Moved a lot of preference related toggles to the Preferences verb tab.

You can now modify specialrole candidacy mid-round and it will save changes to your savefile.
Added a BE_NINJA flag. Doesn't do anything yet. If somebody wants to implement it, go for it.
Moved prefrences stuff from new_player to the folder /code/modules/client/
Renamed toggles so they appear in a nice order.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5146 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
elly1989@rocketmail.com
2012-11-21 08:06:44 +00:00
parent 28db1ef2f7
commit 1aaf44e076
13 changed files with 158 additions and 137 deletions
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
var/list/preferences_datums = list()
var/global/list/special_roles = list( //keep synced with the defines BE_* in setup.dm --rastaf
//some autodetection here.
"traitor" = IS_MODE_COMPILED("traitor"), // 0
"operative" = IS_MODE_COMPILED("nuclear"), // 1
"changeling" = IS_MODE_COMPILED("changeling"), // 2
"wizard" = IS_MODE_COMPILED("wizard"), // 3
"malf AI" = IS_MODE_COMPILED("malfunction"), // 4
"revolutionary" = IS_MODE_COMPILED("revolution"), // 5
"alien candidate" = 1, //always show // 6
"pAI candidate" = 1, // -- TLE // 7
"cultist" = IS_MODE_COMPILED("cult"), // 8
"infested monkey" = IS_MODE_COMPILED("monkey"), // 9
)
var/global/list/underwear_m = list("White", "Grey", "Green", "Blue", "Black", "Mankini", "Love-Hearts", "Black2", "Grey2", "Stripey", "Kinky", "None") //Curse whoever made male/female underwear diffrent colours
var/global/list/underwear_f = list("Red", "White", "Yellow", "Blue", "Black", "Thong", "Babydoll", "Baby-Blue", "Green", "Pink", "Kinky", "None")
var/global/list/backbaglist = list("Nothing", "Backpack", "Satchel")
var/const/MAX_SAVE_SLOTS = 3
datum/preferences
//doohickeys for savefiles
var/path
var/default_slot = 1 //Holder so it doesn't default to slot 1, rather the last one used
var/savefile_version = 0
//non-preference stuff
var/warns = 0
var/muted = 0
var/last_ip
var/last_id
//game-preferences
var/lastchangelog = "" //Saved changlog filesize to detect if there was a change
var/ooccolor = "#b82e00"
var/be_special = 0 //Special role selection
var/UI_style = "Midnight"
var/toggles = TOGGLES_DEFAULT
//character preferences
var/real_name //our character's name
var/be_random_name = 0 //whether we are a random name every round
var/gender = MALE //gender of character (well duh)
var/age = 30 //age of character
var/b_type = "A+" //blood type (not-chooseable)
var/underwear = 1 //underwear type
var/backbag = 2 //backpack type
var/h_style = "Bald" //Hair type
var/r_hair = 0 //Hair color
var/g_hair = 0 //Hair color
var/b_hair = 0 //Hair color
var/f_style = "Shaved" //Face hair type
var/r_facial = 0 //Face hair color
var/g_facial = 0 //Face hair color
var/b_facial = 0 //Face hair color
var/s_tone = 0 //Skin color
var/r_eyes = 0 //Eye color
var/g_eyes = 0 //Eye color
var/b_eyes = 0 //Eye color
//Mob preview
var/icon/preview_icon_front = null
var/icon/preview_icon_side = null
//Jobs, uses bitflags
var/job_civilian_high = 0
var/job_civilian_med = 0
var/job_civilian_low = 0
var/job_medsci_high = 0
var/job_medsci_med = 0
var/job_medsci_low = 0
var/job_engsec_high = 0
var/job_engsec_med = 0
var/job_engsec_low = 0
// Want randomjob if preferences already filled - Donkie
var/userandomjob = 1 //defaults to 1 for fewer assistants
// OOC Metadata:
var/metadata = ""
/datum/preferences/New(client/C)
b_type = pick(4;"O-", 36;"O+", 3;"A-", 28;"A+", 1;"B-", 20;"B+", 1;"AB-", 5;"AB+")
if(istype(C))
if(!IsGuestKey(C.key))
load_path(C.ckey)
if(load_preferences())
load_character()
return
randomize_name()
/datum/preferences
proc/ShowChoices(mob/user)
if(!user || !user.client) return
update_preview_icon()
user << browse_rsc(preview_icon_front, "previewicon.png")
user << browse_rsc(preview_icon_side, "previewicon2.png")
var/dat = "<html><body><center>"
if(path)
var/savefile/S = new /savefile(path)
if(S)
var/name
for(var/i=1, i<=MAX_SAVE_SLOTS, i++)
S.cd = "/character[i]"
S["real_name"] >> name
if(!name) name = "Character[i]"
if(i!=1) dat += " | "
if(i==default_slot)
name = "<b>[name]</b>"
dat += "<a href='?_src_=prefs;preference=changeslot;num=[i];'>[name]</a>"
else
dat += "Please create an account to save your preferences."
dat += "</center><hr><table><tr><td width='340px' height='320px'>"
dat += "<b>Name:</b> "
dat += "<a href='?_src_=prefs;preference=name;task=input'><b>[real_name]</b></a><br>"
dat += "(<a href='?_src_=prefs;preference=name;task=random'>Random Name</A>) "
dat += "(<a href='?_src_=prefs;preference=name'>Always Random Name: [be_random_name ? "Yes" : "No"]</a>)"
dat += "<br>"
dat += "<b>Gender:</b> <a href='?_src_=prefs;preference=gender'><b>[gender == MALE ? "Male" : "Female"]</b></a><br>"
dat += "<b>Age:</b> <a href='?_src_=prefs;preference=age;task=input'>[age]</a>"
dat += "<br>"
dat += "<b>UI Style:</b> <a href='?_src_=prefs;preference=ui'><b>[UI_style]</b></a><br>"
dat += "<b>Play admin midis:</b> <a href='?_src_=prefs;preference=hear_midis'><b>[(toggles & SOUND_MIDI) ? "Yes" : "No"]</b></a><br>"
dat += "<b>Play lobby music:</b> <a href='?_src_=prefs;preference=lobby_music'><b>[(toggles & SOUND_LOBBY) ? "Yes" : "No"]</b></a><br>"
dat += "<b>Ghost ears:</b> <a href='?_src_=prefs;preference=ghost_ears'><b>[(toggles & CHAT_GHOSTEARS) ? "Nearest Creatures" : "All Speech"]</b></a><br>"
dat += "<b>Ghost sight:</b> <a href='?_src_=prefs;preference=ghost_sight'><b>[(toggles & CHAT_GHOSTSIGHT) ? "Nearest Creatures" : "All Emotes"]</b></a><br>"
if(config.allow_Metadata)
dat += "<b>OOC Notes:</b> <a href='?_src_=prefs;preference=metadata;task=input'> Edit </a><br>"
if(user.client && user.client.holder)
dat += "<b>Adminhelp sound</b>: "
dat += "[(toggles & SOUND_ADMINHELP)?"On":"Off"] <a href='?_src_=prefs;preference=hear_adminhelps'>toggle</a><br>"
if(config.allow_admin_ooccolor && check_rights(R_ADMIN,0))
dat += "<br><b>OOC</b><br>"
dat += "<a href='?_src_=prefs;preference=ooccolor;task=input'>Change color</a> <font face='fixedsys' size='3' color='[ooccolor]'><table style='display:inline;' bgcolor='[ooccolor]'><tr><td>__</td></tr></table></font><br>"
dat += "<br><b>Occupation Choices</b><br>"
dat += "\t<a href='?_src_=prefs;preference=job;task=menu'><b>Set Preferences</b></a><br>"
dat += "<br><table><tr><td><b>Body</b> "
dat += "(<a href='?_src_=prefs;preference=all;task=random'>&reg;</A>)"
dat += "<br>"
dat += "Blood Type: [b_type]<br>"
dat += "Skin Tone: <a href='?_src_=prefs;preference=s_tone;task=input'>[-s_tone + 35]/220<br></a>"
if(gender == MALE)
dat += "Underwear: <a href ='?_src_=prefs;preference=underwear;task=input'><b>[underwear_m[underwear]]</b></a><br>"
else
dat += "Underwear: <a href ='?_src_=prefs;preference=underwear;task=input'><b>[underwear_f[underwear]]</b></a><br>"
dat += "Backpack Type:<br><a href ='?_src_=prefs;preference=bag;task=input'><b>[backbaglist[backbag]]</b></a><br>"
dat += "</td><td><b>Preview</b><br><img src=previewicon.png height=64 width=64><img src=previewicon2.png height=64 width=64></td></tr></table>"
dat += "</td><td width='300px' height='300px'>"
dat += "<br><b>Hair</b><br>"
dat += "<a href='?_src_=prefs;preference=hair;task=input'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(r_hair, 2)][num2hex(g_hair, 2)][num2hex(b_hair, 2)]'><table style='display:inline;' bgcolor='#[num2hex(r_hair, 2)][num2hex(g_hair, 2)][num2hex(b_hair)]'><tr><td>__</td></tr></table></font> "
dat += "Style: <a href='?_src_=prefs;preference=h_style;task=input'>[h_style]</a><br>"
dat += "<br><b>Facial</b><br>"
dat += "<a href='?_src_=prefs;preference=facial;task=input'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(r_facial, 2)][num2hex(g_facial, 2)][num2hex(b_facial, 2)]'><table style='display:inline;' bgcolor='#[num2hex(r_facial, 2)][num2hex(g_facial, 2)][num2hex(b_facial)]'><tr><td>__</td></tr></table></font> "
dat += "Style: <a href='?_src_=prefs;preference=f_style;task=input'>[f_style]</a><br>"
dat += "<br><b>Eyes</b><br>"
dat += "<a href='?_src_=prefs;preference=eyes;task=input'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(r_eyes, 2)][num2hex(g_eyes, 2)][num2hex(b_eyes, 2)]'><table style='display:inline;' bgcolor='#[num2hex(r_eyes, 2)][num2hex(g_eyes, 2)][num2hex(b_eyes)]'><tr><td>__</td></tr></table></font>"
dat += "<br><br>"
if(jobban_isbanned(user, "Syndicate"))
dat += "<b>You are banned from antagonist roles.</b>"
src.be_special = 0
else
var/n = 0
for (var/i in special_roles)
if(special_roles[i]) //if mode is available on the server
if(jobban_isbanned(user, i))
dat += "<b>Be [i]:</b> <font color=red><b> \[BANNED]</b></font><br>"
else if(i == "pai candidate")
if(jobban_isbanned(user, "pAI"))
dat += "<b>Be [i]:</b> <font color=red><b> \[BANNED]</b></font><br>"
else
dat += "<b>Be [i]:</b> <a href='?_src_=prefs;preference=be_special;num=[n]'><b>[src.be_special&(1<<n) ? "Yes" : "No"]</b></a><br>"
n++
dat += "</td></tr></table><hr><center>"
if(!IsGuestKey(user.key))
dat += "<a href='?_src_=prefs;preference=load'>Undo</a> - "
dat += "<a href='?_src_=prefs;preference=save'>Save Setup</a> - "
dat += "<a href='?_src_=prefs;preference=reset_all'>Reset Setup</a>"
dat += "</center></body></html>"
user << browse(dat, "window=preferences;size=560x560")
proc/SetChoices(mob/user, limit = 17, list/splitJobs = list("Chief Engineer"), width = 550, height = 500)
//limit - The amount of jobs allowed per column. Defaults to 17 to make it look nice.
//splitJobs - Allows you split the table by job. You can make different tables for each department by including their heads. Defaults to CE to make it look nice.
//width - Screen' width. Defaults to 550 to make it look nice.
//height - Screen's height. Defaults to 500 to make it look nice.
var/HTML = "<body>"
HTML += "<tt><center>"
HTML += "<b>Choose occupation chances</b><br>Unavailable occupations are in red.<br><br>"
HTML += "<a align='center' href='?_src_=prefs;preference=job;task=close'>\[Done\]</a><br><br>" // Easier to press up here.
HTML += "<table width='100%' cellpadding='1' cellspacing='0'><tr><td width='20%'>" // Table within a table for alignment, also allows you to easily add more colomns.
HTML += "<table width='100%' cellpadding='1' cellspacing='0'>"
var/index = -1
//The job before the current job. I only use this to get the previous jobs color when I'm filling in blank rows.
var/datum/job/lastJob
for(var/datum/job/job in job_master.occupations)
index += 1
if((index >= limit) || (job.title in splitJobs))
if((index < limit) && (lastJob != null))
//If the cells were broken up by a job in the splitJob list then it will fill in the rest of the cells with
//the last job's selection color. Creating a rather nice effect.
for(var/i = 0, i < (limit - index), i += 1)
HTML += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'><a>&nbsp</a></td><td><a>&nbsp</a></td></tr>"
HTML += "</table></td><td width='20%'><table width='100%' cellpadding='1' cellspacing='0'>"
index = 0
HTML += "<tr bgcolor='[job.selection_color]'><td width='60%' align='right'>"
var/rank = job.title
lastJob = job
if(jobban_isbanned(user, rank))
HTML += "<font color=red>[rank]</font></td><td><font color=red><b> \[BANNED]</b></font></td></tr>"
continue
if((job_civilian_low & ASSISTANT) && (rank != "Assistant"))
HTML += "<font color=orange>[rank]</font></td><td></td></tr>"
continue
if((rank in command_positions) || (rank == "AI"))//Bold head jobs
HTML += "<b>[rank]</b>"
else
HTML += "[rank]"
HTML += "</td><td width='40%'>"
HTML += "<a href='?_src_=prefs;preference=job;task=input;text=[rank]'>"
if(rank == "Assistant")//Assistant is special
if(job_civilian_low & ASSISTANT)
HTML += " <font color=green>\[Yes]</font>"
else
HTML += " <font color=red>\[No]</font>"
HTML += "</a></td></tr>"
continue
if(GetJobDepartment(job, 1) & job.flag)
HTML += " <font color=blue>\[High]</font>"
else if(GetJobDepartment(job, 2) & job.flag)
HTML += " <font color=green>\[Medium]</font>"
else if(GetJobDepartment(job, 3) & job.flag)
HTML += " <font color=orange>\[Low]</font>"
else
HTML += " <font color=red>\[NEVER]</font>"
HTML += "</a></td></tr>"
HTML += "</td'></tr></table>"
HTML += "</center></table>"
HTML += "<center><br><u><a href='?_src_=prefs;preference=job;task=random'><font color=[userandomjob ? "green>Get random job if preferences unavailable" : "red>Be assistant if preference unavailable"]</font></a></u></center>"
HTML += "</tt>"
user << browse(null, "window=preferences")
user << browse(HTML, "window=mob_occupation;size=[width]x[height]")
return
proc/SetJob(mob/user, role)
var/datum/job/job = job_master.GetJob(role)
if(!job)
user << browse(null, "window=mob_occupation")
ShowChoices(user)
return
if(role == "Assistant")
if(job_civilian_low & job.flag)
job_civilian_low &= ~job.flag
else
job_civilian_low |= job.flag
SetChoices(user)
return 1
if(GetJobDepartment(job, 1) & job.flag)
SetJobDepartment(job, 1)
else if(GetJobDepartment(job, 2) & job.flag)
SetJobDepartment(job, 2)
else if(GetJobDepartment(job, 3) & job.flag)
SetJobDepartment(job, 3)
else//job = Never
SetJobDepartment(job, 4)
SetChoices(user)
return 1
proc/GetJobDepartment(var/datum/job/job, var/level)
if(!job || !level) return 0
switch(job.department_flag)
if(CIVILIAN)
switch(level)
if(1)
return job_civilian_high
if(2)
return job_civilian_med
if(3)
return job_civilian_low
if(MEDSCI)
switch(level)
if(1)
return job_medsci_high
if(2)
return job_medsci_med
if(3)
return job_medsci_low
if(ENGSEC)
switch(level)
if(1)
return job_engsec_high
if(2)
return job_engsec_med
if(3)
return job_engsec_low
return 0
proc/SetJobDepartment(var/datum/job/job, var/level)
if(!job || !level) return 0
switch(level)
if(1)//Only one of these should ever be active at once so clear them all here
job_civilian_high = 0
job_medsci_high = 0
job_engsec_high = 0
return 1
if(2)//Set current highs to med, then reset them
job_civilian_med |= job_civilian_high
job_medsci_med |= job_medsci_high
job_engsec_med |= job_engsec_high
job_civilian_high = 0
job_medsci_high = 0
job_engsec_high = 0
switch(job.department_flag)
if(CIVILIAN)
switch(level)
if(2)
job_civilian_high = job.flag
job_civilian_med &= ~job.flag
if(3)
job_civilian_med |= job.flag
job_civilian_low &= ~job.flag
else
job_civilian_low |= job.flag
if(MEDSCI)
switch(level)
if(2)
job_medsci_high = job.flag
job_medsci_med &= ~job.flag
if(3)
job_medsci_med |= job.flag
job_medsci_low &= ~job.flag
else
job_medsci_low |= job.flag
if(ENGSEC)
switch(level)
if(2)
job_engsec_high = job.flag
job_engsec_med &= ~job.flag
if(3)
job_engsec_med |= job.flag
job_engsec_low &= ~job.flag
else
job_engsec_low |= job.flag
return 1
proc/process_link(mob/user, list/href_list)
if(!user) return
if(!istype(user, /mob/new_player)) return
if(href_list["preference"] == "job")
switch(href_list["task"])
if("close")
user << browse(null, "window=mob_occupation")
ShowChoices(user)
if("random")
userandomjob = !userandomjob
SetChoices(user)
if("input")
SetJob(user, href_list["text"])
else
SetChoices(user)
return 1
switch(href_list["task"])
if("random")
switch(href_list["preference"])
if("name")
randomize_name()
if("age")
age = rand(17, 85)
// if("b_type")
// b_type = pick( 31;"A+", 7;"A-", 8;"B+", 2;"B-", 2;"AB+", 1;"AB-", 40;"O+", 9;"O-" )
if("hair")
randomize_hair_color("hair")
if("h_style")
randomize_hair(gender)
if("facial")
randomize_hair_color("facial")
if("f_style")
randomize_facial(gender)
if("underwear")
underwear = rand(1,12)
if("eyes")
randomize_eyes_color()
if("s_tone")
randomize_skin_tone()
if("bag")
backbag = rand(1,3)
if("all")
gender = pick(MALE,FEMALE)
randomize_name()
age = rand(17,85)
underwear = rand(1,12)
backbag = rand(1,3)
randomize_hair_color("hair")
randomize_hair(gender)
randomize_hair_color("facial")
randomize_facial(gender)
randomize_eyes_color()
randomize_skin_tone()
job_civilian_high = 0
job_civilian_med = 0
job_civilian_low = 0
job_medsci_high = 0
job_medsci_med = 0
job_medsci_low = 0
job_engsec_high = 0
job_engsec_med = 0
job_engsec_low = 0
be_special = 0
be_random_name = 0
UI_style = "Midnight"
userandomjob = 1
if("input")
switch(href_list["preference"])
if("name")
var/new_name = reject_bad_name( input(user, "Choose your character's name:", "Character Preference") as text|null )
if(new_name)
real_name = new_name
else
user << "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and .</font>"
if("age")
var/new_age = input(user, "Choose your character's age:\n(17-85)", "Character Preference") as num|null
if(new_age)
age = max(min(round(text2num(new_age)), 85), 17)
if("metadata")
var/new_metadata = input(user, "Enter any information you'd like others to see, such as Roleplay-preferences:", "Game Preference" , metadata) as message|null
if(new_metadata)
metadata = sanitize(copytext(new_metadata,1,MAX_MESSAGE_LEN))
// if("b_type")
// var/new_b_type = input(user, "Choose your character's blood-type:", "Character Preference") as null|anything in list( "A+", "A-", "B+", "B-", "AB+", "AB-", "O+", "O-" )
// if(new_b_type)
// b_type = new_b_type
if("hair")
var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference") as color|null
if(new_hair)
r_hair = hex2num(copytext(new_hair, 2, 4))
g_hair = hex2num(copytext(new_hair, 4, 6))
b_hair = hex2num(copytext(new_hair, 6, 8))
if("h_style")
var/new_h_style = input(user, "Choose your character's hair style:", "Character Preference") as null|anything in hair_styles_list
if(new_h_style)
h_style = new_h_style
if("facial")
var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference") as color|null
if(new_facial)
r_facial = hex2num(copytext(new_facial, 2, 4))
g_facial = hex2num(copytext(new_facial, 4, 6))
b_facial = hex2num(copytext(new_facial, 6, 8))
if("f_style")
var/new_f_style = input(user, "Choose your character's facial-hair style:", "Character Preference") as null|anything in facial_hair_styles_list
if(new_f_style)
f_style = new_f_style
if("underwear")
var/list/underwear_options
if(gender == MALE)
underwear_options = underwear_m
else
underwear_options = underwear_f
var/new_underwear = input(user, "Choose your character's underwear:", "Character Preference") as null|anything in underwear_options
if(new_underwear)
underwear = underwear_options.Find(new_underwear)
if("eyes")
var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference") as color|null
if(new_eyes)
r_eyes = hex2num(copytext(new_eyes, 2, 4))
g_eyes = hex2num(copytext(new_eyes, 4, 6))
b_eyes = hex2num(copytext(new_eyes, 6, 8))
if("s_tone")
var/new_s_tone = input(user, "Choose your character's skin-tone:\n(Light 1 - 220 Dark)", "Character Preference") as num|null
if(new_s_tone)
s_tone = max(min(round(new_s_tone), 220), 1)
s_tone = -s_tone + 35
if("ooccolor")
var/new_ooccolor = input(user, "Choose your OOC colour:", "Game Preference") as color|null
if(new_ooccolor)
ooccolor = new_ooccolor
if("bag")
var/new_backbag = input(user, "Choose your character's style of bag:", "Character Preference") as null|anything in backbaglist
if(new_backbag)
backbag = backbaglist.Find(new_backbag)
else
switch(href_list["preference"])
if("gender")
if(gender == MALE)
gender = FEMALE
else
gender = MALE
if("hear_adminhelps")
toggles ^= SOUND_ADMINHELP
if("ui")
switch(UI_style)
if("Midnight")
UI_style = "Orange"
if("Orange")
UI_style = "old"
else
UI_style = "Midnight"
if("be_special")
var/num = text2num(href_list["num"])
be_special ^= (1<<num)
if("name")
be_random_name = !be_random_name
if("hear_midis")
toggles ^= SOUND_MIDI
if("lobby_music")
toggles ^= SOUND_LOBBY
if(toggles & SOUND_LOBBY)
user << sound(ticker.login_music, repeat = 0, wait = 0, volume = 85, channel = 1)
else
user << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1)
if("ghost_ears")
toggles ^= CHAT_GHOSTEARS
if("ghost_sight")
toggles ^= CHAT_GHOSTSIGHT
if("save")
save_preferences()
save_character()
if("load")
load_preferences()
load_character()
if("changeslot")
load_character(text2num(href_list["num"]))
ShowChoices(user)
return 1
proc/copy_to(mob/living/carbon/human/character, safety = 0)
if(be_random_name)
randomize_name()
if(config.humans_need_surnames)
var/firstspace = findtext(real_name, " ")
var/name_length = length(real_name)
if(!firstspace) //we need a surname
real_name += " [pick(last_names)]"
else if(firstspace == name_length)
real_name += "[pick(last_names)]"
character.real_name = real_name
if(character.dna)
character.dna.real_name = character.real_name
character.gender = gender
character.age = age
character.b_type = b_type
character.r_eyes = r_eyes
character.g_eyes = g_eyes
character.b_eyes = b_eyes
character.r_hair = r_hair
character.g_hair = g_hair
character.b_hair = b_hair
character.r_facial = r_facial
character.g_facial = g_facial
character.b_facial = b_facial
character.s_tone = s_tone
character.h_style = h_style
character.f_style = f_style
switch(UI_style)
if("Midnight")
character.UI = 'icons/mob/screen1_Midnight.dmi'
if("Orange")
character.UI = 'icons/mob/screen1_Orange.dmi'
if("old")
character.UI = 'icons/mob/screen1_old.dmi'
else
character.UI = 'icons/mob/screen1_Midnight.dmi'
if(underwear > 12 || underwear < 1)
underwear = 1 //I'm sure this is 100% unnecessary, but I'm paranoid... sue me.
character.underwear = underwear
if(backbag > 3 || backbag < 1)
backbag = 1 //Same as above
character.backbag = backbag
//Debugging report to track down a bug, which randomly assigned the plural gender to people.
if(character.gender in list(PLURAL, NEUTER))
if(isliving(src)) //Ghosts get neuter by default
message_admins("[character] ([character.ckey]) has spawned with their gender as plural or neuter. Please notify coders.")
character.gender = MALE
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#define SAVEFILE_VERSION_MIN 8
#define SAVEFILE_VERSION_MAX 8
//handles converting savefiles to new formats
//MAKE SURE YOU KEEP THIS UP TO DATE!
//If the sanity checks are capable of handling any issues. Only increase SAVEFILE_VERSION_MAX,
//this will mean that savefile_version will still be over SAVEFILE_VERSION_MIN, meaning
//this savefile update doesn't run everytime we load from the savefile.
//This is mainly for format changes, such as the bitflags in toggles changing order or something.
/datum/preferences/proc/savefile_update()
if(savefile_version < 6) //really old savefile.
return 0
if(savefile_version < 8) //lazily delete everything + additional files so they can be saved in the new format
for(var/ckey in preferences_datums)
var/datum/preferences/D = preferences_datums[ckey]
if(D == src)
var/delpath = "data/player_saves/[copytext(ckey,1,2)]/[ckey]/"
if(delpath && fexists(delpath))
fdel(delpath)
break
savefile_version = 8
//save format changes
save_preferences()
save_character()
return 1
/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
if(!ckey) return
path = "data/player_saves/[copytext(ckey,1,2)]/[ckey]/[filename]"
/datum/preferences/proc/load_preferences()
if(!path) return 0
if(!fexists(path)) return 0
var/savefile/S = new /savefile(path)
if(!S) return 0
S["version"] >> savefile_version
//Conversion
if(!savefile_version || !isnum(savefile_version) || savefile_version < SAVEFILE_VERSION_MIN || savefile_version > SAVEFILE_VERSION_MAX)
if(!savefile_update())
fdel(path)
return 0
//general preferences
S["ooccolor"] >> ooccolor
S["lastchangelog"] >> lastchangelog
S["UI_style"] >> UI_style
S["be_special"] >> be_special
S["default_slot"] >> default_slot
S["toggles"] >> toggles
//Sanitize
ooccolor = sanitize_hexcolor(ooccolor, initial(ooccolor))
lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog))
UI_style = sanitize_inlist(UI_style, list("Midnight","Orange","old"), initial(UI_style))
be_special = sanitize_integer(be_special, 0, 65535, initial(be_special))
default_slot = sanitize_integer(default_slot, 1, MAX_SAVE_SLOTS, initial(default_slot))
if(isnull(toggles)) toggles = initial(toggles)
toggles = sanitize_integer(toggles, 0, 65535, initial(toggles))
return 1
/datum/preferences/proc/save_preferences()
if(!path) return 0
var/savefile/S = new /savefile(path)
if(!S) return 0
S["version"] << savefile_version
//general preferences
S["ooccolor"] << ooccolor
S["lastchangelog"] << lastchangelog
S["UI_style"] << UI_style
S["be_special"] << be_special
S["default_slot"] << default_slot
S["toggles"] << toggles
return 1
/datum/preferences/proc/load_character(slot)
if(!path) return 0
if(!fexists(path)) return 0
var/savefile/S = new /savefile(path)
if(!S) return 0
if(!slot) slot = default_slot
slot = sanitize_integer(slot, 1, MAX_SAVE_SLOTS, initial(default_slot))
if(slot != default_slot)
default_slot = slot
S["default_slot"] << slot
S.cd = "/character[slot]"
//Character
S["OOC_Notes"] >> metadata
S["real_name"] >> real_name
S["name_is_always_random"] >> be_random_name
S["gender"] >> gender
S["age"] >> age
//colors to be consolidated into hex strings (requires some work with dna code)
S["hair_red"] >> r_hair
S["hair_green"] >> g_hair
S["hair_blue"] >> b_hair
S["facial_red"] >> r_facial
S["facial_green"] >> g_facial
S["facial_blue"] >> b_facial
S["skin_tone"] >> s_tone
S["hair_style_name"] >> h_style
S["facial_style_name"] >> f_style
S["eyes_red"] >> r_eyes
S["eyes_green"] >> g_eyes
S["eyes_blue"] >> b_eyes
S["underwear"] >> underwear
S["backbag"] >> backbag
//Jobs
S["userandomjob"] >> userandomjob
S["job_civilian_high"] >> job_civilian_high
S["job_civilian_med"] >> job_civilian_med
S["job_civilian_low"] >> job_civilian_low
S["job_medsci_high"] >> job_medsci_high
S["job_medsci_med"] >> job_medsci_med
S["job_medsci_low"] >> job_medsci_low
S["job_engsec_high"] >> job_engsec_high
S["job_engsec_med"] >> job_engsec_med
S["job_engsec_low"] >> job_engsec_low
//Sanitize
metadata = sanitize_text(metadata, initial(metadata))
real_name = reject_bad_name(real_name)
if(!real_name) randomize_name()
be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
gender = sanitize_gender(gender)
age = sanitize_integer(age, 17, 85, initial(age))
r_hair = sanitize_integer(r_hair, 0, 255, initial(r_hair))
g_hair = sanitize_integer(g_hair, 0, 255, initial(g_hair))
b_hair = sanitize_integer(b_hair, 0, 255, initial(b_hair))
r_facial = sanitize_integer(r_facial, 0, 255, initial(r_facial))
g_facial = sanitize_integer(g_facial, 0, 255, initial(g_facial))
b_facial = sanitize_integer(b_facial, 0, 255, initial(b_facial))
s_tone = sanitize_integer(s_tone, -185, 34, initial(s_tone))
h_style = sanitize_inlist(h_style, hair_styles_list, initial(h_style))
f_style = sanitize_inlist(f_style, facial_hair_styles_list, initial(f_style))
r_eyes = sanitize_integer(r_eyes, 0, 255, initial(r_eyes))
g_eyes = sanitize_integer(g_eyes, 0, 255, initial(g_eyes))
b_eyes = sanitize_integer(b_eyes, 0, 255, initial(b_eyes))
underwear = sanitize_integer(underwear, 1, underwear_m.len, initial(underwear))
backbag = sanitize_integer(backbag, 1, backbaglist.len, initial(backbag))
userandomjob = sanitize_integer(userandomjob, 0, 1, initial(userandomjob))
job_civilian_high = sanitize_integer(job_civilian_high, 0, 65535, initial(job_civilian_high))
job_civilian_med = sanitize_integer(job_civilian_med, 0, 65535, initial(job_civilian_med))
job_civilian_low = sanitize_integer(job_civilian_low, 0, 65535, initial(job_civilian_low))
job_medsci_high = sanitize_integer(job_medsci_high, 0, 65535, initial(job_medsci_high))
job_medsci_med = sanitize_integer(job_medsci_med, 0, 65535, initial(job_medsci_med))
job_medsci_low = sanitize_integer(job_medsci_low, 0, 65535, initial(job_medsci_low))
job_engsec_high = sanitize_integer(job_engsec_high, 0, 65535, initial(job_engsec_high))
job_engsec_med = sanitize_integer(job_engsec_med, 0, 65535, initial(job_engsec_med))
job_engsec_low = sanitize_integer(job_engsec_low, 0, 65535, initial(job_engsec_low))
return 1
/datum/preferences/proc/save_character()
if(!path) return 0
var/savefile/S = new /savefile(path)
if(!S) return 0
S.cd = "/character[default_slot]"
//Character
S["OOC_Notes"] << metadata
S["real_name"] << real_name
S["name_is_always_random"] << be_random_name
S["gender"] << gender
S["age"] << age
S["hair_red"] << r_hair
S["hair_green"] << g_hair
S["hair_blue"] << b_hair
S["facial_red"] << r_facial
S["facial_green"] << g_facial
S["facial_blue"] << b_facial
S["skin_tone"] << s_tone
S["hair_style_name"] << h_style
S["facial_style_name"] << f_style
S["eyes_red"] << r_eyes
S["eyes_green"] << g_eyes
S["eyes_blue"] << b_eyes
S["underwear"] << underwear
S["backbag"] << backbag
//Jobs
S["userandomjob"] << userandomjob
S["job_civilian_high"] << job_civilian_high
S["job_civilian_med"] << job_civilian_med
S["job_civilian_low"] << job_civilian_low
S["job_medsci_high"] << job_medsci_high
S["job_medsci_med"] << job_medsci_med
S["job_medsci_low"] << job_medsci_low
S["job_engsec_high"] << job_engsec_high
S["job_engsec_med"] << job_engsec_med
S["job_engsec_low"] << job_engsec_low
return 1
#undef SAVEFILE_VERSION_MAX
#undef SAVEFILE_VERSION_MIN
+121
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//toggles
/client/verb/toggle_ghost_ears()
set name = "Show/Hide GhostEars"
set category = "Preferences"
set desc = ".Toggle Between seeing all mob speech, and only speech of nearby mobs"
prefs.toggles ^= CHAT_GHOSTEARS
src << "As a ghost, you will now [(prefs.toggles & CHAT_GHOSTEARS) ? "see all speech in the world" : "only see speech from nearby mobs"]."
prefs.save_preferences()
feedback_add_details("admin_verb","TGE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/verb/toggle_ghost_sight()
set name = "Show/Hide GhostSight"
set category = "Preferences"
set desc = ".Toggle Between seeing all mob emotes, and only emotes of nearby mobs"
prefs.toggles ^= CHAT_GHOSTSIGHT
src << "As a ghost, you will now [(prefs.toggles & CHAT_GHOSTSIGHT) ? "see all emotes in the world" : "only see emotes from nearby mobs"]."
prefs.save_preferences()
feedback_add_details("admin_verb","TGS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/toggle_hear_radio()
set name = "Show/Hide RadioChatter"
set category = "Preferences"
set desc = "Toggle seeing radiochatter from nearby radios and speakers"
if(!holder) return
prefs.toggles ^= CHAT_RADIO
prefs.save_preferences()
usr << "You will [(prefs.toggles & CHAT_RADIO) ? "now" : "no longer"] see radio chatter from nearby radios or speakers"
feedback_add_details("admin_verb","THR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/toggleadminhelpsound()
set name = "Hear/Silence Adminhelps"
set category = "Preferences"
set desc = "Toggle hearing a notification when admin PMs are recieved"
if(!holder) return
prefs.toggles ^= SOUND_ADMINHELP
prefs.save_preferences()
usr << "You will [(prefs.toggles & SOUND_ADMINHELP) ? "now" : "no longer"] hear a sound when adminhelps arrive."
feedback_add_details("admin_verb","AHS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/deadchat()
set name = "Show/Hide Deadchat"
set category = "Preferences"
set desc ="Toggles seeing deadchat"
prefs.toggles ^= CHAT_DEAD
prefs.save_preferences()
src << "You will [(prefs.toggles & CHAT_DEAD) ? "now" : "no longer"] see deadchat."
feedback_add_details("admin_verb","TDV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/toggleprayers()
set name = "Show/Hide Prayers"
set category = "Preferences"
set desc = "Toggles seeing prayers"
prefs.toggles ^= CHAT_PRAYER
prefs.save_preferences()
src << "You will [(prefs.toggles & CHAT_PRAYER) ? "now" : "no longer"] see prayerchat."
feedback_add_details("admin_verb","TP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/verb/toggletitlemusic()
set name = "Hear/Silence LobbyMusic"
set category = "Preferences"
set desc = "Toggles hearing the GameLobby music"
prefs.toggles ^= SOUND_LOBBY
prefs.save_preferences()
if(prefs.toggles & SOUND_LOBBY)
src << "You will now hear music in the game lobby."
if(istype(mob, /mob/new_player))
playtitlemusic()
else
src << "You will no longer hear music in the game lobby."
if(istype(mob, /mob/new_player))
src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // stop the jamsz
feedback_add_details("admin_verb","TLobby") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/verb/togglemidis()
set name = "Hear/Silence Midis"
set category = "Preferences"
set desc = "Toggles hearing sounds uploaded by admins"
prefs.toggles ^= SOUND_MIDI
prefs.save_preferences()
if(prefs.toggles & SOUND_MIDI)
src << "You will now hear any sounds uploaded by admins."
var/sound/break_sound = sound(null, repeat = 0, wait = 0, channel = 777)
break_sound.priority = 250
src << break_sound //breaks the client's sound output on channel 777
else
src << "You will no longer hear sounds uploaded by admins; any currently playing midis have been disabled."
feedback_add_details("admin_verb","TMidi") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/verb/listen_ooc()
set name = "Show/Hide OOC"
set category = "Preferences"
set desc = "Toggles seeing OutOfCharacter chat"
prefs.toggles ^= CHAT_OOC
prefs.save_preferences()
src << "You will [(prefs.toggles & CHAT_OOC) ? "now" : "no longer"] see messages on the OOC channel."
feedback_add_details("admin_verb","TOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/verb/Toggle_Soundscape() //All new ambience should be added here so it works with this verb until someone better at things comes up with a fix that isn't awful
set name = "Hear/Silence Ambience"
set category = "Preferences"
set desc = "Toggles hearing ambient sound effects"
prefs.toggles ^= SOUND_AMBIENCE
prefs.save_preferences()
if(prefs.toggles & SOUND_AMBIENCE)
src << "You will now hear ambient sounds."
else
src << "You will no longer hear ambient sounds."
src << sound(null, repeat = 0, wait = 0, volume = 0, channel = 1)
src << sound(null, repeat = 0, wait = 0, volume = 0, channel = 2)
feedback_add_details("admin_verb","TAmbi") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
//be special
/client/verb/toggle_be_special(role in be_special_flags)
set name = "Toggle SpecialRole Candidacy"
set category = "Preferences"
set desc = "Toggles which special roles you would like to be a candidate for, during events."
var/role_flag = be_special_flags[role]
if(!role_flag) return
prefs.be_special ^= role_flag
prefs.save_preferences()
src << "You will [(prefs.be_special & role_flag) ? "now" : "no longer"] be considered for [role] events (where possible)."