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Slightly refactors storage item insertion (#24429)
* everything is on fire * silent trait check * how did it even become CRLF * minor formatting * fix icon updating and adds silent insertion to global trait list * adds the new parameter to documentation - whoops! * pain * contra review * contra review again, reduces amount of checks for user in the loops --------- Co-authored-by: cybercapitalism <98280110+cybercapitalism@users.noreply.github.com>
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cybercapitalism
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19c0b70171
@@ -243,50 +243,50 @@
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/obj/item/proc/equip_to_best_slot(mob/M)
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if(src != M.get_active_hand())
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to_chat(M, "<span class='warning'>You are not holding anything to equip!</span>")
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return 0
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return FALSE
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if(M.equip_to_appropriate_slot(src))
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if(M.hand)
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M.update_inv_l_hand()
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else
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M.update_inv_r_hand()
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return 1
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return TRUE
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if(M.s_active && M.s_active.can_be_inserted(src, 1)) //if storage active insert there
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M.s_active.handle_item_insertion(src)
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return 1
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if(M.s_active && M.s_active.can_be_inserted(src, TRUE)) //if storage active insert there
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M.s_active.handle_item_insertion(src, M)
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return TRUE
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var/obj/item/storage/S = M.get_inactive_hand()
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if(istype(S) && S.can_be_inserted(src, 1)) //see if we have box in other hand
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S.handle_item_insertion(src)
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return 1
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if(istype(S) && S.can_be_inserted(src, M, TRUE)) //see if we have box in other hand
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S.handle_item_insertion(src, M)
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return TRUE
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S = M.get_item_by_slot(SLOT_HUD_WEAR_ID)
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if(istype(S) && S.can_be_inserted(src, 1)) //else we put in a wallet
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S.handle_item_insertion(src)
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return 1
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if(istype(S) && S.can_be_inserted(src, TRUE)) //else we put in a wallet
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S.handle_item_insertion(src, M)
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return TRUE
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S = M.get_item_by_slot(SLOT_HUD_BELT)
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if(istype(S) && S.can_be_inserted(src, 1)) //else we put in belt
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S.handle_item_insertion(src)
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return 1
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if(istype(S) && S.can_be_inserted(src, TRUE)) //else we put in belt
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S.handle_item_insertion(src, M)
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return TRUE
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var/obj/item/O = M.get_item_by_slot(SLOT_HUD_BACK) //else we put in backpack
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if(istype(O, /obj/item/storage))
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S = O
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if(S.can_be_inserted(src, 1))
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S.handle_item_insertion(src)
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if(S.can_be_inserted(src, TRUE))
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S.handle_item_insertion(src, M)
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playsound(loc, "rustle", 50, TRUE, -5)
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return 1
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return TRUE
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if(ismodcontrol(O))
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var/obj/item/mod/control/C = O
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if(C.can_be_inserted(src, 1))
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C.handle_item_insertion(src)
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if(C.can_be_inserted(src, TRUE))
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C.handle_item_insertion(src, M)
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playsound(loc, "rustle", 50, TRUE, -5)
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return 1
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return TRUE
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to_chat(M, "<span class='warning'>You are unable to equip that!</span>")
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return 0
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return FALSE
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/mob/proc/get_all_slots()
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return list(wear_mask, back, l_hand, r_hand)
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