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Add SOBER mutation to detective and bartender.
Conflicts: code/game/jobs/job/security.dm
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@@ -37,6 +37,9 @@
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H.equip_or_collect(new /obj/item/ammo_casing/shotgun/beanbag(H), slot_in_backpack)
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H.equip_or_collect(new /obj/item/ammo_casing/shotgun/beanbag(H), slot_in_backpack)
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H.dna.SetSEState(SOBERBLOCK,1)
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H.mutations += M_SOBER
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return 1
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@@ -131,6 +131,12 @@
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H.equip_or_collect(new /obj/item/weapon/storage/box/evidence(H), slot_in_backpack)
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H.equip_or_collect(new /obj/item/device/detective_scanner(H), slot_in_backpack)
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
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L.imp_in = H
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L.implanted = 1
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H.dna.SetSEState(SOBERBLOCK,1)
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H.mutations += M_SOBER
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return 1
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@@ -196,4 +202,4 @@
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H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/stamp(H), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/stamp/denied(H), slot_in_backpack)
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return 1
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return 1
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