Merge branch 'master' of git://github.com/Baystation12/Baystation12

This commit is contained in:
Mister Fox
2011-12-26 14:07:48 -05:00
25 changed files with 516 additions and 49 deletions
+13 -3
View File
@@ -1882,16 +1882,26 @@
if(istype(M, /mob/living/carbon/alien))
dat += "<td>Alien</td>"
if(M.mind && M.mind.assigned_role) // Adds a column to Player Panel that shows their current job.
if(M.mind && M.mind.assigned_role && istype(M, /mob/living/carbon/human)) // Adds a column to Player Panel that shows their current job.
var/mob/living/carbon/human/H = M
if (H.wear_id)
var/obj/item/weapon/card/id/id = H.wear_id
var/obj/item/weapon/card/id/id
if(istype(H.wear_id, /obj/item/weapon/card/id))
id = H.wear_id // The ID is on the ID slot
else if(istype(H.wear_id, /obj/item/device/pda))
var/obj/item/device/pda/PDA = H.wear_id
id = PDA.id // The ID is contained inside the PDA
if(M.mind.assigned_role == id.assignment) // Polymorph
dat += "<td>[M.mind.assigned_role]</td>"
else
dat += "<td>[M.mind.assigned_role] ([id.assignment])"
else
dat += "<td>[M.mind.assigned_role] (No ID)</td>"
else
dat += "<td>No Assigned Role</td>"
@@ -1960,7 +1970,7 @@
dat += "</table></body></html>"
usr << browse(dat, "window=players;size=540x480")
usr << browse(dat, "window=players;size=905x480")
/obj/admins/proc/Jobbans()
+6
View File
@@ -2823,6 +2823,12 @@
icon_state = "flask"
volume = 60
/obj/item/weapon/reagent_containers/food/drinks/dflask
name = "Detective's Flask"
desc = "A well used metal flask with the detective's name etched into it."
icon_state = "dflask"
volume = 60
/obj/item/weapon/reagent_containers/food/drinks/britcup
name = "cup"
desc = "A cup with the british flag emblazoned on it."
+4
View File
@@ -62,6 +62,8 @@
item_state = "gearharness"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/pepperspray,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
/obj/item/clothing/suit/storage/armourrigvest
name = "armour rig vest"
@@ -70,6 +72,8 @@
item_state = "armourrigvest"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/pepperspray,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
+1 -1
View File
@@ -58,7 +58,7 @@
icon_state = "lamp1"
base_state = "lamp"
fitting = "bulb"
brightness = 5
brightness = 7
desc = "A desk lamp"
light_type = /obj/item/weapon/light/bulb
var/switchon = 0 // independent switching for lamps - not controlled by area lightswitch