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Makes boldnotice and danger classes be be used
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@@ -78,7 +78,7 @@
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if((istype(M, /mob/living/carbon/human) && prob(60)))
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bless(M)
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for(var/mob/O in viewers(M, null))
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O.show_message(text("\red <B>[] heals [] with the power of [src.deity_name]!</B>", user, M), 1)
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O.show_message(text("<span class='danger'>[] heals [] with the power of [src.deity_name]!</span>", user, M), 1)
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to_chat(M, "\red May the power of [src.deity_name] compel you to be healed!")
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playsound(src.loc, "punch", 25, 1, -1)
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else
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@@ -86,11 +86,11 @@
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M.adjustBrainLoss(10)
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to_chat(M, "\red You feel dumber.")
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for(var/mob/O in viewers(M, null))
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O.show_message(text("\red <B>[] beats [] over the head with []!</B>", user, M, src), 1)
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O.show_message(text("<span class='danger'>[] beats [] over the head with []!</span>", user, M, src), 1)
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playsound(src.loc, "punch", 25, 1, -1)
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else if(M.stat == 2)
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for(var/mob/O in viewers(M, null))
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O.show_message(text("\red <B>[] smacks []'s lifeless corpse with [].</B>", user, M, src), 1)
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O.show_message(text("<span class='danger'>[] smacks []'s lifeless corpse with [].</span>", user, M, src), 1)
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playsound(src.loc, "punch", 25, 1, -1)
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return
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