From 190264166504eaccff2e5148d95340cad17216f6 Mon Sep 17 00:00:00 2001 From: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com> Date: Fri, 28 Oct 2022 14:27:19 -0400 Subject: [PATCH] makes CQC not theoretically heal losebreath (#19511) * makes CQC not theoretically heal losebreath * hal told me to --- code/modules/martial_arts/cqc.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/martial_arts/cqc.dm b/code/modules/martial_arts/cqc.dm index dba941d1624..3e130860e92 100644 --- a/code/modules/martial_arts/cqc.dm +++ b/code/modules/martial_arts/cqc.dm @@ -31,7 +31,7 @@ var/damage_multiplier = 1 + A.getStaminaLoss() / 100 //The chokehold is more effective the more tired the target is. while(do_mob(A, D, 2 SECONDS) && chokehold_active) D.apply_damage(10 * damage_multiplier, OXY) - D.SetLoseBreath(3 SECONDS) + D.LoseBreath(3 SECONDS) if(D.getOxyLoss() >= 50 || D.health <= 20) D.visible_message("[A] knocks you out cold!")