Fixed the map/code issues that the body bags caused.

/obj/effects is now /obj/effect.
/obj/station_objects is now /obj/structure.
Did a bit of minor blob work. 
The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly.
Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up.
The medbay/tox monkeys names are random once more.  More random name monkeys will help with changeling and clean up the observe/mob menus.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
mport2004@gmail.com
2011-10-03 10:28:57 +00:00
parent e8c6b08419
commit 17ed3899c4
314 changed files with 9099 additions and 9118 deletions
+12 -12
View File
@@ -22,31 +22,31 @@ SHARDS
if (src.amount < 1)
return 1
var/list/directions = new/list(cardinal)
for (var/obj/station_objects/window/win in usr.loc)
for (var/obj/structure/window/win in usr.loc)
directions-=win.dir
if(!(win.ini_dir in cardinal))
usr << "\red Can't let you do that."
return 1
var/dir_to_set = 2
//yes, this could probably be done better but hey... it works...
for(var/obj/station_objects/window/WT in usr.loc)
for(var/obj/structure/window/WT in usr.loc)
if (WT.dir == dir_to_set)
dir_to_set = 4
for(var/obj/station_objects/window/WT in usr.loc)
for(var/obj/structure/window/WT in usr.loc)
if (WT.dir == dir_to_set)
dir_to_set = 1
for(var/obj/station_objects/window/WT in usr.loc)
for(var/obj/structure/window/WT in usr.loc)
if (WT.dir == dir_to_set)
dir_to_set = 8
for(var/obj/station_objects/window/WT in usr.loc)
for(var/obj/structure/window/WT in usr.loc)
if (WT.dir == dir_to_set)
dir_to_set = 2
var/obj/station_objects/window/W
var/obj/structure/window/W
if(reinf)
W = new /obj/station_objects/window/reinforced( usr.loc, reinf )
W = new /obj/structure/window/reinforced( usr.loc, reinf )
W.state = 0
else
W = new /obj/station_objects/window/basic( usr.loc, reinf )
W = new /obj/structure/window/basic( usr.loc, reinf )
W.dir = dir_to_set
W.ini_dir = W.dir
W.anchored = 0
@@ -54,15 +54,15 @@ SHARDS
if("full (2 sheets)")
if (src.amount < 2)
return 1
if (locate(/obj/station_objects/window) in usr.loc)
if (locate(/obj/structure/window) in usr.loc)
usr << "\red Can't let you do that."
return 1
var/obj/station_objects/window/W
var/obj/structure/window/W
if(reinf)
W = new /obj/station_objects/window/reinforced( usr.loc, reinf )
W = new /obj/structure/window/reinforced( usr.loc, reinf )
W.state = 0
else
W = new /obj/station_objects/window/basic( usr.loc, reinf )
W = new /obj/structure/window/basic( usr.loc, reinf )
W.dir = SOUTHWEST
W.ini_dir = SOUTHWEST
W.anchored = 0
+12 -12
View File
@@ -33,8 +33,8 @@ FLOOR TILES
/obj/item/stack/rods/attack_self(mob/user as mob)
src.add_fingerprint(user)
if (locate(/obj/station_objects/grille, usr.loc))
for(var/obj/station_objects/grille/G in usr.loc)
if (locate(/obj/structure/grille, usr.loc))
for(var/obj/structure/grille/G in usr.loc)
if (G.destroyed)
G.health = 10
G.density = 1
@@ -47,7 +47,7 @@ FLOOR TILES
if(amount < 2)
user << "\blue You need at least two rods to do this."
return
new /obj/station_objects/grille( usr.loc )
new /obj/structure/grille( usr.loc )
use(2)
return
@@ -57,12 +57,12 @@ FLOOR TILES
// /datum/stack_recipe/New(title, result_type, req_amount, res_amount, max_res_amount, time, one_per_turf, on_floor = 0)
var/global/list/datum/stack_recipe/metal_recipes = list ( \
new/datum/stack_recipe("stool", /obj/station_objects/stool), \
new/datum/stack_recipe("chair", /obj/station_objects/stool/chair, one_per_turf = 1), \
new/datum/stack_recipe("bed", /obj/station_objects/stool/bed, 2, one_per_turf = 1), \
new/datum/stack_recipe("stool", /obj/structure/stool), \
new/datum/stack_recipe("chair", /obj/structure/stool/chair, one_per_turf = 1), \
new/datum/stack_recipe("bed", /obj/structure/stool/bed, 2, one_per_turf = 1), \
new/datum/stack_recipe("table parts", /obj/item/weapon/table_parts, 2), \
new/datum/stack_recipe("rack parts", /obj/item/weapon/rack_parts), \
new/datum/stack_recipe("closet", /obj/station_objects/closet, 2, one_per_turf = 1), \
new/datum/stack_recipe("closet", /obj/structure/closet, 2, one_per_turf = 1), \
null, \
new/datum/stack_recipe("canister", /obj/machinery/portable_atmospherics/canister, 2, one_per_turf = 1), \
null, \
@@ -70,16 +70,16 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
new/datum/stack_recipe("metal rod", /obj/item/stack/rods, 1, 2, 60), \
new/datum/stack_recipe("reinforced sheet", /obj/item/stack/sheet/r_metal, 2, 1, 50), \
null, \
new/datum/stack_recipe("computer frame", /obj/station_objects/computerframe, 5, one_per_turf = 1), \
new/datum/stack_recipe("wall girders", /obj/station_objects/structure/girder, 2, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("airlock assembly", /obj/station_objects/door_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("computer frame", /obj/structure/computerframe, 5, one_per_turf = 1), \
new/datum/stack_recipe("wall girders", /obj/structure/girder, 2, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("airlock assembly", /obj/structure/door_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("machine frame", /obj/machinery/constructable_frame/machine_frame, 5, one_per_turf = 1), \
new/datum/stack_recipe("turret frame", /obj/machinery/porta_turret_construct, 5, one_per_turf = 1), \
null, \
new/datum/stack_recipe("apc frame", /obj/item/apc_frame, 2), \
new/datum/stack_recipe("grenade casing", /obj/item/weapon/chem_grenade), \
null, \
new/datum/stack_recipe("iron door", /obj/station_objects/mineral_door/iron, 20), \
new/datum/stack_recipe("iron door", /obj/structure/mineral_door/iron, 20), \
)
/obj/item/stack/sheet/metal
@@ -93,7 +93,7 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
var/global/list/datum/stack_recipe/r_metal_recipes = list ( \
new/datum/stack_recipe("table parts", /obj/item/weapon/table_parts/reinforced, 2), \
new/datum/stack_recipe("metal sheet", /obj/item/stack/sheet/metal, 1, 2, 50), \
new/datum/stack_recipe("AI core", /obj/station_objects/AIcore, 4, one_per_turf = 1), \
new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, one_per_turf = 1), \
)
/obj/item/stack/sheet/r_metal
+6 -6
View File
@@ -10,7 +10,7 @@ SILVER
//Sandstone
var/global/list/datum/stack_recipe/sandstone_recipes = list ( \
new/datum/stack_recipe("sandstone door", /obj/station_objects/mineral_door/sandstone, 10), \
new/datum/stack_recipe("sandstone door", /obj/structure/mineral_door/sandstone, 10), \
/* new/datum/stack_recipe("sandstone wall", ???), \
new/datum/stack_recipe("sandstone floor", ???),\*/
)
@@ -22,7 +22,7 @@ var/global/list/datum/stack_recipe/sandstone_recipes = list ( \
//Diamond
var/global/list/datum/stack_recipe/diamond_recipes = list ( \
new/datum/stack_recipe("diamond door", /obj/station_objects/mineral_door/transparent/diamond, 10), \
new/datum/stack_recipe("diamond door", /obj/structure/mineral_door/transparent/diamond, 10), \
)
/obj/item/stack/sheet/diamond
@@ -32,7 +32,7 @@ var/global/list/datum/stack_recipe/diamond_recipes = list ( \
//Uranium
var/global/list/datum/stack_recipe/uranium_recipes = list ( \
new/datum/stack_recipe("uranium door", /obj/station_objects/mineral_door/uranium, 10), \
new/datum/stack_recipe("uranium door", /obj/structure/mineral_door/uranium, 10), \
)
/obj/item/stack/sheet/uranium
@@ -42,7 +42,7 @@ var/global/list/datum/stack_recipe/uranium_recipes = list ( \
//Plasma
var/global/list/datum/stack_recipe/plasma_recipes = list ( \
new/datum/stack_recipe("plasma door", /obj/station_objects/mineral_door/transparent/plasma, 10), \
new/datum/stack_recipe("plasma door", /obj/structure/mineral_door/transparent/plasma, 10), \
)
/obj/item/stack/sheet/plasma
@@ -52,7 +52,7 @@ var/global/list/datum/stack_recipe/plasma_recipes = list ( \
//Gold
var/global/list/datum/stack_recipe/gold_recipes = list ( \
new/datum/stack_recipe("golden door", /obj/station_objects/mineral_door/gold, 10), \
new/datum/stack_recipe("golden door", /obj/structure/mineral_door/gold, 10), \
)
/obj/item/stack/sheet/gold
@@ -62,7 +62,7 @@ var/global/list/datum/stack_recipe/gold_recipes = list ( \
//Silver
var/global/list/datum/stack_recipe/silver_recipes = list ( \
new/datum/stack_recipe("silver door", /obj/station_objects/mineral_door/silver, 10), \
new/datum/stack_recipe("silver door", /obj/structure/mineral_door/silver, 10), \
)
/obj/item/stack/sheet/silver
+1 -1
View File
@@ -5,7 +5,7 @@ WOOD PLANKS
var/global/list/datum/stack_recipe/wood_recipes = list ( \
new/datum/stack_recipe("table parts", /obj/item/weapon/table_parts/wood, 2), \
new/datum/stack_recipe("wooden barricade", /obj/station_objects/barricade/wooden, 5, time = 30, one_per_turf = 1, on_floor = 1),\
new/datum/stack_recipe("wooden barricade", /obj/structure/barricade/wooden, 5, time = 30, one_per_turf = 1, on_floor = 1),\
)
/obj/item/stack/sheet/wood