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Makes boldnotice and danger classes be be used
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@@ -65,7 +65,7 @@
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qdel(O)
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else if(istype(O, /obj/item/weapon/minihoe))
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if(health > 0)
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to_chat(user, "\red <b>You begin to dislodge the apiary from the tray, the bees don't like that.</b>")
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to_chat(user, "<span class='danger'>You begin to dislodge the apiary from the tray, the bees don't like that.</span>")
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angry_swarm(user)
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else
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to_chat(user, "\blue You begin to dislodge the dead apiary from the tray.")
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