = "cespace_suit"
item_state = "cespace_suit"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 100)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 100)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank)
/obj/item/clothing/head/helmet/space/eva/anomaly
@@ -27,4 +27,4 @@
desc = "A pressure resistant excavation hood partially capable of insulating against exotic alien energies."
icon_state = "cespace_helmet"
item_state = "cespace_helmet"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 100)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 100)