From 19d2e9d3909c011de5259073a75664a4cf27a1e2 Mon Sep 17 00:00:00 2001 From: cib Date: Wed, 14 Nov 2012 21:33:09 +0100 Subject: [PATCH] Made the autopsy report for projectiles a bit clearer. --- code/modules/mob/living/living_defense.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index a509e98a625..be3d13fc85d 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -57,6 +57,6 @@ P.on_hit(src,2) return 2 if(!P.nodamage) - apply_damage((P.damage/(absorb+1)), P.damage_type, def_zone, used_weapon = P.name) + apply_damage((P.damage/(absorb+1)), P.damage_type, def_zone, used_weapon = "Projectile([P.name])") P.on_hit(src, absorb) return absorb