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Clothes now only support 5 accessories at once (#18343)
* implementing changes * Update clothing.dm
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@@ -654,7 +654,8 @@ BLIND // can't see anything
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"Grey" = 'icons/mob/clothing/species/grey/uniform.dmi'
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)
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var/has_sensor = TRUE//For the crew computer 2 = unable to change mode
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///For the crew computer 2 = unable to change mode
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var/has_sensor = TRUE
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var/sensor_mode = SENSOR_OFF
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var/random_sensor = TRUE
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/*
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@@ -664,7 +665,7 @@ BLIND // can't see anything
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*/
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var/list/accessories = list()
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var/displays_id = 1
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var/rolled_down = 0
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var/rolled_down = FALSE
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var/basecolor
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/obj/item/clothing/under/rank/New()
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@@ -677,17 +678,14 @@ BLIND // can't see anything
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return ..()
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/obj/item/clothing/under/proc/can_attach_accessory(obj/item/clothing/accessory/A)
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if(istype(A))
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. = TRUE
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else
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if(length(accessories) >= MAX_EQUIPABLE_ACCESSORIES) //this is neccesary to prevent chat spam when examining clothing
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return FALSE
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if(accessories.len)
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for(var/obj/item/clothing/accessory/AC in accessories)
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if((A.slot in list(ACCESSORY_SLOT_UTILITY, ACCESSORY_SLOT_ARMBAND)) && AC.slot == A.slot)
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return FALSE
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if(!A.allow_duplicates && AC.type == A.type)
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return FALSE
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for(var/obj/item/clothing/accessory/AC in accessories)
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if((A.slot in list(ACCESSORY_SLOT_UTILITY, ACCESSORY_SLOT_ARMBAND)) && AC.slot == A.slot)
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return FALSE
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if(!A.allow_duplicates && AC.type == A.type)
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return FALSE
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return TRUE
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/obj/item/clothing/under/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/clothing/accessory))
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@@ -756,7 +754,7 @@ BLIND // can't see anything
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. += "Its vital tracker appears to be enabled."
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if(3)
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. += "Its vital tracker and tracking beacon appear to be enabled."
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if(accessories.len)
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if(length(accessories))
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for(var/obj/item/clothing/accessory/A in accessories)
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. += "\A [A] is attached to it."
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