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Makes boldnotice and danger classes be be used
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@@ -44,7 +44,7 @@
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/obj/item/weapon/shard/supermatter/Crossed(AM as mob|obj)
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if(ismob(AM))
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var/mob/M = AM
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to_chat(M, "\red <B>You step on \the [src]!</B>")
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to_chat(M, "<span class='danger'>You step on \the [src]!</span>")
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playsound(src.loc, 'sound/effects/glass_step_sm.ogg', 70, 1) // not sure how to handle metal shards with sounds
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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