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Fix tint control logic (#23821)
* Fix: Upgrade tint control logic
* Follow formatting
* Remove redundant 'as'
* Revert "Remove redundant 'as'"
This reverts commit 12bceb4053.
* Auto-docs, refactoring
This commit is contained in:
@@ -2,14 +2,14 @@
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//Defines for construction states
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//girder construction states
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/// girder construction states
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#define GIRDER_NORMAL 0
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#define GIRDER_REINF_STRUTS 1
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#define GIRDER_REINF 2
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#define GIRDER_DISPLACED 3
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#define GIRDER_DISASSEMBLED 4
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//rwall construction states
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/// rwall construction states
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#define RWALL_INTACT 0
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#define RWALL_SUPPORT_LINES 1
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#define RWALL_COVER 2
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@@ -18,31 +18,31 @@
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#define RWALL_SUPPORT_RODS 5
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#define RWALL_SHEATH 6
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//window construction states
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/// window construction states
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#define WINDOW_OUT_OF_FRAME 0
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#define WINDOW_IN_FRAME 1
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#define WINDOW_SCREWED_TO_FRAME 2
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//airlock assembly construction states
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/// airlock assembly construction states
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#define AIRLOCK_ASSEMBLY_NEEDS_WIRES 0
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#define AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS 1
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#define AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER 2
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//used by airlocks and airlock wires.
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/// used by airlocks and airlock wires.
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#define AICONTROLDISABLED_OFF 0 // Silicons can control the airlock normally.
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#define AICONTROLDISABLED_ON 1 // Silicons cannot control the airlock, but can hack the airlock.
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#define AICONTROLDISABLED_BYPASS 2 // Silicons can control the airlock because they succeeded on the hack
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#define AICONTROLDISABLED_PERMA 3 // Wire cutting an airlock on AICONTROLDISABLED_BYPASS toggles it between AICONTROLDISABLED_BYPASS and this.
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//plastic flaps construction states
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/// plastic flaps construction states
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#define PLASTIC_FLAPS_NORMAL 0
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#define PLASTIC_FLAPS_DETACHED 1
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//Mounted Frames BITMASK
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/// Mounted Frames BITMASK
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#define MOUNTED_FRAME_SIMFLOOR (1 << 0)
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#define MOUNTED_FRAME_NOSPACE (1 << 1)
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//ai core defines
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/// ai core defines
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#define EMPTY_CORE 0
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#define CIRCUIT_CORE 1
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#define SCREWED_CORE 2
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@@ -50,15 +50,21 @@
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#define GLASS_CORE 4
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#define AI_READY_CORE 5
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//other construction-related things
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/// other construction-related things
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//windows affected by nar'sie turn this color.
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/// windows affected by nar'sie turn this color.
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#define NARSIE_WINDOW_COLOUR "#7D1919"
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//let's just pretend fulltile windows being children of border windows is fine
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/// let's just pretend fulltile windows being children of border windows is fine
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#define FULLTILE_WINDOW_DIR NORTHEAST
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//Material defines, for determining how much of a given material an item contains
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/// Range of a tint control button, that works only in its area.
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#define TINT_CONTROL_RANGE_AREA 0
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/// ID of a tint control button with no group specified, so it controls only windows also with no group specified ('null-like' id).
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#define TINT_CONTROL_GROUP_NONE 0
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/// Material defines, for determining how much of a given material an item contains
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#define MAT_METAL "metal"
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#define MAT_GLASS "glass"
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#define MAT_SILVER "silver"
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@@ -72,9 +78,10 @@
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#define MAT_TITANIUM "titanium"
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#define MAT_BIOMASS "biomass"
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#define MAT_PLASTIC "plastic"
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//The amount of materials you get from a sheet of mineral like iron/diamond/glass etc
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/// The amount of materials you get from a sheet of mineral like iron/diamond/glass etc
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#define MINERAL_MATERIAL_AMOUNT 2000
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//The maximum size of a stack object.
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/// The maximum size of a stack object.
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#define MAX_STACK_SIZE 50
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//maximum amount of cable in a coil
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/// maximum amount of cable in a coil
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#define MAXCOIL 30
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