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Updates the drunk-brawling fighting style
This commit updates drunk-brawling martial art style to follow Fox-P-McCloud's suggestion of it being set to Paralyse() instead of SetSleeping().
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@@ -174,7 +174,7 @@
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D.visible_message("<span class='danger'>[A] has knocked [D] out with a haymaker!</span>", \
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"<span class='userdanger'>[A] has knocked [D] out with a haymaker!</span>")
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D.apply_effect(10,WEAKEN,armor_block)
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D.SetSleeping(5)
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D.Paralyse(5)
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D.forcesay(hit_appends)
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else if(D.lying)
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D.forcesay(hit_appends)
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