mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
Fixed the map/code issues that the body bags caused.
/obj/effects is now /obj/effect. /obj/station_objects is now /obj/structure. Did a bit of minor blob work. The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly. Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up. The medbay/tox monkeys names are random once more. More random name monkeys will help with changeling and clean up the observe/mob menus. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -185,7 +185,7 @@ move an amendment</a> to the drawing.</p>
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if (!istype(T2, /turf/simulated))
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return BORDER_BETWEEN
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for (var/obj/station_objects/window/W in T2)
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for (var/obj/structure/window/W in T2)
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if(turn(dir,180) == W.dir)
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return BORDER_BETWEEN
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if (W.dir in list(NORTHEAST,SOUTHEAST,NORTHWEST,SOUTHWEST))
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@@ -195,9 +195,9 @@ move an amendment</a> to the drawing.</p>
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return BORDER_BETWEEN
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if (locate(/obj/machinery/door) in T2)
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return BORDER_2NDTILE
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if (locate(/obj/station_objects/falsewall) in T2)
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if (locate(/obj/structure/falsewall) in T2)
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return BORDER_2NDTILE
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if (locate(/obj/station_objects/falserwall) in T2)
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if (locate(/obj/structure/falserwall) in T2)
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return BORDER_2NDTILE
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return BORDER_NONE
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@@ -212,7 +212,7 @@ move an amendment</a> to the drawing.</p>
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pending -= T
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for (var/dir in cardinal)
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var/skip = 0
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for (var/obj/station_objects/window/W in T)
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for (var/obj/structure/window/W in T)
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if(dir == W.dir || (W.dir in list(NORTHEAST,SOUTHEAST,NORTHWEST,SOUTHWEST)))
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skip = 1; break
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if (skip) continue
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@@ -49,8 +49,8 @@
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/obj/item/assembly/shock_kit/receive_signal()
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//*****
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//world << "Shock kit got r_signal"
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if (istype(src.loc, /obj/station_objects/stool/chair/e_chair))
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var/obj/station_objects/stool/chair/e_chair/C = src.loc
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if (istype(src.loc, /obj/structure/stool/chair/e_chair))
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var/obj/structure/stool/chair/e_chair/C = src.loc
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//world << "Shock kit sending shock to EC"
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C.shock()
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return
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@@ -19,7 +19,7 @@ RCD
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m_amt = 50000
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origin_tech = "engineering=4;materials=2"
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var
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datum/effects/system/spark_spread/spark_system
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datum/effect/system/spark_spread/spark_system
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matter = 0
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working = 0
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mode = 1
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@@ -28,7 +28,7 @@ RCD
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New()
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desc = "A RCD. It currently holds [matter]/30 matter-units."
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src.spark_system = new /datum/effects/system/spark_spread
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src.spark_system = new /datum/effect/system/spark_spread
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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return
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@@ -116,7 +116,7 @@ RCD
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src.spark_system.start()
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if(locate(/obj/machinery/door) in get_turf(src)) return
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var/obj/machinery/door/airlock/T = new /obj/machinery/door/airlock( A )
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var/obj/station_objects/window/killthis = (locate(/obj/station_objects/window) in get_turf(src))
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var/obj/structure/window/killthis = (locate(/obj/structure/window) in get_turf(src))
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if(killthis)
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killthis.ex_act(2)//Smashin windows
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T.autoclose = 1
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@@ -49,11 +49,11 @@ RSF
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// Change mode
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/obj/item/weapon/rsf/afterattack(atom/A, mob/user as mob)
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if (!(istype(A, /obj/station_objects/table) || istype(A, /turf/simulated/floor)))
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if (!(istype(A, /obj/structure/table) || istype(A, /turf/simulated/floor)))
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return
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if (istype(A, /obj/station_objects/table) && mode == 1)
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if (istype(A, /obj/station_objects/table) && matter >= 1)
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if (istype(A, /obj/structure/table) && mode == 1)
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if (istype(A, /obj/structure/table) && matter >= 1)
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user << "Dispensing Dosh..."
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playsound(src.loc, 'click.ogg', 10, 1)
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new /obj/item/weapon/spacecash/c10( A.loc )
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@@ -80,8 +80,8 @@ RSF
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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else if (istype(A, /obj/station_objects/table) && mode == 2)
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if (istype(A, /obj/station_objects/table) && matter >= 1)
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else if (istype(A, /obj/structure/table) && mode == 2)
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if (istype(A, /obj/structure/table) && matter >= 1)
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user << "Dispensing Drinking Glass..."
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playsound(src.loc, 'click.ogg', 10, 1)
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new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass( A.loc )
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@@ -108,8 +108,8 @@ RSF
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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else if (istype(A, /obj/station_objects/table) && mode == 3)
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if (istype(A, /obj/station_objects/table) && matter >= 1)
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else if (istype(A, /obj/structure/table) && mode == 3)
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if (istype(A, /obj/structure/table) && matter >= 1)
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user << "Dispensing Paper Sheet..."
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playsound(src.loc, 'click.ogg', 10, 1)
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new /obj/item/weapon/paper( A.loc )
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@@ -136,8 +136,8 @@ RSF
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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else if (istype(A, /obj/station_objects/table) && mode == 4)
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if (istype(A, /obj/station_objects/table) && matter >= 1)
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else if (istype(A, /obj/structure/table) && mode == 4)
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if (istype(A, /obj/structure/table) && matter >= 1)
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user << "Dispensing Pen..."
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playsound(src.loc, 'click.ogg', 10, 1)
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new /obj/item/weapon/pen( A.loc )
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@@ -164,8 +164,8 @@ RSF
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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else if (istype(A, /obj/station_objects/table) && mode == 5)
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if (istype(A, /obj/station_objects/table) && matter >= 1)
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else if (istype(A, /obj/structure/table) && mode == 5)
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if (istype(A, /obj/structure/table) && matter >= 1)
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user << "Dispensing Dice Pack..."
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playsound(src.loc, 'click.ogg', 10, 1)
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new /obj/item/weapon/storage/dice( A.loc )
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@@ -192,8 +192,8 @@ RSF
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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else if (istype(A, /obj/station_objects/table) && mode == 6)
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if (istype(A, /obj/station_objects/table) && matter >= 1)
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else if (istype(A, /obj/structure/table) && mode == 6)
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if (istype(A, /obj/structure/table) && matter >= 1)
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user << "Dispensing Cigarette..."
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playsound(src.loc, 'click.ogg', 10, 1)
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new /obj/item/clothing/mask/cigarette( A.loc )
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@@ -44,7 +44,7 @@ BIKE HORN
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M.weakened = 5
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/obj/item/weapon/soap/afterattack(atom/target, mob/user as mob)
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if(istype(target,/obj/effects/decal/cleanable))
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if(istype(target,/obj/effect/decal/cleanable))
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del(target)
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user << "\blue You scrub the [target.name] out."
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else
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@@ -63,7 +63,7 @@
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if (user)
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if (istype(M, /mob/living/carbon/human))
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var/obj/effects/equip_e/human/O = new /obj/effects/equip_e/human( )
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var/obj/effect/equip_e/human/O = new /obj/effect/equip_e/human( )
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O.source = user
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O.target = M
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O.item = src
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@@ -220,7 +220,7 @@ FLASHBANG
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M << "\red Your ears start to ring!"
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//Blob damage here
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for(var/obj/effects/blob/B in view(8,T))
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for(var/obj/effect/blob/B in view(8,T))
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var/damage = round(30/(get_dist(B,T)+1))
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B.health -= damage
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B.update()
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@@ -23,7 +23,7 @@ Deathnettle
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if (istype(A, /obj/item/weapon/storage/backpack ))
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return
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else if (locate (/obj/station_objects/table, src.loc))
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else if (locate (/obj/structure/table, src.loc))
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return
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else if (src.reagents.total_volume < 1)
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@@ -37,11 +37,11 @@ Deathnettle
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if (istype(A, /obj/machinery/hydroponics)) // We are targeting hydrotray
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return
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else if (istype(A, /obj/effects/blob)) // blob damage in blob code
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else if (istype(A, /obj/effect/blob)) // blob damage in blob code
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return
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else
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var/obj/effects/decal/D = new/obj/effects/decal/(get_turf(src)) // Targeting elsewhere
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var/obj/effect/decal/D = new/obj/effect/decal/(get_turf(src)) // Targeting elsewhere
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D.name = "chemicals"
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D.icon = 'chemical.dmi'
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D.icon_state = "weedpuff"
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@@ -16,13 +16,13 @@ MOP
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/obj/item/weapon/cleaner/afterattack(atom/A as mob|obj, mob/user as mob)
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if (istype(A, /obj/item/weapon/storage/backpack ))
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return
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if (istype(A, /obj/effects/proc_holder/spell ))
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if (istype(A, /obj/effect/proc_holder/spell ))
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return
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else if (src.reagents.total_volume < 1)
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user << "\blue [src] is empty!"
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return
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var/obj/effects/decal/D = new/obj/effects/decal(get_turf(src))
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var/obj/effect/decal/D = new/obj/effect/decal(get_turf(src))
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D.create_reagents(5)
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src.reagents.trans_to(D, 5)
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@@ -93,7 +93,7 @@ MOP
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/obj/item/weapon/chemsprayer/afterattack(atom/A as mob|obj, mob/user as mob)
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if (istype(A, /obj/item/weapon/storage/backpack ))
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return
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if (istype(A, /obj/effects/proc_holder/spell ))
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if (istype(A, /obj/effect/proc_holder/spell ))
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return
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else if (src.reagents.total_volume < 1)
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user << "\blue [src] is empty!"
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@@ -104,7 +104,7 @@ MOP
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var/Sprays[3]
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for(var/i=1, i<=3, i++) // intialize sprays
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if(src.reagents.total_volume < 1) break
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var/obj/effects/decal/D = new/obj/effects/decal(get_turf(src))
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var/obj/effect/decal/D = new/obj/effect/decal(get_turf(src))
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D.name = "chemicals"
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D.icon = 'chempuff.dmi'
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D.create_reagents(5)
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@@ -140,7 +140,7 @@ MOP
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for(var/i=1, i<=Sprays.len, i++)
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spawn()
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var/obj/effects/decal/D = Sprays[i]
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var/obj/effect/decal/D = Sprays[i]
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if(!D) continue
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// Spreads the sprays a little bit
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@@ -190,12 +190,12 @@ MOP
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user << "\blue You have finished mopping!"
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src.reagents.reaction(A,1,10)
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A.clean_blood()
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for(var/obj/effects/rune/R in A)
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for(var/obj/effect/rune/R in A)
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del(R)
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for(var/obj/effects/decal/cleanable/crayon/R in A)
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for(var/obj/effect/decal/cleanable/crayon/R in A)
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del(R)
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mopcount++
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else if (istype(A, /obj/effects/decal/cleanable/blood) || istype(A, /obj/effects/overlay) || istype(A, /obj/effects/decal/cleanable/xenoblood) || istype(A, /obj/effects/rune) || istype(A,/obj/effects/decal/cleanable/crayon) || istype(A,/obj/effects/decal/cleanable/vomit) )
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else if (istype(A, /obj/effect/decal/cleanable/blood) || istype(A, /obj/effect/overlay) || istype(A, /obj/effect/decal/cleanable/xenoblood) || istype(A, /obj/effect/rune) || istype(A,/obj/effect/decal/cleanable/crayon) || istype(A,/obj/effect/decal/cleanable/vomit) )
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for(var/mob/O in viewers(user, null))
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O.show_message(text("\red <B>[user] begins to clean [A]</B>"), 1)
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sleep(20)
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@@ -423,7 +423,7 @@ CLIPBOARDS
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/obj/item/weapon/wrapping_paper/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if (!( locate(/obj/station_objects/table, src.loc) ))
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if (!( locate(/obj/structure/table, src.loc) ))
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user << "\blue You MUST put the paper on a table!"
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if (W.w_class < 4)
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if ((istype(user.l_hand, /obj/item/weapon/wirecutters) || istype(user.r_hand, /obj/item/weapon/wirecutters)))
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@@ -466,7 +466,7 @@ CLIPBOARDS
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if (!istype(target, /mob/living/carbon/human)) return
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if (istype(target:wear_suit, /obj/item/clothing/suit/straight_jacket) || target:stat)
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if (src.amount > 2)
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var/obj/effects/spresent/present = new /obj/effects/spresent (target:loc)
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var/obj/effect/spresent/present = new /obj/effect/spresent (target:loc)
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src.amount -= 2
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if (target:client)
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@@ -507,12 +507,12 @@ CLIPBOARDS
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return
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/obj/effects/spresent/relaymove(mob/user as mob)
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/obj/effect/spresent/relaymove(mob/user as mob)
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if (user.stat)
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return
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user << "\blue You cant move."
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/obj/effects/spresent/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/obj/effect/spresent/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if (!istype(W, /obj/item/weapon/wirecutters))
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@@ -598,23 +598,23 @@ CLIPBOARDS
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// BEDSHEET BIN
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/obj/station_objects/bedsheetbin/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/obj/structure/bedsheetbin/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/bedsheet))
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//W = null
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del(W)
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src.amount++
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return
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/obj/station_objects/bedsheetbin/attack_paw(mob/user as mob)
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/obj/structure/bedsheetbin/attack_paw(mob/user as mob)
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return src.attack_hand(user)
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/obj/station_objects/bedsheetbin/attack_hand(mob/user as mob)
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/obj/structure/bedsheetbin/attack_hand(mob/user as mob)
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if (src.amount >= 1)
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src.amount--
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new /obj/item/weapon/bedsheet( src.loc )
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add_fingerprint(user)
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/obj/station_objects/bedsheetbin/examine()
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/obj/structure/bedsheetbin/examine()
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set src in oview(1)
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src.amount = round(src.amount)
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@@ -16,7 +16,7 @@ CIRCULAR SAW
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if(!istype(M))
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return
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if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/station_objects/table/, M.loc) && (M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat) && prob(50))))
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if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/table/, M.loc) && (M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat) && prob(50))))
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return ..()
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if(user.zone_sel.selecting == "groin")
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@@ -89,7 +89,7 @@ CIRCULAR SAW
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if(!istype(M))
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return
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if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/station_objects/table/, M.loc) && M.lying && prob(50))))
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if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/table/, M.loc) && M.lying && prob(50))))
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return ..()
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if(user.zone_sel.selecting == "groin")
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@@ -174,7 +174,7 @@ CIRCULAR SAW
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if(!istype(M))
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return
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if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/station_objects/table/, M.loc) && M.lying && prob(50))))
|
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if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/table/, M.loc) && M.lying && prob(50))))
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return ..()
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||||
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if(user.zone_sel.selecting == "groin")
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@@ -257,7 +257,7 @@ CIRCULAR SAW
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M = user
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return eyestab(M,user)
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if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/station_objects/table/, M.loc) && M.lying && prob(50))))
|
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if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/table/, M.loc) && M.lying && prob(50))))
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return ..()
|
||||
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src.add_fingerprint(user)
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@@ -454,7 +454,7 @@ CIRCULAR SAW
|
||||
M = user
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return eyestab(M,user)
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|
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if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/station_objects/table/, M.loc) && M.lying && prob(50))))
|
||||
if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/table/, M.loc) && M.lying && prob(50))))
|
||||
return ..()
|
||||
|
||||
src.add_fingerprint(user)
|
||||
|
||||
@@ -55,7 +55,7 @@ STUN BATON
|
||||
//Most of the other special functions are handled in their own files.
|
||||
|
||||
/obj/item/weapon/melee/energy/blade/New()
|
||||
spark_system = new /datum/effects/system/spark_spread()
|
||||
spark_system = new /datum/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
return
|
||||
|
||||
@@ -18,7 +18,7 @@ RACK PARTS
|
||||
del(src)
|
||||
|
||||
/obj/item/weapon/table_parts/attack_self(mob/user as mob)
|
||||
new /obj/station_objects/table( user.loc )
|
||||
new /obj/structure/table( user.loc )
|
||||
del(src)
|
||||
return
|
||||
|
||||
@@ -31,7 +31,7 @@ RACK PARTS
|
||||
del(src)
|
||||
|
||||
/obj/item/weapon/table_parts/wood/attack_self(mob/user as mob)
|
||||
new /obj/station_objects/table/woodentable( user.loc )
|
||||
new /obj/structure/table/woodentable( user.loc )
|
||||
del(src)
|
||||
return
|
||||
|
||||
@@ -45,7 +45,7 @@ RACK PARTS
|
||||
del(src)
|
||||
|
||||
/obj/item/weapon/table_parts/reinforced/attack_self(mob/user as mob)
|
||||
new /obj/station_objects/table/reinforced( user.loc )
|
||||
new /obj/structure/table/reinforced( user.loc )
|
||||
del(src)
|
||||
return
|
||||
|
||||
@@ -63,7 +63,7 @@ RACK PARTS
|
||||
return
|
||||
|
||||
/obj/item/weapon/rack_parts/attack_self(mob/user as mob)
|
||||
var/obj/station_objects/rack/R = new /obj/station_objects/rack( user.loc )
|
||||
var/obj/structure/rack/R = new /obj/structure/rack( user.loc )
|
||||
R.add_fingerprint(user)
|
||||
del(src)
|
||||
return
|
||||
@@ -125,7 +125,7 @@ Frequency:
|
||||
if ((user.equipped() != src || user.stat || user.restrained()))
|
||||
return
|
||||
var/count = 0 //num of portals from this teleport in world
|
||||
for(var/obj/effects/portal/PO in world)
|
||||
for(var/obj/effect/portal/PO in world)
|
||||
if(PO.creator == src) count++
|
||||
if(count >= 3)
|
||||
user.show_message("\red The hand teleporter is recharging!")
|
||||
@@ -133,7 +133,7 @@ Frequency:
|
||||
var/T = L[t1]
|
||||
for(var/mob/O in hearers(user, null))
|
||||
O.show_message("\blue Locked In", 2)
|
||||
var/obj/effects/portal/P = new /obj/effects/portal( get_turf(src) )
|
||||
var/obj/effect/portal/P = new /obj/effect/portal( get_turf(src) )
|
||||
P.target = T
|
||||
P.creator = src
|
||||
src.add_fingerprint(user)
|
||||
|
||||
@@ -147,12 +147,12 @@ WELDINGTOOOL
|
||||
|
||||
|
||||
afterattack(obj/O as obj, mob/user as mob)
|
||||
if (istype(O, /obj/station_objects/reagent_dispensers/fueltank) && get_dist(src,O) <= 1 && !src.welding)
|
||||
if (istype(O, /obj/structure/reagent_dispensers/fueltank) && get_dist(src,O) <= 1 && !src.welding)
|
||||
O.reagents.trans_to(src, max_fuel)
|
||||
user << "\blue Welder refueled"
|
||||
playsound(src.loc, 'refill.ogg', 50, 1, -6)
|
||||
return
|
||||
else if (istype(O, /obj/station_objects/reagent_dispensers/fueltank) && get_dist(src,O) <= 1 && src.welding)
|
||||
else if (istype(O, /obj/structure/reagent_dispensers/fueltank) && get_dist(src,O) <= 1 && src.welding)
|
||||
message_admins("[key_name_admin(user)] triggered a fueltank explosion.")
|
||||
log_game("[key_name(user)] triggered a fueltank explosion.")
|
||||
user << "\red That was stupid of you."
|
||||
|
||||
Reference in New Issue
Block a user