Add SOBER mutation to detective and bartender.

Conflicts:
	code/game/jobs/job/security.dm
This commit is contained in:
Rob Nelson
2014-01-21 23:01:45 -05:00
committed by ZomgPonies
parent 02d01626fb
commit 1a94d400f7
2 changed files with 10 additions and 1 deletions
+3
View File
@@ -37,6 +37,9 @@
H.equip_or_collect(new /obj/item/ammo_casing/shotgun/beanbag(H), slot_in_backpack)
H.equip_or_collect(new /obj/item/ammo_casing/shotgun/beanbag(H), slot_in_backpack)
H.dna.SetSEState(SOBERBLOCK,1)
H.mutations += M_SOBER
return 1
+7 -1
View File
@@ -131,6 +131,12 @@
H.equip_or_collect(new /obj/item/weapon/storage/box/evidence(H), slot_in_backpack)
H.equip_or_collect(new /obj/item/device/detective_scanner(H), slot_in_backpack)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
L.imp_in = H
L.implanted = 1
H.dna.SetSEState(SOBERBLOCK,1)
H.mutations += M_SOBER
return 1
@@ -196,4 +202,4 @@
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/stamp(H), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/stamp/denied(H), slot_in_backpack)
return 1
return 1