diff --git a/code/defines/obj/storage.dm b/code/defines/obj/storage.dm
index c7879d2ed10..584b7e585f2 100644
--- a/code/defines/obj/storage.dm
+++ b/code/defines/obj/storage.dm
@@ -175,7 +175,7 @@
/obj/item/weapon/storage/gl_kit
name = "Prescription Glasses"
- desc = "This box contains nerd glasses."
+ desc = "This box contains vision correcting glasses."
icon_state = "glasses"
item_state = "syringe_kit"
@@ -213,7 +213,7 @@
/obj/item/weapon/storage/trackimp_kit
name = "Tracking Implant Kit"
- desc = "Box full of scum-bag tracking utensils."
+ desc = "Box full of tracking utensils."
icon_state = "implant"
item_state = "syringe_kit"
diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm
index 46357c867cf..b326f0fcbfe 100644
--- a/code/defines/obj/weapon.dm
+++ b/code/defines/obj/weapon.dm
@@ -13,7 +13,7 @@
/obj/item/weapon/shield/riot
name = "riot shield"
- desc = "A shield adept at blocking blunt objects from connecting with the torso of the shield wielder."
+ desc = "A shield adept at blocking blunt objects."
icon = 'weapons.dmi'
icon_state = "riot"
flags = FPRINT | TABLEPASS| CONDUCT| ONBACK
@@ -29,7 +29,7 @@
IsShield()
return 1
-/obj/item/weapon/sord
+/*/obj/item/weapon/sord
name = "SORD"
desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
icon_state = "sord"
@@ -37,11 +37,11 @@
flags = FPRINT | ONBELT | TABLEPASS
force = 2
throwforce = 1
- w_class = 3
+ w_class = 3 */
/obj/item/weapon/claymore
name = "claymore"
- desc = "what are you standing around staring at this for? get to killing!"
+ desc = "BLOOD FOR THE BLOOD GOD." //SKULLS FOR THE SKULL THRONE. --SkyMarshal
icon_state = "claymore"
item_state = "claymore"
flags = FPRINT | ONBELT | TABLEPASS
@@ -54,7 +54,7 @@
/obj/item/weapon/bodybag
name = "body bag"
- desc = "Bag mixed with a bit of body."
+ desc = "A bag used to deal with a corpse."
icon = 'closet.dmi'
icon_state = "bodybag"
flags = FPRINT | TABLEPASS| CONDUCT
@@ -170,7 +170,7 @@
/obj/item/weapon/melee/baton
name = "Stun Baton"
- desc = "A stun baton for hitting people with."
+ desc = "The police baton of the future."
icon_state = "stunbaton"
item_state = "baton"
flags = FPRINT | ONBELT | TABLEPASS
@@ -182,7 +182,7 @@
var/status = 0
origin_tech = "combat=2"
-/obj/item/weapon/melee/chainofcommand
+/*/obj/item/weapon/melee/chainofcommand
name = "Chain of Command"
desc = "The Captain is first and all other heads are last."
icon_state = "chainofcommand"
@@ -194,7 +194,7 @@
var/charges = 50.0
var/maximum_charges = 50.0
var/status = 1
- origin_tech = "combat=4"
+ origin_tech = "combat=4" */
/obj/item/weapon/melee/energy
var/active = 0
@@ -214,7 +214,7 @@
/obj/item/weapon/melee/energy/sword
var/color
name = "energy sword"
- desc = "May the force be within you."
+ desc = "It cuts AND cooks at the same time!."
icon_state = "sword0"
force = 3.0
throwforce = 5.0
@@ -272,7 +272,7 @@
icon_state = "soapnt"
/obj/item/weapon/soap/deluxe
- desc = "A deluxe Waffle Co. brand bar of soap. Smells of comdoms."
+ desc = "A deluxe Waffle Co. brand bar of soap." //What is this I don't even. "Smells of comdoms." --SkyMarshal
icon_state = "soapdeluxe"
/obj/item/weapon/soap/syndie
@@ -443,15 +443,15 @@
data = "Clown Land"
/obj/item/weapon/card/emag
- desc = "It's a card with a magnetic strip attached to some circuitry."
- name = "cryptographic sequencer"
+ desc = "An identification card. Seems to have some funny chip on it, though."
+ name = "identification card"
icon_state = "emag"
item_state = "card-id"
origin_tech = "magnets=2;syndicate=2"
/obj/item/weapon/card/id
name = "identification card"
- desc = "An identification card. No shit."
+ desc = "An identification card."
icon_state = "id"
item_state = "card-id"
var/access = list()
@@ -525,7 +525,7 @@
throw_range = 10
origin_tech = "combat=3;materials=3;engineering=3"
-/obj/item/weapon/pepperspray
+/obj/item/weapon/pepperspray //This is riot control
desc = "Manufactred by UhangInc., used to blind and down an opponent quickly."
icon = 'weapons.dmi'
name = "pepperspray"
@@ -537,6 +537,23 @@
throw_speed = 2
throw_range = 10
var/catch = 1
+ var/BottleSize = 1
+ var/ReagentAmount = 30
+
+/obj/item/weapon/pepperspray/small //And this is for personal defense.
+ desc = "This appears to be a small, nonlethal, single use personal defense weapon. Hurts like a bitch, though."
+ icon = 'weapons.dmi'
+ name = "mace"
+ icon_state = "pepperspray"
+ item_state = "pepperspray"
+ flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
+ throwforce = 3
+ w_class = 1.0
+ throw_speed = 2
+ throw_range = 10
+ catch = 1
+ BottleSize = 0
+ ReagentAmount = 1
/obj/item/weapon/clipboard
name = "clipboard"
@@ -602,7 +619,7 @@
/obj/item/weapon/fireaxe // DEM AXES MAN, marker -Agouri
icon_state = "fireaxe0"
name = "Fire axe"
- desc = "Truly, the tool of a madman. Who would possibly think to fight fire with an axe?"
+ desc = "A tool for breaking down those obstructions that stop you from fighting that fire." //Less ROBUST. --SkyMarshal
force = 5
w_class = 4.0
flags = ONBACK
@@ -612,7 +629,7 @@
/obj/item/weapon/cane
name = "cane"
- desc = "A cane used by a true gentlemen. Or a clown."
+ desc = "A cane used by a true gentlemen."
icon = 'weapons.dmi'
icon_state = "cane"
flags = FPRINT | TABLEPASS| CONDUCT
@@ -645,7 +662,7 @@
/obj/item/weapon/extinguisher
name = "fire extinguisher"
- desc = "Contains water....dangit..."
+ desc = "Contains water..."
icon = 'items.dmi'
icon_state = "fire_extinguisher0"
var/last_use = 1.0
@@ -776,7 +793,7 @@
/obj/item/weapon/mop
- desc = "The world of janitalia wouldn't be complete without a mop."
+ desc = "The world of the janitor wouldn't be complete without a mop."
name = "mop"
icon = 'janitor.dmi'
icon_state = "mop"
@@ -909,7 +926,7 @@
throw_range = 15
/obj/item/weapon/pen/sleepypen
- desc = "It's a normal black ink pen with a sharp point and a carefully engraved \"Waffle Co.\""
+ desc = "It's a normal black ink pen with a sharp point."
flags = FPRINT | ONBELT | TABLEPASS | OPENCONTAINER
origin_tech = "materials=2;biotech=1;syndicate=7"
@@ -1239,7 +1256,7 @@
/obj/item/weapon/kitchen/rollingpin
name = "rolling pin"
- desc = "Used to knock out the Bartender."
+ desc = "Used to flatten dough."
icon_state = "rolling_pin"
force = 8.0
throwforce = 10.0
@@ -1265,7 +1282,7 @@
name = "Butcher's Cleaver"
icon = 'kitchen.dmi'
icon_state = "butch"
- desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown-by-products."
+ desc = "A huge thing used for chopping and chopping up meat."
flags = FPRINT | TABLEPASS | CONDUCT
force = 15.0
w_class = 2.0
@@ -1493,6 +1510,13 @@
icon_state = "mousetraparmed"
armed = 1
+/obj/item/weapon/dice/d4 // -- SkyMarshal
+ name = "d4"
+ desc = "A dice with four sides."
+ sides = 4
+ icon_state = "d20"
+ item_state = "dice"
+
/obj/item/weapon/dice // -- TLE
name = "d6"
desc = "A dice with six sides."
@@ -1500,6 +1524,20 @@
icon_state = "dice"
item_state = "dice"
+/obj/item/weapon/dice/d8 // -- SkyMarshal
+ name = "d8"
+ desc = "A dice with eight sides."
+ sides = 8
+ icon_state = "d20"
+ item_state = "dice"
+
+/obj/item/weapon/dice/d12 // -- SkyMarshal
+ name = "d12"
+ desc = "A dice with twelve sides."
+ sides = 12
+ icon_state = "d20"
+ item_state = "dice"
+
/obj/item/weapon/dice/d20 // -- TLE
name = "d20"
desc = "A dice with...hell that is many sides."
diff --git a/code/game/jobs/job/security.dm b/code/game/jobs/job/security.dm
index c45e01fbadf..fc2feda15b7 100644
--- a/code/game/jobs/job/security.dm
+++ b/code/game/jobs/job/security.dm
@@ -73,16 +73,18 @@
H.equip_if_possible(new /obj/item/clothing/shoes/brown(H), H.slot_shoes)
H.equip_if_possible(new /obj/item/device/pda/detective(H), H.slot_belt)
H.equip_if_possible(new /obj/item/clothing/head/det_hat(H), H.slot_head)
- var/obj/item/clothing/mask/cigarette/CIG = new /obj/item/clothing/mask/cigarette(H)
+/* var/obj/item/clothing/mask/cigarette/CIG = new /obj/item/clothing/mask/cigarette(H)
CIG.light("")
- H.equip_if_possible(CIG, H.slot_wear_mask)
+ H.equip_if_possible(CIG, H.slot_wear_mask) */
+ //Fuck that thing. --SkyMarshal
H.equip_if_possible(new /obj/item/clothing/gloves/black(H), H.slot_gloves)
H.equip_if_possible(new /obj/item/weapon/storage/fcard_kit(H.back), H.slot_in_backpack)
H.equip_if_possible(new /obj/item/weapon/fcardholder(H), H.slot_in_backpack)
H.equip_if_possible(new /obj/item/clothing/suit/det_suit(H), H.slot_wear_suit)
H.equip_if_possible(new /obj/item/device/detective_scanner(H), H.slot_in_backpack)
H.equip_if_possible(new /obj/item/weapon/zippo(H), H.slot_l_store)
- H.equip_if_possible(new /obj/item/weapon/reagent_containers/food/snacks/candy_corn(H), H.slot_h_store)
+// H.equip_if_possible(new /obj/item/weapon/reagent_containers/food/snacks/candy_corn(H), H.slot_h_store)
+// No... just no. --SkyMarshal
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
L.imp_in = H
L.implanted = 1
diff --git a/code/game/machinery/computer/security.dm b/code/game/machinery/computer/security.dm
index 7014680b9de..3d7902590d0 100644
--- a/code/game/machinery/computer/security.dm
+++ b/code/game/machinery/computer/security.dm
@@ -18,10 +18,36 @@
if(1.0)
dat += text("Search Records
\nList Records
\nSearch Fingerprints
\nNew General Record
\n
\nRecord Maintenance
\n{Log Out}
\n", src, src, src, src, src, src)
if(2.0)
- dat += "Record List:
| Name (ID#) | +Rank | +Fingerprints | +Criminal Status | +
|---|---|---|---|
| [] (ID:[]) | ", background, src, R, R.fields["name"], R.fields["id"]) + dat += text("[] | ", R.fields["rank"]) + dat += text("[] | ", R.fields["fingerprint"]) + dat += text("[] |