diff --git a/code/game/mecha/equipment/tools/medical_tools.dm b/code/game/mecha/equipment/tools/medical_tools.dm index ccb4e593078..9dc6c8e6f11 100644 --- a/code/game/mecha/equipment/tools/medical_tools.dm +++ b/code/game/mecha/equipment/tools/medical_tools.dm @@ -541,12 +541,12 @@ if(isliving(target)) //interact with living beings var/mob/living/M = target if(chassis.occupant.a_intent == INTENT_HARM)//the patented, medical rescue claw is incapable of doing harm. Worry not. - target.visible_message("[chassis] gently boops [target] on the nose, its hydraulics hissing as safety overrides slow a brutal punch down at the last second.", \ - "[chassis] gently boops [target] on the nose, its hydraulics hissing as safety overrides slow a brutal punch down at the last second.") + target.visible_message("[chassis] gently boops [target] on the nose, its hydraulics hissing as safety overrides slow a brutal punch down at the last second.", \ + "") else push_aside(chassis, M)//out of the way, I have people to save! - occupant_message("You gently push [target] out of the way.") - chassis.visible_message("[chassis] gently pushes [target] out of the way.") + occupant_message("You gently push [target] out of the way.") + chassis.visible_message("[chassis] gently pushes [target] out of the way.") /obj/item/mecha_parts/mecha_equipment/medical/rescue_jaw/proc/push_aside(obj/mecha/M, mob/living/L) switch(get_dir(M, L))