Fixes wizard projectile spells. (Issue 387)

Adds a var to the spellbook that determines if it can be used for buying veil renders and arsenals.  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3259 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
VivianFoxfoot@gmail.com
2012-03-06 02:11:22 +00:00
parent 439956a809
commit 19555c7cfb
3 changed files with 8 additions and 3 deletions
+3 -1
View File
@@ -16,7 +16,7 @@
var/proj_lingering = 0 //if it lingers or disappears upon hitting an obstacle
var/proj_homing = 1 //if it follows the target
var/proj_insubstantial = 0 //if it can pass through dense objects or not
var/proj_trigger_range = 1 //the range from target at which the projectile triggers cast(target)
var/proj_trigger_range = 0 //the range from target at which the projectile triggers cast(target)
var/proj_lifespan = 15 //in deciseconds * proj_step_delay
var/proj_step_delay = 1 //lower = faster
@@ -39,6 +39,8 @@
var/current_loc = usr.loc
projectile.loc = current_loc
for(var/i = 0,i < proj_lifespan,i++)
if(!projectile)
break