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tweaks
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@@ -66,7 +66,7 @@
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item_color = "golem"
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has_sensor = 0
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flags = ABSTRACT | NODROP
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/suit/golem
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name = "adamantine shell"
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