Fixed the map/code issues that the body bags caused.

/obj/effects is now /obj/effect.
/obj/station_objects is now /obj/structure.
Did a bit of minor blob work. 
The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly.
Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up.
The medbay/tox monkeys names are random once more.  More random name monkeys will help with changeling and clean up the observe/mob menus.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
mport2004@gmail.com
2011-10-03 10:28:57 +00:00
parent e8c6b08419
commit 17ed3899c4
314 changed files with 9099 additions and 9118 deletions
+1 -1
View File
@@ -113,7 +113,7 @@ STI KALY - blind
var/area/thearea = pick(theareas)
var/datum/effects/system/harmless_smoke_spread/smoke = new /datum/effects/system/harmless_smoke_spread()
var/datum/effect/system/harmless_smoke_spread/smoke = new /datum/effect/system/harmless_smoke_spread()
smoke.set_up(5, 0, affected_mob.loc)
smoke.attach(affected_mob)
smoke.start()
+23 -23
View File
@@ -1,9 +1,9 @@
/obj/effects/proc_holder
/obj/effect/proc_holder
var/panel = "Debug"//What panel the proc holder needs to go on.
var/list/spells = typesof(/obj/effects/proc_holder/spell) //needed for the badmin verb for now
var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin verb for now
/obj/effects/proc_holder/spell
/obj/effect/proc_holder/spell
name = "Spell"
desc = "A wizard spell"
density = 0
@@ -33,7 +33,7 @@ var/list/spells = typesof(/obj/effects/proc_holder/spell) //needed for the badmi
var/critfailchance = 0
/obj/effects/proc_holder/spell/proc/cast_check(skipcharge = 0,mob/user = usr) //checks if the spell can be cast based on its settings; skipcharge is used when an additional cast_check is called inside the spell
/obj/effect/proc_holder/spell/proc/cast_check(skipcharge = 0,mob/user = usr) //checks if the spell can be cast based on its settings; skipcharge is used when an additional cast_check is called inside the spell
if(!(src in usr.spell_list))
usr << "\red You shouldn't have this spell! Something's wrong."
@@ -74,7 +74,7 @@ var/list/spells = typesof(/obj/effects/proc_holder/spell) //needed for the badmi
return 1
/obj/effects/proc_holder/spell/proc/invocation(mob/user = usr) //spelling the spell out and setting it on recharge/reducing charges amount
/obj/effect/proc_holder/spell/proc/invocation(mob/user = usr) //spelling the spell out and setting it on recharge/reducing charges amount
switch(invocation_type)
if("shout")
@@ -86,12 +86,12 @@ var/list/spells = typesof(/obj/effects/proc_holder/spell) //needed for the badmi
if("whisper")
usr.whisper(invocation)
/obj/effects/proc_holder/spell/New()
/obj/effect/proc_holder/spell/New()
..()
charge_counter = charge_max
/obj/effects/proc_holder/spell/Click()
/obj/effect/proc_holder/spell/Click()
..()
if(!cast_check())
@@ -99,15 +99,15 @@ var/list/spells = typesof(/obj/effects/proc_holder/spell) //needed for the badmi
choose_targets()
/obj/effects/proc_holder/spell/proc/choose_targets(mob/user = usr) //depends on subtype - /targeted or /aoe_turf
/obj/effect/proc_holder/spell/proc/choose_targets(mob/user = usr) //depends on subtype - /targeted or /aoe_turf
return
/obj/effects/proc_holder/spell/proc/start_recharge()
/obj/effect/proc_holder/spell/proc/start_recharge()
while(charge_counter < charge_max)
sleep(1)
charge_counter++
/obj/effects/proc_holder/spell/proc/perform(list/targets, recharge = 1) //if recharge is started is important for the trigger spells
/obj/effect/proc_holder/spell/proc/perform(list/targets, recharge = 1) //if recharge is started is important for the trigger spells
before_cast(targets)
invocation()
spawn(0)
@@ -119,7 +119,7 @@ var/list/spells = typesof(/obj/effects/proc_holder/spell) //needed for the badmi
cast(targets)
after_cast(targets)
/obj/effects/proc_holder/spell/proc/before_cast(list/targets)
/obj/effect/proc_holder/spell/proc/before_cast(list/targets)
if(overlay)
for(var/atom/target in targets)
var/location
@@ -127,7 +127,7 @@ var/list/spells = typesof(/obj/effects/proc_holder/spell) //needed for the badmi
location = target.loc
else if(istype(target,/turf))
location = target
var/obj/effects/overlay/spell = new /obj/effects/overlay(location)
var/obj/effect/overlay/spell = new /obj/effect/overlay(location)
spell.icon = overlay_icon
spell.icon_state = overlay_icon_state
spell.anchored = 1
@@ -135,7 +135,7 @@ var/list/spells = typesof(/obj/effects/proc_holder/spell) //needed for the badmi
spawn(overlay_lifespan)
del(spell)
/obj/effects/proc_holder/spell/proc/after_cast(list/targets)
/obj/effect/proc_holder/spell/proc/after_cast(list/targets)
for(var/atom/target in targets)
var/location
if(istype(target,/mob))
@@ -145,26 +145,26 @@ var/list/spells = typesof(/obj/effects/proc_holder/spell) //needed for the badmi
if(istype(target,/mob) && message)
target << text("[message]")
if(sparks_spread)
var/datum/effects/system/spark_spread/sparks = new /datum/effects/system/spark_spread()
var/datum/effect/system/spark_spread/sparks = new /datum/effect/system/spark_spread()
sparks.set_up(sparks_amt, 0, location) //no idea what the 0 is
sparks.start()
if(smoke_spread)
if(smoke_spread == 1)
var/datum/effects/system/harmless_smoke_spread/smoke = new /datum/effects/system/harmless_smoke_spread()
var/datum/effect/system/harmless_smoke_spread/smoke = new /datum/effect/system/harmless_smoke_spread()
smoke.set_up(smoke_amt, 0, location) //no idea what the 0 is
smoke.start()
else if(smoke_spread == 2)
var/datum/effects/system/bad_smoke_spread/smoke = new /datum/effects/system/bad_smoke_spread()
var/datum/effect/system/bad_smoke_spread/smoke = new /datum/effect/system/bad_smoke_spread()
smoke.set_up(smoke_amt, 0, location) //no idea what the 0 is
smoke.start()
/obj/effects/proc_holder/spell/proc/cast(list/targets)
/obj/effect/proc_holder/spell/proc/cast(list/targets)
return
/obj/effects/proc_holder/spell/proc/critfail(list/targets)
/obj/effect/proc_holder/spell/proc/critfail(list/targets)
return
/obj/effects/proc_holder/spell/proc/revert_cast() //resets recharge or readds a charge
/obj/effect/proc_holder/spell/proc/revert_cast() //resets recharge or readds a charge
switch(charge_type)
if("recharge")
charge_counter = charge_max
@@ -174,15 +174,15 @@ var/list/spells = typesof(/obj/effects/proc_holder/spell) //needed for the badmi
return
/obj/effects/proc_holder/spell/targeted //can mean aoe for mobs (limited/unlimited number) or one target mob
/obj/effect/proc_holder/spell/targeted //can mean aoe for mobs (limited/unlimited number) or one target mob
var/max_targets = 1 //leave 0 for unlimited targets in range, 1 for one selectable target in range, more for limited number of casts (can all target one guy, depends on target_ignore_prev) in range
var/target_ignore_prev = 1 //only important if max_targets > 1, affects if the spell can be cast multiple times at one person from one cast
var/include_user = 0 //if it includes usr in the target list
/obj/effects/proc_holder/spell/aoe_turf //affects all turfs in view or range (depends)
/obj/effect/proc_holder/spell/aoe_turf //affects all turfs in view or range (depends)
var/inner_radius = -1 //for all your ring spell needs
/obj/effects/proc_holder/spell/targeted/choose_targets(mob/user = usr)
/obj/effect/proc_holder/spell/targeted/choose_targets(mob/user = usr)
var/list/targets = list()
switch(selection_type)
@@ -250,7 +250,7 @@ var/list/spells = typesof(/obj/effects/proc_holder/spell) //needed for the badmi
return
/obj/effects/proc_holder/spell/aoe_turf/choose_targets(mob/user = usr)
/obj/effect/proc_holder/spell/aoe_turf/choose_targets(mob/user = usr)
var/list/targets = list()
switch(selection_type)
+5 -5
View File
@@ -1,11 +1,11 @@
/obj/effects/proc_holder/spell/targeted/area_teleport
/obj/effect/proc_holder/spell/targeted/area_teleport
name = "Area teleport"
desc = "This spell teleports you to a type of area of your selection."
var/randomise_selection = 0 //if it lets the usr choose the teleport loc or picks it from the list
var/invocation_area = 1 //if the invocation appends the selected area
/obj/effects/proc_holder/spell/targeted/area_teleport/perform(list/targets, recharge = 1)
/obj/effect/proc_holder/spell/targeted/area_teleport/perform(list/targets, recharge = 1)
var/thearea = before_cast(targets)
if(!thearea || !cast_check(1))
revert_cast()
@@ -17,7 +17,7 @@
cast(targets,thearea)
after_cast(targets)
/obj/effects/proc_holder/spell/targeted/area_teleport/before_cast(list/targets)
/obj/effect/proc_holder/spell/targeted/area_teleport/before_cast(list/targets)
var/A = null
if(!randomise_selection)
@@ -29,7 +29,7 @@
return thearea
/obj/effects/proc_holder/spell/targeted/area_teleport/cast(list/targets,area/thearea)
/obj/effect/proc_holder/spell/targeted/area_teleport/cast(list/targets,area/thearea)
for(var/mob/target in targets)
var/list/L = list()
for(var/turf/T in get_area_turfs(thearea.type))
@@ -46,7 +46,7 @@
return
/obj/effects/proc_holder/spell/targeted/area_teleport/invocation(area/chosenarea = null)
/obj/effect/proc_holder/spell/targeted/area_teleport/invocation(area/chosenarea = null)
if(!invocation_area || !chosenarea)
..()
else
+3 -3
View File
@@ -1,4 +1,4 @@
/obj/effects/proc_holder/spell/aoe_turf/conjure
/obj/effect/proc_holder/spell/aoe_turf/conjure
name = "Conjure"
desc = "This spell conjures objs of the specified types in range."
@@ -13,7 +13,7 @@
var/list/newVars = list() //vars of the summoned objects will be replaced with those where they meet
//should have format of list("emagged" = 1,"name" = "Wizard's Justicebot"), for example
/obj/effects/proc_holder/spell/aoe_turf/conjure/cast(list/targets)
/obj/effect/proc_holder/spell/aoe_turf/conjure/cast(list/targets)
for(var/turf/T in targets)
if(T.density && !summon_ignore_density)
@@ -39,7 +39,7 @@
return
/obj/effects/proc_holder/spell/aoe_turf/conjure/summonEdSwarm //test purposes
/obj/effect/proc_holder/spell/aoe_turf/conjure/summonEdSwarm //test purposes
name = "Dispense Wizard Justice"
desc = "This spell dispenses wizard justice."
+2 -2
View File
@@ -1,11 +1,11 @@
/obj/effects/proc_holder/spell/targeted/emplosion
/obj/effect/proc_holder/spell/targeted/emplosion
name = "Emplosion"
desc = "This spell emplodes an area."
var/emp_heavy = 2
var/emp_light = 3
/obj/effects/proc_holder/spell/targeted/emplosion/cast(list/targets)
/obj/effect/proc_holder/spell/targeted/emplosion/cast(list/targets)
for(var/mob/target in targets)
empulse(target.loc, emp_heavy, emp_light)
+8 -8
View File
@@ -1,4 +1,4 @@
/obj/effects/proc_holder/spell/targeted/ethereal_jaunt
/obj/effect/proc_holder/spell/targeted/ethereal_jaunt
name = "Ethereal Jaunt"
desc = "This spell creates your ethereal form, temporarily making you invisible and able to pass through walls."
@@ -12,11 +12,11 @@
var/jaunt_duration = 50 //in deciseconds
/obj/effects/proc_holder/spell/targeted/ethereal_jaunt/cast(list/targets) //magnets, so mostly hardcoded
/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/cast(list/targets) //magnets, so mostly hardcoded
for(var/mob/target in targets)
spawn(0)
var/mobloc = get_turf(target.loc)
var/obj/effects/dummy/spell_jaunt/holder = new /obj/effects/dummy/spell_jaunt( mobloc )
var/obj/effect/dummy/spell_jaunt/holder = new /obj/effect/dummy/spell_jaunt( mobloc )
var/atom/movable/overlay/animation = new /atom/movable/overlay( mobloc )
animation.name = "water"
animation.density = 0
@@ -28,7 +28,7 @@
flick("liquify",animation)
target.loc = holder
target.client.eye = holder
var/datum/effects/system/steam_spread/steam = new /datum/effects/system/steam_spread()
var/datum/effect/system/steam_spread/steam = new /datum/effect/system/steam_spread()
steam.set_up(10, 0, mobloc)
steam.start()
sleep(jaunt_duration)
@@ -46,7 +46,7 @@
del(animation)
del(holder)
/obj/effects/dummy/spell_jaunt
/obj/effect/dummy/spell_jaunt
name = "water"
icon = 'effects.dmi'
icon_state = "nothing"
@@ -54,7 +54,7 @@
density = 0
anchored = 1
/obj/effects/dummy/spell_jaunt/relaymove(var/mob/user, direction)
/obj/effect/dummy/spell_jaunt/relaymove(var/mob/user, direction)
if (!src.canmove) return
var/turf/newLoc = get_step(src,direction)
if(!(newLoc.flags & NOJAUNT))
@@ -84,7 +84,7 @@
src.canmove = 0
spawn(2) src.canmove = 1
/obj/effects/dummy/spell_jaunt/ex_act(blah)
/obj/effect/dummy/spell_jaunt/ex_act(blah)
return
/obj/effects/dummy/spell_jaunt/bullet_act(blah)
/obj/effect/dummy/spell_jaunt/bullet_act(blah)
return
+2 -2
View File
@@ -1,4 +1,4 @@
/obj/effects/proc_holder/spell/targeted/explosion
/obj/effect/proc_holder/spell/targeted/explosion
name = "Explosion"
desc = "This spell explodes an area."
@@ -7,7 +7,7 @@
var/ex_light = 3
var/ex_flash = 4
/obj/effects/proc_holder/spell/targeted/explosion/cast(list/targets)
/obj/effect/proc_holder/spell/targeted/explosion/cast(list/targets)
for(var/mob/target in targets)
explosion(target.loc,ex_severe,ex_heavy,ex_light,ex_flash)
+2 -2
View File
@@ -1,4 +1,4 @@
/obj/effects/proc_holder/spell/targeted/genetic
/obj/effect/proc_holder/spell/targeted/genetic
name = "Genetic"
desc = "This spell inflicts a set of mutations and disabilities upon the target."
@@ -22,7 +22,7 @@
6th bit - fat
*/
/obj/effects/proc_holder/spell/targeted/genetic/cast(list/targets)
/obj/effect/proc_holder/spell/targeted/genetic/cast(list/targets)
for(var/mob/target in targets)
target.mutations |= mutations
+2 -2
View File
@@ -1,4 +1,4 @@
/obj/effects/proc_holder/spell/targeted/inflict_handler
/obj/effect/proc_holder/spell/targeted/inflict_handler
name = "Inflict Handler"
desc = "This spell blinds and/or destroys/damages/heals and/or weakens/stuns the target."
@@ -16,7 +16,7 @@
var/destroys = "none" //can be "none", "gib" or "disintegrate"
/obj/effects/proc_holder/spell/targeted/inflict_handler/cast(list/targets)
/obj/effect/proc_holder/spell/targeted/inflict_handler/cast(list/targets)
for(var/mob/living/target in targets)
switch(destroys)
+2 -2
View File
@@ -1,4 +1,4 @@
/obj/effects/proc_holder/spell/aoe_turf/knock
/obj/effect/proc_holder/spell/aoe_turf/knock
name = "Knock"
desc = "This spell opens nearby doors and does not require wizard garb."
@@ -9,7 +9,7 @@
invocation_type = "whisper"
range = 3
/obj/effects/proc_holder/spell/aoe_turf/knock/cast(list/targets)
/obj/effect/proc_holder/spell/aoe_turf/knock/cast(list/targets)
for(var/turf/T in targets)
for(var/obj/machinery/door/door in T.contents)
spawn(1)
+3 -3
View File
@@ -1,4 +1,4 @@
/obj/effects/proc_holder/spell/targeted/mind_transfer
/obj/effect/proc_holder/spell/targeted/mind_transfer
name = "Mind Transfer"
desc = "This spell allows the user to switch bodies with a target."
@@ -22,7 +22,7 @@ Urist: I don't feel like figuring out how you store object spells so I'm leaving
Make sure spells that are removed from spell_list are actually removed and deleted when mind transfering.
Also, you never added distance checking after target is selected. I've went ahead and did that.
*/
/obj/effects/proc_holder/spell/targeted/mind_transfer/cast(list/targets,mob/user = usr)
/obj/effect/proc_holder/spell/targeted/mind_transfer/cast(list/targets,mob/user = usr)
if(!targets.len)
user << "No mind found."
return
@@ -61,7 +61,7 @@ Also, you never added distance checking after target is selected. I've went ahea
//SPELL LOSS BEGIN
//NOTE: The caster must ALWAYS keep mind transfer, even when other spells are lost.
var/obj/effects/proc_holder/spell/targeted/mind_transfer/m_transfer = locate() in user.spell_list//Find mind transfer directly.
var/obj/effect/proc_holder/spell/targeted/mind_transfer/m_transfer = locate() in user.spell_list//Find mind transfer directly.
var/list/checked_spells = user.spell_list
checked_spells -= m_transfer //Remove Mind Transfer from the list.
+7 -7
View File
@@ -1,4 +1,4 @@
/obj/effects/proc_holder/spell/targeted/projectile
/obj/effect/proc_holder/spell/targeted/projectile
name = "Projectile"
desc = "This spell summons projectiles which try to hit the targets."
@@ -11,7 +11,7 @@
var/proj_trail_icon = 'wizard.dmi'
var/proj_trail_icon_state = "trail"
var/proj_type = "/obj/effects/proc_holder/spell/targeted" //IMPORTANT use only subtypes of this
var/proj_type = "/obj/effect/proc_holder/spell/targeted" //IMPORTANT use only subtypes of this
var/proj_lingering = 0 //if it lingers or disappears upon hitting an obstacle
var/proj_homing = 1 //if it follows the target
@@ -21,16 +21,16 @@
var/proj_lifespan = 15 //in deciseconds * proj_step_delay
var/proj_step_delay = 1 //lower = faster
/obj/effects/proc_holder/spell/targeted/projectile/cast(list/targets, mob/user = usr)
/obj/effect/proc_holder/spell/targeted/projectile/cast(list/targets, mob/user = usr)
for(var/mob/target in targets)
spawn(0)
var/obj/effects/proc_holder/spell/targeted/projectile
var/obj/effect/proc_holder/spell/targeted/projectile
if(istext(proj_type))
var/projectile_type = text2path(proj_type)
projectile = new projectile_type(user)
if(istype(proj_type,/obj/effects/proc_holder/spell))
projectile = new /obj/effects/proc_holder/spell/targeted/trigger(user)
if(istype(proj_type,/obj/effect/proc_holder/spell))
projectile = new /obj/effect/proc_holder/spell/targeted/trigger(user)
projectile:linked_spells += proj_type
projectile.icon = proj_icon
projectile.icon_state = proj_icon_state
@@ -62,7 +62,7 @@
if(proj_trail && projectile)
spawn(0)
if(projectile)
var/obj/effects/overlay/trail = new /obj/effects/overlay(projectile.loc)
var/obj/effect/overlay/trail = new /obj/effect/overlay(projectile.loc)
trail.icon = proj_trail_icon
trail.icon_state = proj_trail_icon_state
trail.density = 0
+6 -6
View File
@@ -1,28 +1,28 @@
/obj/effects/proc_holder/spell/targeted/trigger
/obj/effect/proc_holder/spell/targeted/trigger
name = "Trigger"
desc = "This spell triggers another spell or a few."
var/list/linked_spells = list() //those are just referenced by the trigger spell and are unaffected by it directly
var/list/starting_spells = list() //those are added on New() to contents from default spells and are deleted when the trigger spell is deleted to prevent memory leaks
/obj/effects/proc_holder/spell/targeted/trigger/New()
/obj/effect/proc_holder/spell/targeted/trigger/New()
..()
for(var/spell in starting_spells)
var/spell_to_add = text2path(spell)
new spell_to_add(src) //should result in adding to contents, needs testing
/obj/effects/proc_holder/spell/targeted/trigger/Del()
/obj/effect/proc_holder/spell/targeted/trigger/Del()
for(var/spell in contents)
del(spell)
..()
/obj/effects/proc_holder/spell/targeted/trigger/cast(list/targets)
/obj/effect/proc_holder/spell/targeted/trigger/cast(list/targets)
for(var/mob/target in targets)
for(var/obj/effects/proc_holder/spell/spell in contents)
for(var/obj/effect/proc_holder/spell/spell in contents)
spell.perform(list(target),0)
for(var/obj/effects/proc_holder/spell/spell in linked_spells)
for(var/obj/effect/proc_holder/spell/spell in linked_spells)
spell.perform(list(target),0)
return
+2 -2
View File
@@ -1,4 +1,4 @@
/obj/effects/proc_holder/spell/targeted/turf_teleport
/obj/effect/proc_holder/spell/targeted/turf_teleport
name = "Turf Teleport"
desc = "This spell teleports the target to the turf in range."
@@ -8,7 +8,7 @@
var/include_space = 0 //whether it includes space tiles in possible teleport locations
var/include_dense = 0 //whether it includes dense tiles in possible teleport locations
/obj/effects/proc_holder/spell/targeted/turf_teleport/cast(list/targets)
/obj/effect/proc_holder/spell/targeted/turf_teleport/cast(list/targets)
for(var/mob/target in targets)
var/list/turfs = new/list()
for(var/turf/T in range(target,outer_tele_radius))
+23 -23
View File
@@ -1,4 +1,4 @@
/obj/effects/proc_holder/spell/targeted/projectile/magic_missile
/obj/effect/proc_holder/spell/targeted/projectile/magic_missile
name = "Magic Missile"
desc = "This spell fires several, slow moving, magic projectiles at nearby targets."
@@ -14,7 +14,7 @@
proj_icon_state = "magicm"
proj_name = "a magic missile"
proj_lingering = 1
proj_type = "/obj/effects/proc_holder/spell/targeted/inflict_handler/magic_missile"
proj_type = "/obj/effect/proc_holder/spell/targeted/inflict_handler/magic_missile"
proj_lifespan = 20
proj_step_delay = 5
@@ -23,11 +23,11 @@
proj_trail_lifespan = 5
proj_trail_icon_state = "magicmd"
/obj/effects/proc_holder/spell/targeted/inflict_handler/magic_missile
/obj/effect/proc_holder/spell/targeted/inflict_handler/magic_missile
amt_weaken = 5
amt_dam_fire = 10
/obj/effects/proc_holder/spell/targeted/genetic/mutate
/obj/effect/proc_holder/spell/targeted/genetic/mutate
name = "Mutate"
desc = "This spell causes you to turn into a hulk and gain laser vision for a short while."
@@ -43,7 +43,7 @@
mutations = LASER | HULK
duration = 300
/obj/effects/proc_holder/spell/targeted/inflict_handler/disintegrate
/obj/effect/proc_holder/spell/targeted/inflict_handler/disintegrate
name = "Disintegrate"
desc = "This spell instantly kills somebody adjacent to you with the vilest of magick."
@@ -59,7 +59,7 @@
sparks_spread = 1
sparks_amt = 4
/obj/effects/proc_holder/spell/targeted/smoke
/obj/effect/proc_holder/spell/targeted/smoke
name = "Smoke"
desc = "This spell spawns a cloud of choking smoke at your location and does not require wizard garb."
@@ -74,7 +74,7 @@
smoke_spread = 2
smoke_amt = 10
/obj/effects/proc_holder/spell/targeted/emplosion/disable_tech
/obj/effect/proc_holder/spell/targeted/emplosion/disable_tech
name = "Disable Tech"
desc = "This spell disables all weapons, cameras and most other technology in range."
charge_max = 400
@@ -87,7 +87,7 @@
emp_heavy = 5
emp_light = 7
/obj/effects/proc_holder/spell/targeted/turf_teleport/blink
/obj/effect/proc_holder/spell/targeted/turf_teleport/blink
name = "Blink"
desc = "This spell randomly teleports you a short distance."
@@ -105,7 +105,7 @@
inner_tele_radius = 0
outer_tele_radius = 6
/obj/effects/proc_holder/spell/targeted/area_teleport/teleport
/obj/effect/proc_holder/spell/targeted/area_teleport/teleport
name = "Teleport"
desc = "This spell teleports you to a type of area of your selection."
@@ -120,7 +120,7 @@
smoke_spread = 1
smoke_amt = 5
/obj/effects/proc_holder/spell/aoe_turf/conjure/forcewall
/obj/effect/proc_holder/spell/aoe_turf/conjure/forcewall
name = "Forcewall"
desc = "This spell creates an unbreakable wall that lasts for 30 seconds and does not need wizard garb."
@@ -131,10 +131,10 @@
invocation_type = "whisper"
range = 0
summon_type = list("/obj/effects/forcefield")
summon_type = list("/obj/effect/forcefield")
summon_lifespan = 300
/obj/effects/proc_holder/spell/aoe_turf/conjure/carp
/obj/effect/proc_holder/spell/aoe_turf/conjure/carp
name = "Summon Bigger Carp"
desc = "This spell conjures an elite carp."
@@ -145,9 +145,9 @@
invocation_type = "shout"
range = 1
summon_type = list("/obj/effects/critter/spesscarp/elite")
summon_type = list("/obj/effect/critter/spesscarp/elite")
/obj/effects/proc_holder/spell/targeted/trigger/blind
/obj/effect/proc_holder/spell/targeted/trigger/blind
name = "Blind"
desc = "This spell temporarily blinds a single person and does not require wizard garb."
@@ -158,17 +158,17 @@
invocation_type = "whisper"
message = "\blue Your eyes cry out in pain!"
starting_spells = list("/obj/effects/proc_holder/spell/targeted/inflict_handler/blind","/obj/effects/proc_holder/spell/targeted/genetic/blind")
starting_spells = list("/obj/effect/proc_holder/spell/targeted/inflict_handler/blind","/obj/effect/proc_holder/spell/targeted/genetic/blind")
/obj/effects/proc_holder/spell/targeted/inflict_handler/blind
/obj/effect/proc_holder/spell/targeted/inflict_handler/blind
amt_eye_blind = 10
amt_eye_blurry = 20
/obj/effects/proc_holder/spell/targeted/genetic/blind
/obj/effect/proc_holder/spell/targeted/genetic/blind
disabilities = 1
duration = 300
/obj/effects/proc_holder/spell/targeted/projectile/fireball
/obj/effect/proc_holder/spell/targeted/projectile/fireball
name = "Fireball"
desc = "This spell fires a fireball at a target and does not require wizard garb."
@@ -181,19 +181,19 @@
proj_icon_state = "fireball"
proj_name = "a fireball"
proj_lingering = 1
proj_type = "/obj/effects/proc_holder/spell/targeted/trigger/fireball"
proj_type = "/obj/effect/proc_holder/spell/targeted/trigger/fireball"
proj_lifespan = 200
proj_step_delay = 1
/obj/effects/proc_holder/spell/targeted/trigger/fireball
starting_spells = list("/obj/effects/proc_holder/spell/targeted/inflict_handler/fireball","/obj/effects/proc_holder/spell/targeted/explosion/fireball")
/obj/effect/proc_holder/spell/targeted/trigger/fireball
starting_spells = list("/obj/effect/proc_holder/spell/targeted/inflict_handler/fireball","/obj/effect/proc_holder/spell/targeted/explosion/fireball")
/obj/effects/proc_holder/spell/targeted/inflict_handler/fireball
/obj/effect/proc_holder/spell/targeted/inflict_handler/fireball
amt_dam_brute = 20
amt_dam_fire = 25
/obj/effects/proc_holder/spell/targeted/explosion/fireball
/obj/effect/proc_holder/spell/targeted/explosion/fireball
ex_severe = -1
ex_heavy = -1
ex_light = 2