mirror of
https://github.com/ParadiseSS13/Paradise.git
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Another small chunk of reorganizing objects.
I've cleared out most of the .dm files in code/game/objects/ and put it into appropriate files/folders. The stuff I've left is stuff I believe may conflict with carn's work and some code for stuff that does not have a home yet. TODO: - Files that were left in code/game/objects that may conflict with carns work - Go through all the files in all the subfolders of code/game/objects. - Move all the defines from /defines/ to their proper spots Not much right? git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4520 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -0,0 +1,421 @@
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/* Alien Effects!
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* Contains:
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* effect/alien
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* Resin
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* Weeds
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* Acid
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* Egg
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*/
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/*
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* effect/alien
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*/
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/obj/effect/alien
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name = "alien thing"
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desc = "theres something alien about this"
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icon = 'icons/mob/alien.dmi'
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// unacidable = 1 //Aliens won't ment their own.
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/*
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* Resin
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*/
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/obj/effect/alien/resin
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name = "resin"
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desc = "Looks like some kind of slimy growth."
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icon_state = "resin"
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density = 1
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opacity = 1
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anchored = 1
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var/health = 50
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//var/mob/living/affecting = null
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wall
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name = "resin wall"
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desc = "Purple slime solidified into a wall."
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icon_state = "resinwall" //same as resin, but consistency ho!
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membrane
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name = "resin membrane"
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desc = "Purple slime just thin enough to let light pass through."
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icon_state = "resinmembrane"
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opacity = 0
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health = 20
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/obj/effect/alien/resin/proc/healthcheck()
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if(health <=0)
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density = 0
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del(src)
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return
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/obj/effect/alien/resin/bullet_act(var/obj/item/projectile/Proj)
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health -= Proj.damage
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..()
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healthcheck()
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return
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/obj/effect/alien/resin/ex_act(severity)
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switch(severity)
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if(1.0)
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health-=50
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if(2.0)
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health-=50
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if(3.0)
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if (prob(50))
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health-=50
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else
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health-=25
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healthcheck()
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return
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/obj/effect/alien/resin/blob_act()
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health-=50
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healthcheck()
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return
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/obj/effect/alien/resin/meteorhit()
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health-=50
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healthcheck()
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return
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/obj/effect/alien/resin/hitby(AM as mob|obj)
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..()
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for(var/mob/O in viewers(src, null))
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O.show_message("\red <B>[src] was hit by [AM].</B>", 1)
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var/tforce = 0
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if(ismob(AM))
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tforce = 10
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else
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tforce = AM:throwforce
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playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
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health = max(0, health - tforce)
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healthcheck()
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..()
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return
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/obj/effect/alien/resin/attack_hand()
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if ((HULK in usr.mutations) || (SUPRSTR in usr.augmentations))
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usr << "\blue You easily destroy the [name]."
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for(var/mob/O in oviewers(src))
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O.show_message("\red [usr] destroys the [name]!", 1)
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health = 0
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healthcheck()
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return
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/obj/effect/alien/resin/attack_paw()
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return attack_hand()
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/obj/effect/alien/resin/attack_alien()
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if (islarva(usr))//Safety check for larva. /N
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return
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usr << "\green You claw at the [name]."
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for(var/mob/O in oviewers(src))
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O.show_message("\red [usr] claws at the resin!", 1)
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playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
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health -= rand(10, 20)
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if(health <= 0)
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usr << "\green You slice the [name] to pieces."
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for(var/mob/O in oviewers(src))
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O.show_message("\red [usr] slices the [name] apart!", 1)
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healthcheck()
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return
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/obj/effect/alien/resin/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/*if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
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var/obj/item/weapon/grab/G = W
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if(isalien(user)&&(ishuman(G.affecting)||ismonkey(G.affecting)))
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//Only aliens can stick humans and monkeys into resin walls. Also, the wall must not have a person inside already.
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if(!affecting)
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if(G.state<2)
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user << "\red You need a better grip to do that!"
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return
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G.affecting.loc = src
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G.affecting.paralysis = 10
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for(var/mob/O in viewers(world.view, src))
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if (O.client)
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O << text("\green [] places [] in the resin wall!", G.assailant, G.affecting)
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affecting=G.affecting
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del(W)
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spawn(0)
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process()
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else
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user << "\red This wall is already occupied."
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return */
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var/aforce = W.force
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health = max(0, health - aforce)
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playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
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healthcheck()
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..()
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return
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/obj/effect/alien/resin/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(air_group) return 0
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if(istype(mover) && mover.checkpass(PASSGLASS))
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return !opacity
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return !density
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/*
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* Weeds
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*/
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#define NODERANGE 3
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/obj/effect/alien/weeds
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name = "weeds"
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desc = "Weird purple weeds."
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icon_state = "weeds"
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anchored = 1
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density = 0
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var/health = 50
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node
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icon_state = "weednode"
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name = "purple sac"
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desc = "Weird purple octopus-like thing."
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/obj/effect/alien/weeds/New()
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..()
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if(istype(loc, /turf/space))
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del(src)
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return
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if(icon_state == "weeds")icon_state = pick("weeds", "weeds1", "weeds2")
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spawn(rand(150,300))
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if(src)
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Life()
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return
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/obj/effect/alien/weeds/node/New()
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..()
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sd_SetLuminosity(NODERANGE)
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return
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/obj/effect/alien/weeds/proc/Life()
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set background = 1
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var/turf/U = get_turf(src)
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/*
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if (locate(/obj/movable, U))
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U = locate(/obj/movable, U)
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if(U.density == 1)
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del(src)
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return
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Alien plants should do something if theres a lot of poison
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if(U.poison> 200000)
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health -= round(U.poison/200000)
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update()
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return
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*/
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if (istype(U, /turf/space))
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del(src)
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return
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direction_loop:
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for(var/dirn in cardinal)
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var/turf/T = get_step(src, dirn)
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if (!istype(T) || T.density || locate(/obj/effect/alien/weeds) in T || istype(T.loc, /area/arrival) || istype(T, /turf/space))
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continue
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if(!(locate(/obj/effect/alien/weeds/node) in view(NODERANGE,T)))
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continue
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// if (locate(/obj/movable, T)) // don't propogate into movables
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// continue
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for(var/obj/O in T)
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if(O.density)
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continue direction_loop
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new /obj/effect/alien/weeds(T)
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/obj/effect/alien/weeds/ex_act(severity)
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switch(severity)
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if(1.0)
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del(src)
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if(2.0)
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if (prob(50))
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del(src)
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if(3.0)
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if (prob(5))
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del(src)
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return
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/obj/effect/alien/weeds/attackby(var/obj/item/weapon/W, var/mob/user)
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if(W.attack_verb.len)
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visible_message("\red <B>\The [src] have been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]")
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else
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visible_message("\red <B>\The [src] have been attacked with \the [W][(user ? " by [user]." : ".")]")
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var/damage = W.force / 4.0
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if(istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(WT.remove_fuel(0, user))
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damage = 15
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playsound(loc, 'sound/items/Welder.ogg', 100, 1)
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health -= damage
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healthcheck()
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/obj/effect/alien/weeds/proc/healthcheck()
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if(health <= 0)
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del(src)
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/obj/effect/alien/weeds/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(exposed_temperature > 300)
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health -= 5
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healthcheck()
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/*/obj/effect/alien/weeds/burn(fi_amount)
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if (fi_amount > 18000)
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spawn( 0 )
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del(src)
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return
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return 0
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return 1
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*/
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#undef NODERANGE
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/*
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* Acid
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*/
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/obj/effect/alien/acid
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name = "acid"
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desc = "Burbling corrossive stuff. I wouldn't want to touch it."
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icon_state = "acid"
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density = 0
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opacity = 0
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anchored = 1
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var/obj/target
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var/ticks = 0
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/obj/effect/alien/acid/proc/tick()
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ticks += 1
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for(var/mob/O in hearers(src, null))
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O.show_message("\green <B>[src.target] sizzles and begins to melt under the bubbling mess of acid!</B>", 1)
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if(prob(ticks*10))
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for(var/mob/O in hearers(src, null))
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O.show_message("\green <B>[src.target] collapses under its own weight into a puddle of goop and undigested debris!</B>", 1)
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// if(target.occupant) //I tried to fix mechas-with-humans-getting-deleted. Made them unacidable for now.
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// target.ex_act(1)
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del(target)
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del(src)
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return
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spawn(rand(200, 600)) tick()
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/*
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* Egg
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*/
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/var/const //for the status var
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BURST = 0
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GROWING = 1
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GROWN = 2
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MIN_GROWTH_TIME = 1800 //time it takes to grow a hugger
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MAX_GROWTH_TIME = 3000
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/obj/effect/alien/egg
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desc = "It looks like a weird egg"
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name = "egg"
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icon_state = "egg_growing"
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density = 0
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anchored = 1
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var/health = 100
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var/status = GROWING //can be GROWING, GROWN or BURST; all mutually exclusive
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New()
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if(aliens_allowed)
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..()
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spawn(rand(MIN_GROWTH_TIME,MAX_GROWTH_TIME))
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Grow()
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else
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del(src)
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attack_paw(user as mob)
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if(isalien(user))
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switch(status)
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if(BURST)
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user << "\red The child is already gone."
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return
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if(GROWING)
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user << "\red The child is not developed yet."
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return
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if(GROWN)
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user << "\red You retrieve the child."
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loc.contents += GetFacehugger()//need to write the code for giving it to the alien later
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Burst()
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return
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else
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return attack_hand(user)
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attack_hand(user as mob)
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user << "It feels slimy."
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return
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proc/GetFacehugger()
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return locate(/obj/item/clothing/mask/facehugger) in contents
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proc/Grow()
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icon_state = "egg"
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status = GROWN
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new /obj/item/clothing/mask/facehugger(src)
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return
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proc/Burst() //drops and kills the hugger if any is remaining
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var/obj/item/clothing/mask/facehugger/child = GetFacehugger()
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if(child)
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loc.contents += child
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child.Die()
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icon_state = "egg_hatched"
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status = BURST
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return
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/obj/effect/alien/egg/bullet_act(var/obj/item/projectile/Proj)
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health -= Proj.damage
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..()
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healthcheck()
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return
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/obj/effect/alien/egg/attackby(var/obj/item/weapon/W, var/mob/user)
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if(health <= 0)
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return
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if(W.attack_verb.len)
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src.visible_message("\red <B>\The [src] has been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]")
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else
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src.visible_message("\red <B>\The [src] has been attacked with \the [W][(user ? " by [user]." : ".")]")
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var/damage = W.force / 4.0
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if(istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(WT.remove_fuel(0, user))
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damage = 15
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playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
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src.health -= damage
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src.healthcheck()
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/obj/effect/alien/egg/proc/healthcheck()
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if(health <= 0)
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Burst()
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/obj/effect/alien/egg/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
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if(exposed_temperature > 500)
|
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health -= 5
|
||||
healthcheck()
|
||||
@@ -0,0 +1,85 @@
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||||
/obj/effect/mine/New()
|
||||
icon_state = "uglyminearmed"
|
||||
|
||||
/obj/effect/mine/HasEntered(AM as mob|obj)
|
||||
Bumped(AM)
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||||
|
||||
/obj/effect/mine/Bumped(mob/M as mob|obj)
|
||||
|
||||
if(triggered) return
|
||||
|
||||
if(istype(M, /mob/living/carbon/human) || istype(M, /mob/living/carbon/monkey))
|
||||
for(var/mob/O in viewers(world.view, src.loc))
|
||||
O << "<font color='red'>[M] triggered the \icon[src] [src]</font>"
|
||||
triggered = 1
|
||||
call(src,triggerproc)(M)
|
||||
|
||||
/obj/effect/mine/proc/triggerrad(obj)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
obj:radiation += 50
|
||||
randmutb(obj)
|
||||
domutcheck(obj,null)
|
||||
spawn(0)
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||||
del(src)
|
||||
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/obj/effect/mine/proc/triggerstun(obj)
|
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if(ismob(obj))
|
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var/mob/M = obj
|
||||
M.Stun(30)
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||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
spawn(0)
|
||||
del(src)
|
||||
|
||||
/obj/effect/mine/proc/triggern2o(obj)
|
||||
//example: n2o triggerproc
|
||||
//note: im lazy
|
||||
|
||||
for (var/turf/simulated/floor/target in range(1,src))
|
||||
if(!target.blocks_air)
|
||||
if(target.parent)
|
||||
target.parent.suspend_group_processing()
|
||||
|
||||
var/datum/gas_mixture/payload = new
|
||||
var/datum/gas/sleeping_agent/trace_gas = new
|
||||
|
||||
trace_gas.moles = 30
|
||||
payload += trace_gas
|
||||
|
||||
target.air.merge(payload)
|
||||
|
||||
spawn(0)
|
||||
del(src)
|
||||
|
||||
/obj/effect/mine/proc/triggerplasma(obj)
|
||||
for (var/turf/simulated/floor/target in range(1,src))
|
||||
if(!target.blocks_air)
|
||||
if(target.parent)
|
||||
target.parent.suspend_group_processing()
|
||||
|
||||
var/datum/gas_mixture/payload = new
|
||||
|
||||
payload.toxins = 30
|
||||
|
||||
target.air.merge(payload)
|
||||
|
||||
target.hotspot_expose(1000, CELL_VOLUME)
|
||||
|
||||
spawn(0)
|
||||
del(src)
|
||||
|
||||
/obj/effect/mine/proc/triggerkick(obj)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
del(obj:client)
|
||||
spawn(0)
|
||||
del(src)
|
||||
|
||||
/obj/effect/mine/proc/explode(obj)
|
||||
explosion(loc, 0, 1, 2, 3)
|
||||
spawn(0)
|
||||
del(src)
|
||||
@@ -0,0 +1,37 @@
|
||||
|
||||
|
||||
/obj/effect/portal/Bumped(mob/M as mob|obj)
|
||||
spawn(0)
|
||||
src.teleport(M)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/effect/portal/HasEntered(AM as mob|obj)
|
||||
spawn(0)
|
||||
src.teleport(AM)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/effect/portal/New()
|
||||
spawn(300)
|
||||
del(src)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/effect/portal/proc/teleport(atom/movable/M as mob|obj)
|
||||
if(istype(M, /obj/effect)) //sparks don't teleport
|
||||
return
|
||||
if (M.anchored&&istype(M, /obj/mecha))
|
||||
return
|
||||
if (icon_state == "portal1")
|
||||
return
|
||||
if (!( target ))
|
||||
del(src)
|
||||
return
|
||||
if (istype(M, /atom/movable))
|
||||
if(prob(failchance)) //oh dear a problem, put em in deep space
|
||||
src.icon_state = "portal1"
|
||||
do_teleport(M, locate(rand(5, world.maxx - 5), rand(5, world.maxy -5), 3), 0)
|
||||
else
|
||||
do_teleport(M, target, 1) ///You will appear adjacent to the beacon
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
/obj/effect/sign/securearea/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
return
|
||||
if(2.0)
|
||||
del(src)
|
||||
return
|
||||
if(3.0)
|
||||
del(src)
|
||||
return
|
||||
else
|
||||
return
|
||||
|
||||
/obj/effect/sign/securearea/blob_act()
|
||||
del(src)
|
||||
return
|
||||
|
||||
|
||||
/obj/effect/sign/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
return
|
||||
if(2.0)
|
||||
del(src)
|
||||
return
|
||||
if(3.0)
|
||||
del(src)
|
||||
return
|
||||
else
|
||||
return
|
||||
|
||||
/obj/effect/sign/blob_act()
|
||||
del(src)
|
||||
return
|
||||
Reference in New Issue
Block a user