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adds spawners for NPC zombies (#25873)
* lmao * lol * yes * yeah sure * fix * Apply suggestions from code review Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com> * lewc review + duplicate --------- Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
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@@ -40,14 +40,7 @@
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/obj/item/dnascrambler/proc/injected(mob/living/carbon/human/target, mob/living/carbon/user)
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if(istype(target))
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var/mob/living/carbon/human/H = target
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scramble(1, H, 100)
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H.real_name = random_name(H.gender, H.dna.species.name) //Give them a name that makes sense for their species.
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H.sync_organ_dna(assimilate = 1)
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H.update_body()
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H.reset_hair() //No more winding up with hairstyles you're not supposed to have, and blowing your cover.
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H.reset_markings() //...Or markings.
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H.dna.ResetUIFrom(H)
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H.flavor_text = ""
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H.get_dna_scrambled()
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target.update_icons()
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add_attack_logs(user, target, "injected with [src]")
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