From 18d7335f4e73d9ef85bebfb36ec918bd9a160e6a Mon Sep 17 00:00:00 2001 From: VampyrBytes Date: Thu, 4 Feb 2016 17:45:00 +0000 Subject: [PATCH] Fixes #3497 Deathsquad pulse rifle now fires correct round type --- code/modules/projectiles/guns/energy/pulse.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/projectiles/guns/energy/pulse.dm b/code/modules/projectiles/guns/energy/pulse.dm index e063a6b3bdf..ffb075c8c34 100644 --- a/code/modules/projectiles/guns/energy/pulse.dm +++ b/code/modules/projectiles/guns/energy/pulse.dm @@ -47,7 +47,7 @@ var/mob/living/silicon/robot/R = src.loc if(R && R.cell) R.cell.use(charge_cost) - in_chamber = new/obj/item/projectile/beam(src) + in_chamber = new projectile_type(src) return 1 return 0