AI's are no longer permanently blinded by power loss. Fixes issue 603

- Thanks to Zekkeit/39kk9t for this fix!

Cultists now get stunned by their own stun rune again.
- Apparently this would have been game-breakingly spammable

Added WJohnston's mech toys as arcade prizes!

Made mech tool code less of a nightmare to navigate:
- Moved mech medical tools into their own .dm file
- Moved unused mech tools into their own .dm file

Fixed a major pAI exploit.

Fixed the odysseus picking up people who were buckled, causing the person to be unable to move.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3982 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
johnsonmt88@gmail.com
2012-07-04 19:52:45 +00:00
parent 7da0ecfcd6
commit 188b487542
10 changed files with 891 additions and 926 deletions
@@ -4,6 +4,7 @@
see_invisible = 15
see_in_dark = 100
verbs += /mob/dead/observer/proc/dead_tele
stat = DEAD
if(body)
var/turf/location = get_turf(body)//Where is the mob located?