Added global lists for chemistry datums.

chemical_reactions_list for storing /datum/chemical_reaction so we don't have to spawn them all everytime two reagents get mixed together.

chemical_reagents_list, unlike reactions it is indexed by id so we can have fast lookup of reagent data. Again, without spawning everytype of that datum everytime we add a reagent to something 

It was making all subtypes of this datum everytime it filled any reagent_container with a single reagent. Considering how many reagent containers there are that's a lot of wastage. Now it only does this once, thank goodness.

Unfortunately I had to stick the initialisation inside the datum/reagents holder object's New() proc, since New() for map ojects gets called before world/New()

Fixed clean_blood() yet again *sigh*. It's probably as good as I'm gonna get it without changing loadsa stuff needlessly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4273 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
elly1989@rocketmail.com
2012-08-01 19:27:09 +00:00
parent a928428541
commit 187ecee177
7 changed files with 106 additions and 94 deletions
+10 -10
View File
@@ -208,22 +208,22 @@
if(M.l_hand)
M.l_hand.clean_blood()
if(M.wear_mask)
M.wear_mask.clean_blood()
M.update_inv_wear_mask(0)
if(M.wear_mask.clean_blood())
M.update_inv_wear_mask(0)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.head)
H.head.clean_blood()
H.update_inv_head(0)
if(H.head.clean_blood())
H.update_inv_head(0)
if(H.wear_suit)
H.wear_suit.clean_blood()
H.update_inv_wear_suit(0)
if(H.wear_suit.clean_blood())
H.update_inv_wear_suit(0)
else if(H.w_uniform)
H.w_uniform.clean_blood()
H.update_inv_w_uniform(0)
if(H.w_uniform.clean_blood())
H.update_inv_w_uniform(0)
if(H.shoes)
H.shoes.clean_blood()
H.update_inv_shoes(0)
if(H.shoes.clean_blood())
H.update_inv_shoes(0)
O.clean_blood()