diff --git a/code/game/mecha/equipment/tools/medical_tools.dm b/code/game/mecha/equipment/tools/medical_tools.dm
index ccb4e593078..9dc6c8e6f11 100644
--- a/code/game/mecha/equipment/tools/medical_tools.dm
+++ b/code/game/mecha/equipment/tools/medical_tools.dm
@@ -541,12 +541,12 @@
if(isliving(target)) //interact with living beings
var/mob/living/M = target
if(chassis.occupant.a_intent == INTENT_HARM)//the patented, medical rescue claw is incapable of doing harm. Worry not.
- target.visible_message("[chassis] gently boops [target] on the nose, its hydraulics hissing as safety overrides slow a brutal punch down at the last second.", \
- "[chassis] gently boops [target] on the nose, its hydraulics hissing as safety overrides slow a brutal punch down at the last second.")
+ target.visible_message("[chassis] gently boops [target] on the nose, its hydraulics hissing as safety overrides slow a brutal punch down at the last second.", \
+ "")
else
push_aside(chassis, M)//out of the way, I have people to save!
- occupant_message("You gently push [target] out of the way.")
- chassis.visible_message("[chassis] gently pushes [target] out of the way.")
+ occupant_message("You gently push [target] out of the way.")
+ chassis.visible_message("[chassis] gently pushes [target] out of the way.")
/obj/item/mecha_parts/mecha_equipment/medical/rescue_jaw/proc/push_aside(obj/mecha/M, mob/living/L)
switch(get_dir(M, L))