From 19db0df4b5efe0a232f336e511c331b47227df73 Mon Sep 17 00:00:00 2001 From: Segrain Date: Tue, 27 Aug 2013 19:50:35 +0300 Subject: [PATCH] Fix for hiding cyborgs from upload console. --- code/__HELPERS/unsorted.dm | 13 ++----------- 1 file changed, 2 insertions(+), 11 deletions(-) diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm index e878616cf61..07110db9fea 100644 --- a/code/__HELPERS/unsorted.dm +++ b/code/__HELPERS/unsorted.dm @@ -350,20 +350,11 @@ Turf and target are seperate in case you want to teleport some distance from a t //When an AI is activated, it can choose from a list of non-slaved borgs to have as a slave. /proc/freeborg() var/select = null - var/list/names = list() var/list/borgs = list() - var/list/namecounts = list() for (var/mob/living/silicon/robot/A in player_list) - var/name = A.real_name - if (A.stat == 2) + if (A.stat == 2 || A.connected_ai || A.scrambledcodes) continue - if (A.connected_ai) - continue - else - if(A.module) - name += " ([A.module.name])" - names.Add(name) - namecounts[name] = 1 + var/name = "[A.real_name] ([A.modtype] [A.braintype])" borgs[name] = A if (borgs.len)