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Makes syndicate depot structures Initialize() (#15120)
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@@ -29,7 +29,7 @@
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/obj/structure/closet/secure_closet/syndicate/depot/proc/loot_pickup()
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if(!ignore_use)
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var/area/syndicate_depot/core/depotarea = areaMaster
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var/area/syndicate_depot/core/depotarea = get_area(src)
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if(istype(depotarea))
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depotarea.locker_looted()
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if(is_armory)
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