mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-06 07:32:15 +00:00
Anomaly core modules for modsuits (#23154)
* firewall * shielded part 1 * WIP: Anomaly core modules for modsuits * icons, vortex * cryogrenade, nerfs teslawall * message admins moment * Update uplink_nuclear.dm * rnd designs * now uses the flayer icon state * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * early returns, barricade types, and comments, oh my * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * updates desc, remove comment, removes /hardsuit/ --------- Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
This commit is contained in:
@@ -198,6 +198,7 @@
|
||||
|
||||
/obj/item/projectile/beam/immolator
|
||||
name = "immolation beam"
|
||||
immolate = 1
|
||||
|
||||
/obj/item/projectile/beam/immolator/strong
|
||||
name = "heavy immolation beam"
|
||||
@@ -226,13 +227,6 @@
|
||||
impact_light_range = 2.5
|
||||
impact_light_color_override = LIGHT_COLOR_FIRE
|
||||
|
||||
/obj/item/projectile/beam/immolator/on_hit(atom/target, blocked = 0)
|
||||
. = ..()
|
||||
if(isliving(target))
|
||||
var/mob/living/M = target
|
||||
M.adjust_fire_stacks(1)
|
||||
M.IgniteMob()
|
||||
|
||||
/obj/item/projectile/beam/instakill
|
||||
name = "instagib laser"
|
||||
icon_state = "purple_laser"
|
||||
|
||||
@@ -59,13 +59,7 @@
|
||||
damage_type = TOX
|
||||
|
||||
/obj/item/projectile/bullet/incendiary
|
||||
|
||||
/obj/item/projectile/bullet/incendiary/on_hit(atom/target, blocked = 0)
|
||||
. = ..()
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/M = target
|
||||
M.adjust_fire_stacks(4)
|
||||
M.IgniteMob()
|
||||
immolate = 1
|
||||
|
||||
/obj/item/projectile/bullet/incendiary/firebullet
|
||||
damage = 10
|
||||
@@ -132,11 +126,8 @@
|
||||
damage = 27
|
||||
armour_penetration_flat = 40
|
||||
|
||||
/obj/item/projectile/bullet/midbullet3/fire/on_hit(atom/target, blocked = 0)
|
||||
if(..(target, blocked))
|
||||
var/mob/living/M = target
|
||||
M.adjust_fire_stacks(1)
|
||||
M.IgniteMob()
|
||||
/obj/item/projectile/bullet/midbullet3/fire
|
||||
immolate = 1
|
||||
|
||||
/obj/item/projectile/bullet/midbullet3/overgrown
|
||||
icon = 'icons/obj/ammo.dmi'
|
||||
|
||||
@@ -108,6 +108,9 @@
|
||||
M.KnockDown(4 SECONDS)
|
||||
else
|
||||
to_chat(M, "<span class='userdanger'>You see a flash of briliant blue light as [src] explodes, burning you!</span>")
|
||||
if(immolate)
|
||||
M.adjust_fire_stacks(immolate)
|
||||
M.IgniteMob()
|
||||
else
|
||||
to_chat(M, "<span class='userdanger'>You feel the heat of the explosion of [src], but the blast mostly misses you.</span>")
|
||||
add_attack_logs(src, M, "Hit lightly by [src]")
|
||||
@@ -144,7 +147,7 @@
|
||||
A.duration += 10 SECONDS
|
||||
qdel(src)
|
||||
return
|
||||
new /obj/effect/abstract/arc_revolver(target, charge_number)
|
||||
new /obj/effect/abstract/arc_revolver(target, charge_number, immolate)
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -156,12 +159,14 @@
|
||||
var/list/chains = list()
|
||||
var/successfulshocks = 0
|
||||
var/wait_for_three = 0
|
||||
var/our_immolate = 0
|
||||
|
||||
/obj/effect/abstract/arc_revolver/Initialize(mapload, charge_number)
|
||||
/obj/effect/abstract/arc_revolver/Initialize(mapload, charge_number, immolate)
|
||||
. = ..()
|
||||
charge_numbers += charge_number
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
GLOB.arc_emitters += src
|
||||
our_immolate = immolate / 5
|
||||
build_chains()
|
||||
|
||||
/obj/effect/abstract/arc_revolver/proc/build_chains()
|
||||
@@ -232,6 +237,9 @@
|
||||
)
|
||||
var/damage = (2 - isliving(B.origin) + 2 - isliving(B.target)) //Damage is upped depending if the origin is a mob or not. Wall to wall hurts more than mob to wall, or mob to mob
|
||||
L.adjustFireLoss(damage) //time to die
|
||||
if(our_immolate)
|
||||
L.adjust_fire_stacks(our_immolate)
|
||||
L.IgniteMob()
|
||||
. = 1
|
||||
|
||||
/obj/effect/abstract/arc_revolver/proc/removechains()
|
||||
|
||||
Reference in New Issue
Block a user