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Makes boldnotice and danger classes be be used
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@@ -57,7 +57,7 @@
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H.updatehealth()
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else if(ismouse(target))
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var/mob/living/simple_animal/mouse/M = target
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visible_message("\red <b>SPLAT!</b>")
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visible_message("<span class='danger'>SPLAT!</span>")
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M.splat()
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playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
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layer = MOB_LAYER - 0.2
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