mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 03:27:05 +01:00
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into fixes
Conflicts: _maps/map_files/cyberiad/cyberiad.dmm
This commit is contained in:
@@ -846,10 +846,13 @@ var/list/admin_verbs_mentor = list(
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set category = "Admin"
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set name = "Man Up Global"
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set desc = "Tells everyone to man up and deal with it."
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var/confirm = alert("Are you sure you want to send the global message?", "Confirm Man Up Global", "Yes", "No")
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for (var/mob/T as mob in mob_list)
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T << "<br><center><span class='notice'><b><font size=4>Man up.<br> Deal with it.</font></b><br>Move on.</span></center><br>"
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T << 'sound/voice/ManUp1.ogg'
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if(confirm == "Yes")
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for (var/mob/T as mob in mob_list)
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T << "<br><center><span class='notice'><b><font size=4>Man up.<br> Deal with it.</font></b><br>Move on.</span></center><br>"
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T << 'sound/voice/ManUp1.ogg'
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log_admin("[key_name(usr)] told everyone to man up and deal with it.")
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message_admins("\blue [key_name_admin(usr)] told everyone to man up and deal with it.", 1)
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log_admin("[key_name(usr)] told everyone to man up and deal with it.")
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message_admins("\blue [key_name_admin(usr)] told everyone to man up and deal with it.", 1)
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@@ -131,7 +131,7 @@
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usr.loc = M.loc
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feedback_add_details("admin_verb","GK") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/sendmob(var/mob/M in sortmobs())
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/client/proc/sendmob(var/mob/M in mob_list)
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set category = "Admin"
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set name = "Send Mob"
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@@ -49,6 +49,9 @@
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_color = "grey"
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flags = ONESIZEFITSALL
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/uniform.dmi'
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)
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/obj/item/clothing/under/color/grey/greytide
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flags = ONESIZEFITSALL | NODROP
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@@ -371,7 +371,7 @@
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if(!P.owner || P.toff || P.hidden) continue
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sendPDAs += P
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if(PDAs && PDAs.len > 0)
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customrecepient = input(usr, "Select a PDA from the list.") as null|anything in sortAtom(sendPDAs)
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customrecepient = input(usr, "Select a PDA from the list.") as null|anything in sendPDAs
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else
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customrecepient = null
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@@ -29,7 +29,7 @@
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// /obj/machinery/message_server/proc/send_pda_message(var/recipient = "",var/sender = "",var/message = "")
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var/obj/item/device/pda/P
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var/list/viables = list()
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for(var/obj/item/device/pda/check_pda in sortAtom(PDAs))
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for(var/obj/item/device/pda/check_pda in PDAs)
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if (!check_pda.owner||check_pda.toff||check_pda == src||check_pda.hidden)
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continue
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viables.Add(check_pda)
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@@ -110,6 +110,7 @@
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if(leaping)
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leaping = 0
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update_icons()
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update_canmove()
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@@ -7,11 +7,14 @@
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var/obj/item/weapon/r_store = null
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var/obj/item/weapon/l_store = null
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var/caste = ""
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var/alt_icon = 'icons/mob/alienleap.dmi' //used to switch between the two alien icon files.
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var/next_attack = 0
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var/pounce_cooldown = 0
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var/pounce_cooldown_time = 30
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update_icon = 1
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var/leap_on_click = 0
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var/custom_pixel_x_offset = 0 //for admin fuckery.
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var/custom_pixel_y_offset = 0
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//This is fine right now, if we're adding organ specific damage this needs to be updated
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/mob/living/carbon/alien/humanoid/New()
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@@ -336,4 +339,20 @@ In all, this is a lot like the monkey code. /N
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/mob/living/carbon/alien/humanoid/canBeHandcuffed()
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return 1
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return 1
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/mob/living/carbon/alien/humanoid/get_standard_pixel_y_offset(lying = 0)
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if(leaping)
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return -32
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else if(custom_pixel_y_offset)
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return custom_pixel_y_offset
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else
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return initial(pixel_y)
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/mob/living/carbon/alien/humanoid/get_standard_pixel_x_offset(lying = 0)
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if(leaping)
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return -32
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else if(custom_pixel_x_offset)
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return custom_pixel_x_offset
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else
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return initial(pixel_x)
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@@ -41,14 +41,20 @@
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icon_state = "alien[caste]_s"
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if(leaping)
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icon = 'icons/mob/alienleap.dmi'
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if(alt_icon == initial(alt_icon))
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var/old_icon = icon
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icon = alt_icon
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alt_icon = old_icon
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icon_state = "alien[caste]_leap"
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pixel_x = -32
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pixel_y = -32
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else if(icon == 'icons/mob/alienleap.dmi' && pixel_x == -32 && pixel_y == -32)
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icon = initial(icon)// ^ this looks odd, but in theory it will prevent the icon and pixel_xy from being reset unless it needs to be
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pixel_x = initial(pixel_x)
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pixel_y = initial(pixel_y)
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else
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if(alt_icon != initial(alt_icon))
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var/old_icon = icon
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icon = alt_icon
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alt_icon = old_icon
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pixel_x = get_standard_pixel_x_offset(lying)
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pixel_y = get_standard_pixel_y_offset(lying)
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/mob/living/carbon/alien/humanoid/regenerate_icons()
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..()
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@@ -27,7 +27,7 @@
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return emote(copytext(message,2))
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if(name != GetVoice())
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alt_name = "(as [get_id_name("Unknown")])"
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alt_name = " (as [get_id_name("Unknown")])"
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//parse the radio code and consume it
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if (message_mode)
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@@ -214,17 +214,13 @@
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continue
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var/obj/item/voice_changer/changer = locate() in gear
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if(changer && changer.active && changer.voice)
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return changer
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return changer.voice
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return 0
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/mob/living/carbon/human/GetVoice()
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var/voice_sub
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var/has_changer = HasVoiceChanger()
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if(has_changer)
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voice_sub = has_changer
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if(voice_sub)
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return voice_sub
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return has_changer
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if(mind && mind.changeling && mind.changeling.mimicing)
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return mind.changeling.mimicing
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if(GetSpecialVoice())
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@@ -936,4 +936,5 @@
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return initial(pixel_y)
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/mob/living/proc/spawn_dust()
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new /obj/effect/decal/cleanable/ash(loc)
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new /obj/effect/decal/cleanable/ash(loc)
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@@ -149,7 +149,7 @@
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var/pdas[0]
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if(!user.pda.toff)
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for(var/obj/item/device/pda/P in sortAtom(PDAs))
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for(var/obj/item/device/pda/P in PDAs)
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if(!P.owner || P.toff || P == user.pda || P.hidden) continue
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var/pda[0]
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pda["name"] = "[P]"
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@@ -81,6 +81,7 @@ var/list/robot_verbs_default = list(
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var/lamp_recharging = 0 //Flag for if the lamp is on cooldown after being forcibly disabled.
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var/jetpackoverlay = 0
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var/magpulse = 0
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var/obj/item/borg/sight/hud/sec/sechud = null
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var/obj/item/borg/sight/hud/med/healthhud = null
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@@ -229,21 +230,12 @@ var/list/robot_verbs_default = list(
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module_sprites["Bro"] = "Brobot"
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module_sprites["Rich"] = "maximillion"
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module_sprites["Default"] = "Service2"
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/*
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if("Clerical")
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module = new /obj/item/weapon/robot_module/clerical(src)
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module.channels = list("Service" = 1)
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module_sprites["Waitress"] = "Service"
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module_sprites["Kent"] = "toiletbot"
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module_sprites["Bro"] = "Brobot"
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module_sprites["Rich"] = "maximillion"
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module_sprites["Default"] = "Service2"
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*/
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if("Miner")
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module = new /obj/item/weapon/robot_module/miner(src)
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module.channels = list("Supply" = 1)
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if(camera && "Robots" in camera.network)
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camera.network.Add("MINE")
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camera.network.Add("Mining Outpost")
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module_sprites["Basic"] = "Miner_old"
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module_sprites["Advanced Droid"] = "droid-miner"
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module_sprites["Treadhead"] = "Miner"
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@@ -276,6 +268,7 @@ var/list/robot_verbs_default = list(
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module_sprites["Basic"] = "Engineering"
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module_sprites["Antique"] = "engineerrobot"
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module_sprites["Landmate"] = "landmate"
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magpulse = 1
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if("Janitor")
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module = new /obj/item/weapon/robot_module/janitor(src)
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@@ -226,7 +226,6 @@
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fix_modules()
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/obj/item/weapon/robot_module/janitor
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name = "janitorial robot module"
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@@ -23,4 +23,14 @@
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return tally+config.robot_delay
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/mob/living/silicon/robot/Move()
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..()
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..()
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/mob/living/silicon/robot/mob_negates_gravity()
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return magpulse
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/mob/living/silicon/robot/mob_has_gravity()
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return ..() || mob_negates_gravity()
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/mob/living/silicon/robot/experience_pressure_difference(pressure_difference, direction)
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if(!magpulse)
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return ..()
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@@ -62,40 +62,6 @@
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usr << msg
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return
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/mob/living/simple_animal/construct/Bump(atom/movable/AM as mob|obj, yes)
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spawn( 0 )
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if ((!( yes ) || now_pushing))
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return
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now_pushing = 1
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if(ismob(AM))
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var/mob/tmob = AM
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if(istype(tmob, /mob/living/carbon/human) && (FAT in tmob.mutations))
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if(prob(5))
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src << "\red <B>You fail to push [tmob]'s fat ass out of the way.</B>"
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now_pushing = 0
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return
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if(!(tmob.status_flags & CANPUSH))
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now_pushing = 0
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return
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tmob.LAssailant = src
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now_pushing = 0
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..()
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if (!( istype(AM, /atom/movable) ))
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return
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if (!( now_pushing ))
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now_pushing = 1
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if (!( AM.anchored ))
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var/t = get_dir(src, AM)
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if (istype(AM, /obj/structure/window/full))
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for(var/obj/structure/window/win in get_step(AM,t))
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now_pushing = 0
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return
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step(AM, t)
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now_pushing = null
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return
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return
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/mob/living/simple_animal/construct/attack_animal(mob/living/simple_animal/M as mob)
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if(istype(M, /mob/living/simple_animal/construct/builder))
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health += 5
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@@ -17,6 +17,11 @@
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else if (restrained() || lying || stat || stunned || weakened)
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return STATUS_UPDATE // update only (orange visibility)
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return STATUS_INTERACTIVE
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/mob/dead/observer/shared_nano_interaction()
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if(check_rights(R_ADMIN, 0, src))
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return STATUS_INTERACTIVE // Admins are more equal
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return STATUS_UPDATE // Ghosts can view updates
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/mob/living/silicon/ai/shared_nano_interaction()
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if(lacks_power())
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@@ -115,6 +115,8 @@
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/obj/machinery/power/apc/New(turf/loc, var/ndir, var/building=0)
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..()
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apcs += src
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apcs = sortAtom(apcs)
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wires = new(src)
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var/tmp/obj/item/weapon/stock_parts/cell/tmp_cell = new
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standard_max_charge = tmp_cell.maxcharge
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@@ -143,6 +145,7 @@
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src.update()
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/obj/machinery/power/apc/Destroy()
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apcs -= src
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if(malfai && operating)
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if (ticker.mode.config_tag == "malfunction")
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if (src.z == ZLEVEL_STATION)
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@@ -366,6 +366,7 @@
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New()
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..()
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reagents.add_reagent("nutriment", 3)
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reagents.add_reagent("sodiumchloride", 1)
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bitesize = 1
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/obj/item/weapon/reagent_containers/food/snacks/cornchips
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@@ -1228,6 +1229,7 @@
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New()
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..()
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reagents.add_reagent("plantmatter", 6)
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reagents.add_reagent("sodiumchloride", 1)
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/obj/item/weapon/reagent_containers/food/snacks/no_raisin
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name = "4no Raisins"
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@@ -442,6 +442,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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var/obj/item/weapon/storage/lockbox/L = new/obj/item/weapon/storage/lockbox(linked_lathe.loc)
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new_item.loc = L
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L.name += " ([new_item.name])"
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L.origin_tech = new_item.origin_tech
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else
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new_item.loc = linked_lathe.loc
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linked_lathe.busy = 0
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@@ -223,7 +223,7 @@ datum/tech/magnets
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name = "Electromagnetic Spectrum Research"
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desc = "Research into the electromagnetic spectrum. No clue how they actually work, though."
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id = "magnets"
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max_level = 5
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max_level = 6
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datum/tech/programming
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name = "Data Theory Research"
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Block a user