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Makes boldnotice and danger classes be be used
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@@ -25,7 +25,7 @@
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if(istype(A,/turf/simulated/mineral))
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var/turf/simulated/mineral/M = A
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drilling_turf = get_turf(src)
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src.visible_message("\red <b>[src] begins to drill into [M]!</b>")
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src.visible_message("<span class='danger'>[src] begins to drill into [M]!</span>")
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anchored = 1
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spawn(drill_time)
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if(get_turf(src) == drilling_turf && active)
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