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Merge pull request #1077 from tigercat2000/HolidayDatums
Change holidays into datums
This commit is contained in:
+23
-1
@@ -83,6 +83,28 @@
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#define EVENT_LEVEL_MODERATE 2
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#define EVENT_LEVEL_MAJOR 3
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#define JANUARY 1
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#define FEBRUARY 2
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#define MARCH 3
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#define APRIL 4
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#define MAY 5
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#define JUNE 6
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#define JULY 7
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#define AUGUST 8
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#define SEPTEMBER 9
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#define OCTOBER 10
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#define NOVEMBER 11
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#define DECEMBER 12
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//Select holiday names -- If you test for a holiday in the code, make the holiday's name a define and test for that instead
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#define NEW_YEAR "New Year"
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#define VALENTINES "Valentine's Day"
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#define APRIL_FOOLS "April Fool's Day"
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#define EASTER "Easter"
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#define HALLOWEEN "Halloween"
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#define CHRISTMAS "Christmas"
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#define FRIDAY_13TH "Friday the 13th"
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//Light color defs, for light-emitting things
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//Some defs may be pure color- this is for neatness, and configurability. Changing #define COLOR_ is a bad idea.
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#define LIGHT_COLOR_CYAN "#7BF9FF"
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@@ -105,4 +127,4 @@
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#define LIGHT_COLOR_PURPLE "#CD00CD"
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#define LIGHT_COLOR_PINK "#FF33CC"
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#define LIGHT_COLOR_WHITE "#FFFFFF"
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#define LIGHT_COLOR_WHITE "#FFFFFF"
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@@ -1,6 +1,48 @@
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/datum/controller/process/event/setup()
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name = "event"
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schedule_interval = 20 // every 2 seconds
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if(!holiday_master)
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holiday_master = new
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holiday_master.Setup()
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/datum/controller/process/event/doWork()
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event_manager.process()
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event_manager.process()
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holiday_master.process()
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/////////
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//Holiday controller
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/////////
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var/global/datum/controller/holiday/holiday_master //This has to be defined before world.
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/datum/controller/holiday
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var/list/holidays
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/datum/controller/holiday/proc/Setup()
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getHoliday()
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/datum/controller/holiday/proc/process()
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if(holiday_master.holidays)
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for(var/datum/holiday/H in holiday_master.holidays)
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if(H.eventChance)
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if(prob(H.eventChance))
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H.handle_event()
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/datum/controller/holiday/proc/getHoliday()
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if(!config.allow_holidays) return //Holiday stuff was not enabled in the config!
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var/YY = text2num(time2text(world.timeofday, "YY")) // get the current year
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var/MM = text2num(time2text(world.timeofday, "MM")) // get the current month
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var/DD = text2num(time2text(world.timeofday, "DD")) // get the current day
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for(var/H in typesof(/datum/holiday) - /datum/holiday)
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var/datum/holiday/holiday = new H()
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if(holiday.shouldCelebrate(DD, MM, YY))
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holiday.celebrate()
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if(!holidays)
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holidays = list()
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holidays[holiday.name] = holiday
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if(holidays)
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holidays = shuffle(holidays)
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world.update_status()
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@@ -153,6 +153,7 @@
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var/list/event_delay_upper = list(EVENT_LEVEL_MUNDANE = 9000, EVENT_LEVEL_MODERATE = 27000, EVENT_LEVEL_MAJOR = 42000)
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var/starlight = 0 // Whether space turfs have ambient light or not
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var/allow_holidays = 0
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/datum/configuration/New()
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var/list/L = typesof(/datum/game_mode) - /datum/game_mode
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@@ -377,7 +378,7 @@
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config.popup_admin_pm = 1
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if("allow_holidays")
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Holiday = 1
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config.allow_holidays = 1
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if("use_irc_bot")
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use_irc_bot = 1
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@@ -158,8 +158,11 @@ var/global/datum/controller/gameticker/ticker
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world << "<FONT color='blue'><B>Enjoy the game!</B></FONT>"
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world << sound('sound/AI/welcome.ogg') // Skie
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//Holiday Round-start stuff ~Carn
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Holiday_Game_Start()
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if(holiday_master.holidays)
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world << "<font color='blue'>and...</font>"
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for(var/holidayname in holiday_master.holidays)
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var/datum/holiday/holiday = holiday_master.holidays[holidayname]
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world << "<h4>[holiday.greet()]</h4>"
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spawn(0) // Forking dynamic room selection
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var/list/area/dynamic/source/available_source_candidates = typesof(/area/dynamic/source) - /area/dynamic/source
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@@ -108,8 +108,8 @@ var/list/admin_verbs_spawn = list(
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/client/proc/respawn_character
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)
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var/list/admin_verbs_server = list(
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/client/proc/Set_Holiday,
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/client/proc/ToRban,
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/client/proc/Set_Holiday,
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/datum/admins/proc/startnow,
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/datum/admins/proc/restart,
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/datum/admins/proc/delay,
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@@ -0,0 +1,65 @@
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/datum/holiday/xmas/celebrate()
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for(var/obj/structure/flora/tree/pine/xmas in world)
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if(!(xmas.z in config.station_levels)) continue
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for(var/turf/simulated/floor/T in orange(1,xmas))
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for(var/i=1,i<=rand(1,5),i++)
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new /obj/item/weapon/a_gift(T)
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for(var/mob/living/simple_animal/corgi/Ian/Ian in mob_list)
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Ian.place_on_head(new /obj/item/clothing/head/helmet/space/santahat(Ian))
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/datum/holiday/xmas/handle_event()
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spawnTree()
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/datum/holiday/xmas/proc/spawnTree()
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for(var/obj/structure/flora/tree/pine/xmas in world)
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var/mob/living/simple_animal/hostile/tree/evil_tree = new /mob/living/simple_animal/hostile/tree(xmas.loc)
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evil_tree.icon_state = xmas.icon_state
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evil_tree.icon_living = evil_tree.icon_state
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evil_tree.icon_dead = evil_tree.icon_state
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evil_tree.icon_gib = evil_tree.icon_state
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del(xmas)
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/obj/item/weapon/toy/xmas_cracker
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name = "xmas cracker"
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icon = 'icons/obj/christmas.dmi'
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icon_state = "cracker"
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desc = "Directions for use: Requires two people, one to pull each end."
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var/cracked = 0
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/obj/item/weapon/toy/xmas_cracker/New()
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..()
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/obj/item/weapon/toy/xmas_cracker/attack(mob/target, mob/user)
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if( !cracked && istype(target,/mob/living/carbon/human) && (target.stat == CONSCIOUS) && !target.get_active_hand() )
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target.visible_message("<span class='notice'>[user] and [target] pop \an [src]! *pop*</span>", "<span class='notice'>You pull \an [src] with [target]! *pop*</span>", "<span class='notice'>You hear a *pop*.</span>")
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var/obj/item/weapon/paper/Joke = new /obj/item/weapon/paper(user.loc)
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Joke.name = "[pick("awful","terrible","unfunny")] joke"
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Joke.info = pick("What did one snowman say to the other?\n\n<i>'Is it me or can you smell carrots?'</i>",
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"Why couldn't the snowman get laid?\n\n<i>He was frigid!</i>",
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"Where are santa's helpers educated?\n\n<i>Nowhere, they're ELF-taught.</i>",
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"What happened to the man who stole advent calanders?\n\n<i>He got 25 days.</i>",
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"What does Santa get when he gets stuck in a chimney?\n\n<i>Claus-trophobia.</i>",
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"Where do you find chili beans?\n\n<i>The north pole.</i>",
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"What do you get from eating tree decorations?\n\n<i>Tinsilitis!</i>",
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"What do snowmen wear on their heads?\n\n<i>Ice caps!</i>",
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"Why is Christmas just like life on ss13?\n\n<i>You do all the work and the fat guy gets all the credit.</i>",
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"Why doesn’t Santa have any children?\n\n<i>Because he only comes down the chimney.</i>")
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new /obj/item/clothing/head/festive(target.loc)
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user.update_icons()
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cracked = 1
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icon_state = "cracker1"
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var/obj/item/weapon/toy/xmas_cracker/other_half = new /obj/item/weapon/toy/xmas_cracker(target)
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other_half.cracked = 1
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other_half.icon_state = "cracker2"
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target.put_in_active_hand(other_half)
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playsound(user, 'sound/effects/snap.ogg', 50, 1)
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return 1
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return ..()
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/obj/item/clothing/head/festive
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name = "festive paper hat"
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icon_state = "xmashat"
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desc = "A crappy paper hat that you are REQUIRED to wear."
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flags_inv = 0
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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@@ -0,0 +1,358 @@
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/datum/holiday
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var/name = "Bugsgiving"
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//Right now, only holidays that take place on a certain day or within a time period are supported
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//It would be nice to support things like "the second monday in march" or "the first sunday after the second sunday in june"
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var/begin_day = 1
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var/begin_month = 0
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var/end_day = 0 // Default of 0 means the holiday lasts a single day
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var/end_month = 0
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var/eventChance = 0
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// This proc gets run before the game starts when the holiday is activated. Do festive shit here.
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/datum/holiday/proc/celebrate()
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// When the round starts, this proc is ran to get a text message to display to everyone to wish them a happy holiday
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/datum/holiday/proc/greet()
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return "Have a happy [name]!"
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// Returns special prefixes for the station name on certain days. You wind up with names like "Christmas Object Epsilon". See new_station_name()
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/datum/holiday/proc/getStationPrefix()
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//get the first word of the Holiday and use that
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var/i = findtext(name," ",1,0)
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return copytext(name,1,i)
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// Return 1 if this holidy should be celebrated today
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/datum/holiday/proc/shouldCelebrate(dd, mm, yy)
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if(!end_day)
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end_day = begin_day
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if(!end_month)
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end_month = begin_month
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if(end_month > begin_month) //holiday spans multiple months in one year
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if(mm == end_month) //in final month
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if(dd <= end_day)
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return 1
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else if(mm == begin_month)//in first month
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if(dd >= begin_day)
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return 1
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else if(mm in begin_month to end_month) //holiday spans 3+ months and we're in the middle, day doesn't matter at all
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return 1
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else if(end_month == begin_month) // starts and stops in same month, simplest case
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if(mm == begin_month && (dd in begin_day to end_day))
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return 1
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else // starts in one year, ends in the next
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if(mm >= begin_month && dd >= begin_day) // Holiday ends next year
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return 1
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if(mm <= end_month && dd <= end_day) // Holiday started last year
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return 1
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return 0
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/datum/holiday/proc/handle_event() //used for special holiday events
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return
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// The actual holidays
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/datum/holiday/new_year
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name = NEW_YEAR
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begin_day = 30 // 1 day early
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begin_month = DECEMBER
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end_day = 5 //4 days extra
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end_month = JANUARY
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/datum/holiday/groundhog
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name = "Groundhog Day"
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begin_day = 2
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begin_month = FEBRUARY
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/datum/holiday/valentines
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name = VALENTINES
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begin_day = 9 //6 days early
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begin_month = FEBRUARY
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end_day = 15 //1 day extra
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/datum/holiday/random_kindness
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name = "Random Acts of Kindness Day"
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begin_day = 17
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begin_month = FEBRUARY
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/datum/holiday/random_kindness/greet()
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return "Go do some random acts of kindness for a stranger!" //haha yeah right
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/datum/holiday/pi
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name = "Pi Day"
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begin_day = 14
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begin_month = MARCH
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/datum/holiday/no_this_is_patrick
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name = "St. Patrick's Day"
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begin_day = 17
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begin_month = MARCH
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/datum/holiday/april_fools
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name = APRIL_FOOLS
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begin_day = 1
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begin_month = APRIL
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end_day = 8 //7 days extra so everyone can enjoy the festivities
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/datum/holiday/fourtwenty
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name = "Four-Twenty"
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begin_day = 20
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begin_month = APRIL
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/datum/holiday/earth
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name = "Earth Day"
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begin_day = 22
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begin_month = APRIL
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/datum/holiday/labor
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name = "Labor Day"
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begin_day = 1
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begin_month = MAY
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/datum/holiday/firefighter
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name = "Firefighter's Day"
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begin_day = 4
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begin_month = MAY
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// No holidays in June :'(
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/datum/holiday/doctor
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name = "Doctor's Day"
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begin_day = 1
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begin_month = JULY
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/datum/holiday/UFO
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name = "UFO Day"
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begin_day = 2
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begin_month = JULY
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/datum/holiday/writer
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name = "Writer's Day"
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begin_day = 8
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begin_month = JULY
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/datum/holiday/friendship
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name = "Friendship Day"
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begin_day = 30
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begin_month = JULY
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/datum/holiday/friendship/greet()
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return "Have a magical [name]!"
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/datum/holiday/beer
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name = "Beer Day"
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begin_day = 5
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begin_month = AUGUST
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/datum/holiday/pirate
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name = "Talk-Like-a-Pirate Day"
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begin_day = 19
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begin_month = SEPTEMBER
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/datum/holiday/pirate/greet()
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return "Ye be talkin' like a pirate today or else ye'r walkin' tha plank, matey!"
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/datum/holiday/questions
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name = "Stupid-Questions Day"
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begin_day = 28
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begin_month = SEPTEMBER
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/datum/holiday/questions/greet()
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return "Are you having a happy [name]?"
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/datum/holiday/animal
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name = "Animal's Day"
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begin_day = 4
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begin_month = OCTOBER
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/datum/holiday/smile
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name = "Smiling Day"
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begin_day = 7
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begin_month = OCTOBER
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/datum/holiday/boss
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name = "Boss' Day"
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begin_day = 16
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begin_month = OCTOBER
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/datum/holiday/halloween
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name = HALLOWEEN
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begin_day = 24 //7 days early
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begin_month = OCTOBER
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end_day = 7 //7 days extra
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end_month = NOVEMBER
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/datum/holiday/halloween/greet()
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return "Have a spooky Halloween!"
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/datum/holiday/vegan
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name = "Vegan Day"
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begin_day = 1
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begin_month = NOVEMBER
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/datum/holiday/kindness
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name = "Kindness Day"
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begin_day = 13
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begin_month = NOVEMBER
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/datum/holiday/flowers
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name = "Flowers Day"
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begin_day = 19
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begin_month = NOVEMBER
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/datum/holiday/hello
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name = "Saying-'Hello' Day"
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begin_day = 21
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begin_month = NOVEMBER
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/datum/holiday/hello/greet()
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return "[pick(list("Aloha", "Bonjour", "Hello", "Hi", "Greetings", "Salutations", "Bienvenidos", "Hola", "Howdy"))]! " + ..()
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/datum/holiday/human_rights
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name = "Human-Rights Day"
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begin_day = 10
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begin_month = DECEMBER
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/datum/holiday/monkey
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name = "Monkey Day"
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begin_day = 14
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begin_month = DECEMBER
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/datum/holiday/xmas
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name = CHRISTMAS
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begin_day = 18 //7 days early
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begin_month = DECEMBER
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end_day = 8 //14 days extra, christmas is important
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end_month = JANUARY
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eventChance = 20
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/datum/holiday/xmas/greet()
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return "Have a merry Christmas!"
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/datum/holiday/boxing
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name = "Boxing Day"
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begin_day = 26
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begin_month = DECEMBER
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/datum/holiday/friday_thirteenth
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name = "Friday the 13th"
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/datum/holiday/friday_thirteenth/shouldCelebrate(dd, mm, yy)
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if(dd == 13)
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if(time2text(world.timeofday, "DDD") == "Fri")
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return 1
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return 0
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/datum/holiday/friday_thirteenth/getStationPrefix()
|
||||
return pick("Mike","Friday","Evil","Myers","Murder","Deathly","Stabby")
|
||||
|
||||
/datum/holiday/easter
|
||||
name = EASTER
|
||||
var/const/days_early = 1 //to make editing the holiday easier
|
||||
var/const/days_extra = 6
|
||||
|
||||
/datum/holiday/easter/shouldCelebrate(dd, mm, yy)
|
||||
// Easter's celebration day is as snowflakey as Uhangi's code
|
||||
|
||||
if(!begin_month)
|
||||
|
||||
var/yy_string = "[yy]"
|
||||
// year = days after March 22that Easter falls on that year.
|
||||
// For 2015 Easter is on April 5th, so 2015 = 14 since the 5th is 14 days past the 22nd
|
||||
// If it's 2040 and this is still in use, invent a time machine and teach me a better way to do this. Also tell us about HL3.
|
||||
var/list/easters = list(
|
||||
"15" = 14,\
|
||||
"16" = 6,\
|
||||
"17" = 25,\
|
||||
"18" = 10,\
|
||||
"19" = 30,\
|
||||
"20" = 22,\
|
||||
"21" = 13,\
|
||||
"22" = 26,\
|
||||
"23" = 18,\
|
||||
"24" = 9,\
|
||||
"25" = 29,\
|
||||
"26" = 14,\
|
||||
"27" = 6,\
|
||||
"28" = 25,\
|
||||
"29" = 10,\
|
||||
"30" = 30,\
|
||||
"31" = 23,\
|
||||
"32" = 6,\
|
||||
"33" = 26,\
|
||||
"34" = 18,\
|
||||
"35" = 3,\
|
||||
"36" = 22,\
|
||||
"37" = 14,\
|
||||
"38" = 34,\
|
||||
"39" = 19,\
|
||||
"40" = 9,\
|
||||
)
|
||||
|
||||
begin_day = easters[yy_string]
|
||||
if(begin_day <= 9)
|
||||
begin_day += 22
|
||||
begin_month = MARCH
|
||||
else
|
||||
begin_day -= 9
|
||||
begin_month = APRIL
|
||||
|
||||
end_day = begin_day + days_extra
|
||||
end_month = begin_month
|
||||
if(end_day >= 32 && end_month == MARCH) //begins in march, ends in april
|
||||
end_day -= 31
|
||||
end_month++
|
||||
if(end_day >= 31 && end_month == APRIL) //begins in april, ends in june
|
||||
end_day -= 30
|
||||
end_month++
|
||||
|
||||
begin_day -= days_early
|
||||
if(begin_day <= 0)
|
||||
if(begin_month == APRIL)
|
||||
begin_day += 31
|
||||
begin_month-- //begins in march, ends in april
|
||||
|
||||
// world << "Easter calculates to be on [begin_day] of [begin_month] ([days_early] early) to [end_day] of [end_month] ([days_extra] extra) for 20[yy]"
|
||||
return ..()
|
||||
|
||||
|
||||
/client/proc/Set_Holiday(T as text|null)
|
||||
set name = ".Set Holiday"
|
||||
set category = "Event"
|
||||
set desc = "Force-set the Holiday variable to make the game think it's a certain day."
|
||||
if(!check_rights(R_SERVER)) return
|
||||
|
||||
var/list/choice = list()
|
||||
for(var/H in typesof(/datum/holiday) - /datum/holiday)
|
||||
choice += "[H]"
|
||||
|
||||
choice += "--CANCEL--"
|
||||
|
||||
var/selected = input("What holiday would you like to force?","Holiday Forcing","--CANCEL--") in choice
|
||||
|
||||
if(selected == "--CANCEL--")
|
||||
return
|
||||
|
||||
var/selected2path = text2path(selected)
|
||||
if(!ispath(selected2path) || !selected2path) return
|
||||
|
||||
var/datum/holiday/H = new selected2path
|
||||
if(!istype(H)) return
|
||||
|
||||
H.celebrate()
|
||||
if(!holiday_master.holidays)
|
||||
holiday_master.holidays = list()
|
||||
holiday_master.holidays[H.name] = H
|
||||
|
||||
station_name = null
|
||||
station_name()
|
||||
//update our hub status
|
||||
world.update_status()
|
||||
|
||||
message_admins("\blue ADMIN: Event: [key_name(src)] force-set Holiday to \"[H]\"")
|
||||
log_admin("[key_name(src)] force-set Holiday to \"[H]\"")
|
||||
@@ -86,7 +86,7 @@
|
||||
|
||||
/obj/item/weapon/paper/attack_self(mob/living/user as mob)
|
||||
src.examine(user)
|
||||
if(rigged && (Holiday == "April Fool's Day"))
|
||||
if(rigged && (holiday_master.holidays && holiday_master.holidays[APRIL_FOOLS]))
|
||||
if(spam_flag == 0)
|
||||
spam_flag = 1
|
||||
playsound(loc, 'sound/items/bikehorn.ogg', 50, 1)
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
papers.Remove(P)
|
||||
else
|
||||
P = new /obj/item/weapon/paper
|
||||
if(Holiday == "April Fool's Day")
|
||||
if(holiday_master.holidays && holiday_master.holidays[APRIL_FOOLS])
|
||||
if(prob(30))
|
||||
P.info = "<font face=\"[P.crayonfont]\" color=\"red\"><b>HONK HONK HONK HONK HONK HONK HONK<br>HOOOOOOOOOOOOOOOOOOOOOONK<br>APRIL FOOLS</b></font>"
|
||||
P.rigged = 1
|
||||
|
||||
Reference in New Issue
Block a user