diff --git a/baystation12.dme b/baystation12.dme index 58390516d65..fe045833b49 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -298,6 +298,7 @@ #include "code\game\machinery\Beacon.dm" #include "code\game\machinery\bees_apiary.dm" #include "code\game\machinery\bees_items.dm" +#include "code\game\machinery\biogenerator.dm" #include "code\game\machinery\buttons.dm" #include "code\game\machinery\cell_charger.dm" #include "code\game\machinery\cloning.dm" diff --git a/code/WorkInProgress/computer3/NTOS.dm b/code/WorkInProgress/computer3/NTOS.dm index 86157dcc1c9..5119084f0e6 100644 --- a/code/WorkInProgress/computer3/NTOS.dm +++ b/code/WorkInProgress/computer3/NTOS.dm @@ -210,6 +210,9 @@ if("viewperipheral" in href_list) // open drive, show status of peripheral var/obj/item/part/computer/C = locate(href_list["viewperipheral"]) + if(!istype(C) || (C.loc != src.computer)) + return + if(istype(C,/obj/item/part/computer/storage)) current = C interact() diff --git a/code/WorkInProgress/computer3/computers/camera.dm b/code/WorkInProgress/computer3/computers/camera.dm index 5124926d7e7..0a953e40a62 100644 --- a/code/WorkInProgress/computer3/computers/camera.dm +++ b/code/WorkInProgress/computer3/computers/camera.dm @@ -258,10 +258,11 @@ if("show" in href_list) var/obj/machinery/camera/C = locate(href_list["show"]) - current = C - usr.reset_view(C) - interact() - return + if(istype(C) && C.status) + current = C + usr.reset_view(C) + interact() + return if("keyselect" in href_list) current = null diff --git a/code/WorkInProgress/computer3/computers/prisoner.dm b/code/WorkInProgress/computer3/computers/prisoner.dm index 3ec29a5480a..11aa5ebd6e9 100644 --- a/code/WorkInProgress/computer3/computers/prisoner.dm +++ b/code/WorkInProgress/computer3/computers/prisoner.dm @@ -73,25 +73,29 @@ if(href_list["inject1"]) var/obj/item/weapon/implant/I = locate(href_list["inject1"]) - if(I) I.activate(1) + if(istype(I)) + I.activate(1) else if(href_list["inject5"]) var/obj/item/weapon/implant/I = locate(href_list["inject5"]) - if(I) I.activate(5) + if(istype(I)) + I.activate(5) else if(href_list["inject10"]) var/obj/item/weapon/implant/I = locate(href_list["inject10"]) - if(I) I.activate(10) + if(istype(I)) + I.activate(10) else if(href_list["lock"]) screen = !screen else if(href_list["warn"]) - var/warning = copytext(sanitize(input(usr,"Message:","Enter your message here!","")),1,MAX_MESSAGE_LEN) + var/warning = trim(copytext(sanitize(input(usr,"Message:","Enter your message here!","")),1,MAX_MESSAGE_LEN)) if(!warning) return var/obj/item/weapon/implant/I = locate(href_list["warn"]) - if((I)&&(I.imp_in)) + if( istype(I) && I.imp_in) var/mob/living/carbon/R = I.imp_in + log_say("PrisonComputer3 message: [key_name(usr)]->[key_name(R)] : [warning]") R << "\green You hear a voice in your head saying: '[warning]'" interact() diff --git a/code/WorkInProgress/computer3/program.dm b/code/WorkInProgress/computer3/program.dm index 4c977489f5d..74083b8ffde 100644 --- a/code/WorkInProgress/computer3/program.dm +++ b/code/WorkInProgress/computer3/program.dm @@ -239,7 +239,7 @@ Programs are a file that can be executed // if("runfile" in href_list) var/datum/file/F = locate(href_list["runfile"]) - if(F && F.computer == computer) + if(istype(F) && F.computer == computer) F.execute(src) return 1 diff --git a/code/_onclick/hud/hud.dm b/code/_onclick/hud/hud.dm index 905e79e543f..9f31ba970d9 100644 --- a/code/_onclick/hud/hud.dm +++ b/code/_onclick/hud/hud.dm @@ -195,6 +195,7 @@ datum/hud/New(mob/owner) blob_hud() else if(mymob.mind && mymob.mind.vampire) vampire_hud() + human_hud('icons/mob/screen1_Vampire.dmi') //Triggered when F12 is pressed (Unless someone changed something in the DMF) /mob/verb/button_pressed_F12(var/full = 0 as null) diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm index d570dd152e8..07fb74b8359 100644 --- a/code/_onclick/item_attack.dm +++ b/code/_onclick/item_attack.dm @@ -24,13 +24,12 @@ /obj/item/proc/attack(mob/living/M as mob, mob/living/user as mob, def_zone) if (!istype(M)) // not sure if this is the right thing... - return + return 0 var/messagesource = M if (can_operate(M)) //Checks if mob is lying down on table for surgery if (do_surgery(M,user,src)) - return - + return 0 if (istype(M,/mob/living/carbon/brain)) messagesource = M:container if (hitsound && force > 0) @@ -145,7 +144,7 @@ if(istype(M, /mob/living/carbon/human)) - return M:attacked_by(src, user, def_zone) + return M:attacked_by(src, user, def_zone) //make sure to return whether we have hit or miss else switch(damtype) if("brute") diff --git a/code/game/dna/genes/goon_disabilities.dm b/code/game/dna/genes/goon_disabilities.dm index dc0311665ed..68827157d55 100644 --- a/code/game/dna/genes/goon_disabilities.dm +++ b/code/game/dna/genes/goon_disabilities.dm @@ -320,7 +320,11 @@ icon_power_button = "genetic_incendiary" /obj/effect/proc_holder/spell/wizard/targeted/immolate/cast(list/targets) - var/mob/living/L = usr + if(!targets.len) + usr << "No target found in range." + return + + var/mob/living/carbon/L = targets[1] L.adjust_fire_stacks(0.5) // Same as walking into fire. Was 100 (goon fire) L.visible_message("\red [L.name] suddenly bursts into flames!") diff --git a/code/game/dna/genes/monkey.dm b/code/game/dna/genes/monkey.dm index ef3cdb1fc14..e1faba73a75 100644 --- a/code/game/dna/genes/monkey.dm +++ b/code/game/dna/genes/monkey.dm @@ -108,7 +108,10 @@ var/mob/living/carbon/human/O if(Mo.greaterform) - O = new(src, Mo.greaterform) + var/greatform = lowertext(Mo.greaterform) + var/typepath = "/mob/living/carbon/human/" + typepath += greatform + O = new typepath(src, greatform) else O = new(src) @@ -152,6 +155,7 @@ continue else O.real_name = randomname + O.dna.real_name = randomname i++ O.UpdateAppearance() O.take_overall_damage(M.getBruteLoss(), M.getFireLoss()) diff --git a/code/game/dna/genes/vg_powers.dm b/code/game/dna/genes/vg_powers.dm index 964bca4b207..8eb30651f90 100644 --- a/code/game/dna/genes/vg_powers.dm +++ b/code/game/dna/genes/vg_powers.dm @@ -114,7 +114,8 @@ Obviously, requires DNA2. clothes_req = 0 stat_allowed = 0 invocation_type = "none" - range = 1 + range = -1 + include_user = 1 selection_type = "range" icon_power_button = "genetic_morph" @@ -222,6 +223,8 @@ Obviously, requires DNA2. var/list/targets targets += input("Choose the target to talk to.", "Targeting") as mob in living_mob_list + perform(targets) + /obj/effect/proc_holder/spell/wizard/targeted/remotetalk/cast(list/targets) if(!ishuman(usr)) return @@ -267,6 +270,8 @@ Obviously, requires DNA2. var/list/targets targets += input("Choose the target to spy on.", "Targeting") as mob in living_mob_list + perform(targets) + /obj/effect/proc_holder/spell/wizard/targeted/remoteview/cast(list/targets) var/mob/living/carbon/human/user if(ishuman(usr)) diff --git a/code/game/gamemodes/events/ninja_equipment.dm b/code/game/gamemodes/events/ninja_equipment.dm index f1ed059acbe..ae6d6892050 100644 --- a/code/game/gamemodes/events/ninja_equipment.dm +++ b/code/game/gamemodes/events/ninja_equipment.dm @@ -553,8 +553,11 @@ ________________________________________________________________________________ var/damage = min(cell.charge, rand(50,150))//Uses either the current energy left over or between 50 and 150. if(damage>1)//So they don't spam it when energy is a factor. spark_system.start()//SPARKS THERE SHALL BE SPARKS - U.electrocute_act(damage, src,0.1,1)//The last argument is a safety for the human proc that checks for gloves. - cell.charge -= damage + U.electrocute_act(damage, src, 0.1) + if(cell.charge < damage) + cell.use(cell.charge) + else + cell.use(damage) else A << "\red ERROR: \black Not enough energy remaining." diff --git a/code/game/gamemodes/vampire/hud.dm b/code/game/gamemodes/vampire/hud.dm index 44b34d00e0f..7c4b9de7a01 100644 --- a/code/game/gamemodes/vampire/hud.dm +++ b/code/game/gamemodes/vampire/hud.dm @@ -1,9 +1,9 @@ -/datum/hud/proc/vampire_hud(ui_style = 'icons/mob/screen1_Midnight.dmi') +/datum/hud/proc/vampire_hud(ui_style = 'icons/mob/screen1_Vampire.dmi') vampire_blood_display = new /obj/screen() vampire_blood_display.name = "Vampire Blood" vampire_blood_display.icon_state = "dark128" - vampire_blood_display.screen_loc = "14:28,9:15" + vampire_blood_display.screen_loc = "16:28,9:15" vampire_blood_display.layer = 20 mymob.client.screen += list(vampire_blood_display) \ No newline at end of file diff --git a/code/game/gamemodes/vampire/vampire.dm b/code/game/gamemodes/vampire/vampire.dm index e1ca56bfdfe..672197cf4c2 100644 --- a/code/game/gamemodes/vampire/vampire.dm +++ b/code/game/gamemodes/vampire/vampire.dm @@ -486,7 +486,7 @@ You are weak to holy things and starlight. Don't go into space and avoid the Cha if(hud_used) if(!hud_used.vampire_blood_display) hud_used.vampire_hud() - //hud_used.human_hud(hud_used.ui_style) + hud_used.human_hud('icons/mob/screen1_Vampire.dmi') hud_used.vampire_blood_display.maptext_width = 64 hud_used.vampire_blood_display.maptext_height = 26 hud_used.vampire_blood_display.maptext = "
U:[mind.vampire.bloodusable]
T:[mind.vampire.bloodtotal]
" diff --git a/code/game/jobs/job/medical.dm b/code/game/jobs/job/medical.dm index 14adb3512ac..1b14675f106 100644 --- a/code/game/jobs/job/medical.dm +++ b/code/game/jobs/job/medical.dm @@ -197,18 +197,24 @@ minimal_access = list(access_medical, access_psychiatrist, access_maint_tunnels) alt_titles = list("Psychologist","Therapist") - equip(var/mob/living/carbon/human/H) if(!H) return 0 H.equip_or_collect(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear) switch(H.backbag) - if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack/medic(H), slot_back) - if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_med(H), slot_back) - if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) - H.equip_or_collect(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform) - H.equip_or_collect(new /obj/item/device/pda/medical(H), slot_wear_pda) - H.equip_or_collect(new /obj/item/clothing/shoes/white(H), slot_shoes) - H.equip_or_collect(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit) + if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back) + if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back) + if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) + if (H.mind.role_alt_title) + switch(H.mind.role_alt_title) + if("Psychiatrist") + H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/psych(H), slot_w_uniform) + if("Psychologist") + H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/psych/turtleneck(H), slot_w_uniform) + else + H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit) + H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), slot_shoes) + H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_belt) H.equip_or_collect(new /obj/item/device/flashlight/pen(H), slot_s_store) if(H.backbag == 1) H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) @@ -247,3 +253,6 @@ H.equip_or_collect(new /obj/item/weapon/storage/box/engineer(H.back), slot_in_backpack) H.equip_or_collect(new /obj/item/device/healthanalyzer(H.back), slot_in_backpack) return 1 + + + diff --git a/code/game/machinery/biogenerator.dm b/code/game/machinery/biogenerator.dm index 4609b2b3bf0..263f797a95d 100644 --- a/code/game/machinery/biogenerator.dm +++ b/code/game/machinery/biogenerator.dm @@ -1,231 +1,226 @@ -/obj/machinery/biogenerator - name = "Biogenerator" - desc = "" - icon = 'icons/obj/biogenerator.dmi' - icon_state = "biogen-stand" - density = 1 - anchored = 1 - use_power = 1 - idle_power_usage = 40 - var/processing = 0 - var/obj/item/weapon/reagent_containers/glass/beaker = null - var/points = 0 - var/menustat = "menu" - - New() - ..() - var/datum/reagents/R = new/datum/reagents(1000) - reagents = R - R.my_atom = src - beaker = new /obj/item/weapon/reagent_containers/glass/beaker/large(src) - - l_color = "#7BF9FF" - power_change() - ..() - if(!(stat & (BROKEN|NOPOWER))) - SetLuminosity(2) - else - SetLuminosity(0) - - on_reagent_change() //When the reagents change, change the icon as well. - update_icon() - - update_icon() - if(!src.beaker) - icon_state = "biogen-empty" - else if(!src.processing) - icon_state = "biogen-stand" - else - icon_state = "biogen-work" - return - -/obj/machinery/biogenerator/attackby(var/obj/item/O as obj, var/mob/user as mob) - if(istype(O, /obj/item/weapon/reagent_containers/glass)) - if(beaker) - user << "\red The biogenerator is already loaded." - else - user.before_take_item(O) - O.loc = src - beaker = O - updateUsrDialog() - else if(processing) - user << "\red The biogenerator is currently processing." - else if(istype(O, /obj/item/weapon/storage/bag/plants)) - var/i = 0 - for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in contents) - i++ - if(i >= 10) - user << "\red The biogenerator is already full! Activate it." - else - for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in O.contents) - G.loc = src - i++ - if(i >= 10) - user << "\blue You fill the biogenerator to its capacity." - break - if(i<10) - user << "\blue You empty the plant bag into the biogenerator." - - - else if(!istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown)) - user << "\red You cannot put this in [src.name]" - else - var/i = 0 - for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in contents) - i++ - if(i >= 10) - user << "\red The biogenerator is full! Activate it." - else - user.before_take_item(O) - O.loc = src - user << "\blue You put [O.name] in [src.name]" - update_icon() - return - -/obj/machinery/biogenerator/interact(mob/user as mob) - if(stat & BROKEN) - return - user.set_machine(src) - var/dat = "BiogeneratorBiogenerator:
" - if (processing) - dat += "Biogenerator is processing! Please wait..." - else - dat += "Biomass: [points] points.
" - switch(menustat) - if("menu") - if (beaker) - dat += "Activate Biogenerator!
" - dat += "Detach Container

" - dat += "Food
" - dat += "10 milk (20)
" - dat += "Slab of meat (50)
" - dat += "Nutrient
" - dat += "E-Z-Nutrient (10) | x5
" - dat += "Left 4 Zed (20) | x5
" - dat += "Robust Harvest (25) | x5
" - dat += "Leather
" - dat += "Wallet (100)
" - dat += "Botanical gloves (250)
" - dat += "Utility belt (300)
" - dat += "Leather Satchel (400)
" - //dat += "Other
" - //dat += "Monkey (500)
" - else - dat += "
No beaker inside. Please insert a beaker.
" - if("nopoints") - dat += "You do not have biomass to create products.
Please, put growns into reactor and activate it.
" - dat += "Return to menu" - if("complete") - dat += "Operation complete.
" - dat += "Return to menu" - if("void") - dat += "Error: No growns inside.
Please, put growns into reactor.
" - dat += "Return to menu" - user << browse(dat, "window=biogenerator") - onclose(user, "biogenerator") - return - -/obj/machinery/biogenerator/attack_hand(mob/user as mob) - interact(user) - -/obj/machinery/biogenerator/proc/activate() - if (usr.stat != 0) - return - if (src.stat != 0) //NOPOWER etc - return - if(src.processing) - usr << "\red The biogenerator is in the process of working." - return - var/S = 0 - for(var/obj/item/weapon/reagent_containers/food/snacks/grown/I in contents) - S += 5 - if(I.reagents.get_reagent_amount("nutriment") < 0.1) - points += 1 - else points += I.reagents.get_reagent_amount("nutriment")*10 - del(I) - if(S) - processing = 1 - update_icon() - updateUsrDialog() - playsound(get_turf(src), 'sound/machines/blender.ogg', 50, 1) - use_power(S*30) - sleep(S+15) - processing = 0 - update_icon() - else - menustat = "void" - return - -/obj/machinery/biogenerator/proc/create_product(var/item,var/cost) - if(cost > points) - menustat = "nopoints" - return 0 - processing = 1 - update_icon() - updateUsrDialog() - points -= cost - sleep(30) - switch(item) - if("milk") - beaker.reagents.add_reagent("milk",10) - if("meat") - new/obj/item/weapon/reagent_containers/food/snacks/meat(src.loc) - if("ez") - new/obj/item/nutrient/ez(src.loc) - if("l4z") - new/obj/item/nutrient/l4z(src.loc) - if("rh") - new/obj/item/nutrient/rh(src.loc) - if("ez5") //It's not an elegant method, but it's safe and easy. -Cheridan - new/obj/item/nutrient/ez(src.loc) - new/obj/item/nutrient/ez(src.loc) - new/obj/item/nutrient/ez(src.loc) - new/obj/item/nutrient/ez(src.loc) - new/obj/item/nutrient/ez(src.loc) - if("l4z5") - new/obj/item/nutrient/l4z(src.loc) - new/obj/item/nutrient/l4z(src.loc) - new/obj/item/nutrient/l4z(src.loc) - new/obj/item/nutrient/l4z(src.loc) - new/obj/item/nutrient/l4z(src.loc) - if("rh5") - new/obj/item/nutrient/rh(src.loc) - new/obj/item/nutrient/rh(src.loc) - new/obj/item/nutrient/rh(src.loc) - new/obj/item/nutrient/rh(src.loc) - new/obj/item/nutrient/rh(src.loc) - if("wallet") - new/obj/item/weapon/storage/wallet(src.loc) - if("gloves") - new/obj/item/clothing/gloves/botanic_leather(src.loc) - if("tbelt") - new/obj/item/weapon/storage/belt/utility(src.loc) - if("satchel") - new/obj/item/weapon/storage/backpack/satchel(src.loc) - if("monkey") - new/mob/living/carbon/monkey(src.loc) - processing = 0 - menustat = "complete" - update_icon() - return 1 - -/obj/machinery/biogenerator/Topic(href, href_list) - if(stat & BROKEN) return - if(usr.stat || usr.restrained()) return - if(!in_range(src, usr)) return - - usr.set_machine(src) - - switch(href_list["action"]) - if("activate") - activate() - if("detach") - if(beaker) - beaker.loc = src.loc - beaker = null - update_icon() - if("create") - create_product(href_list["item"],text2num(href_list["cost"])) - if("menu") - menustat = "menu" +/obj/machinery/biogenerator + name = "Biogenerator" + desc = "" + icon = 'icons/obj/biogenerator.dmi' + icon_state = "biogen-stand" + density = 1 + anchored = 1 + use_power = 1 + idle_power_usage = 40 + var/processing = 0 + var/obj/item/weapon/reagent_containers/glass/beaker = null + var/points = 0 + var/menustat = "menu" + + New() + ..() + var/datum/reagents/R = new/datum/reagents(1000) + reagents = R + R.my_atom = src + beaker = new /obj/item/weapon/reagent_containers/glass/beaker/large(src) + + on_reagent_change() //When the reagents change, change the icon as well. + update_icon() + + update_icon() + if(!src.beaker) + icon_state = "biogen-empty" + else if(!src.processing) + icon_state = "biogen-stand" + else + icon_state = "biogen-work" + return + +/obj/machinery/biogenerator/attackby(var/obj/item/O as obj, var/mob/user as mob) + if(istype(O, /obj/item/weapon/reagent_containers/glass)) + if(beaker) + user << "\red The biogenerator is already loaded." + else + user.before_take_item(O) + O.loc = src + beaker = O + updateUsrDialog() + else if(processing) + user << "\red The biogenerator is currently processing." + else if(istype(O, /obj/item/weapon/storage/bag/plants)) + var/i = 0 + for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in contents) + i++ + if(i >= 10) + user << "\red The biogenerator is already full! Activate it." + else + for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in O.contents) + G.loc = src + i++ + if(i >= 10) + user << "\blue You fill the biogenerator to its capacity." + break + if(i<10) + user << "\blue You empty the plant bag into the biogenerator." + + + else if(!istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown)) + user << "\red You cannot put this in [src.name]" + else + var/i = 0 + for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in contents) + i++ + if(i >= 10) + user << "\red The biogenerator is full! Activate it." + else + user.before_take_item(O) + O.loc = src + user << "\blue You put [O.name] in [src.name]" + update_icon() + return + +/obj/machinery/biogenerator/interact(mob/user as mob) + if(stat & BROKEN) + return + user.set_machine(src) + var/dat = "BiogeneratorBiogenerator:
" + if (processing) + dat += "Biogenerator is processing! Please wait..." + else + dat += "Biomass: [points] points.
" + switch(menustat) + if("menu") + if (beaker) + dat += "Activate Biogenerator!
" + dat += "Detach Container

" + dat += "Food
" + dat += "10 milk (20)
" + dat += "Slab of meat (50)
" + dat += "Nutrient
" + dat += "E-Z-Nutrient (10) | x5
" + dat += "Left 4 Zed (20) | x5
" + dat += "Robust Harvest (25) | x5
" + dat += "Leather
" + dat += "Wallet (100)
" + dat += "Botanical gloves (250)
" + dat += "Utility belt (300)
" + dat += "Leather Satchel (400)
" + dat += "Cash Bag (400)
" + //dat += "Other
" + //dat += "Monkey (500)
" + else + dat += "
No beaker inside. Please insert a beaker.
" + if("nopoints") + dat += "You do not have biomass to create products.
Please, put growns into reactor and activate it.
" + dat += "Return to menu" + if("complete") + dat += "Operation complete.
" + dat += "Return to menu" + if("void") + dat += "Error: No growns inside.
Please, put growns into reactor.
" + dat += "Return to menu" + user << browse(dat, "window=biogenerator") + onclose(user, "biogenerator") + return + +/obj/machinery/biogenerator/attack_hand(mob/user as mob) + interact(user) + +/obj/machinery/biogenerator/proc/activate() + if (usr.stat != 0) + return + if (src.stat != 0) //NOPOWER etc + return + if(src.processing) + usr << "\red The biogenerator is in the process of working." + return + var/S = 0 + for(var/obj/item/weapon/reagent_containers/food/snacks/grown/I in contents) + S += 5 + if(I.reagents.get_reagent_amount("nutriment") < 0.1) + points += 1 + else points += I.reagents.get_reagent_amount("nutriment")*10 + del(I) + if(S) + processing = 1 + update_icon() + updateUsrDialog() + playsound(src.loc, 'sound/machines/blender.ogg', 50, 1) + use_power(S*30) + sleep(S+15) + processing = 0 + update_icon() + else + menustat = "void" + return + +/obj/machinery/biogenerator/proc/create_product(var/item,var/cost) + if(cost > points) + menustat = "nopoints" + return 0 + processing = 1 + update_icon() + updateUsrDialog() + points -= cost + sleep(30) + switch(item) + if("milk") + beaker.reagents.add_reagent("milk",10) + if("meat") + new/obj/item/weapon/reagent_containers/food/snacks/meat(src.loc) + if("ez") + new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc) + if("l4z") + new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc) + if("rh") + new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc) + if("ez5") //It's not an elegant method, but it's safe and easy. -Cheridan + new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc) + new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc) + new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc) + new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc) + new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc) + if("l4z5") + new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc) + new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc) + new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc) + new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc) + new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc) + if("rh5") + new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc) + new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc) + new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc) + new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc) + new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc) + if("wallet") + new/obj/item/weapon/storage/wallet(src.loc) + if("gloves") + new/obj/item/clothing/gloves/botanic_leather(src.loc) + if("tbelt") + new/obj/item/weapon/storage/belt/utility(src.loc) + if("satchel") + new/obj/item/weapon/storage/backpack/satchel(src.loc) + if("cashbag") + new/obj/item/weapon/storage/bag/cash(src.loc) + if("monkey") + new/mob/living/carbon/monkey(src.loc) + processing = 0 + menustat = "complete" + update_icon() + return 1 + +/obj/machinery/biogenerator/Topic(href, href_list) + if(stat & BROKEN) return + if(usr.stat || usr.restrained()) return + if(!in_range(src, usr)) return + + usr.set_machine(src) + + switch(href_list["action"]) + if("activate") + activate() + if("detach") + if(beaker) + beaker.loc = src.loc + beaker = null + update_icon() + if("create") + create_product(href_list["item"],text2num(href_list["cost"])) + if("menu") + menustat = "menu" updateUsrDialog() diff --git a/code/game/machinery/computer/robot.dm b/code/game/machinery/computer/robot.dm index f5f5dcb0ae3..c9893075662 100644 --- a/code/game/machinery/computer/robot.dm +++ b/code/game/machinery/computer/robot.dm @@ -199,7 +199,10 @@ else if (href_list["magbot"]) if(src.allowed(usr)) var/mob/living/silicon/robot/R = locate(href_list["magbot"]) - if(R) + + // whatever weirdness this is supposed to be, but that is how the href gets added, so here it is again + if(istype(R) && istype(usr, /mob/living/silicon) && usr.mind.special_role && (usr.mind.original == usr) && !R.emagged) + var/choice = input("Are you certain you wish to hack [R.name]?") in list("Confirm", "Abort") if(choice == "Confirm") if(R && istype(R)) @@ -229,4 +232,4 @@ if(!R.scrambledcodes && !istype(R, /mob/living/silicon/robot/drone)) R.self_destruct() - return + return diff --git a/code/game/machinery/hydroponics.dm b/code/game/machinery/hydroponics.dm index 099655c37d9..91e5aef2c46 100644 --- a/code/game/machinery/hydroponics.dm +++ b/code/game/machinery/hydroponics.dm @@ -6,6 +6,8 @@ icon_state = "hydrotray3" density = 1 anchored = 1 + flags = OPENCONTAINER + var/draw_warnings = 1 //Set to 0 to stop it from drawing the alert lights. // Plant maintenance vars. @@ -30,96 +32,104 @@ var/lastcycle = 0 // Cycle timing/tracking var. var/cycledelay = 150 // Delay per cycle. var/closed_system // If set, the tray will attempt to take atmos from a pipe. - var/force_update + var/force_update // Set this to bypass the cycle time check. // Seed details/line data. var/datum/seed/seed = null // The currently planted seed - // Reagent information for attackby(), consider moving this to a controller along + // Reagent information for process(), consider moving this to a controller along // with cycle information under 'mechanical concerns' at some point. - // For all following lists, when called in attackby() the relevant value will be increased - // by 1,val if val>0 or decreased by 1,val if val<0. - var/global/list/toxic_reagents = list( - "anti_toxin" = -2, - "toxin" = 2, - "fluorine" = 2.5, - "chlorine" = 1.5, - "sacid" = 1.5, - "pacid" = 3, - "plantbgone" = 3, - "cryoxadone" = -3, - "radium" = 2 + "anti_toxin" = -2, + "toxin" = 2, + "fluorine" = 2.5, + "chlorine" = 1.5, + "sacid" = 1.5, + "pacid" = 3, + "plantbgone" = 3, + "cryoxadone" = -3, + "radium" = 2 ) var/global/list/nutrient_reagents = list( - "milk" = 0.1, - "beer" = 0.25, - "phosphorus" = 0.1, - "sugar" = 0.1, - "sodawater" = 0.1, - "ammonia" = 1, - "diethylamine" = 2, - "nutriment" = 1, - "adminordrazine" = 1 + "milk" = 0.1, + "beer" = 0.25, + "phosphorus" = 0.1, + "sugar" = 0.1, + "sodawater" = 0.1, + "ammonia" = 1, + "diethylamine" = 2, + "nutriment" = 1, + "adminordrazine" = 1, + "eznutrient" = 1, + "robustharvest" = 1, + "left4zed" = 1 ) var/global/list/weedkiller_reagents = list( - "fluorine" = -4, - "chlorine" = -3, - "phosphorus" = -2, - "sugar" = 2, - "sacid" = -2, - "pacid" = -4, - "plantbgone" = -8, + "fluorine" = -4, + "chlorine" = -3, + "phosphorus" = -2, + "sugar" = 2, + "sacid" = -2, + "pacid" = -4, + "plantbgone" = -8, "adminordrazine" = -5 ) var/global/list/pestkiller_reagents = list( - "sugar" = 2, - "diethylamine" = -2, + "sugar" = 2, + "diethylamine" = -2, "adminordrazine" = -5 ) - var/global/list/beneficial_reagents = list( - "beer" = -0.05, - "fluorine" = -2, - "chlorine" = -1, - "phosphorus" = -0.75, - "sodawater" = 0.1, - "sacid" = -1, - "pacid" = -2, - "plantbgone" = -2, - "cryoxadone" = 3, - "ammonia" = 0.5, - "diethylamine" = 1, - "nutriment" = 0.5, - "radium" = -1.5, - "adminordrazine" = 1 - ) var/global/list/water_reagents = list( - "adminordrazine" = 1, - "milk" = 0.9, - "beer" = 0.7, - "flourine" = -0.5, - "chlorine" = -0.5, - "phosphorus" = -0.5, - "water" = 1, - "sodawater" = 1, + "water" = 1, + "adminordrazine" = 1, + "milk" = 0.9, + "beer" = 0.7, + "flourine" = -0.5, + "chlorine" = -0.5, + "phosphorus" = -0.5, + "water" = 1, + "sodawater" = 1, + ) + + // Beneficial reagents also have values for modifying yield_mod and mut_mod (in that order). + var/global/list/beneficial_reagents = list( + "beer" = list( -0.05, 0, 0 ), + "fluorine" = list( -2, 0, 0 ), + "chlorine" = list( -1, 0, 0 ), + "phosphorus" = list( -0.75, 0, 0 ), + "sodawater" = list( 0.1, 0, 0 ), + "sacid" = list( -1, 0, 0 ), + "pacid" = list( -2, 0, 0 ), + "plantbgone" = list( -2, 0, 0.2 ), + "cryoxadone" = list( 3, 0, 0 ), + "ammonia" = list( 0.5, 0, 0 ), + "diethylamine" = list( 1, 0, 0 ), + "nutriment" = list( 0.5, 1, 0 ), + "radium" = list( -1.5, 0, 0.2 ), + "adminordrazine" = list( 1, 1, 1 ), + "robustharvest" = list( 0, 0.2, 0 ), + "left4zed" = list( 0, 0, 0.2 ) ) // Mutagen list specifies minimum value for the mutation to take place, rather // than a bound as the lists above specify. var/global/list/mutagenic_reagents = list( - "radium" = 8, - "mutagen" = 3 + "radium" = list(8,3), + "mutagen" = list(3,8) ) /obj/machinery/portable_atmospherics/hydroponics/New() ..() + create_reagents(200) connect() update_icon() + if(closed_system) + flags &= ~OPENCONTAINER /obj/machinery/portable_atmospherics/hydroponics/bullet_act(var/obj/item/projectile/Proj) //Don't act on seeds like dionaea that shouldn't change. - if(seed && seed.immutable) + if(seed && seed.immutable > 0) return //Override for somatoray projectiles. @@ -142,12 +152,14 @@ /obj/machinery/portable_atmospherics/hydroponics/process() + //Do this even if we're not ready for a plant cycle. + process_reagents() + // Update values every cycle rather than every process() tick. if(force_update) force_update = 0 else if(world.time < (lastcycle + cycledelay)) return - lastcycle = world.time // Weeds like water and nutrients, there's a chance the weed population will increase. @@ -169,6 +181,11 @@ // Advance plant age. if(prob(25)) age += 1 * HYDRO_SPEED_MULTIPLIER + //Highly mutable plants have a chance of mutating every tick. + if(seed.immutable == -1) + var/mut_prob = rand(1,100) + if(mut_prob <= 5) mutate(mut_prob == 1 ? 2 : 1) + // Maintain tray nutrient and water levels. if(seed.nutrient_consumption > 0 && nutrilevel > 0 && prob(25)) nutrilevel -= max(0,seed.nutrient_consumption * HYDRO_SPEED_MULTIPLIER) @@ -197,8 +214,22 @@ if(!environment) if(istype(T)) environment = T.return_air() - if(!environment) //We're in a crate or nullspace, bail out. - return + + if(!environment) return + +/* + // Handle gas consumption. + if(seed.consume_gasses && seed.consume_gasses.len) + var/missing_gas = 0 + for(var/gas in seed.consume_gasses) + if(environment && environment.gas && environment.gas[gas] && \ + environment.gas[gas] >= seed.consume_gasses[gas]) + environment.adjust_gas(gas,-seed.consume_gasses[gas],1) + else + missing_gas++ + + if(missing_gas > 0) + health -= missing_gas * HYDRO_SPEED_MULTIPLIER // Process it. var/pressure = environment.return_pressure() @@ -208,6 +239,13 @@ if(abs(environment.temperature - seed.ideal_heat) > seed.heat_tolerance) health -= healthmod + // Handle gas production. + if(seed.exude_gasses && seed.exude_gasses.len) + for(var/gas in seed.exude_gasses) + environment.adjust_gas(gas, max(1,round((seed.exude_gasses[gas]*seed.potency)/seed.exude_gasses.len))) + +*/ + // Handle light requirements. var/area/A = T.loc if(A) @@ -257,17 +295,73 @@ pestlevel = 0 // If enough time (in cycles, not ticks) has passed since the plant was harvested, we're ready to harvest again. - else if(age > seed.production && (age - lastproduce) > seed.production && (!harvest && !dead)) + else if(seed.products && seed.products.len && age > seed.production && \ + (age - lastproduce) > seed.production && (!harvest && !dead)) harvest = 1 lastproduce = age - if(prob(5)) // On each tick, there's a 5 percent chance the pest population will increase + if(prob(3)) // On each tick, there's a chance the pest population will increase pestlevel += 1 * HYDRO_SPEED_MULTIPLIER check_level_sanity() update_icon() return +//Process reagents being input into the tray. +/obj/machinery/portable_atmospherics/hydroponics/proc/process_reagents() + + if(!reagents) return + + if(reagents.total_volume <= 0) + return + + for(var/datum/reagent/R in reagents.reagent_list) + + + var/reagent_total = reagents.get_reagent_amount(R.id) + + if(seed && !dead) + //Handle some general level adjustments. + if(toxic_reagents[R.id]) + toxins += toxic_reagents[R.id] * reagent_total + if(weedkiller_reagents[R.id]) + weedlevel += weedkiller_reagents[R.id] * reagent_total + if(pestkiller_reagents[R.id]) + pestlevel += pestkiller_reagents[R.id] * reagent_total + + // Beneficial reagents have a few impacts along with health buffs. + if(beneficial_reagents[R.id]) + health += beneficial_reagents[R.id][1] * reagent_total + yield_mod += beneficial_reagents[R.id][2] * reagent_total + mutation_mod += beneficial_reagents[R.id][3] * reagent_total + + // Mutagen is distinct from the previous types and mostly has a chance of proccing a mutation. + if(mutagenic_reagents[R.id]) + var/reagent_min_value = mutagenic_reagents[R.id][1] + var/reagent_value = mutagenic_reagents[R.id][2]+mutation_mod + + if(reagent_total >= reagent_min_value) + if(prob(min(reagent_total*reagent_value,100))) + mutate(reagent_total > 10 ? 2 : 1) + + // Handle nutrient refilling. + if(nutrient_reagents[R.id]) + nutrilevel += nutrient_reagents[R.id] * reagent_total + + // Handle water and water refilling. + var/water_added = 0 + if(water_reagents[R.id]) + var/water_input = water_reagents[R.id] * reagent_total + water_added += water_input + waterlevel += water_input + + if(water_added > 0) + toxins -= round(water_added/4) + + reagents.clear_reagents() + check_level_sanity() + update_icon() + //Harvests the product of a plant. /obj/machinery/portable_atmospherics/hydroponics/proc/harvest(var/mob/user) @@ -420,7 +514,6 @@ weedlevel = max(0,min(weedlevel,10)) toxins = max(0,min(toxins,10)) - /obj/machinery/portable_atmospherics/hydroponics/proc/mutate_species() var/previous_plant = seed.display_name @@ -445,6 +538,9 @@ /obj/machinery/portable_atmospherics/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob) + if (O.is_open_container()) + return 0 + if(istype(O, /obj/item/weapon/wirecutters) || istype(O, /obj/item/weapon/scalpel)) if(!seed) @@ -460,153 +556,23 @@ return - else if (istype(O, /obj/item/weapon/reagent_containers/glass)) - var/b_amount = O.reagents.get_reagent_amount("water") - if(b_amount > 0 && waterlevel < 100) - if(b_amount + waterlevel > 100) - b_amount = 100 - waterlevel - O.reagents.remove_reagent("water", b_amount) - waterlevel += b_amount - playsound(loc, 'sound/effects/slosh.ogg', 25, 1) - user << "You fill \the [src] with [round(b_amount,0.1)] units of water." - - // The more water you put in, the more diluted the toxins become. - toxins -= round(b_amount/4) - - else if(waterlevel >= 100) - user << "\red \The [src] is already full." - else - user << "\red \The [O] is not filled with water." - - check_level_sanity() - update_icon() - - // Nutrient fluid replacement. TODO: Consider rolling this into a proper reagent-processing proc. - else if ( istype(O, /obj/item/nutrient) ) - var/obj/item/nutrient/nutrient = O - user.u_equip(O) - nutrilevel = 10 - yield_mod = nutrient.yieldmod - mutation_mod = nutrient.mutmod - user << "You replace the nutrient solution in the [src]." - del(O) - update_icon() - - // Syringe stuff else if(istype(O, /obj/item/weapon/reagent_containers/syringe)) var/obj/item/weapon/reagent_containers/syringe/S = O - if(seed) - // Injecting into the plant. - if (S.mode == 1) - if(!S.reagents.total_volume) - user << "\red [O] is empty." - return - - user << "\red You inject the [seed.display_name] with a chemical solution." - - // Uuuuuugh this whole chunk is going to be awful. TODO: condense it down somehow. - // Run through the various reagents in the lists and apply their effects as needed. - for(var/datum/reagent/R in S.reagents.reagent_list) - - var/reagent_value = 0 - - if(toxic_reagents[R.id]) - reagent_value = toxic_reagents[R.id] - if(reagent_value > 0) - if(reagent_value < 1) - toxins += reagent_value - else - toxins += round(S.reagents.get_reagent_amount(R.id)*rand(1,reagent_value)) - else - if(reagent_value > -1) - toxins += reagent_value - else - toxins -= abs(round(S.reagents.get_reagent_amount(R.id)*rand(1,abs(reagent_value)))) - - if(nutrient_reagents[R.id]) - reagent_value = nutrient_reagents[R.id] - if(reagent_value > 0) - if(reagent_value < 1) - nutrilevel += reagent_value - else - nutrilevel += round(S.reagents.get_reagent_amount(R.id)*rand(1,reagent_value)) - else - if(reagent_value > -1) - nutrilevel += reagent_value - else - nutrilevel -= abs(round(S.reagents.get_reagent_amount(R.id)*rand(1,abs(reagent_value)))) - - if(weedkiller_reagents[R.id]) - reagent_value = weedkiller_reagents[R.id] - if(reagent_value > 0) - if(reagent_value < 1) - weedlevel += reagent_value - else - weedlevel += round(S.reagents.get_reagent_amount(R.id)*rand(1,reagent_value)) - else - if(reagent_value > -1) - weedlevel += reagent_value - else - weedlevel -= abs(round(S.reagents.get_reagent_amount(R.id)*rand(1,abs(reagent_value)))) - - if(pestkiller_reagents[R.id]) - reagent_value = pestkiller_reagents[R.id] - if(reagent_value > 0) - if(reagent_value < 1) - pestlevel += reagent_value - else - pestlevel += round(S.reagents.get_reagent_amount(R.id)*rand(1,reagent_value)) - else - if(reagent_value > -1) - pestlevel += reagent_value - else - pestlevel -= abs(round(S.reagents.get_reagent_amount(R.id)*rand(1,abs(reagent_value)))) - - if(beneficial_reagents[R.id]) - reagent_value = beneficial_reagents[R.id] - if(reagent_value > 0) - if(reagent_value < 1) - health += reagent_value - else - health += round(S.reagents.get_reagent_amount(R.id)*rand(1,reagent_value)) - else - if(reagent_value > -1) - health += reagent_value - else - health -= abs(round(S.reagents.get_reagent_amount(R.id)*rand(1,abs(reagent_value)))) - - if(water_reagents[R.id]) - reagent_value = water_reagents[R.id] - if(reagent_value > 0) - if(reagent_value < 1) - waterlevel += reagent_value - else - waterlevel += round(S.reagents.get_reagent_amount(R.id)*rand(1,reagent_value)) - else - if(reagent_value > -1) - waterlevel += reagent_value - else - waterlevel -= abs(round(S.reagents.get_reagent_amount(R.id)*rand(1,abs(reagent_value)))) - - // Mutagen is distinct from the previous types and mostly has a chance of proccing a mutation. - if(mutagenic_reagents[R.id]) - var/reagent_total = S.reagents.get_reagent_amount(R.id) - reagent_value = mutagenic_reagents[R.id]+mutation_mod - if(reagent_total >= reagent_value) - if(prob(min(reagent_total*reagent_value,100))) - mutate(reagent_total > 10 ? 2 : 1) - - S.reagents.clear_reagents() - + if (S.mode == 1) + if(seed) + return ..() else - user << "You can't get any extract out of this plant." + user << "There's no plant in the tray to inject." + return 1 else - user << "There's nothing to inject the solution into." - - check_level_sanity() - update_icon() + if(seed) + //Leaving this in in case we want to extract from plants later. + user << "You can't get any extract out of this plant." + else + user << "There's nothing in the tray to draw something from." + return 1 else if (istype(O, /obj/item/seeds)) @@ -638,6 +604,7 @@ age = 1 //Snowflakey, maybe move this to the seed datum health = (istype(S, /obj/item/seeds/cutting) ? round(seed.endurance/rand(2,5)) : seed.endurance) + lastcycle = world.time del(O) @@ -757,7 +724,31 @@ usr << "[src] is \red filled with weeds!" if(pestlevel >= 5) usr << "[src] is \red filled with tiny worms!" - usr << text ("") + + if(!istype(src,/obj/machinery/portable_atmospherics/hydroponics/soil)) + + var/turf/T = loc + var/datum/gas_mixture/environment + + if(closed_system && (connected_port || holding)) + environment = air_contents + + if(!environment) + if(istype(T)) + environment = T.return_air() + + if(!environment) //We're in a crate or nullspace, bail out. + return + + var/area/A = T.loc + var/light_available + if(A) + if(A.lighting_use_dynamic) + light_available = max(0,min(10,T.lighting_lumcount)-5) + else + light_available = 5 + + usr << "The tray's sensor suite is reporting a light level of [light_available] lumens and a temperature of [environment.temperature]K." /obj/machinery/portable_atmospherics/hydroponics/verb/close_lid() set name = "Toggle Tray Lid" @@ -769,6 +760,11 @@ closed_system = !closed_system usr << "You [closed_system ? "close" : "open"] the tray's lid." + if(closed_system) + flags &= ~OPENCONTAINER + else + flags |= OPENCONTAINER + update_icon() /obj/machinery/portable_atmospherics/hydroponics/soil diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm index 63e28537abc..60d917d275f 100644 --- a/code/game/machinery/vending.dm +++ b/code/game/machinery/vending.dm @@ -801,7 +801,7 @@ product_ads = "We like plants!;Don't you want some?;The greenest thumbs ever.;We like big plants.;Soft soil..." icon_state = "nutri" icon_deny = "nutri-deny" - products = list(/obj/item/nutrient/ez = 35,/obj/item/nutrient/l4z = 25,/obj/item/nutrient/rh = 15,/obj/item/weapon/plantspray/pests = 20, + products = list(/obj/item/weapon/reagent_containers/glass/fertilizer/ez = 35,/obj/item/weapon/reagent_containers/glass/fertilizer/l4z = 25,/obj/item/weapon/reagent_containers/glass/fertilizer/rh = 15,/obj/item/weapon/plantspray/pests = 20, /obj/item/weapon/reagent_containers/syringe = 5,/obj/item/weapon/storage/bag/plants = 5) contraband = list(/obj/item/weapon/reagent_containers/glass/bottle/ammonia = 10,/obj/item/weapon/reagent_containers/glass/bottle/diethylamine = 5) diff --git a/code/game/objects/items/weapons/handcuffs.dm b/code/game/objects/items/weapons/handcuffs.dm index 07b506d4d50..6cb81678060 100644 --- a/code/game/objects/items/weapons/handcuffs.dm +++ b/code/game/objects/items/weapons/handcuffs.dm @@ -14,43 +14,64 @@ origin_tech = "materials=1" var/dispenser = 0 var/breakouttime = 1200 //Deciseconds = 120s = 2 minutes + var/cuff_sound = 'sound/weapons/handcuffs.ogg' -/obj/item/weapon/handcuffs/attack(mob/living/carbon/C, mob/user) - if(M_CLUMSY in user.mutations && prob(50)) - user << "Uh... how do those things work?!" - if(!C.handcuffed) - user.drop_item() - loc = C - C.handcuffed = src - C.update_inv_handcuffed() - return - - var/cable = 0 - if(istype(src, /obj/item/weapon/handcuffs/cable)) - cable = 1 +/obj/item/weapon/handcuffs/attack(mob/living/carbon/C as mob, mob/user as mob) + if (!istype(user, /mob/living/carbon/human)) + user << "\red You don't have the dexterity to do this!" + return + if ((M_CLUMSY in usr.mutations) && prob(50)) + user << "\red Uh ... how do those things work?!" + place_handcuffs(user, user) + return if(!C.handcuffed) - C.visible_message("[user] is trying to put handcuffs on [C]!", \ - "[user] is trying to put handcuffs on [C]!") - - if(cable) - playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2) - else - playsound(loc, 'sound/weapons/handcuffs.ogg', 30, 1, -2) - - if(do_mob(user, C, 30)) - if(C.handcuffed) + if (C == user) + place_handcuffs(user, user) + return + + //check for an aggressive grab + for (var/obj/item/weapon/grab/G in C.grabbed_by) + if (G.loc == user && G.state >= GRAB_AGGRESSIVE) + place_handcuffs(C, user) return - user.drop_item() - loc = C - C.handcuffed = src - C.update_inv_handcuffed() - if(cable) - feedback_add_details("handcuffs","C") - else - feedback_add_details("handcuffs","H") + user << "\red You need to have a firm grip on [C] before you can put \the [src] on!" - add_logs(user, C, "handcuffed") +/obj/item/weapon/handcuffs/proc/place_handcuffs(var/mob/living/carbon/target, var/mob/user) + playsound(src.loc, cuff_sound, 30, 1, -2) + + if (ishuman(target)) + var/mob/living/carbon/human/H = target + H.attack_log += text("\[[time_stamp()]\] Has been handcuffed (attempt) by [user.name] ([user.ckey])") + user.attack_log += text("\[[time_stamp()]\] Attempted to handcuff [H.name] ([H.ckey])") + msg_admin_attack("[key_name(user)] attempted to handcuff [key_name(H)]") + + var/obj/effect/equip_e/human/O = new /obj/effect/equip_e/human( ) + O.source = user + O.target = H + O.item = user.get_active_hand() + O.s_loc = user.loc + O.t_loc = H.loc + O.place = "handcuff" + H.requests += O + spawn( 0 ) + feedback_add_details("handcuffs","H") + O.process() + return + + if (ismonkey(target)) + var/mob/living/carbon/monkey/M = target + var/obj/effect/equip_e/monkey/O = new /obj/effect/equip_e/monkey( ) + O.source = user + O.target = M + O.item = user.get_active_hand() + O.s_loc = user.loc + O.t_loc = M.loc + O.place = "handcuff" + M.requests += O + spawn( 0 ) + O.process() + return var/last_chew = 0 /mob/living/carbon/human/RestrainedClickOn(var/atom/A) @@ -84,6 +105,7 @@ var/last_chew = 0 desc = "Looks like some cables tied together. Could be used to tie something up." icon_state = "cuff_red" breakouttime = 300 //Deciseconds = 30s + cuff_sound = 'sound/weapons/cablecuff.ogg' /obj/item/weapon/handcuffs/cable/red icon_state = "cuff_red" @@ -128,3 +150,17 @@ var/last_chew = 0 user << "You wrap the cable restraint around the top of the rod." del(src) +/obj/item/weapon/handcuffs/cyborg + dispenser = 1 + +/obj/item/weapon/handcuffs/cyborg/attack(mob/living/carbon/C as mob, mob/user as mob) + if(!C.handcuffed) + var/turf/p_loc = user.loc + var/turf/p_loc_m = C.loc + playsound(src.loc, cuff_sound, 30, 1, -2) + user.visible_message("\red [user] is trying to put handcuffs on [C]!") + spawn(30) + if(!C) return + if(p_loc == user.loc && p_loc_m == C.loc) + C.handcuffed = new /obj/item/weapon/handcuffs(C) + C.update_inv_handcuffed() diff --git a/code/game/objects/items/weapons/storage/belt.dm b/code/game/objects/items/weapons/storage/belt.dm index 86404cc54a4..46ef15a70a0 100644 --- a/code/game/objects/items/weapons/storage/belt.dm +++ b/code/game/objects/items/weapons/storage/belt.dm @@ -124,7 +124,8 @@ "/obj/item/device/radio/headset", "/obj/item/weapon/melee", "/obj/item/taperoll/police", - "/obj/item/weapon/gun/energy/taser" + "/obj/item/weapon/gun/energy/taser", + "/obj/item/weapon/gun/energy/stunrevolver" ) /obj/item/weapon/storage/belt/soulstone diff --git a/code/game/objects/items/weapons/stunbaton.dm b/code/game/objects/items/weapons/stunbaton.dm index 3ca5e3ca4ba..dbd641ab27a 100644 --- a/code/game/objects/items/weapons/stunbaton.dm +++ b/code/game/objects/items/weapons/stunbaton.dm @@ -8,21 +8,23 @@ force = 10 throwforce = 7 w_class = 3 - var/stunforce = 10 - var/status = 0 - var/mob/foundmob = "" //Used in throwing proc. - var/obj/item/weapon/cell/high/bcell = 0 - var/hitcost = 1500 - origin_tech = "combat=2" + attack_verb = list("beaten") + var/stunforce = 0 + var/agonyforce = 60 + var/status = 0 //whether the thing is on or not + var/obj/item/weapon/cell/high/bcell = null + var/mob/foundmob = "" //Used in throwing proc. + var/hitcost = 1500 //oh god why do power cells carry so much charge? We probably need to make a distinction between "industrial" sized power cells for APCs and power cells for everything else. - suicide_act(mob/user) - viewers(user) << "[user] is putting the live [name] in \his mouth! It looks like \he's trying to commit suicide." - return (FIRELOSS) +/obj/item/weapon/melee/baton/suicide_act(mob/user) + user.visible_message("[user] is putting the live [name] in \his mouth! It looks like \he's trying to commit suicide.") + return (FIRELOSS) -/obj/item/weapon/melee/baton/loaded/New() + +/obj/item/weapon/melee/baton/loaded/New() //this one starts with a cell pre-installed. ..() - bcell = new(src) + bcell = new/obj/item/weapon/cell/high(src) update_icon() return @@ -116,51 +118,54 @@ ..() return - var/mob/living/carbon/human/H = M + var/agony = agonyforce + var/stun = stunforce + var/mob/living/L = M + var/target_zone = check_zone(user.zone_sel.selecting) if(user.a_intent == "hurt") - if(!..()) return - H.visible_message("[M] has been beaten with the [src] by [user]!") + if (!..()) //item/attack() does it's own messaging and logs + return 0 // item/attack() will return 1 if they hit, 0 if they missed. + agony *= 0.5 //whacking someone causes a much poorer contact than prodding them. + stun *= 0.5 + //we can't really extract the actual hit zone from ..(), unfortunately. Just act like they attacked the area they intended to. + else + //copied from human_defense.dm - human defence code should really be refactored some time. + if (ishuman(L)) + user.lastattacked = L //are these used at all, if we have logs? + L.lastattacker = user - user.attack_log += "\[[time_stamp()]\] Beat [H.name] ([H.ckey]) with [src.name]" - H.attack_log += "\[[time_stamp()]\] Beaten by [user.name] ([user.ckey]) with [src.name]" - msg_admin_attack("[user.name] ([user.ckey]) beat [H.name] ([H.ckey]) with [src.name] (JMP)") + if (user != L) // Attacking yourself can't miss + target_zone = get_zone_with_miss_chance(user.zone_sel.selecting, L) - playsound(src.loc, "swing_hit", 50, 1, -1) + if(!target_zone) + L.visible_message("\red [user] misses [L] with \the [src]!") + return 0 - else if(!status) - H.visible_message("[H] has been prodded with [src] by [user]. Luckily it was off.") - return - - var/stunroll = (rand(1,100)) - - if(status) - user.lastattacked = H - H.lastattacker = user - if(user == H) // Attacking yourself can't miss - stunroll = 100 - if(stunroll < 40) - H.visible_message("\red [user] misses [H] with \the [src]!") - msg_admin_attack("[key_name(user)] attempted to stun [key_name(H)] with the [src].") - return - H.Stun(stunforce) - H.Weaken(stunforce) - H.apply_effect(STUTTER, stunforce) - - H.visible_message("[H] has been stunned with [src] by [user]!") - playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) - - msg_admin_attack("[key_name(user)] stunned [key_name(H)] with the [src].") - - user.attack_log += "\[[time_stamp()]\] Stunned [H.name] ([H.ckey]) with [src.name]" - H.attack_log += "\[[time_stamp()]\] Stunned by [user.name] ([user.ckey]) with [src.name]" - - if(isrobot(loc)) - var/mob/living/silicon/robot/R = loc - if(R && R.cell) - R.cell.use(hitcost) + var/mob/living/carbon/human/H = L + var/datum/organ/external/affecting = H.get_organ(target_zone) + if (affecting) + if(!status) + L.visible_message("[L] has been prodded in the [affecting.display_name] with [src] by [user]. Luckily it was off.") + return 1 + else + H.visible_message("[L] has been prodded in the [affecting.display_name] with [src] by [user]!") else - deductcharge(hitcost) + if(!status) + L.visible_message("[L] has been prodded with [src] by [user]. Luckily it was off.") + return 1 + else + L.visible_message("[L] has been prodded with [src] by [user]!") + + //stun effects + L.stun_effect_act(stun, agony, target_zone, src) + + playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) + msg_admin_attack("[key_name(user)] stunned [key_name(L)] with the [src].") + + deductcharge(hitcost) + + return 1 /obj/item/weapon/melee/baton/throw_impact(atom/hit_atom) @@ -169,9 +174,19 @@ if(istype(hit_atom, /mob/living)) var/mob/living/carbon/human/H = hit_atom if(status) - H.Stun(stunforce) - H.Weaken(stunforce) - H.apply_effect(STUTTER, stunforce) + //stun effects + if (stunforce) + H.Stun(stunforce) + H.Weaken(stunforce) + H.apply_effect(STUTTER, stunforce) + + if (agonyforce) + //Siemens coefficient? + //TODO: Merge this with taser effects + H.apply_effect(agonyforce,AGONY,0) + H.apply_effect(STUTTER, agonyforce/10) + H.apply_effect(EYE_BLUR, agonyforce/10) + H.flash_pain() deductcharge(hitcost) @@ -196,11 +211,19 @@ /obj/item/weapon/melee/baton/emp_act(severity) if(bcell) - deductcharge(1000 / severity) - if(bcell.reliability != 100 && prob(50/severity)) - bcell.reliability -= 10 / severity + bcell.emp_act(severity) //let's not duplicate code everywhere if we don't have to please. ..() +//secborg stun baton module +/obj/item/weapon/melee/baton/robot/attack_self(mob/user) + //try to find our power cell + var/mob/living/silicon/robot/R = loc + if (istype(R)) + bcell = R.cell + return ..() + +/obj/item/weapon/melee/baton/robot/attackby(obj/item/weapon/W, mob/user) + return /obj/item/weapon/melee/baton/loaded/ntcane name = "fancy cane" @@ -216,8 +239,10 @@ item_state = "prod" force = 3 throwforce = 5 - stunforce = 5 + stunforce = 0 + agonyforce = 60 //same force as a stunbaton, but uses way more charge. hitcost = 2500 + attack_verb = list("poked") slot_flags = null /obj/item/weapon/melee/baton/cattleprod/update_icon() diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index eb57391286d..029e7c506c1 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -173,6 +173,7 @@ /obj/structure/window/attackby(obj/item/weapon/W as obj, mob/user as mob) if(!istype(W)) return//I really wish I did not need this + if(W.flags & NOBLUDGEON) return if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2) var/obj/item/weapon/grab/G = W diff --git a/code/game/turfs/simulated/floor.dm b/code/game/turfs/simulated/floor.dm index 327833ff81e..c911d8d3617 100644 --- a/code/game/turfs/simulated/floor.dm +++ b/code/game/turfs/simulated/floor.dm @@ -582,4 +582,20 @@ turf/simulated/floor/proc/update_icon() burnt = 0 broken = 0 else - user << "\blue You need more welding fuel to complete this task." + user << "\blue You need more welding fuel to complete this task." + + if(istype(C,/obj/item/pipe)) + var/obj/item/pipe/V = C + if(V.pipe_type != -1) // ANY PIPE + var/obj/item/pipe/P = C + + user.visible_message( \ + "[user] starts sliding a [P] along \the [src].", \ + "\blue You slide a [P] along \the [src].", \ + "You hear the scrape of metal against something.") + user.drop_item() + P.dir = user.dir + P.x = src.x + P.y = src.y + P.z = src.z + P.loc = src \ No newline at end of file diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm index 1eef5bce798..c30969bea07 100644 --- a/code/game/turfs/simulated/walls.dm +++ b/code/game/turfs/simulated/walls.dm @@ -480,6 +480,39 @@ place_poster(W,user) return + //Bone White - Place pipes on walls + else if(istype(W,/obj/item/pipe)) + var/obj/item/pipe/V = W + if(V.pipe_type != -1) // ANY PIPE + var/obj/item/pipe/P = W + + playsound(get_turf(src), 'sound/weapons/circsawhit.ogg', 50, 1) + user.visible_message( \ + "[user] starts drilling a hole in \the [src].", \ + "\blue You start drilling a hole in \the [src].", \ + "You hear ratchet.") + if (do_after(user, 80)) + user.visible_message( \ + "[user] drills a hole in \the [src] and pushes \a [P] into the void", \ + "\blue You have finished drilling in \the [src] and push the [P] into the void.", \ + "You hear ratchet.") + /* + new /obj/item/pipe(loc, make_from=src) + for (var/obj/machinery/meter/meter in T) + if (meter.target == src) + new /obj/item/pipe_meter(T) + del(meter) + qdel(src) + */ + user.drop_item() + P.dir = user.dir + P.x = src.x + P.y = src.y + P.z = src.z + P.loc = src + P.level = 2 + return + else return attack_hand(user) return diff --git a/code/game/turfs/simulated/walls_reinforced.dm b/code/game/turfs/simulated/walls_reinforced.dm index e4a0d6d8fcf..a74299cfb69 100644 --- a/code/game/turfs/simulated/walls_reinforced.dm +++ b/code/game/turfs/simulated/walls_reinforced.dm @@ -311,6 +311,39 @@ place_poster(W,user) return + //Bone White - Place pipes on walls + else if(istype(W,/obj/item/pipe)) + var/obj/item/pipe/V = W + if(V.pipe_type != -1) // ANY PIPE + var/obj/item/pipe/P = W + + playsound(get_turf(src), 'sound/weapons/circsawhit.ogg', 50, 1) + user.visible_message( \ + "[user] starts drilling a hole in \the [src].", \ + "\blue You start drilling a hole in \the [src]. This is going to take a while.", \ + "You hear ratchet.") + if (do_after(user, 160)) + user.visible_message( \ + "[user] drills a hole in \the [src] and pushes \a [P] into the void", \ + "\blue You have finished drilling in \the [src] and push the [P] into the void.", \ + "You hear ratchet.") + /* + new /obj/item/pipe(loc, make_from=src) + for (var/obj/machinery/meter/meter in T) + if (meter.target == src) + new /obj/item/pipe_meter(T) + del(meter) + qdel(src) + */ + user.drop_item() + P.dir = user.dir + P.x = src.x + P.y = src.y + P.z = src.z + P.loc = src + P.level = 2 + return + //Finally, CHECKING FOR FALSE WALLS if it isn't damaged else if(!d_state) return attack_hand(user) diff --git a/code/modules/DetectiveWork/footprints_and_rag.dm b/code/modules/DetectiveWork/footprints_and_rag.dm index fafd98c46cd..899498029d3 100644 --- a/code/modules/DetectiveWork/footprints_and_rag.dm +++ b/code/modules/DetectiveWork/footprints_and_rag.dm @@ -24,6 +24,7 @@ possible_transfer_amounts = list(5) volume = 5 can_be_placed_into = null + flags = FPRINT | TABLEPASS | OPENCONTAINER | NOBLUDGEON /obj/item/weapon/reagent_containers/glass/rag/attack_self(mob/user as mob) return diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm index e00aa9d64ba..c051d5dd150 100644 --- a/code/modules/admin/admin.dm +++ b/code/modules/admin/admin.dm @@ -124,7 +124,7 @@ var/global/nologevent = 0 body += "Animalize | " // DNA2 - Admin Hax - if(iscarbon(M) && !isalien(M)) + if(M.dna && iscarbon(M)) body += "

" body += "DNA Blocks:
" var/bname @@ -374,21 +374,21 @@ var/global/nologevent = 0 if(6) dat+="ERROR: Could not submit Feed story to Network.

" if(src.admincaster_feed_channel.channel_name=="") - dat+="•Invalid receiving channel name.
" + dat+="•Invalid receiving channel name.
" if(src.admincaster_feed_message.body == "" || src.admincaster_feed_message.body == "\[REDACTED\]") - dat+="•Invalid message body.
" + dat+="•Invalid message body.
" dat+="
Return
" if(7) dat+="ERROR: Could not submit Feed Channel to Network.

" if(src.admincaster_feed_channel.channel_name =="" || src.admincaster_feed_channel.channel_name == "\[REDACTED\]") - dat+="•Invalid channel name.
" + dat+="•Invalid channel name.
" var/check = 0 for(var/datum/feed_channel/FC in news_network.network_channels) if(FC.channel_name == src.admincaster_feed_channel.channel_name) check = 1 break if(check) - dat+="•Channel name already in use.
" + dat+="•Channel name already in use.
" dat+="
Return
" if(9) dat+="[src.admincaster_feed_channel.channel_name]: \[created by: [src.admincaster_feed_channel.author]\]
" @@ -502,9 +502,9 @@ var/global/nologevent = 0 if(16) dat+="ERROR: Wanted Issue rejected by Network.

" if(src.admincaster_feed_message.author =="" || src.admincaster_feed_message.author == "\[REDACTED\]") - dat+="•Invalid name for person wanted.
" + dat+="•Invalid name for person wanted.
" if(src.admincaster_feed_message.body == "" || src.admincaster_feed_message.body == "\[REDACTED\]") - dat+="•Invalid description.
" + dat+="•Invalid description.
" dat+="
Return
" if(17) dat+={" diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm index 396dab9c6be..5e4042c3870 100644 --- a/code/modules/admin/admin_verbs.dm +++ b/code/modules/admin/admin_verbs.dm @@ -131,6 +131,7 @@ var/list/admin_verbs_server = list( /client/proc/cmd_admin_change_custom_event, /client/proc/cmd_admin_create_centcom_report, /client/proc/cmd_admin_dress, + /client/proc/editappear, /client/proc/response_team, // Response Teams admin verb /client/proc/nanomapgen_DumpImage ) diff --git a/code/modules/clothing/suits/jobs.dm b/code/modules/clothing/suits/jobs.dm index d08793b3215..2651e6d2082 100644 --- a/code/modules/clothing/suits/jobs.dm +++ b/code/modules/clothing/suits/jobs.dm @@ -21,7 +21,7 @@ item_state = "apron" blood_overlay_type = "armor" body_parts_covered = UPPER_TORSO|LOWER_TORSO - allowed = list (/obj/item/weapon/reagent_containers/spray/plantbgone,/obj/item/device/analyzer/plant_analyzer,/obj/item/seeds,/obj/item/nutrient,/obj/item/weapon/minihoe) + allowed = list (/obj/item/weapon/reagent_containers/spray/plantbgone,/obj/item/device/analyzer/plant_analyzer,/obj/item/seeds,/obj/item/weapon/reagent_containers/glass/fertilizer,/obj/item/weapon/minihoe) species_fit = list("Vox") sprite_sheets = list( "Vox" = 'icons/mob/species/vox/suit.dmi' diff --git a/code/modules/clothing/under/jobs/medsci.dm b/code/modules/clothing/under/jobs/medsci.dm index d657dfb7652..23a7f41dc15 100644 --- a/code/modules/clothing/under/jobs/medsci.dm +++ b/code/modules/clothing/under/jobs/medsci.dm @@ -191,7 +191,21 @@ "Vox" = 'icons/mob/species/vox/uniform.dmi' ) +/obj/item/clothing/under/rank/psych + desc = "A basic white jumpsuit. It has turqouise markings that denote the wearer as a psychiatrist." + name = "psychiatrist's jumpsuit" + icon_state = "psych" + item_state = "w_suit" + _color = "psych" + flags = FPRINT | TABLEPASS +/obj/item/clothing/under/rank/psych/turtleneck + desc = "A turqouise turtleneck and a pair of dark blue slacks, belonging to a psychologist." + name = "psychologist's turtleneck" + icon_state = "psychturtle" + item_state = "b_suit" + _color = "psychturtle" + flags = FPRINT | TABLEPASS /* diff --git a/code/modules/customitems/item_defines.dm b/code/modules/customitems/item_defines.dm index 578e9b42bd0..faf039a6f23 100644 --- a/code/modules/customitems/item_defines.dm +++ b/code/modules/customitems/item_defines.dm @@ -302,7 +302,7 @@ attack_self(mob/user) if(user.r_hand == src || user.l_hand == src) for(var/mob/O in viewers(user, null)) - O.show_message(text("\red [] uses [] to comb their hair with incredible style and sophistication. What a guy.", user, src), 1) + O.show_message(text("\red [] uses [] to comb their hair with incredible style and sophistication. What a [].", user, src, user.gender == FEMALE ? "lady" : "guy"), 1) return /obj/item/weapon/fluff/hugo_cinderbacth_1 //thatoneguy: Hugo Cinderbatch diff --git a/code/modules/hydroponics/hydro_tools.dm b/code/modules/hydroponics/hydro_tools.dm index 8a435ef88d4..1d977b55310 100644 --- a/code/modules/hydroponics/hydro_tools.dm +++ b/code/modules/hydroponics/hydro_tools.dm @@ -71,7 +71,9 @@ if(grown_seed.harvest_repeat) dat += "This plant can be harvested repeatedly.
" - if(grown_seed.immutable) + if(grown_seed.immutable == -1) + dat += "This plant is highly mutable.
" + else if(grown_seed.immutable > 0) dat += "This plant does not possess genetics that are alterable.
" if(grown_seed.products && grown_seed.products.len) @@ -264,39 +266,44 @@ // Nutrient defines for hydroponics // ************************************* -/obj/item/nutrient - name = "bottle of nutrient" +/obj/item/weapon/reagent_containers/glass/fertilizer + name = "fertilizer bottle" + desc = "A small glass bottle. Can hold up to 10 units." icon = 'icons/obj/chemical.dmi' icon_state = "bottle16" - flags = FPRINT | TABLEPASS + flags = FPRINT | TABLEPASS | OPENCONTAINER + possible_transfer_amounts = null w_class = 2.0 - var/mutmod = 0 - var/yieldmod = 0 - New() - src.pixel_x = rand(-5.0, 5) - src.pixel_y = rand(-5.0, 5) -/obj/item/nutrient/ez + var/fertilizer //Reagent contained, if any. + + //Like a shot glass! + amount_per_transfer_from_this = 10 + volume = 10 + +/obj/item/weapon/reagent_containers/glass/fertilizer/New() + ..() + + src.pixel_x = rand(-5.0, 5) + src.pixel_y = rand(-5.0, 5) + + if(fertilizer) + reagents.add_reagent(fertilizer,10) + +/obj/item/weapon/reagent_containers/glass/fertilizer/ez name = "bottle of E-Z-Nutrient" - icon = 'icons/obj/chemical.dmi' icon_state = "bottle16" - flags = FPRINT | TABLEPASS - mutmod = 1 - yieldmod = 1 + fertilizer = "eznutrient" -/obj/item/nutrient/l4z +/obj/item/weapon/reagent_containers/glass/fertilizer/l4z name = "bottle of Left 4 Zed" - icon = 'icons/obj/chemical.dmi' icon_state = "bottle18" - flags = FPRINT | TABLEPASS - mutmod = 2 + fertilizer = "left4zed" -/obj/item/nutrient/rh +/obj/item/weapon/reagent_containers/glass/fertilizer/rh name = "bottle of Robust Harvest" - icon = 'icons/obj/chemical.dmi' icon_state = "bottle15" - flags = FPRINT | TABLEPASS - yieldmod = 2 + fertilizer = "robustharvest" //Hatchets and things to kill kudzu /obj/item/weapon/hatchet diff --git a/code/modules/hydroponics/seed_datums.dm b/code/modules/hydroponics/seed_datums.dm index 1a30949ca3a..f1d12a1a6a5 100644 --- a/code/modules/hydroponics/seed_datums.dm +++ b/code/modules/hydroponics/seed_datums.dm @@ -83,7 +83,7 @@ proc/populate_seed_list() var/spread = 0 // 0 limits plant to tray, 1 = creepers, 2 = vines. var/carnivorous = 0 // 0 = none, 1 = eat pests in tray, 2 = eat living things (when a vine). var/parasite = 0 // 0 = no, 1 = gain health from weed level. - var/immutable // If set, plant will never mutate. + var/immutable = 0 // If set, plant will never mutate. If -1, plant is highly mutable. var/alter_temp // If set, the plant will periodically alter local temp by this amount. // Cosmetics. @@ -99,13 +99,13 @@ proc/populate_seed_list() //Returns a key corresponding to an entry in the global seed list. /datum/seed/proc/get_mutant_variant() - if(!mutants || !mutants.len || immutable) return 0 + if(!mutants || !mutants.len || immutable > 0) return 0 return pick(mutants) //Mutates the plant overall (randomly). /datum/seed/proc/mutate(var/degree,var/turf/source_turf) - if(!degree || immutable) return + if(!degree || immutable > 0) return source_turf.visible_message("\blue \The [display_name] quivers!") @@ -179,7 +179,7 @@ proc/populate_seed_list() //Mutates a specific trait/set of traits. /datum/seed/proc/apply_gene(var/datum/plantgene/gene) - if(!gene || !gene.values || immutable) return + if(!gene || !gene.values || immutable > 0) return switch(gene.genetype) @@ -209,11 +209,12 @@ proc/populate_seed_list() else chems[rid] = gene.values[2][rid] - //TODO. - //if(!exude_gasses) exude_gasses = list() - //exude_gasses |= gene.values[3] - //for(var/gas in exude_gasses) - // exude_gasses[gas] = max(1,round(exude_gasses[gas]/2)) + var/list/new_gasses = gene.values[3] + if(istype(new_gasses)) + if(!exude_gasses) exude_gasses = list() + exude_gasses |= new_gasses + for(var/gas in exude_gasses) + exude_gasses[gas] = max(1,round(exude_gasses[gas]*0.8)) alter_temp = gene.values[4] potency = gene.values[5] @@ -348,7 +349,6 @@ proc/populate_seed_list() if(!user) return - //TODO: check for failing to harvest. var/got_product if(!isnull(products) && products.len && yield > 0) got_product = 1 @@ -389,7 +389,6 @@ proc/populate_seed_list() handle_living_product(product) // Make sure the product is inheriting the correct seed type reference. - // TODO: can this be collapsed into one type check since they share vars? else if(istype(product,/obj/item/weapon/reagent_containers/food/snacks/grown)) var/obj/item/weapon/reagent_containers/food/snacks/grown/current_product = product current_product.plantname = name @@ -403,7 +402,7 @@ proc/populate_seed_list() // be put into the global datum list until the product is harvested, though. /datum/seed/proc/diverge(var/modified) - if(immutable) return + if(immutable > 0) return //Set up some basic information. var/datum/seed/new_seed = new @@ -1170,6 +1169,7 @@ proc/populate_seed_list() yield = -1 potency = -1 growth_stages = 4 + immutable = -1 /datum/seed/whitebeets name = "whitebeet" @@ -1407,4 +1407,4 @@ proc/populate_seed_list() maturation = 1 production = 1 yield = 1 - potency = 1 + potency = 1 \ No newline at end of file diff --git a/code/modules/hydroponics/seed_machines.dm b/code/modules/hydroponics/seed_machines.dm index e1cf0dfaccc..837abe7211a 100644 --- a/code/modules/hydroponics/seed_machines.dm +++ b/code/modules/hydroponics/seed_machines.dm @@ -88,7 +88,7 @@ user << "There is already a seed loaded." var/obj/item/seeds/S =W - if(S.seed && S.seed.immutable) + if(S.seed && S.seed.immutable > 0) user << "That seed is not compatible with our genetics technology." else user.drop_item(W) diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index 4ba7c31f01e..9a99d66a6b9 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -77,27 +77,33 @@ return -/mob/living/carbon/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 1.0) +/mob/living/carbon/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 1.0, var/def_zone = null) if(status_flags & GODMODE) return 0 //godmode shock_damage *= siemens_coeff if (shock_damage<1) return 0 - src.take_overall_damage(0,shock_damage,used_weapon="Electrocution") - //src.burn_skin(shock_damage) - //src.adjustFireLoss(shock_damage) //burn_skin will do this for us - //src.updatehealth() - src.visible_message( - "\red [src] was shocked by the [source]!", \ - "\red You feel a powerful shock course through your body!", \ - "\red You hear a heavy electrical crack." \ - ) -// if(src.stunned < shock_damage) src.stunned = shock_damage - Stun(10)//This should work for now, more is really silly and makes you lay there forever -// if(src.weakened < 20*siemens_coeff) src.weakened = 20*siemens_coeff - Weaken(10) + + src.apply_damage(shock_damage, BURN, def_zone, used_weapon="Electrocution") + + playsound(loc, "sparks", 50, 1, -1) + if (shock_damage > 10) + src.visible_message( + "\red [src] was shocked by the [source]!", \ + "\red You feel a powerful shock course through your body!", \ + "\red You hear a heavy electrical crack." \ + ) + Stun(10)//This should work for now, more is really silly and makes you lay there forever + Weaken(10) + else + src.visible_message( + "\red [src] was mildly shocked by the [source].", \ + "\red You feel a mild shock course through your body.", \ + "\red You hear a light zapping." \ + ) return shock_damage + /mob/living/carbon/proc/swap_hand() var/obj/item/item_in_hand = src.get_active_hand() if(item_in_hand) //this segment checks if the item in your hand is twohanded. @@ -563,4 +569,4 @@ return /mob/living/carbon/proc/canBeHandcuffed() - return 0 + return 0 \ No newline at end of file diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index fcc79568bba..5f6fcf39c9f 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -557,16 +557,18 @@ if (istype(id)) return id -//Added a safety check in case you want to shock a human mob directly through electrocute_act. -/mob/living/carbon/human/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 1.0, var/safety = 0) - if(!safety) - if(gloves) - var/obj/item/clothing/gloves/G = gloves - siemens_coeff = G.siemens_coefficient - //If they have shock immunity mutation - if(M_NO_SHOCK in src.mutations) - siemens_coeff = 0 - return ..(shock_damage,source,siemens_coeff) +//Removed the horrible safety parameter. It was only being used by ninja code anyways. +//Now checks siemens_coefficient of the affected area by default +/mob/living/carbon/human/electrocute_act(var/shock_damage, var/obj/source, var/base_siemens_coeff = 1.0, var/def_zone = null) + if(status_flags & GODMODE) return 0 //godmode + + if (!def_zone) + def_zone = pick("l_hand", "r_hand") + + var/datum/organ/external/affected_organ = get_organ(check_zone(def_zone)) + var/siemens_coeff = base_siemens_coeff * get_siemens_coefficient_organ(affected_organ) + + return ..(shock_damage, source, siemens_coeff, def_zone) /mob/living/carbon/human/Topic(href, href_list) diff --git a/code/modules/mob/living/carbon/human/human_damage.dm b/code/modules/mob/living/carbon/human/human_damage.dm index ac5f2f56c2f..094a8064287 100644 --- a/code/modules/mob/living/carbon/human/human_damage.dm +++ b/code/modules/mob/living/carbon/human/human_damage.dm @@ -104,11 +104,12 @@ /mob/living/carbon/human/adjustCloneLoss(var/amount) - ..() if(species.flags & IS_SYNTHETIC) return + ..() + var/heal_prob = max(0, 80 - getCloneLoss()) var/mut_prob = min(80, getCloneLoss()+10) if (amount > 0) @@ -259,13 +260,21 @@ This function restores all organs. /mob/living/carbon/human/apply_damage(var/damage = 0, var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/sharp = 0, var/edge = 0, var/obj/used_weapon = null) - handle_suit_punctures(damagetype, damage) - //visible_message("Hit debug. [damage] | [damagetype] | [def_zone] | [blocked] | [sharp] | [used_weapon]") + + //Handle other types of damage if((damagetype != BRUTE) && (damagetype != BURN)) + if(damagetype == HALLOSS) + if ((damage > 25 && prob(20)) || (damage > 50 && prob(60))) + emote("scream") + + ..(damage, damagetype, def_zone, blocked) return 1 + //Handle BRUTE and BURN damage + handle_suit_punctures(damagetype, damage) + if(blocked >= 2) return 0 var/datum/organ/external/organ = null @@ -307,21 +316,6 @@ This function restores all organs. // Will set our damageoverlay icon to the next level, which will then be set back to the normal level the next mob.Life(). updatehealth() hud_updateflag |= 1 << HEALTH_HUD - - //Embedded object code. - if(!organ) return - if(istype(used_weapon,/obj/item)) - var/obj/item/W = used_weapon - if (!W.is_robot_module()) - //blunt objects should really not be embedding in things unless a huge amount of force is involved - var/embed_chance = sharp? damage/W.w_class : damage/(W.w_class*3) - var/embed_threshold = sharp? 5*W.w_class : 15*W.w_class - - //Sharp objects will always embed if they do enough damage. - //Thrown objects have some momentum already and have a small chance to embed even if the damage is below the threshold - if((sharp && damage > (10*W.w_class)) || (sharp && !ismob(W.loc) && prob(damage/(10*W.w_class)*100)) || (damage > embed_threshold && prob(embed_chance))) - organ.embed(W) - return 1 diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index 7000b41f25b..ec4d65d8973 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -10,23 +10,14 @@ emp_act /mob/living/carbon/human/bullet_act(var/obj/item/projectile/P, var/def_zone) -// BEGIN TASER NERF - /* Commenting out new-old taser nerf. - if(C.siemens_coefficient == 0) //If so, is that clothing shock proof? - if(prob(deflectchance)) - visible_message("\red The [P.name] gets deflected by [src]'s [C.name]!") //DEFLECT! - visible_message("\red Taser hit for [P.damage] damage!") - del P -*/ -/* Commenting out old Taser nerf - if(wear_suit && istype(wear_suit, /obj/item/clothing/suit/armor)) - if(istype(P, /obj/item/projectile/energy/electrode)) - visible_message("\red The [P.name] gets deflected by [src]'s [wear_suit.name]!") - del P - return -1 -*/ -// END TASER NERF + var/datum/organ/external/organ = get_organ(check_zone(def_zone)) + //Shields + if(check_shields(P.damage, "the [P.name]")) + P.on_hit(src, 2, def_zone) + return 2 + + //Laserproof armour if(wear_suit && istype(wear_suit, /obj/item/clothing/suit/armor/laserproof)) if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam)) var/reflectchance = 40 - round(P.damage/3) @@ -51,56 +42,45 @@ emp_act return -1 // complete projectile permutation -//BEGIN BOOK'S TASER NERF. - if(istype(P, /obj/item/projectile/beam/stun)) - var/datum/organ/external/select_area = get_organ(def_zone) // We're checking the outside, buddy! - var/list/body_parts = list(head, wear_mask, wear_suit, w_uniform, gloves, shoes) // What all are we checking? - // var/deflectchance=90 //Is it a CRITICAL HIT with that taser? - for(var/bp in body_parts) //Make an unregulated var to pass around. - if(!bp) - continue //Does this thing we're shooting even exist? - if(bp && istype(bp ,/obj/item/clothing)) // If it exists, and it's clothed - var/obj/item/clothing/C = bp // Then call an argument C to be that clothing! - if(C.body_parts_covered & select_area.body_part) // Is that body part being targeted covered? - P.agony=P.agony*C.siemens_coefficient - apply_effect(P.agony,AGONY,0) - flash_pain() - src <<"\red You have been shot!" - del P - - var/obj/item/weapon/cloaking_device/C = locate((/obj/item/weapon/cloaking_device) in src) - if(C && C.active) - C.attack_self(src)//Should shut it off - update_icons() - src << "\blue Your [C.name] was disrupted!" - Stun(2) -/* - if(istype(equipped(),/obj/item/device/assembly/signaler)) - var/obj/item/device/assembly/signaler/signaler = equipped() - if(signaler.deadman && prob(80)) - src.visible_message("\red [src] triggers their deadman's switch!") - signaler.signal() -*/ - return -//END TASER NERF - - if(check_shields(P.damage, "the [P.name]")) - P.on_hit(src, 2, def_zone) - return 2 - - var/datum/organ/external/organ = get_organ(check_zone(def_zone)) - - var/armor = getarmor_organ(organ, "bullet") - - if((P.embed && prob(20 + max(P.damage - armor, -10))) && P.damage_type == BRUTE) - var/obj/item/weapon/shard/shrapnel/SP = new() - (SP.name) = "[P.name] shrapnel" - (SP.desc) = "[SP.desc] It looks like it was fired from [P.shot_from]." - (SP.loc) = organ - organ.embed(SP) + //Shrapnel + if (P.damage_type == BRUTE) + var/armor = getarmor_organ(organ, "bullet") + if((P.embed && prob(20 + max(P.damage - armor, -10)))) + var/obj/item/weapon/shard/shrapnel/SP = new() + (SP.name) = "[P.name] shrapnel" + (SP.desc) = "[SP.desc] It looks like it was fired from [P.shot_from]." + (SP.loc) = organ + organ.embed(SP) return (..(P , def_zone)) +/mob/living/carbon/human/stun_effect_act(var/stun_amount, var/agony_amount, var/def_zone) + var/datum/organ/external/affected = get_organ(check_zone(def_zone)) + var/siemens_coeff = get_siemens_coefficient_organ(affected) + stun_amount *= siemens_coeff + agony_amount *= siemens_coeff + + switch (def_zone) + if("head") + agony_amount *= 1.50 + if("l_hand", "r_hand") + var/c_hand + if (def_zone == "l_hand") + c_hand = l_hand + else + c_hand = r_hand + + if(c_hand && (stun_amount || agony_amount > 10)) + msg_admin_attack("[src.name] ([src.ckey]) was disarmed by a stun effect") + + u_equip(c_hand) + if (affected.status & ORGAN_ROBOT) + emote("me", 1, "drops what they were holding, their [affected.display_name] malfunctioning!") + else + var/emote_scream = pick("screams in pain and", "lets out a sharp cry and", "cries out and") + emote("me", 1, "[(species && species.flags & NO_PAIN) ? "" : emote_scream ] drops what they were holding in their [affected.display_name]!") + + ..(stun_amount, agony_amount, def_zone) /mob/living/carbon/human/getarmor(var/def_zone, var/type) var/armorval = 0 @@ -133,6 +113,20 @@ emp_act protection += C.armor[type] return protection +//this proc returns the Siemens coefficient of electrical resistivity for a particular external organ. +/mob/living/carbon/human/proc/get_siemens_coefficient_organ(var/datum/organ/external/def_zone) + if (!def_zone) + return 1.0 + + var/siemens_coefficient = 1.0 + + var/list/clothing_items = list(head, wear_mask, wear_suit, w_uniform, gloves, shoes) // What all are we checking? + for(var/obj/item/clothing/C in clothing_items) + if(istype(C) && (C.body_parts_covered & def_zone.body_part)) // Is that body part being targeted covered? + siemens_coefficient *= C.siemens_coefficient + + return siemens_coefficient + /mob/living/carbon/human/proc/check_head_coverage() var/list/body_parts = list(head, wear_mask, wear_suit, w_uniform) @@ -190,11 +184,12 @@ emp_act ..() +//Returns 1 if the attack hit, 0 if it missed. /mob/living/carbon/human/proc/attacked_by(var/obj/item/I, var/mob/living/user, var/def_zone) if(!I || !user) return 0 - var/target_zone = def_zone? def_zone : get_zone_with_miss_chance(user.zone_sel.selecting, src) - + var/target_zone = def_zone? check_zone(def_zone) : get_zone_with_miss_chance(user.zone_sel.selecting, src) + if(user == src) // Attacking yourself can't miss target_zone = user.zone_sel.selecting if(!target_zone && !src.stat) @@ -305,6 +300,20 @@ emp_act if(bloody) bloody_body(src) + + //Melee weapon embedded object code. + if (I.damtype == BRUTE && !I.is_robot_module()) + var/damage = I.force + if (armor) + damage /= armor+1 + + //blunt objects should really not be embedding in things unless a huge amount of force is involved + var/embed_chance = weapon_sharp? damage/I.w_class : damage/(I.w_class*3) + var/embed_threshold = weapon_sharp? 5*I.w_class : 15*I.w_class + + //Sharp objects will always embed if they do enough damage. + if((weapon_sharp && damage > (10*I.w_class)) || (damage > embed_threshold && prob(embed_chance))) + affecting.embed(I) return 1 //this proc handles being hit by a thrown atom @@ -316,14 +325,14 @@ emp_act var/obj/item/weapon/W = O dtype = W.damtype var/throw_damage = O.throwforce*(speed/5) - + var/zone if (istype(O.thrower, /mob/living)) var/mob/living/L = O.thrower zone = check_zone(L.zone_sel.selecting) else zone = ran_zone("chest",75) //Hits a random part of the body, geared towards the chest - + //check if we hit if (O.throw_source) var/distance = get_dist(O.throw_source, loc) @@ -334,15 +343,15 @@ emp_act if(!zone) visible_message("\blue \The [O] misses [src] narrowly!") return - + O.throwing = 0 //it hit, so stop moving - + if ((O.thrower != src) && check_shields(throw_damage, "[O]")) return - + var/datum/organ/external/affecting = get_organ(zone) var/hit_area = affecting.display_name - + src.visible_message("\red [src] has been hit in the [hit_area] by [O].") var/armor = run_armor_check(affecting, "melee", "Your armor has protected your [hit_area].", "Your armor has softened hit to your [hit_area].") //I guess "melee" is the best fit here @@ -358,6 +367,24 @@ emp_act if(!istype(src,/mob/living/simple_animal/mouse)) msg_admin_attack("[src.name] ([src.ckey]) was hit by a [O], thrown by [M.name] ([assailant.ckey]) (JMP)") + //thrown weapon embedded object code. + if(dtype == BRUTE && istype(O,/obj/item)) + var/obj/item/I = O + if (!I.is_robot_module()) + var/sharp = is_sharp(I) + var/damage = throw_damage + if (armor) + damage /= armor+1 + + //blunt objects should really not be embedding in things unless a huge amount of force is involved + var/embed_chance = sharp? damage/I.w_class : damage/(I.w_class*3) + var/embed_threshold = sharp? 5*I.w_class : 15*I.w_class + + //Sharp objects will always embed if they do enough damage. + //Thrown sharp objects have some momentum already and have a small chance to embed even if the damage is below the threshold + if((sharp && prob(damage/(10*I.w_class)*100)) || (damage > embed_threshold && prob(embed_chance))) + affecting.embed(I) + // Begin BS12 momentum-transfer code. if(O.throw_source && speed >= 15) var/obj/item/weapon/W = O @@ -378,6 +405,7 @@ emp_act src.anchored = 1 src.pinned += O + /mob/living/carbon/human/proc/bloody_hands(var/mob/living/source, var/amount = 2) if (gloves) diff --git a/code/modules/mob/living/carbon/human/inventory.dm b/code/modules/mob/living/carbon/human/inventory.dm index 16a724e48a9..46502b76e15 100644 --- a/code/modules/mob/living/carbon/human/inventory.dm +++ b/code/modules/mob/living/carbon/human/inventory.dm @@ -683,10 +683,20 @@ It can still be worn/put on as normal. slot_to_process = slot_back if (target.back) strip_item = target.back - if("handcuff") + if("handcuff") slot_to_process = slot_handcuffed if (target.handcuffed) strip_item = target.handcuffed + else if (source != target && ishuman(source)) + //check that we are still grabbing them + var/grabbing = 0 + for (var/obj/item/weapon/grab/G in target.grabbed_by) + if (G.loc == source && G.state >= GRAB_AGGRESSIVE) + grabbing = 1 + if (!grabbing) + slot_to_process = null + source << "\red Your grasp was broken before you could restrain [target]!" + if("legcuff") slot_to_process = slot_legcuffed if (target.legcuffed) diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index dce7550a866..ad4875dfa6b 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -640,9 +640,9 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc var/obj/item/device/suit_cooling_unit/CU = s_store CU.cool_mob(src) - if (species.flags & IS_SYNTHETIC) - bodytemperature += species.synth_temp_gain //that CPU/posibrain just keeps putting out heat. - return +// if (species.flags & IS_SYNTHETIC) +// bodytemperature += species.synth_temp_gain //that CPU/posibrain just keeps putting out heat. // commented out as making synthetics unplayable until cooling system sorted out +// return var/body_temperature_difference = species.body_temperature - bodytemperature diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index cbfdfe251cc..4ea26a60a66 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -131,11 +131,12 @@ Please contact me on #coderbus IRC. ~Carn x #define FIRE_LAYER 24 //If you're on fire #define TOTAL_LAYERS 24 + + /mob/living/carbon/human var/list/overlays_standing[TOTAL_LAYERS] var/previous_damage_appearance // store what the body last looked like, so we only have to update it if something changed - var/icon/race_icon - var/icon/deform_icon + var/icon/skeleton /mob/living/carbon/human/proc/apply_overlay(cache_index) @@ -238,7 +239,6 @@ proc/get_damage_icon_part(damage_state, body_part) var/husk = (M_HUSK in src.mutations) //100% unnecessary -Agouri //nope, do you really want to iterate through src.mutations repeatedly? -Pete var/fat = (M_FAT in src.mutations) var/hulk = (M_HULK in src.mutations) - var/skeleton = (SKELETON in src.mutations) var/g = (gender == FEMALE ? "f" : "m") var/has_head = 0 @@ -351,7 +351,7 @@ proc/get_damage_icon_part(damage_state, body_part) //Handle husk overlay. if(husk) var/icon/mask = new(base_icon) - var/icon/husk_over = new(race_icon,"overlay_husk") + var/icon/husk_over = new(species.icobase,"overlay_husk") mask.MapColors(0,0,0,1, 0,0,0,1, 0,0,0,1, 0,0,0,1, 0,0,0,0) husk_over.Blend(mask, ICON_ADD) base_icon.Blend(husk_over, ICON_OVERLAY) @@ -506,13 +506,11 @@ proc/get_damage_icon_part(damage_state, body_part) // var/g = "m" // if (gender == FEMALE) g = "f" //BS12 EDIT - var/skeleton = (SKELETON in src.mutations) - if(skeleton) - race_icon = 'icons/mob/human_races/r_skeleton.dmi' + var/skel = (SKELETON in src.mutations) + if(skel) + skeleton = 'icons/mob/human_races/r_skeleton.dmi' else - //Icon data is kept in species datums within the mob. - race_icon = species.icobase - deform_icon = species.deform + skeleton = null if(dna) switch(dna.mutantrace) diff --git a/code/modules/mob/living/carbon/species.dm b/code/modules/mob/living/carbon/species.dm index 8c9149bbd48..2d2242fc3d9 100644 --- a/code/modules/mob/living/carbon/species.dm +++ b/code/modules/mob/living/carbon/species.dm @@ -593,6 +593,16 @@ flesh_color = "#AAAAAA" +/datum/species/machine/handle_death(var/mob/living/carbon/human/H) + for(var/organ_name in H.organs_by_name) + if (organ_name == "head") // do the head last as that's when the user will be transfered to the posibrain + continue + var/datum/organ/external/O = H.organs_by_name[organ_name] + if((O.body_part != UPPER_TORSO) && (O.body_part != LOWER_TORSO)) // We're making them fall apart, not gibbing them! + O.droplimb(1) + var/datum/organ/external/O = H.organs_by_name["head"] + O.droplimb(1) + //Species unarmed attacks /datum/unarmed_attack diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 4a5bacc0d76..10320acf482 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -227,14 +227,8 @@ return 0 -/mob/living/proc/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 1.0) - return 0 //only carbon liveforms have this proc - -/mob/living/emp_act(severity) - var/list/L = src.get_contents() - for(var/obj/O in L) - O.emp_act(severity) - ..() +/mob/living/proc/can_inject() + return 1 /mob/living/proc/get_organ_target() var/mob/shooter = src diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index 06f952258d2..bea2aa63f60 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -38,6 +38,9 @@ /mob/living/bullet_act(var/obj/item/projectile/P, var/def_zone) + flash_weak_pain() + + //Being hit while using a cloaking device var/obj/item/weapon/cloaking_device/C = locate((/obj/item/weapon/cloaking_device) in src) if(C && C.active) C.attack_self(src)//Should shut it off @@ -45,14 +48,23 @@ src << "\blue Your [C.name] was disrupted!" Stun(2) - flash_weak_pain() /* + //Being hit while using a deadman switch if(istype(equipped(),/obj/item/device/assembly/signaler)) var/obj/item/device/assembly/signaler/signaler = equipped() if(signaler.deadman && prob(80)) src.visible_message("\red [src] triggers their deadman's switch!") signaler.signal() */ + + //Stun Beams + if(istype(P, /obj/item/projectile/beam/stun) || istype(P, /obj/item/projectile/bullet/stunshot)) + stun_effect_act(0, P.agony, def_zone, P) + src <<"\red You have been hit by [P]!" + del P + return + + //Armor var/absorb = run_armor_check(def_zone, P.flag) var/proj_sharp = is_sharp(P) var/proj_edge = has_edge(P) @@ -68,6 +80,30 @@ src.dust() return absorb +//Handles the effects of "stun" weapons +/mob/living/proc/stun_effect_act(var/stun_amount, var/agony_amount, var/def_zone, var/used_weapon=null) + flash_pain() + + if (stun_amount) + Stun(stun_amount) + Weaken(stun_amount) + apply_effect(STUTTER, stun_amount) + apply_effect(EYE_BLUR, stun_amount) + + if (agony_amount) + apply_damage(agony_amount, HALLOSS, def_zone, 0, used_weapon) + apply_effect(STUTTER, agony_amount/10) + apply_effect(EYE_BLUR, agony_amount/10) + +/mob/living/proc/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 1.0) + return 0 //only carbon liveforms have this proc + +/mob/living/emp_act(severity) + var/list/L = src.get_contents() + for(var/obj/O in L) + O.emp_act(severity) + ..() + //this proc handles being hit by a thrown atom /mob/living/hitby(atom/movable/AM as mob|obj,var/speed = 5)//Standardization and logging -Sieve if(istype(AM,/obj/)) diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index 58594d5a058..3b6fce3e0ed 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -308,10 +308,13 @@ /mob/living/silicon/robot/proc/updatename(var/prefix as text) if(prefix) modtype = prefix - if(istype(mmi, /obj/item/device/mmi/posibrain)) - braintype = "Android" + if(mmi) + if(istype(mmi, /obj/item/device/mmi/posibrain)) + braintype = "Android" + else + braintype = "Cyborg" else - braintype = "Cyborg" + braintype = "Robot" var/changed_name = "" if(custom_name) @@ -1179,23 +1182,32 @@ /mob/living/silicon/robot/Topic(href, href_list) ..() + + if(usr != src) + return + if (href_list["mach_close"]) var/t1 = text("window=[href_list["mach_close"]]") unset_machine() src << browse(null, t1) return + + if (href_list["showalerts"]) robot_alerts() return if (href_list["mod"]) var/obj/item/O = locate(href_list["mod"]) - if (O) + if (istype(O) && (O.loc == src)) O.attack_self(src) if (href_list["act"]) var/obj/item/O = locate(href_list["act"]) + if (!istype(O) || !(O.loc == src || O.loc == src.module)) + return + activate_module(O) installed_modules() diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm index c580cc60769..4a939b964d8 100644 --- a/code/modules/mob/living/silicon/robot/robot_modules.dm +++ b/code/modules/mob/living/silicon/robot/robot_modules.dm @@ -232,7 +232,7 @@ src.modules += new /obj/item/device/flash(src) src.modules += new /obj/item/borg/sight/hud/sec(src) src.modules += new /obj/item/weapon/handcuffs/cyborg(src) - src.modules += new /obj/item/weapon/melee/baton/loaded(src) + src.modules += new /obj/item/weapon/melee/baton/robot(src) src.modules += new /obj/item/weapon/gun/energy/taser/cyborg(src) src.modules += new /obj/item/taperoll/police(src) src.emag = new /obj/item/weapon/gun/energy/laser/cyborg(src) @@ -372,14 +372,14 @@ /obj/item/weapon/robot_module/drone name = "drone module" stacktypes = list( - /obj/item/stack/sheet/wood/cyborg = 1, - /obj/item/stack/sheet/mineral/plastic/cyborg = 1, - /obj/item/stack/sheet/rglass/cyborg = 5, + /obj/item/stack/sheet/wood = 1, + /obj/item/stack/sheet/mineral/plastic = 1, + /obj/item/stack/sheet/rglass = 5, /obj/item/stack/tile/wood = 5, /obj/item/stack/rods = 15, /obj/item/stack/tile/plasteel = 15, - /obj/item/stack/sheet/metal/cyborg = 20, - /obj/item/stack/sheet/glass/cyborg = 20, + /obj/item/stack/sheet/metal = 20, + /obj/item/stack/sheet/glass = 20, /obj/item/stack/cable_coil = 30 ) diff --git a/code/modules/mob/living/silicon/silicon.dm b/code/modules/mob/living/silicon/silicon.dm index b9230dbe909..8ef2da11ce4 100644 --- a/code/modules/mob/living/silicon/silicon.dm +++ b/code/modules/mob/living/silicon/silicon.dm @@ -107,6 +107,9 @@ src << "\red Warning: Electromagnetic pulse detected." ..() +/mob/living/silicon/stun_effect_act(var/stun_amount, var/agony_amount) + return //immune + /mob/living/silicon/proc/damage_mob(var/brute = 0, var/fire = 0, var/tox = 0) return diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 35d7fc64221..32aa6704c42 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -914,17 +914,21 @@ var/list/slot_equipment_priority = list( \ if(buckled && istype(buckled)) is_movable = buckled.movable - if(buckled && !is_movable) + if(istype(buckled, /obj/vehicle)) + var/obj/vehicle/V = buckled + if(stat || weakened || paralysis || resting || sleeping || (status_flags & FAKEDEATH)) + lying = 1 + canmove = 0 + pixel_y = V.mob_offset_y - 5 + else + lying = 0 + canmove = 1 + pixel_y = V.mob_offset_y + else if(buckled && (!buckled.movable)) anchored = 1 canmove = 0 if( istype(buckled,/obj/structure/stool/bed/chair) ) lying = 0 - else if(istype(buckled, /obj/vehicle)) - var/obj/vehicle/V = buckled - if(V.standing_mob) - lying = 0 - else - lying = 1 else lying = 1 else if(buckled && is_movable) @@ -1229,4 +1233,4 @@ mob/proc/yank_out_object() if(host) host.ckey = src.ckey - host << "You are now a mouse. Try to avoid interaction with players, and do not give hints away that you are more than a simple rodent." \ No newline at end of file + host << "You are now a mouse. Try to avoid interaction with players, and do not give hints away that you are more than a simple rodent." diff --git a/code/modules/mob/mob_helpers.dm b/code/modules/mob/mob_helpers.dm index b65bc1a3e86..20711b6d225 100644 --- a/code/modules/mob/mob_helpers.dm +++ b/code/modules/mob/mob_helpers.dm @@ -165,17 +165,6 @@ proc/hasorgans(A) zone = "head" if("mouth") zone = "head" -/* if("l_hand") - zone = "l_arm" - if("r_hand") - zone = "r_arm" - if("l_foot") - zone = "l_leg" - if("r_foot") - zone = "r_leg" - if("groin") - zone = "chest" -*/ return zone // Returns zone with a certain probability. diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm index 897496afb02..a87734c2150 100644 --- a/code/modules/organs/organ_external.dm +++ b/code/modules/organs/organ_external.dm @@ -138,7 +138,8 @@ //If there are still hurties to dispense if (burn || brute) if (status & ORGAN_ROBOT) - droplimb(1) //Robot limbs just kinda fail at full damage. + if(body_part != UPPER_TORSO && body_part != LOWER_TORSO) // as below, getting hit on the chest shouldn't gib you even if you've got a robotic chest + droplimb(1) //Robot limbs just kinda fail at full damage. else //List organs we can pass it to var/list/datum/organ/external/possible_points = list() @@ -585,7 +586,8 @@ Note that amputating the affected organ does in fact remove the infection from t if(status & ORGAN_DESTROYED) if(body_part == UPPER_TORSO) return - + if(body_part == LOWER_TORSO) + return src.status &= ~ORGAN_BROKEN src.status &= ~ORGAN_BLEEDING src.status &= ~ORGAN_SPLINTED @@ -813,11 +815,13 @@ Note that amputating the affected organ does in fact remove the infection from t /datum/organ/external/get_icon(gender="", fat="") if (status & ORGAN_MUTATED) - return new /icon(owner.deform_icon, "[icon_name][gender ? "_[gender]" : ""][fat ? "_fat" : ""]") + return new /icon(owner.species.deform, "[icon_name][gender ? "_[gender]" : ""][fat ? "_fat" : ""]") else if (status & ORGAN_ROBOT && !(owner.species && owner.species.flags & IS_SYNTHETIC)) return new /icon('icons/mob/human_races/robotic.dmi', "[icon_name][gender ? "_[gender]" : ""]") + else if (owner.skeleton) + return new /icon(owner.skeleton, "[icon_name][gender ? "_[gender]" : ""]") else - return new /icon(owner.race_icon, "[icon_name][gender ? "_[gender]" : ""][fat ? "_fat" : ""]") + return new /icon(owner.species.icobase, "[icon_name][gender ? "_[gender]" : ""][fat ? "_fat" : ""]") /datum/organ/external/proc/is_usable() @@ -983,9 +987,11 @@ Note that amputating the affected organ does in fact remove the infection from t var/g = "m" if(owner.gender == FEMALE) g = "f" if (status & ORGAN_MUTATED) - . = new /icon(owner.deform_icon, "[icon_name]_[g]") + . = new /icon(owner.species.deform, "[icon_name]_[g]") + else if (owner.skeleton) + . = new /icon(owner.skeleton, "[icon_name]_[g]") else - . = new /icon(owner.race_icon, "[icon_name]_[g]") + . = new /icon(owner.species.icobase, "[icon_name]_[g]") /datum/organ/external/head/take_damage(brute, burn, sharp, edge, used_weapon = null, list/forbidden_limbs = list()) ..(brute, burn, sharp, edge, used_weapon, forbidden_limbs) diff --git a/code/modules/paperwork/clipboard.dm b/code/modules/paperwork/clipboard.dm index ea49067e130..ca128c2c10c 100644 --- a/code/modules/paperwork/clipboard.dm +++ b/code/modules/paperwork/clipboard.dm @@ -44,6 +44,7 @@ return /obj/item/weapon/clipboard/attackby(obj/item/weapon/W as obj, mob/user as mob) + if(istype(W, /obj/item/weapon/paper) || istype(W, /obj/item/weapon/photo)) user.drop_item() W.loc = src @@ -51,9 +52,11 @@ toppaper = W user << "You clip the [W] onto \the [src]." update_icon() - else if(toppaper) - toppaper.attackby(usr.get_active_hand(), usr) + + else if(istype(toppaper) && istype(W, /obj/item/weapon/pen)) + toppaper.attackby(W, usr) update_icon() + return /obj/item/weapon/clipboard/attack_self(mob/user as mob) @@ -85,32 +88,39 @@ if((usr.stat || usr.restrained())) return - if(usr.contents.Find(src)) + if(src.loc == usr) if(href_list["pen"]) - if(haspen) + if(istype(haspen) && (haspen.loc == src)) haspen.loc = usr.loc usr.put_in_hands(haspen) haspen = null - if(href_list["addpen"]) + else if(href_list["addpen"]) if(!haspen) - if(istype(usr.get_active_hand(), /obj/item/weapon/pen)) - var/obj/item/weapon/pen/W = usr.get_active_hand() + var/obj/item/weapon/pen/W = usr.get_active_hand() + if(istype(W, /obj/item/weapon/pen)) usr.drop_item() W.loc = src haspen = W usr << "You slot the pen into \the [src]." - if(href_list["write"]) - var/obj/item/P = locate(href_list["write"]) - if(P) - if(usr.get_active_hand()) - P.attackby(usr.get_active_hand(), usr) + else if(href_list["write"]) + var/obj/item/weapon/P = locate(href_list["write"]) + + if(P && (P.loc == src) && istype(P, /obj/item/weapon/paper) && (P == toppaper) ) + + var/obj/item/I = usr.get_active_hand() + + if(istype(I, /obj/item/weapon/pen)) + + P.attackby(I, usr) - if(href_list["remove"]) + else if(href_list["remove"]) var/obj/item/P = locate(href_list["remove"]) - if(P) + + if(P && (P.loc == src) && (istype(P, /obj/item/weapon/paper) || istype(P, /obj/item/weapon/photo)) ) + P.loc = usr.loc usr.put_in_hands(P) if(P == toppaper) @@ -121,9 +131,11 @@ else toppaper = null - if(href_list["read"]) + else if(href_list["read"]) var/obj/item/weapon/paper/P = locate(href_list["read"]) - if(P) + + if(P && (P.loc == src) && istype(P, /obj/item/weapon/paper) ) + if(!(istype(usr, /mob/living/carbon/human) || istype(usr, /mob/dead/observer) || istype(usr, /mob/living/silicon))) usr << browse("[P.name][stars(P.info)][P.stamps]", "window=[P.name]") onclose(usr, "[P.name]") @@ -131,18 +143,18 @@ usr << browse("[P.name][P.info][P.stamps]", "window=[P.name]") onclose(usr, "[P.name]") - if(href_list["look"]) + else if(href_list["look"]) var/obj/item/weapon/photo/P = locate(href_list["look"]) - if(P) + if(P && (P.loc == src) && istype(P, /obj/item/weapon/photo) ) P.show(usr) - if(href_list["top"]) + else if(href_list["top"]) // currently unused var/obj/item/P = locate(href_list["top"]) - if(P) + if(P && (P.loc == src) && istype(P, /obj/item/weapon/paper) ) toppaper = P usr << "You move [P.name] to the top." //Update everything attack_self(usr) update_icon() - return \ No newline at end of file + return diff --git a/code/modules/paperwork/filingcabinet.dm b/code/modules/paperwork/filingcabinet.dm index e610d6490ee..5b8ed8faae4 100644 --- a/code/modules/paperwork/filingcabinet.dm +++ b/code/modules/paperwork/filingcabinet.dm @@ -57,9 +57,7 @@ user.set_machine(src) var/dat = "
 12345
" - var/i - for(i=contents.len, i>=1, i--) - var/obj/item/P = contents[i] + for(var/obj/item/P in src) dat += "" dat += "
[P.name]
" user << browse("[name][dat]", "window=filingcabinet;size=350x300") @@ -89,12 +87,13 @@ //var/retrieveindex = text2num(href_list["retrieve"]) var/obj/item/P = locate(href_list["retrieve"])//contents[retrieveindex] - if(P && in_range(src, usr)) + if(istype(P) && (P.loc == src) && src.Adjacent(usr)) usr.put_in_hands(P) updateUsrDialog() icon_state = "[initial(icon_state)]-open" - sleep(5) - icon_state = initial(icon_state) + spawn(0) + sleep(5) + icon_state = initial(icon_state) /* @@ -168,4 +167,4 @@ /obj/structure/filingcabinet/medical/attack_tk() populate() - ..() \ No newline at end of file + ..() diff --git a/code/modules/paperwork/folders.dm b/code/modules/paperwork/folders.dm index 69edffb495b..e05aa0d21ec 100644 --- a/code/modules/paperwork/folders.dm +++ b/code/modules/paperwork/folders.dm @@ -59,29 +59,34 @@ if((usr.stat || usr.restrained())) return - if(usr.contents.Find(src)) + if(src.loc == usr) if(href_list["remove"]) var/obj/item/P = locate(href_list["remove"]) - if(P) + if(P && (P.loc == src) && istype(P)) P.loc = usr.loc usr.put_in_hands(P) - if(href_list["read"]) + else if(href_list["read"]) var/obj/item/weapon/paper/P = locate(href_list["read"]) - if(P) + if(P && (P.loc == src) && istype(P)) if(!(istype(usr, /mob/living/carbon/human) || istype(usr, /mob/dead/observer) || istype(usr, /mob/living/silicon))) usr << browse("[P.name][stars(P.info)][P.stamps]", "window=[P.name]") onclose(usr, "[P.name]") else usr << browse("[P.name][P.info][P.stamps]", "window=[P.name]") onclose(usr, "[P.name]") - if(href_list["look"]) + else if(href_list["look"]) var/obj/item/weapon/photo/P = locate(href_list["look"]) - if(P) + if(P && (P.loc == src) && istype(P)) P.show(usr) + else if(href_list["browse"]) + var/obj/item/weapon/paper_bundle/P = locate(href_list["browse"]) + if(P && (P.loc == src) && istype(P)) + P.attack_self(usr) + onclose(usr, "[P.name]") //Update everything attack_self(usr) update_icon() - return \ No newline at end of file + return diff --git a/code/modules/paperwork/paper.dm b/code/modules/paperwork/paper.dm index ba54ef5c0f1..923a5c0f014 100644 --- a/code/modules/paperwork/paper.dm +++ b/code/modules/paperwork/paper.dm @@ -284,7 +284,8 @@ iscrayon = 1 - if((!in_range(src, usr) && loc != usr && !( istype(loc, /obj/item/weapon/clipboard) ) && loc.loc != usr && usr.get_active_hand() != i)) // Some check to see if he's allowed to write + // if paper is not in usr, then it must be near them, or in a clipboard or folder, which must be in or near usr + if(src.loc != usr && !src.Adjacent(usr) && !((istype(src.loc, /obj/item/weapon/clipboard) || istype(src.loc, /obj/item/weapon/folder)) && (src.loc.loc == usr || src.loc.Adjacent(usr)) ) ) return /* t = checkhtml(t) diff --git a/code/modules/power/power.dm b/code/modules/power/power.dm index 636971a0177..8cfddc18c2d 100644 --- a/code/modules/power/power.dm +++ b/code/modules/power/power.dm @@ -455,6 +455,9 @@ //No animations will be performed by this proc. /proc/electrocute_mob(mob/living/carbon/M as mob, var/power_source, var/obj/source, var/siemens_coeff = 1.0) if(istype(M.loc,/obj/mecha)) return 0 //feckin mechs are dumb + + //This is for performance optimization only. + //DO NOT modify siemens_coeff here. That is checked in human/electrocute_act() if(istype(M,/mob/living/carbon/human)) var/mob/living/carbon/human/H = M if(H.gloves) diff --git a/code/modules/projectiles/guns/energy/stun.dm b/code/modules/projectiles/guns/energy/stun.dm index a6aa3ac9c04..3703fa3d785 100644 --- a/code/modules/projectiles/guns/energy/stun.dm +++ b/code/modules/projectiles/guns/energy/stun.dm @@ -51,7 +51,6 @@ icon_state = "stunrevolver" fire_sound = 'sound/weapons/Taser.ogg' origin_tech = "combat=3;materials=3;powerstorage=2" - charge_cost = 1250 projectile_type = "/obj/item/projectile/energy/electroderevolver" cell_type = "/obj/item/weapon/cell" diff --git a/code/modules/projectiles/projectile/energy.dm b/code/modules/projectiles/projectile/energy.dm index 9f535b64385..b7b1245fe6f 100644 --- a/code/modules/projectiles/projectile/energy.dm +++ b/code/modules/projectiles/projectile/energy.dm @@ -25,10 +25,10 @@ name = "electrode" icon_state = "spark" nodamage = 1 - stun = 2 +/* stun = 2 weaken = 2 - stutter = 10 - agony = 35 + stutter = 10 */ + agony = 50 damage_type = HALLOSS hitsound = 'sound/weapons/tase.ogg' //Damage will be handled on the MOB side, to prevent window shattering. diff --git a/code/modules/reagents/Chemistry-Reagents.dm b/code/modules/reagents/Chemistry-Reagents.dm index a10a78c6ca6..6c0467d677b 100644 --- a/code/modules/reagents/Chemistry-Reagents.dm +++ b/code/modules/reagents/Chemistry-Reagents.dm @@ -2835,6 +2835,28 @@ datum color = "#7F8400" // rgb: 127, 132, 0 + //Reagents used for plant fertilizers. + toxin/fertilizer + name = "fertilizer" + id = "fertilizer" + description = "A chemical mix good for growing plants with." + reagent_state = LIQUID +// toxpwr = 0.2 //It's not THAT poisonous. + color = "#664330" // rgb: 102, 67, 48 + + toxin/fertilizer/eznutrient + name = "EZ Nutrient" + id = "eznutrient" + + toxin/fertilizer/left4zed + name = "Left-4-Zed" + id = "left4zed" + + toxin/fertilizer/robustharvest + name = "Robust Harvest" + id = "robustharvest" + + ///////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////// DRINKS BELOW, Beer is up there though, along with cola. Cap'n Pete's Cuban Spiced Rum//////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////// diff --git a/code/modules/reagents/reagent_containers/food/drinks/drinkingglass.dm b/code/modules/reagents/reagent_containers/food/drinks/drinkingglass.dm index 968954a5149..1832fc47311 100644 --- a/code/modules/reagents/reagent_containers/food/drinks/drinkingglass.dm +++ b/code/modules/reagents/reagent_containers/food/drinks/drinkingglass.dm @@ -530,8 +530,9 @@ desc = "You can't really tell what this is." else icon_state = "glass_empty" - name = "Drinking glass" - desc = "Your standard drinking glass" + name = "glass" + desc = "Your standard drinking glass." +// center_of_mass = list("x"=16, "y"=10) return // for /obj/machinery/vending/sovietsoda diff --git a/code/modules/supermatter/supermatter.dm b/code/modules/supermatter/supermatter.dm index be244ff8162..28b9814b435 100644 --- a/code/modules/supermatter/supermatter.dm +++ b/code/modules/supermatter/supermatter.dm @@ -139,11 +139,13 @@ if(damage > explosion_point) for(var/mob/living/mob in living_mob_list) - if(istype(mob, /mob/living/carbon/human)) - //Hilariously enough, running into a closet should make you get hit the hardest. - mob:hallucination += max(50, min(300, DETONATION_HALLUCINATION * sqrt(1 / (get_dist(mob, src) + 1)) ) ) - var/rads = DETONATION_RADS * sqrt( 1 / (get_dist(mob, src) + 1) ) - mob.apply_effect(rads, IRRADIATE) + if(loc.z == mob.loc.z) + if(istype(mob, /mob/living/carbon/human)) + //Hilariously enough, running into a closet should make you get hit the hardest. + var/mob/living/carbon/human/H = mob + H.hallucination += max(50, min(300, DETONATION_HALLUCINATION * sqrt(1 / (get_dist(mob, src) + 1)) ) ) + var/rads = DETONATION_RADS * sqrt( 1 / (get_dist(mob, src) + 1) ) + mob.apply_effect(rads, IRRADIATE) explode() else @@ -329,10 +331,15 @@ if(is_type_in_list(X, uneatable)) continue if(((X) && (!istype(X,/mob/living/carbon/human)))) step_towards(X,src) - if(!X:anchored) //unanchored objects pulled twice as fast + if(istype(X, /obj)) //unanchored objects pulled twice as fast + var/obj/O = X + if(!O.anchored) + step_towards(X,src) + else step_towards(X,src) if(istype(X, /obj/structure/window)) //shatter windows - X.ex_act(2.0) + var/obj/structure/window/W = X + W.ex_act(2.0) else if(istype(X,/mob/living/carbon/human)) var/mob/living/carbon/human/H = X if(istype(H.shoes,/obj/item/clothing/shoes/magboots)) diff --git a/code/modules/vehicles/ambulance.dm b/code/modules/vehicles/ambulance.dm index d53183f0e45..c84e55442ee 100644 --- a/code/modules/vehicles/ambulance.dm +++ b/code/modules/vehicles/ambulance.dm @@ -7,7 +7,6 @@ powered = 1 locked = 0 layer = MOB_LAYER + 0.1 - standing_mob = 1 load_item_visible = 1 load_offset_x = 0 load_offset_y = 7 @@ -31,7 +30,6 @@ passenger_allowed = 1 locked = 0 - standing_mob = 0 load_item_visible = 1 load_offset_x = 1 load_offset_y = 7 diff --git a/code/modules/vehicles/cargo_train.dm b/code/modules/vehicles/cargo_train.dm index 13078a20f5e..f1d069c0d3a 100644 --- a/code/modules/vehicles/cargo_train.dm +++ b/code/modules/vehicles/cargo_train.dm @@ -7,10 +7,9 @@ powered = 1 locked = 0 - standing_mob = 1 load_item_visible = 1 load_offset_x = 0 - load_offset_y = 7 + mob_offset_y = 7 var/car_limit = 3 //how many cars an engine can pull before performance degrades active_engines = 1 @@ -31,10 +30,10 @@ passenger_allowed = 0 locked = 0 - standing_mob = 1 load_item_visible = 1 load_offset_x = 0 load_offset_y = 4 + mob_offset_y = 8 //------------------------------------------- // Standard procs @@ -43,10 +42,10 @@ ..() cell = new /obj/item/weapon/cell/high verbs -= /atom/movable/verb/pull - verbs -= /obj/vehicle/train/cargo/engine/verb/stop_engine key = new() var/image/I = new(icon = 'icons/obj/vehicles.dmi', icon_state = "cargo_engine_overlay", layer = src.layer + 0.2) //over mobs overlays += I + turn_off() //so engine verbs are correctly set /obj/vehicle/train/cargo/engine/Move() if(on && cell.charge < power_use) @@ -117,6 +116,25 @@ ..() update_stats() + verbs -= /obj/vehicle/train/cargo/engine/verb/stop_engine + verbs -= /obj/vehicle/train/cargo/engine/verb/start_engine + + if(on) + verbs += /obj/vehicle/train/cargo/engine/verb/stop_engine + else + verbs += /obj/vehicle/train/cargo/engine/verb/start_engine + +/obj/vehicle/train/cargo/engine/turn_off() + ..() + + verbs -= /obj/vehicle/train/cargo/engine/verb/stop_engine + verbs -= /obj/vehicle/train/cargo/engine/verb/start_engine + + if(!on) + verbs += /obj/vehicle/train/cargo/engine/verb/start_engine + else + verbs += /obj/vehicle/train/cargo/engine/verb/stop_engine + /obj/vehicle/train/cargo/RunOver(var/mob/living/carbon/human/H) var/list/parts = list("head", "chest", "l_leg", "r_leg", "l_arm", "r_arm") @@ -149,7 +167,7 @@ return 0 if(is_train_head()) - if(direction == reverse_direction(dir)) + if(direction == reverse_direction(dir) && tow) return 0 if(Move(get_step(src, direction))) return 1 @@ -195,8 +213,6 @@ turn_on() if (on) usr << "You start [src]'s engine." - verbs += /obj/vehicle/train/cargo/engine/verb/stop_engine - verbs -= /obj/vehicle/train/cargo/engine/verb/start_engine else if(cell.charge < power_use) usr << "[src] is out of power." @@ -218,8 +234,6 @@ turn_off() if (!on) usr << "You stop [src]'s engine." - verbs -= /obj/vehicle/train/cargo/engine/verb/stop_engine - verbs += /obj/vehicle/train/cargo/engine/verb/start_engine /obj/vehicle/train/cargo/engine/verb/remove_key() set name = "Remove key" @@ -252,10 +266,7 @@ return 0 ..() - - if(istype(load, /mob/living/carbon/human)) - load.pixel_y += 4 - + if(load) return 1 @@ -302,4 +313,4 @@ move_delay = max(0, (-car_limit * active_engines) + train_length - active_engines) //limits base overweight so you cant overspeed trains move_delay *= (1 / max(1, active_engines)) * 2 //overweight penalty (scaled by the number of engines) move_delay += config.run_speed //base reference speed - move_delay *= 1.05 + move_delay *= 1.1 //makes cargo trains 10% slower than running when not overweight diff --git a/code/modules/vehicles/janicart.dm b/code/modules/vehicles/janicart.dm index 2d9025bfc2d..225831eea10 100644 --- a/code/modules/vehicles/janicart.dm +++ b/code/modules/vehicles/janicart.dm @@ -7,7 +7,6 @@ powered = 1 locked = 0 layer = MOB_LAYER + 0.1 - standing_mob = 1 load_item_visible = 1 load_offset_x = 0 load_offset_y = 7 @@ -33,7 +32,6 @@ anchored = 0 passenger_allowed = 0 locked = 0 - standing_mob = 0 load_item_visible = 1 load_offset_x = 1 load_offset_y = 7 diff --git a/code/modules/vehicles/train.dm b/code/modules/vehicles/train.dm index 097808bc865..cc5c732c341 100644 --- a/code/modules/vehicles/train.dm +++ b/code/modules/vehicles/train.dm @@ -32,6 +32,8 @@ tow.Move(old_loc) return 1 else + if(lead) + unattach() return 0 /obj/vehicle/train/Bump(atom/Obstacle) @@ -48,14 +50,22 @@ if(istype(A, /mob/living)) var/mob/living/M = A visible_message("\red [src] knocks over [M]!") - M.apply_effects(5, 5) //knock people down if you hit them - M.apply_damages(5 * train_length / move_delay) // and do damage according to how fast the train is going and how heavy it is + M.apply_effects(5, 5) //knock people down if you hit them + M.apply_damages(22 / move_delay) // and do damage according to how fast the train is going if(istype(load, /mob/living/carbon/human)) var/mob/living/D = load D << "\red You hit [M]!" msg_admin_attack("[D.name] ([D.ckey]) hit [M.name] ([M.ckey]) with [src]. (JMP)") +//------------------------------------------- +// Vehicle procs +//------------------------------------------- +/obj/vehicle/train/explode() + tow.unattach() + unattach() + ..() + //------------------------------------------- // Interaction procs @@ -79,7 +89,7 @@ return 1 /obj/vehicle/train/MouseDrop_T(var/atom/movable/C, mob/user as mob) - if(user.buckled || user.stat || user.restrained() || !Adjacent(user) || !user.Adjacent(C) || !istype(C)) + if(user.buckled || user.stat || user.restrained() || !Adjacent(user) || !user.Adjacent(C) || !istype(C) || (user == C && !user.canmove)) return if(istype(C,/obj/vehicle/train)) latch(C, user) diff --git a/code/modules/vehicles/vehicle.dm b/code/modules/vehicles/vehicle.dm index 9be275b1fd0..a9770aa3d28 100644 --- a/code/modules/vehicles/vehicle.dm +++ b/code/modules/vehicles/vehicle.dm @@ -24,11 +24,11 @@ var/obj/item/weapon/cell/cell var/power_use = 5 //set this to adjust the amount of power the vehicle uses per move - var/standing_mob = 0 //if a mob loaded on the vehicle should be standing var/atom/movable/load //all vehicles can take a load, since they should all be a least drivable var/load_item_visible = 1 //set if the loaded item should be overlayed on the vehicle sprite var/load_offset_x = 0 //pixel_x offset for item overlay var/load_offset_y = 0 //pixel_y offset for item overlay + var/mob_offset_y = 0 //pixel_y offset for mob overlay //------------------------------------------- // Standard procs @@ -44,11 +44,15 @@ var/init_anc = anchored anchored = 0 - if(..()) - if(on && powered) - cell.use(power_use) + if(!..()) + anchored = init_anc + return 0 + anchored = init_anc + if(on && powered) + cell.use(power_use) + if(load) load.forceMove(loc)// = loc load.dir = dir @@ -200,6 +204,11 @@ cell.update_icon() cell = null + //stuns people who are thrown off a train that has been blown up + if(istype(load, /mob/living)) + var/mob/living/M = load + M.apply_effects(5, 5) + unload() new /obj/effect/gibspawner/robot(Tsec) @@ -280,7 +289,10 @@ if(load_item_visible) C.pixel_x += load_offset_x - C.pixel_y += load_offset_y + if(ismob(C)) + C.pixel_y += mob_offset_y + else + C.pixel_y += load_offset_y C.layer = layer + 0.1 //so it sits above the vehicle if(ismob(C)) diff --git a/icons/mob/screen1_Vampire.dmi b/icons/mob/screen1_Vampire.dmi new file mode 100644 index 00000000000..514f66a9a3c Binary files /dev/null and b/icons/mob/screen1_Vampire.dmi differ diff --git a/icons/mob/uniform.dmi b/icons/mob/uniform.dmi index f98dcccfc5c..a813396c695 100644 Binary files a/icons/mob/uniform.dmi and b/icons/mob/uniform.dmi differ diff --git a/icons/obj/clothing/uniforms.dmi b/icons/obj/clothing/uniforms.dmi index a83e4654da7..4668447cca4 100644 Binary files a/icons/obj/clothing/uniforms.dmi and b/icons/obj/clothing/uniforms.dmi differ diff --git a/maps/backup/cyberiad.dmm b/maps/backup/cyberiad.dmm index 4ffd8f552d7..c64aff00ed1 100644 --- a/maps/backup/cyberiad.dmm +++ b/maps/backup/cyberiad.dmm @@ -234,7 +234,7 @@ "aez" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "dark"},/area/security/hos) "aeA" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) "aeB" = (/obj/machinery/recharger{pixel_y = 4},/obj/structure/table/woodentable,/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"aeC" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/drinks/flask/barflask,/obj/machinery/camera{c_tag = "HoS Office South"; dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) +"aeC" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/drinks/flask/barflask,/obj/machinery/camera{c_tag = "HoS Office South"; dir = 1},/obj/machinery/media/receiver/boombox,/turf/simulated/floor{icon_state = "dark"},/area/security/hos) "aeD" = (/obj/structure/grille,/turf/space,/area) "aeE" = (/obj/structure/grille,/obj/structure/lattice,/turf/space,/area) "aeF" = (/turf/simulated/floor,/area/security/range) @@ -485,11483 +485,11531 @@ "ajq" = (/obj/structure/table/reinforced{tag = "icon-table_vertical"; icon_state = "table_vertical"},/obj/machinery/door/window/brigdoor{dir = 8; name = "Warden's Desk"; req_access_txt = "3"},/obj/machinery/door/window/eastleft,/turf/simulated/floor/plating,/area/security/warden) "ajr" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/main) "ajs" = (/obj/machinery/atmospherics/pipe/manifold{_color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/security/main) -"ajt" = (/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor,/area/security/main) -"aju" = (/obj/structure/closet/secure_closet/security,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/main) -"ajv" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable,/turf/simulated/floor/plating,/area/security/main) -"ajw" = (/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/obj/item/device/radio/intercom{broadcasting = 0; freerange = 0; frequency = 1475; listening = 1; name = "Station Intercom (Security)"; pixel_x = -30; pixel_y = 0},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/security/main) -"ajx" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/obj/structure/disposalpipe/sortjunction{dir = 2; icon_state = "pipe-j2s"; sortType = 7},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/main) -"ajy" = (/obj/structure/table,/obj/item/weapon/book/manual/security_space_law,/obj/item/weapon/book/manual/security_space_law,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "redfull"; tag = "icon-redfull (NORTHWEST)"},/area/security/main) -"ajz" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor,/area/security/main) -"ajA" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor,/area/security/main) -"ajB" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/flashbangs,/obj/machinery/light_switch{pixel_x = -23; pixel_y = 0},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/range) -"ajC" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/range) -"ajD" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/range) -"ajE" = (/obj/machinery/power/apc{cell_type = 2500; name = "Firing Range APC"; pixel_y = -28},/obj/structure/cable,/obj/machinery/light,/obj/structure/table/reinforced,/turf/simulated/floor{icon_state = "red"; dir = 4},/area) -"ajF" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor{icon_state = "white"},/area/security/brig) -"ajG" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/effect/landmark/start{name = "Brig Physician"},/turf/simulated/floor{icon_state = "white"},/area/security/brig) -"ajH" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{icon_state = "white"},/area/security/brig) -"ajI" = (/turf/simulated/floor{icon_state = "white"},/area/security/brig) -"ajJ" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/turf/simulated/floor{icon_state = "white"},/area/security/brig) -"ajK" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/security/brig) -"ajL" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/brig) -"ajM" = (/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/security/brig) -"ajN" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; external_pressure_bound = 100; on = 1; pressure_checks = 1},/turf/simulated/floor,/area/security/brig) -"ajO" = (/obj/machinery/atmospherics/pipe/manifold{_color = "red"; dir = 8; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor,/area/security/brig) -"ajP" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/brig) -"ajQ" = (/obj/machinery/computer/secure_data,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"ajR" = (/obj/structure/stool/bed/chair/office/dark,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/effect/landmark/start{name = "Warden"},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"ajS" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"ajT" = (/obj/structure/table,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/recharger{pixel_y = 0},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"ajU" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/main) -"ajV" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/security/main) -"ajW" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor,/area/security/main) -"ajX" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/turf/simulated/floor,/area/security/main) -"ajY" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable,/turf/simulated/floor/plating,/area/security/main) -"ajZ" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/item/weapon/handcuffs,/obj/item/device/flash,/obj/machinery/light{dir = 8},/obj/structure/disposalpipe/segment,/turf/simulated/floor{dir = 2; icon_state = "redfull"; tag = "icon-redfull (NORTHWEST)"},/area/security/main) -"aka" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/main) -"akb" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor,/area/security/main) -"akc" = (/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) -"akd" = (/turf/simulated/shuttle/wall{icon_state = "swall_s6"; dir = 2},/area/shuttle/siberia/station) -"ake" = (/turf/simulated/shuttle/wall{icon_state = "swall12"; dir = 2},/area/shuttle/siberia/station) -"akf" = (/turf/simulated/shuttle/wall{icon_state = "swall_s10"; dir = 2},/area/shuttle/siberia/station) -"akg" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/door/airlock/glass_security{name = "Firing Range"; req_access_txt = "1"},/turf/simulated/floor,/area/security/range) -"akh" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/security/range) -"aki" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/door/airlock/glass_security{name = "Firing Range"; req_access_txt = "1"},/turf/simulated/floor,/area/security/range) -"akj" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/camera{c_tag = "Security Medical Station"; dir = 4; network = list("SS13")},/turf/simulated/floor{icon_state = "white"},/area/security/brig) -"akk" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "white"},/area/security/brig) -"akl" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "white"},/area/security/brig) -"akm" = (/obj/structure/table,/obj/item/clothing/tie/stethoscope,/obj/item/weapon/storage/belt/medical,/obj/item/clothing/glasses/hud/health,/turf/simulated/floor{tag = "icon-whiteblue (EAST)"; icon_state = "whiteblue"; dir = 4},/area/security/brig) -"akn" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/regular,/obj/item/weapon/storage/firstaid/adv,/obj/item/weapon/reagent_containers/syringe/antitoxin,/obj/item/weapon/reagent_containers/syringe/inaprovaline,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; level = 2; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{icon_state = "white"},/area/security/brig) -"ako" = (/obj/structure/table,/obj/machinery/computer/med_data/laptop,/turf/simulated/floor{tag = "icon-whiteblue (EAST)"; icon_state = "whiteblue"; dir = 4},/area/security/brig) -"akp" = (/obj/structure/table,/obj/item/weapon/storage/box/masks{pixel_x = 6; pixel_y = 2},/obj/item/weapon/storage/box/gloves,/turf/simulated/floor{dir = 6; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/security/brig) -"akq" = (/turf/simulated/floor{icon_state = "red"; dir = 10},/area/security/brig) -"akr" = (/turf/simulated/floor{icon_state = "red"},/area/security/brig) -"aks" = (/turf/simulated/floor{icon_state = "red"; dir = 6},/area/security/brig) -"akt" = (/obj/machinery/computer/security,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0; tag = "icon-alarm0 (EAST)"},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"aku" = (/obj/structure/table,/obj/item/weapon/folder/red,/obj/item/weapon/crowbar,/obj/item/device/radio,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"akv" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door_control{desc = "A remote control-switch to lock down the prison wing's blast doors"; id = "Prison Gate"; name = "Prison Wing Lockdown"; pixel_x = -28; pixel_y = 7; range = 20; req_access_txt = "2"},/obj/machinery/door_control{id = "Secure Gate"; name = "Brig Lockdown"; pixel_x = -28; pixel_y = -3; range = 20; req_access_txt = "2"},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"akw" = (/obj/machinery/computer/prisoner,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"akx" = (/obj/structure/table,/obj/item/weapon/book/manual/security_space_law{pixel_x = -3; pixel_y = 5},/obj/item/device/radio/intercom{broadcasting = 0; freerange = 0; frequency = 1475; listening = 1; name = "Station Intercom (Security)"; pixel_x = 30; pixel_y = 0},/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"aky" = (/obj/machinery/vending/security,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "red"; dir = 10},/area/security/main) -"akz" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "red"},/area/security/main) -"akA" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/stool/bed/chair/segway,/obj/item/sec_seg_key,/turf/simulated/floor{icon_state = "red"},/area/security/main) -"akB" = (/obj/structure/disposalpipe/trunk,/obj/machinery/disposal,/turf/simulated/floor{icon_state = "red"},/area/security/main) -"akC" = (/obj/structure/reagent_dispensers/peppertank{pixel_y = -30},/obj/machinery/light,/turf/simulated/floor{icon_state = "red"},/area/security/main) -"akD" = (/obj/structure/closet/secure_closet/security,/turf/simulated/floor{icon_state = "red"; dir = 6},/area/security/main) -"akE" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable,/turf/simulated/floor/plating,/area/security/main) -"akF" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/structure/table/reinforced,/obj/item/stack/medical/bruise_pack{pixel_x = 10; pixel_y = 2},/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/ointment{pixel_y = 4},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/apc{name = "Security Office APC"; pixel_y = -24},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor{dir = 2; icon_state = "redfull"; tag = "icon-redfull (NORTHWEST)"},/area/security/main) -"akG" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; 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You are charged with the defense of any persons of importance within the station. This includes but is not limited to The Captain, The Heads of Staff and the centcomm representative. You answer directly to the Head of Security who will assist you in achieving your mission.
Where required to achieve your primary responsibility you should liase with security and share resources, however the day to day security operations of the station are outside of your jurisdiction.
Monitor the health and safety of your principals, identify any potential risks and threats then alert the proper departments to resolve the situation. You are authorized to act as bodyguard to any of the station heads that you determine are most in need of protection, however additional access to their departments shall be granted solely at their discretion.
Observe the station alert system and carry your armaments only as required by the situation or when authorized by the Head of Security or Captain in exceptional cases.
Remember, as an agent of Nanotransen it is your responsibility to conduct yourself appropriately and you will be held to the highest standard. You will be held accountable for your actions. Security is authorized to search, interrogate or detain you as required by their own procedures. Internal affairs will also monitor and observe your conduct and their mandate applies equally to security and blueshield operations.
Dagon Blade, Blueshield Commander
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req_access_txt = "12"},/turf/simulated/floor/plating,/area/maintenance/disposal) -"bUh" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/maintenance/disposal) -"bUi" = (/obj/machinery/door/airlock/maintenance{name = "Firefighting equipment"; req_access_txt = "12"},/turf/simulated/floor/plating,/area/maintenance/aft) -"bUj" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/aft) -"bUk" = (/obj/machinery/newscaster{pixel_x = -28; pixel_y = 1},/turf/simulated/floor/wood,/area/blueshield) -"bUl" = (/obj/structure/stool/bed/chair/office/dark{dir = 4},/turf/simulated/floor{icon_state = "bcarpet05"},/area/blueshield) -"bUm" = (/obj/structure/table/woodentable,/obj/machinery/computer/skills{req_one_access = null},/turf/simulated/floor{icon_state = "bcarpet05"},/area/blueshield) -"bUn" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass,/turf/simulated/floor/wood,/area/blueshield) -"bUo" = (/obj/structure/filingcabinet,/turf/simulated/floor/wood,/area/ntrep) -"bUp" = (/obj/structure/table/woodentable,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/obj/machinery/light/small/lamp/green{pixel_x = -5; pixel_y = 12},/obj/item/weapon/paper{info = "Centcomm Representative Mission Briefing

Nanotransen Central Command has dispatched you to this station in order to liase with command staff on their behalf. As experienced field officers, the staff on the station are experts in handling their own fields. It is your job however to consider the bigger picture and to direct the staff towards Nanotransen's corporate interests.
As a civilian, you should consider yourself an advisor, diplomat and intermediary. The command staff do not answer to you directly and are not required to follow your orders nor do you have disciplinary authority over personnel. In all station internal matters you answer to the Head of Personnel who will direct you in your conduct within the station. However you also answer to Centcomm who may, as required, direct you in acting on company interests.
Central command may dispatch orders to the staff through you which you are responsible to communicate, however enforcement of these orders is not your mandate and will be handled directly by central command or authorized nanotransen personnel. When not specifically directed by central command, assist the head of personnel in evaluation of the station and receiving departmental reports.
Your office has been provided with a direct link to central command, through which you can issue any urgent reports or requests for Nanotransen intervention. Remember that any direct intervention is a costly exercise and should be used only when the situation justifies the request. You will be held accountable for any unnecessary usage of Nanotransen resources.
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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

In a chamber a great mirror lies, cut away it solemn cries. Travel bold as thou might, piercing vastness as a kite.

HONK!
"; name = "Old Note #6"},/area/assembly/assembly_line) -"com" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plating,/area/assembly/assembly_line) -"con" = (/obj/structure/table/reinforced,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/barricade/wooden,/turf/simulated/floor{icon_state = "floorgrime"},/area) -"coo" = (/obj/machinery/atmospherics/pipe/manifold{_color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/aft) -"cop" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=AIE"; location = "AftH"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/aft) -"coq" = (/obj/structure/cable{d1 = 4; 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direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space,/area) -"cNW" = (/obj/machinery/vending/sovietsoda,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/wood,/area/dynamic/source/lobby_russian) -"cNX" = (/obj/structure/stool/bed/chair/comfy/brown{dir = 4},/turf/simulated/floor/wood,/area/dynamic/source/lobby_russian) -"cNY" = (/obj/structure/table/woodentable,/obj/item/weapon/gun/projectile/revolver/russian,/turf/simulated/floor/wood,/area/dynamic/source/lobby_russian) -"cNZ" = (/obj/structure/stool/bed/chair/comfy/brown{dir = 8},/turf/simulated/floor/wood,/area/dynamic/source/lobby_russian) -"cOa" = (/obj/machinery/vending/cigarette,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/wood,/area/dynamic/source/lobby_russian) -"cOb" = (/obj/structure/stool/bed/chair/sofa/right,/turf/simulated/floor/wood,/area/dynamic/source/lobby_disco) -"cOc" = (/obj/machinery/light/small{dir = 1},/obj/structure/stool/bed/chair/sofa/left,/turf/simulated/floor/wood,/area/dynamic/source/lobby_disco) -"cOd" = (/obj/machinery/media/jukebox/bar,/turf/simulated/floor/wood,/area/dynamic/source/lobby_disco) -"cOe" = (/obj/machinery/light/small{dir = 1},/obj/structure/stool/bed/chair/sofa/right,/turf/simulated/floor/wood,/area/dynamic/source/lobby_disco) -"cOf" = (/obj/structure/stool/bed/chair/sofa/left,/turf/simulated/floor/wood,/area/dynamic/source/lobby_disco) -"cOg" = (/obj/structure/reagent_dispensers/beerkeg,/turf/simulated/floor/wood,/area/dynamic/source/lobby_bar) -"cOh" = (/obj/structure/table/woodentable,/obj/machinery/chem_dispenser/beer,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/wood,/area/dynamic/source/lobby_bar) -"cOi" = (/obj/structure/table/woodentable,/obj/machinery/chem_dispenser/soda,/turf/simulated/floor/wood,/area/dynamic/source/lobby_bar) -"cOj" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/box/drinkingglasses,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/wood,/area/dynamic/source/lobby_bar) -"cOk" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/drinks/shaker,/turf/simulated/floor/wood,/area/dynamic/source/lobby_bar) -"cOl" = (/turf/simulated/floor/wood,/area/dynamic/source/lobby_russian) -"cOm" = (/obj/structure/stool/bed/chair/comfy/brown{dir = 1},/turf/simulated/floor/wood,/area/dynamic/source/lobby_russian) -"cOn" = (/turf/simulated/floor/wood,/area/dynamic/source/lobby_disco) -"cOo" = (/turf/simulated/floor/light,/area/dynamic/source/lobby_disco) -"cOp" = (/turf/simulated/floor/wood,/area/dynamic/source/lobby_bar) -"cOq" = (/obj/structure/table/woodentable,/turf/simulated/floor/wood,/area/dynamic/source/lobby_russian) -"cOr" = (/obj/machinery/light/small,/turf/simulated/floor/wood,/area/dynamic/source/lobby_russian) -"cOs" = (/obj/machinery/light/small,/turf/simulated/floor/light,/area/dynamic/source/lobby_disco) -"cOt" = (/obj/structure/stool,/turf/simulated/floor/wood,/area/dynamic/source/lobby_bar) -"cOu" = (/obj/structure/table/woodentable,/obj/machinery/light/small,/turf/simulated/floor/wood,/area/dynamic/source/lobby_bar) -"cOv" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/barman_recipes,/obj/machinery/light/small,/turf/simulated/floor/wood,/area/dynamic/source/lobby_bar) -"cOw" = (/turf/unsimulated/wall,/area/wizard_station) -"cOx" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/obj/effect/decal/cleanable/cobweb,/turf/unsimulated/floor{dir = 8; 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Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cOT" = (/obj/structure/table/woodentable,/obj/item/weapon/paper{info = "

LIST OF SPELLS AVAILABLE

Magic Missile:
This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.

Fireball:
This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.

Disintegrate:
This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.

Disable Technology:
This spell disables all weapons, cameras and most other technology in range.

Smoke:
This spell spawns a cloud of choking smoke at your location and does not require wizard garb.

Blind:
This spell temporarly blinds a single person and does not require wizard garb.

Forcewall:
This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.

Blink:
This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.

Teleport:
This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.

Mutate:
This spell causes you to turn into a hulk, and gain telekinesis for a short while.

Ethereal Jaunt:
This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.

Knock:
This spell opens nearby doors and does not require wizard garb.

"; name = "List of Available Spells (READ)"},/obj/item/trash/tray,/turf/unsimulated/floor{dir = 10; icon_state = "carpetside"},/area/wizard_station) -"cOU" = (/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/wizard_station) -"cOV" = (/obj/structure/table/woodentable,/obj/effect/landmark{name = "Teleport-Scroll"},/turf/unsimulated/floor{dir = 6; icon_state = "carpetside"},/area/wizard_station) -"cOW" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/syndicate_elite/mothership) -"cOX" = (/obj/structure/window/reinforced,/obj/structure/shuttle/engine/heater{tag = "icon-heater (NORTH)"; icon_state = "heater"; dir = 1},/turf/simulated/floor/plating/airless,/area/shuttle/syndicate_elite/mothership) -"cOY" = (/turf/unsimulated/wall{icon_state = "plasma6"},/area/xenos_station/start) -"cOZ" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion (NORTH)"; icon_state = "propulsion"; dir = 1},/turf/space,/area/xenos_station/start) -"cPa" = (/turf/unsimulated/wall{icon_state = "plasma10"},/area/xenos_station/start) -"cPb" = (/obj/structure/stool/bed/chair,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cPc" = (/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"cPd" = (/obj/effect/landmark{name = "Syndicate-Commando-Bomb"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) -"cPe" = (/mob/living/silicon/decoy{icon_state = "ai-malf"; name = "GLaDOS"},/turf/unsimulated/floor{icon_state = "whiteshiny"},/area/syndicate_mothership/control) -"cPf" = (/obj/item/device/radio/intercom{broadcasting = 1; dir = 1; freerange = 1; frequency = 1213; listening = 1; name = "Syndicate Ops Intercom"; pixel_y = 0; subspace_transmission = 1; syndie = 1},/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/floor{icon_state = "circuit"},/area/syndicate_mothership) -"cPg" = (/turf/unsimulated/wall{icon_state = "plasma3"},/area/xenos_station/start) -"cPh" = (/obj/structure/shuttle/engine/heater{tag = "icon-heater (NORTH)"; icon_state = "heater"; dir = 1},/turf/unsimulated/floor/plating,/area/xenos_station/start) -"cPi" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns7,/area) -"cPj" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area) -"cPk" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns6,/area) -"cPl" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns8,/area) -"cPm" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns2,/area) -"cPn" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns13,/area) -"cPo" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns10,/area) -"cPp" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns6,/area) -"cPq" = (/obj/structure/bookcase,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cPr" = (/obj/structure/stool/bed/chair{dir = 4},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cPs" = (/obj/structure/table/woodentable,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cPt" = (/obj/structure/table/woodentable,/obj/item/weapon/dice/d20,/obj/item/weapon/dice,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cPu" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/marisa,/obj/item/clothing/shoes/sandal/marisa,/obj/item/clothing/head/wizard/marisa,/obj/item/weapon/staff/broom,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"cPv" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/magusblue,/obj/item/clothing/head/wizard/magus,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"cPw" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) -"cPx" = (/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) -"cPy" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) -"cPz" = (/turf/unsimulated/wall{icon_state = "plasma12"},/area/xenos_station/start) -"cPA" = (/turf/unsimulated/wall{icon_state = "plasma14"},/area/xenos_station/start) -"cPB" = (/turf/space/transit/north/shuttlespace_ns5,/area/syndicate_station/transit) -"cPC" = (/turf/space/transit/north/shuttlespace_ns11,/area/syndicate_station/transit) -"cPD" = (/turf/space/transit/north/shuttlespace_ns3,/area/syndicate_station/transit) -"cPE" = (/turf/space/transit/north/shuttlespace_ns13,/area/syndicate_station/transit) -"cPF" = (/turf/space/transit/north/shuttlespace_ns7,/area/syndicate_station/transit) -"cPG" = (/turf/space/transit/north/shuttlespace_ns14,/area/syndicate_station/transit) -"cPH" = (/turf/space/transit/north/shuttlespace_ns4,/area/syndicate_station/transit) -"cPI" = (/turf/space/transit/north/shuttlespace_ns10,/area/syndicate_station/transit) -"cPJ" = (/turf/space/transit/north/shuttlespace_ns1,/area/syndicate_station/transit) -"cPK" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns5,/area) -"cPL" = (/obj/structure/table/woodentable,/obj/item/trash/cheesie,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cPM" = (/obj/structure/table/woodentable,/obj/item/weapon/spacecash,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cPN" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/red,/obj/item/clothing/shoes/sandal,/obj/item/clothing/head/wizard/red,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"cPO" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/magusred,/obj/item/clothing/head/wizard/magus,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"cPP" = (/turf/space,/area/syndicate_mothership/elite_squad) -"cPQ" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/syndicate_mothership/elite_squad) -"cPR" = (/obj/machinery/computer/pod{id = "syndicate_elite"; name = "Hull Door Control"},/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership/elite_squad) -"cPS" = (/obj/item/device/radio/intercom{broadcasting = 1; dir = 1; freerange = 1; frequency = 1213; listening = 0; name = "Syndicate Ops Intercom"; pixel_y = 28; subspace_transmission = 1; syndie = 1},/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership/elite_squad) -"cPT" = (/obj/effect/landmark{name = "Syndicate-Commando"; tag = "Commando"},/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership/elite_squad) -"cPU" = (/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership/elite_squad) -"cPV" = (/obj/machinery/mech_bay_recharge_port,/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership/elite_squad) -"cPW" = (/obj/mecha/combat/marauder/mauler,/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership) -"cPX" = (/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership) -"cPY" = (/obj/structure/closet/acloset,/turf/unsimulated/floor/plating,/area/xenos_station/start) -"cPZ" = (/obj/effect/landmark{name = "Xenos-Spawn"; pixel_x = -1},/turf/unsimulated/floor/plating,/area/xenos_station/start) -"cQa" = (/obj/structure/stool/bed/alien,/turf/unsimulated/floor/plating,/area/xenos_station/start) -"cQb" = (/turf/simulated/floor/greengrid,/area/xenos_station/start) -"cQc" = (/turf/space/transit/north/shuttlespace_ns2,/area/syndicate_station/transit) -"cQd" = (/turf/space/transit/north/shuttlespace_ns12,/area/syndicate_station/transit) -"cQe" = (/turf/space/transit/north/shuttlespace_ns6,/area/syndicate_station/transit) -"cQf" = (/turf/space/transit/north/shuttlespace_ns9,/area/syndicate_station/transit) -"cQg" = (/turf/space/transit/north/shuttlespace_ns15,/area/syndicate_station/transit) -"cQh" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns4,/area) -"cQi" = (/obj/item/flag/wiz,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cQj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/floor{name = "plating"},/area/syndicate_mothership/elite_squad) -"cQk" = (/obj/structure/closet/acloset,/obj/machinery/light{dir = 8},/turf/unsimulated/floor/plating,/area/xenos_station/start) -"cQl" = (/obj/machinery/light{dir = 8},/turf/simulated/floor/greengrid,/area/xenos_station/start) -"cQm" = (/obj/effect/landmark/start{name = "XenoAI"},/turf/simulated/floor/greengrid,/area/xenos_station/start) -"cQn" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/greengrid,/area/xenos_station/start) -"cQo" = (/turf/space/transit/north/shuttlespace_ns8,/area/syndicate_station/transit) -"cQp" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns3,/area) -"cQq" = (/turf/unsimulated/wall/fakeglass{tag = "icon-fakewindows (WEST)"; icon_state = "fakewindows"; dir = 8},/area/wizard_station) -"cQr" = (/turf/unsimulated/wall/fakeglass{tag = "icon-fakewindows2 (WEST)"; icon_state = "fakewindows2"; dir = 8},/area/wizard_station) -"cQs" = (/turf/unsimulated/wall/fakeglass{tag = "icon-fakewindows (NORTHEAST)"; icon_state = "fakewindows"; dir = 5},/area/wizard_station) -"cQt" = (/obj/item/trash/raisins,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cQu" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cQv" = (/obj/structure/showcase,/turf/unsimulated/floor{dir = 1; icon_state = "chapel"},/area/wizard_station) -"cQw" = (/obj/structure/table/reinforced,/obj/structure/kitchenspike,/turf/unsimulated/floor{dir = 4; icon_state = "chapel"},/area/wizard_station) -"cQx" = (/obj/structure/table/reinforced,/obj/structure/kitchenspike,/turf/unsimulated/floor{dir = 1; icon_state = "chapel"},/area/wizard_station) -"cQy" = (/obj/effect/decal/cleanable/cobweb2,/obj/structure/showcase,/turf/unsimulated/floor{dir = 4; icon_state = "chapel"},/area/wizard_station) -"cQz" = (/obj/machinery/door/airlock/external{name = "Shuttle Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "syndicate_elite"; name = "Side Hull Door"; opacity = 0},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) -"cQA" = (/turf/unsimulated/floor{name = "plating"},/area/syndicate_mothership/elite_squad) -"cQB" = (/obj/machinery/door/airlock/external{req_access_txt = "150"},/turf/unsimulated/floor{name = "plating"},/area/syndicate_mothership/elite_squad) -"cQC" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns2,/area) -"cQD" = (/obj/effect/decal/remains/human,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/wizard_station) -"cQE" = (/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/wizard_station) -"cQF" = (/turf/unsimulated/wall/fakeglass{tag = "icon-fakewindows2 (NORTH)"; icon_state = "fakewindows2"; dir = 1},/area/wizard_station) -"cQG" = (/turf/unsimulated/floor{dir = 8; icon_state = "chapel"},/area/wizard_station) -"cQH" = (/obj/effect/decal/cleanable/blood,/turf/unsimulated/floor{icon_state = "chapel"},/area/wizard_station) -"cQI" = (/mob/living/carbon/monkey,/turf/unsimulated/floor{dir = 8; icon_state = "chapel"},/area/wizard_station) -"cQJ" = (/turf/unsimulated/floor{icon_state = "chapel"},/area/wizard_station) -"cQK" = (/obj/machinery/door/airlock/glass_security{name = "Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{id = "syndicate_elite_mech_room"; name = "Mech Room Door"},/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership/elite_squad) -"cQL" = (/obj/structure/disposaloutlet{dir = 1},/obj/structure/disposalpipe/trunk,/turf/space,/area) -"cQM" = (/obj/machinery/power/apc{cell_type = 5000; dir = 8; environ = 1; equipment = 1; lighting = 1; locked = 0; name = "Worn-out APC"; pixel_x = -24; pixel_y = 0},/turf/simulated/floor/greengrid,/area/xenos_station/start) -"cQN" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns1,/area) -"cQO" = (/mob/living/simple_animal/hostile/creature{name = "Experiment 35b"},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/wizard_station) -"cQP" = (/turf/unsimulated/floor{dir = 1; icon_state = "chapel"},/area/wizard_station) -"cQQ" = (/turf/unsimulated/floor{dir = 4; icon_state = "chapel"},/area/wizard_station) -"cQR" = (/obj/machinery/computer/pod{id = "syndicate_elite"; name = "Hull Door Control"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) -"cQS" = (/obj/machinery/computer/syndicate_elite_shuttle,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) -"cQT" = (/obj/structure/disposalpipe/segment,/turf/simulated/shuttle/wall{icon_state = "pwall"; dir = 1},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"cQU" = (/turf/simulated/shuttle/wall{icon_state = "pwall"; dir = 1},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"cQV" = (/turf/unsimulated/floor/plating,/area/xenos_station/start) -"cQW" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns15,/area) -"cQX" = (/turf/space/transit/north/shuttlespace_ns11,/area/vox_station/transit) -"cQY" = (/turf/space/transit/north/shuttlespace_ns15,/area/vox_station/transit) -"cQZ" = (/obj/effect/decal/cleanable/molten_item,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/wizard_station) -"cRa" = (/turf/unsimulated/wall/fakeglass,/area/wizard_station) -"cRb" = (/obj/item/trash/chips,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cRc" = (/obj/structure/rack,/obj/item/weapon/kitchenknife/ritual,/turf/unsimulated/floor{dir = 8; icon_state = "chapel"},/area/wizard_station) -"cRd" = (/obj/effect/decal/cleanable/blood,/turf/unsimulated/floor{dir = 8; icon_state = "chapel"},/area/wizard_station) -"cRe" = (/obj/structure/rack,/obj/item/weapon/kitchenknife/ritual,/turf/unsimulated/floor{icon_state = "chapel"},/area/wizard_station) -"cRf" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/shuttle/syndicate_elite/mothership) -"cRg" = (/obj/machinery/door/airlock/external{name = "Shuttle Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{icon_state = "pdoor1"; id = "syndicate_elite"; name = "Front Hull Door"; opacity = 1},/turf/simulated/shuttle/plating,/area/shuttle/syndicate_elite/mothership) -"cRh" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/shuttle/syndicate_elite/mothership) -"cRi" = (/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"cRj" = (/obj/structure/stool/bed,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"cRk" = (/obj/structure/stool/bed,/obj/effect/decal/remains/human,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"cRl" = (/obj/machinery/recharge_station,/turf/unsimulated/floor/plating,/area/xenos_station/start) -"cRm" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns15,/area) -"cRn" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; 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temperature = 80},/area/tcommsat/chamber) -"dBg" = (/obj/machinery/telecomms/bus/preset_four,/turf/simulated/floor{dir = 4; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; tag = "icon-vault (EAST)"; temperature = 80},/area/tcommsat/chamber) -"dBh" = (/obj/structure/sign/nosmoking_2{pixel_x = 32; pixel_y = 0},/obj/machinery/light{dir = 4},/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) -"dBi" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/obj/structure/lattice,/turf/space,/area/turret_protected/tcomsat) -"dBj" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; dir = 1; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat) -"dBk" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat) -"dBl" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9},/obj/machinery/door/airlock/maintenance_hatch{name = "Telecoms Storage"; req_access_txt = "61"},/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat) -"dBm" = (/obj/structure/table,/obj/item/weapon/stock_parts/subspace/amplifier,/obj/item/weapon/stock_parts/subspace/amplifier,/obj/item/weapon/stock_parts/subspace/amplifier,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_x = 29; pixel_y = 0},/obj/machinery/light/small{dir = 4},/turf/simulated/floor,/area/turret_protected/tcomsat) -"dBn" = (/obj/machinery/telecomms/bus/preset_one,/turf/simulated/floor{dir = 1; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; tag = "icon-vault (NORTH)"; temperature = 80},/area/tcommsat/chamber) -"dBo" = (/obj/machinery/telecomms/processor/preset_one,/turf/simulated/floor{dir = 1; 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tag = "icon-vault (EAST)"; temperature = 80},/area/tcommsat/chamber) -"dBt" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/space,/area/turret_protected/tcomsat) -"dBu" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/turret_protected/tcomsat) -"dBv" = (/obj/item/weapon/storage/toolbox/mechanical,/turf/simulated/floor,/area/turret_protected/tcomsat) -"dBw" = (/obj/structure/table,/obj/item/weapon/stock_parts/subspace/ansible,/obj/item/weapon/stock_parts/subspace/ansible,/obj/item/weapon/stock_parts/subspace/ansible,/turf/simulated/floor,/area/turret_protected/tcomsat) -"dBx" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/turret_protected/tcomsat) -"dBy" = (/obj/structure/table,/obj/item/weapon/stock_parts/subspace/transmitter,/obj/item/weapon/stock_parts/subspace/transmitter,/turf/simulated/floor,/area/turret_protected/tcomsat) -"dBz" = (/obj/structure/table,/obj/item/weapon/stock_parts/subspace/filter,/obj/item/weapon/stock_parts/subspace/filter,/obj/item/weapon/stock_parts/subspace/filter,/obj/item/weapon/stock_parts/subspace/filter,/obj/item/weapon/stock_parts/subspace/filter,/turf/simulated/floor,/area/turret_protected/tcomsat) -"dBA" = (/obj/structure/table,/obj/item/weapon/stock_parts/subspace/crystal,/obj/item/weapon/stock_parts/subspace/crystal,/obj/item/weapon/stock_parts/subspace/crystal,/turf/simulated/floor,/area/turret_protected/tcomsat) -"dBB" = (/obj/machinery/telecomms/server/presets/science,/turf/simulated/floor{dir = 1; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; tag = "icon-vault (NORTH)"; temperature = 80},/area/tcommsat/chamber) -"dBC" = (/obj/machinery/telecomms/server/presets/medical,/turf/simulated/floor{dir = 1; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; tag = "icon-vault (NORTH)"; temperature = 80},/area/tcommsat/chamber) -"dBD" = (/obj/machinery/atmospherics/pipe/simple{dir = 6},/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) -"dBE" = (/obj/machinery/atmospherics/pipe/simple{dir = 9; icon_state = "intact-f"},/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) -"dBF" = (/obj/machinery/telecomms/server/presets/command,/turf/simulated/floor{dir = 4; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; tag = "icon-vault (EAST)"; temperature = 80},/area/tcommsat/chamber) -"dBG" = (/obj/machinery/telecomms/server/presets/security,/turf/simulated/floor{dir = 4; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; tag = "icon-vault (EAST)"; temperature = 80},/area/tcommsat/chamber) -"dBH" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/turret_protected/tcomsat) -"dBI" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/turret_protected/tcomsat) -"dBJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/turret_protected/tcomsat) -"dBK" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 140; on = 1; pressure_checks = 0},/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) -"dBL" = (/obj/machinery/camera{c_tag = "Central Compartment South"; dir = 1; network = list("Tcomsat")},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/light,/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) -"dBM" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 120; icon_state = "in"; initialize_directions = 1; internal_pressure_bound = 4000; on = 1; pressure_checks = 2; pump_direction = 0},/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) -"dBN" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/wall/r_wall,/area/tcommsat/chamber) -"dBO" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = "0"},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat) -"dBP" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/space,/area/turret_protected/tcomsat) -"dBQ" = (/obj/structure/window/reinforced,/obj/structure/lattice,/obj/machinery/light{dir = 1},/turf/space,/area/turret_protected/tcomsat) -"dBR" = (/turf/simulated/wall/r_wall,/area/turret_protected/tcomfoyer) -"dBS" = (/obj/machinery/turret{dir = 4},/obj/structure/sign/securearea{desc = "A warning sign which reads 'LETHAL TURRETS'. 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You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:
  1. Equip yourself with a multi-tool
  2. Use the multitool on each machine, that is the broadcaster, receiver and the relay.
  3. Turn all the machines on, it has already been configured for you to listen on.
Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.