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Finalized
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@@ -399,7 +399,7 @@
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/datum/species/slime/handle_life(var/mob/living/carbon/human/H)
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var/const/color_shift_trigger = 0.1
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var/const/icon_update_period = 600 // 1 minute
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var/const/icon_update_period = 200 // 20 seconds
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var/const/blood_scaling_factor = 5 // Used to adjust how much of an effect the blood has on the rate of color change. Higher is slower.
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// Slowly shifting to the color of the reagents
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if((H in recolor_list) && H.reagents.total_volume > color_shift_trigger)
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@@ -415,7 +415,8 @@
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var/obj/item/organ/external/E = H.organs_by_name[organname]
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if(istype(E) && E.dna.species == "Slime People")
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E.sync_colour_to_human(H)
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H.regenerate_icons() // Because update_icon didn't work
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H.update_hair(0)
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H.update_body()
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return ..()
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/mob/living/carbon/human/proc/toggle_recolor(var/silent = 0)
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@@ -478,8 +479,8 @@
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var/limb_select = input(src, "Choose a limb to regrow", "Limb Regrowth") as null|anything in missing_limbs
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var/chosen_limb = missing_limbs[limb_select]
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visible_message("<span class='notice'>[src] begins to hold still and concentrate on their missing [limb_select]...</span>", "<span class='notice'>You begin to focus on regrowing your missing [limb_select]... (This will take [round(regrowthdelay/10)] seconds)</span>")
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if(do_after(src, regrowthdelay, needhand=0))
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visible_message("<span class='notice'>[src] begins to hold still and concentrate on their missing [limb_select]...</span>", "<span class='notice'>You begin to focus on regrowing your missing [limb_select]... (This will take [round(regrowthdelay/10)] seconds, and you must hold still.)</span>")
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if(do_after(src, regrowthdelay, needhand=0, target = src))
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if(stat || paralysis || stunned)
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src << "<span class='warning'>You cannot regenerate missing limbs in your current state.</span>"
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return
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@@ -513,28 +514,22 @@
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// Grah this line will leave a "not used" warning, in spite of the fact that the new() proc WILL do the thing.
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// Bothersome.
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var/obj/item/organ/external/new_limb = new limb_path(src)
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new_limb.open = 0 // This is just so that the compiler won't think that new_limb is unused, because the compiler is horribly stupid.
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adjustBruteLoss(stored_brute)
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adjustFireLoss(stored_burn)
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update_body()
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updatehealth()
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UpdateDamageIcon()
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nutrition -= hungercost
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visible_message("<span class='notice'>[src] finishes regrowing their missing [limb_select]!</span>", "<span class='notice'>You finish regrowing your [limb_select]</span>")
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visible_message("<span class='notice'>[src] finishes regrowing their missing [new_limb]!</span>", "<span class='notice'>You finish regrowing your [limb_select]</span>")
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else
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src << "<span class='warning'>You need to hold still in order to regrow a limb!</span>"
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return
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/datum/species/slime/handle_post_spawn(var/mob/living/carbon/human/H)
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..()
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H.verbs += /mob/living/carbon/human/proc/regrow_limbs
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H.verbs += /mob/living/carbon/human/verb/toggle_recolor_verb
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/datum/species/slime/handle_pre_change(var/mob/living/carbon/human/H)
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..()
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if(H in recolor_list)
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H.toggle_recolor(silent = 1)
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H.verbs -= /mob/living/carbon/human/verb/toggle_recolor_verb
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H.verbs -= /mob/living/carbon/human/proc/regrow_limbs
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/datum/species/grey
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name = "Grey"
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