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Merge pull request #2292 from tigercat2000/fancy
-tg- style inventory update, stripping update
This commit is contained in:
@@ -229,7 +229,7 @@
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if(..())
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return 1
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if (istype(M, /mob/living/carbon/human))
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if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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var/obj/item/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
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var/limb = affecting.name
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@@ -238,6 +238,9 @@
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return
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if(affecting.status & ORGAN_SPLINTED)
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user << "\red [M]'s [limb] is already splinted!"
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if(alert(user, "Would you like to remove the splint from [M]'s [limb]?", "Removing.", "Yes", "No") == "Yes")
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affecting.status &= ~ORGAN_SPLINTED
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user << "<span class='notice'>You remove the splint from [M]'s [limb]."
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return
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if (M != user)
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user.visible_message("\red [user] starts to apply \the [src] to [M]'s [limb].", "\red You start to apply \the [src] to [M]'s [limb].", "\red You hear something being wrapped.")
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@@ -96,10 +96,13 @@
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if(ishuman(M)) // Would've done this via species instead of type, but the basic mob doesn't have a species, go figure.
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var/mob/living/carbon/human/H = M
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if(H.species.flags & NO_DNA_RAD)
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return
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if (!usr.IsAdvancedToolUser())
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return
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return 0
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if (!user.IsAdvancedToolUser())
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return 0
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if(inuse)
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return 0
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M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been injected with [name] by [user.name] ([user.ckey])</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [name] to inject [M.name] ([M.ckey])</font>")
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@@ -110,91 +113,37 @@
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else
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M.LAssailant = user
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if (user)
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if (istype(M, /mob/living/carbon/human))
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if(!inuse)
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var/obj/effect/equip_e/human/O = new /obj/effect/equip_e/human( )
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O.source = user
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O.target = M
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O.item = src
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O.s_loc = user.loc
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O.t_loc = M.loc
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O.place = "dnainjector"
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src.inuse = 1
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spawn(50) // Not the best fix. There should be an failure proc, for /effect/equip_e/, which is called when the first initital checks fail
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inuse = 0
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M.requests += O
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if (buf.types & DNA2_BUF_SE)
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if(block)// Isolated injector
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//testing("Isolated block [block] injector with contents: [GetValue()]")
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if (GetState() && block == MONKEYBLOCK && istype(M, /mob/living/carbon/human) )
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message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the Isolated [name] \red(MONKEY)")
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log_attack("[key_name(user)] injected [key_name(M)] with the Isolated [name] (MONKEY)")
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log_game("[key_name_admin(user)] injected [key_name_admin(M)] with the Isolated [name] \red(MONKEY)")
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else
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log_attack("[key_name(user)] injected [key_name(M)] with the Isolated [name]")
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else
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// testing("DNA injector with contents: [english_list(buf.dna.SE)]")
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if (GetState(MONKEYBLOCK) && istype(M, /mob/living/carbon/human) )
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message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name] \red(MONKEY)")
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log_attack("[key_name(user)] injected [key_name(M)] with the [name] (MONKEY)")
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log_game("[key_name_admin(user)] injected [key_name_admin(M)] with the [name] \red(MONKEY)")
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else
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// message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name]")
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log_attack("[key_name(user)] injected [key_name(M)] with the [name]")
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else
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// message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name]")
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log_attack("[key_name(user)] injected [key_name(M)] with the [name]")
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if(buf.types & DNA2_BUF_SE)
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if(block)
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if(GetState() && block == MONKEYBLOCK && ishuman(M))
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message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the Isolated [name] \red(MONKEY)")
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log_attack("[key_name(user)] injected [key_name(M)] with the Isolated [name] (MONKEY)")
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log_game("[key_name_admin(user)] injected [key_name_admin(M)] with the Isolated [name] \red(MONKEY)")
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else
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log_attack("[key_name(user)] injected [key_name(M)] with the Isolated [name]")
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spawn( 0 )
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O.process()
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return
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else
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if(!inuse)
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if(GetState(MONKEYBLOCK) && ishuman(M))
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message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the Isolated [name] \red(MONKEY)")
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log_attack("[key_name(user)] injected [key_name(M)] with the Isolated [name] (MONKEY)")
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log_game("[key_name_admin(user)] injected [key_name_admin(M)] with the Isolated [name] \red(MONKEY)")
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else
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log_attack("[key_name(user)] injected [key_name(M)] with the Isolated [name]")
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for(var/mob/O in viewers(M, null))
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O.show_message(text("\red [] has been injected with [] by [].", M, src, user), 1)
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//Foreach goto(192)
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if (!(istype(M, /mob/living/carbon/human)))
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user << "\red Apparently it didn't work."
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return
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else
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log_attack("[key_name(user)] injected [key_name(M)] with the [name]")
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if (buf.types & DNA2_BUF_SE)
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if(block)// Isolated injector
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// testing("Isolated block [block] injector with contents: [english_list(GetValue())]")
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if (GetState() && block == MONKEYBLOCK && istype(M, /mob/living/carbon/human) )
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message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the Isolated [name] \red(MONKEY)")
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log_attack("[key_name(user)] injected [key_name(M)] with the Isolated [name] (MONKEY)")
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log_game("[key_name_admin(user)] injected [key_name_admin(M)] with the Isolated [name] \red(MONKEY)")
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else
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log_attack("[key_name(user)] injected [key_name(M)] with the Isolated [name]")
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else
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// testing("DNA injector with contents: [english_list(buf.dna.SE)]")
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if (GetState(MONKEYBLOCK) && istype(M, /mob/living/carbon/human))
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message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name] \red(MONKEY)")
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log_game("[key_name(user)] injected [key_name(M)] with the [name] (MONKEY)")
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else
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// message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name]")
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log_game("[key_name(user)] injected [key_name(M)] with the [name]")
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else
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// message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name]")
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log_game("[key_name(user)] injected [key_name(M)] with the [name]")
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inuse = 1
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inject(M, user)//Now we actually do the heavy lifting.
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spawn(50)
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inuse = 0
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/*
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A user injecting themselves could mean their own transformation and deletion of mob.
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I don't have the time to figure out how this code works so this will do for now.
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I did rearrange things a bit.
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*/
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if(user)//If the user still exists. Their mob may not.
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if(M)//Runtime fix: If the mob doesn't exist, mob.name doesnt work. - Nodrak
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user.show_message(text("\red You inject [M.name]"))
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else
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user.show_message(text("\red You finish the injection."))
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return
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user.visible_message("<span class='danger'>\The [user] starts injecting \the [M] with \the [src]!</span>", "<span class='notice'>You start injecting \the [M] with \the [src].</span>")
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if(do_after(user, 50, target = M))
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inject(M, user)//Now we actually do the heavy lifting
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user.visible_message("<span class='danger'>\The [user] injects \the [M] with \the [src]!</span>", "<span class='danger'>You inject \the [M] with \the [src].</span>")
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if(user)//If the user still exists. Their mob may not.
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if(M)//Runtime fix: If the mob doesn't exist, mob.name doesnt work. - Nodrak
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user.show_message("<span class='alert'>You inject [M.name]</span>")
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else
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user.show_message("<span class='alert'>You finish the injection.</span>")
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/obj/item/weapon/dnainjector/hulkmut
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