Merge pull request #2022 from TheDZD/lightning-progress

Lightning Bolt Spell Progress Bar
This commit is contained in:
Fox-McCloud
2015-09-14 00:50:22 -04:00
2 changed files with 14 additions and 17 deletions
+10 -13
View File
@@ -10,7 +10,7 @@
cooldown_min = 30
selection_type = "view"
random_target = 1
var/energy = 0
var/start_time = 0
var/ready = 0
var/image/halo = null
action_icon_state = "lightning"
@@ -20,11 +20,11 @@
invocation_type = "none"
/obj/effect/proc_holder/spell/targeted/lightning/Click()
if(!ready)
if(!ready && start_time==0)
if(cast_check())
StartChargeup()
else
if(cast_check(skipcharge=1))
if(ready && cast_check(skipcharge=1))
choose_targets()
return 1
@@ -33,16 +33,14 @@
user << "<span class='notice'>You start gathering the power.</span>"
halo = image("icon"='icons/effects/effects.dmi',"icon_state" ="electricity","layer" = EFFECTS_LAYER)
user.overlays.Add(halo)
spawn(0)
while(ready)
sleep(1)
energy++
if(energy >= 100 && ready)
Discharge()
start_time = world.time
if(do_mob(user,user,100,uninterruptible=1))
if(ready)
Discharge()
obj/effect/proc_holder/spell/targeted/lightning/proc/Reset(mob/user = usr)
ready = 0
energy = 0
start_time = 0
if(halo)
user.overlays.Remove(halo)
@@ -53,16 +51,14 @@ obj/effect/proc_holder/spell/targeted/lightning/proc/Reset(mob/user = usr)
/obj/effect/proc_holder/spell/targeted/lightning/proc/Discharge(mob/user = usr)
var/mob/living/M = user
//M.electrocute_act(25,"Lightning Bolt")
M << "<span class='danger'>You lose control over the spell.</span>"
Reset(user)
start_recharge()
/obj/effect/proc_holder/spell/targeted/lightning/cast(list/targets, mob/user = usr)
ready = 0
var/mob/living/carbon/target = targets[1]
if(get_dist(user,target)>range)
user << "<span class='notice'>They are too far away!</span>"
Reset(user)
@@ -70,6 +66,7 @@ obj/effect/proc_holder/spell/targeted/lightning/proc/Reset(mob/user = usr)
user.Beam(target,icon_state="lightning",icon='icons/effects/effects.dmi',time=5)
var/energy = min(world.time - start_time,100)
Bolt(user,target,max(15,energy/2),5,user) //5 bounces for energy/2 burn
Reset(user)