mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-12 23:53:47 +01:00
Cleans up Vars
This commit is contained in:
@@ -36,7 +36,7 @@ var/list/image/ghost_darkness_images = list() //this is a list of images for thi
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verbs += /mob/dead/observer/proc/dead_tele
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// Our new boo spell.
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AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/boo(src))
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AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/boo(null))
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can_reenter_corpse = flags & GHOST_CAN_REENTER
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started_as_observer = flags & GHOST_IS_OBSERVER
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@@ -59,7 +59,7 @@
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blinded = 1
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silent = 0
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else //ALIVE. LIGHTS ARE ON
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if(health < config.health_threshold_dead || brain_op_stage == 4.0)
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if(health < config.health_threshold_dead || !get_int_organ(/obj/item/organ/internal/brain))
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death()
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blinded = 1
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stat = DEAD
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@@ -88,37 +88,4 @@
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icon_state = "queen_s"
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for(var/image/I in overlays_standing)
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overlays += I
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/*
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/mob/living/carbon/alien/humanoid/queen/verb/evolve() // -- TLE
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set name = "Evolve (1000)"
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set desc = "The ultimate transformation. Become an alien Empress. Only one empress can exist at a time."
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set category = "Alien"
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if(powerc(1000))
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// Queen check
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var/no_queen = 1
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for(var/mob/living/carbon/alien/humanoid/empress/E in living_mob_list)
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if(!E.key && E.brain_op_stage != 4)
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continue
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no_queen = 0
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if(no_queen)
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adjustToxLoss(-1000)
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to_chat(src, "<span class='noticealien'>You begin to evolve!</span>")
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for(var/mob/O in viewers(src, null))
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O.show_message(text("<span class='alertalien'>[src] begins to twist and contort!</span>"), 1)
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var/mob/living/carbon/alien/humanoid/empress/new_xeno = new(loc)
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if(mind)
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mind.transfer_to(new_xeno)
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else
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new_xeno.key = key
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new_xeno.mind.name = new_xeno.name
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qdel(src)
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else
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to_chat(src, "<span class='notice'>We already have an alive empress.</span>")
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return
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*/
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overlays += I
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@@ -19,7 +19,7 @@
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blinded = 1
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silent = 0
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else //ALIVE. LIGHTS ARE ON
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if(health < -25 || brain_op_stage == 4.0)
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if(health < -25 || !get_int_organ(/obj/item/organ/internal/brain))
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death()
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blinded = 1
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silent = 0
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@@ -183,7 +183,6 @@
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src.brainmob.container = src
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src.brainmob.stat = 0
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src.brainmob.silent = 0
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src.brainmob.brain_op_stage = 4.0
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dead_mob_list -= src.brainmob
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..()
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@@ -1,15 +1,12 @@
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/mob/living/carbon/
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/mob/living/carbon
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gender = MALE
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hud_possible = list(HEALTH_HUD,STATUS_HUD,SPECIALROLE_HUD)
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var/list/stomach_contents = list()
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var/list/internal_organs = list()
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var/brain_op_stage = 0.0
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var/antibodies = 0
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var/last_eating = 0 //Not sure what this does... I found it hidden in food.dm
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var/life_tick = 0 // The amount of life ticks that have processed on this mob.
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var/analgesic = 0 // when this is set, the mob isn't affected by shock or pain
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// life should decrease this by 1 every tick
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// total amount of wounds on mob, used to spread out healing and the like over all wounds
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var/number_wounds = 0
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var/obj/item/handcuffed = null //Whether or not the mob is handcuffed
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@@ -816,9 +816,6 @@
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handle_organs()
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handle_blood()
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//the analgesic effect wears off slowly
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analgesic = max(0, analgesic - 1)
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if(paralysis)
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blinded = 1
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stat = UNCONSCIOUS
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@@ -987,8 +984,10 @@
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/mob/living/carbon/human/handle_shock()
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..()
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if(status_flags & GODMODE) return 0 //godmode
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if(analgesic || (species && species.flags & NO_PAIN)) return // analgesic avoids all traumatic shock temporarily
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if(status_flags & GODMODE)
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return 0 //godmode
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if(species && species.flags & NO_PAIN)
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return
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if(health <= config.health_threshold_softcrit)// health 0 makes you immediately collapse
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shock_stage = max(shock_stage, 61)
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@@ -615,25 +615,22 @@
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/datum/species/proc/handle_hud_icons(mob/living/carbon/human/H)
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if(H.healths)
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if(H.analgesic)
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H.healths.icon_state = "health_health_numb"
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if(H.stat == DEAD)
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H.healths.icon_state = "health7"
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else
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if(H.stat == DEAD)
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H.healths.icon_state = "health7"
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else
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switch(H.hal_screwyhud)
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if(1) H.healths.icon_state = "health6"
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if(2) H.healths.icon_state = "health7"
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if(5) H.healths.icon_state = "health0"
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else
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switch(100 - ((flags & NO_PAIN) ? 0 : H.traumatic_shock) - H.staminaloss)
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if(100 to INFINITY) H.healths.icon_state = "health0"
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if(80 to 100) H.healths.icon_state = "health1"
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if(60 to 80) H.healths.icon_state = "health2"
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if(40 to 60) H.healths.icon_state = "health3"
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if(20 to 40) H.healths.icon_state = "health4"
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if(0 to 20) H.healths.icon_state = "health5"
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else H.healths.icon_state = "health6"
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switch(H.hal_screwyhud)
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if(1) H.healths.icon_state = "health6"
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if(2) H.healths.icon_state = "health7"
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if(5) H.healths.icon_state = "health0"
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else
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switch(100 - ((flags & NO_PAIN) ? 0 : H.traumatic_shock) - H.staminaloss)
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if(100 to INFINITY) H.healths.icon_state = "health0"
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if(80 to 100) H.healths.icon_state = "health1"
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if(60 to 80) H.healths.icon_state = "health2"
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if(40 to 60) H.healths.icon_state = "health3"
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if(20 to 40) H.healths.icon_state = "health4"
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if(0 to 20) H.healths.icon_state = "health5"
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else H.healths.icon_state = "health6"
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if(H.healthdoll)
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H.healthdoll.overlays.Cut()
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@@ -16,8 +16,6 @@
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src.traumatic_shock -= R.shock_reduction // now you too can varedit cyanide to reduce shock by 1000 - Iamgoofball
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if(src.slurring)
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src.traumatic_shock -= 10
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if(src.analgesic)
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src.traumatic_shock = 0
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// broken or ripped off organs will add quite a bit of pain
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if(istype(src,/mob/living/carbon/human))
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@@ -33,8 +33,9 @@
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if(default_spells.len)
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for(var/spell in default_spells)
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var/obj/effect/proc_holder/spell/S = spell
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if(!S) return
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H.AddSpell(new S)
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if(!S)
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return
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H.mind.AddSpell(new S(null))
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/datum/superheroes/proc/assign_id(var/mob/living/carbon/human/H)
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var/obj/item/weapon/card/id/syndicate/W = new(H)
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@@ -7,10 +7,10 @@
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//Damage related vars, NOTE: THESE SHOULD ONLY BE MODIFIED BY PROCS
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var/bruteloss = 0.0 //Brutal damage caused by brute force (punching, being clubbed by a toolbox ect... this also accounts for pressure damage)
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var/oxyloss = 0.0 //Oxygen depravation damage (no air in lungs)
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var/toxloss = 0.0 //Toxic damage caused by being poisoned or radiated
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var/fireloss = 0.0 //Burn damage caused by being way too hot, too cold or burnt.
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var/bruteloss = 0 //Brutal damage caused by brute force (punching, being clubbed by a toolbox ect... this also accounts for pressure damage)
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var/oxyloss = 0 //Oxygen depravation damage (no air in lungs)
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var/toxloss = 0 //Toxic damage caused by being poisoned or radiated
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var/fireloss = 0 //Burn damage caused by being way too hot, too cold or burnt.
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var/cloneloss = 0 //Damage caused by being cloned or ejected from the cloner early. slimes also deal cloneloss damage to victims
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var/brainloss = 0 //'Retardation' damage caused by someone hitting you in the head with a bible or being infected with brainrot.
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var/staminaloss = 0 //Stamina damage, or exhaustion. You recover it slowly naturally, and are stunned if it gets too high. Holodeck and hallucinations deal this.
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@@ -23,11 +23,6 @@
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//Allows mobs to move through dense areas without restriction. For instance, in space or out of holder objects.
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var/incorporeal_move = 0 //0 is off, 1 is normal, 2 is for ninjas.
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var/t_plasma = null
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var/t_oxygen = null
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var/t_sl_gas = null
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var/t_n2 = null
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var/now_pushing = null
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var/atom/movable/cameraFollow = null
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@@ -36,9 +31,8 @@
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var/fire_stacks = 0 //Tracks how many stacks of fire we have on, max is usually 20
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var/update_slimes = 1
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var/specialsauce = 0 //Has this person consumed enough special sauce? IF so they're a ticking time bomb of death.
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var/implanting = 0 //Used for the mind-slave implant
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var/silent = null //Can't talk. Value goes down every life proc.
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var/silent = 0 //Can't talk. Value goes down every life proc. //NOTE TO FUTURE CODERS: DO NOT INITIALIZE NUMERICAL VARS AS NULL OR I WILL MURDER YOU.
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var/floating = 0
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var/nightvision = 0
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@@ -27,7 +27,7 @@
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name = text("[initial(name)] ([rand(1, 1000)])")
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real_name = name
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for(var/spell in construct_spells)
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AddSpell(new spell(src))
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AddSpell(new spell(null))
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updateglow()
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/mob/living/simple_animal/construct/death()
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@@ -52,9 +52,9 @@
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/mob/living/simple_animal/hostile/statue/New(loc, var/mob/living/creator)
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..()
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// Give spells
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AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/flicker_lights(src))
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AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/blindness(src))
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AddSpell(new /obj/effect/proc_holder/spell/targeted/night_vision(src))
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AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/flicker_lights(null))
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AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/blindness(null))
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AddSpell(new /obj/effect/proc_holder/spell/targeted/night_vision(null))
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// Give nightvision
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see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING
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+15
-18
@@ -6,6 +6,7 @@
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hud_used = null
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if(mind && mind.current == src)
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spellremove(src)
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mobspellremove(src)
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for(var/infection in viruses)
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qdel(infection)
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ghostize()
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@@ -158,8 +159,6 @@
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/mob/proc/Life()
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// handle_typing_indicator()
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// if(organStructure)
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// organStructure.ProcessOrgans()
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return
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@@ -960,8 +959,8 @@ var/list/slot_equipment_priority = list( \
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if(mind && mind.changeling)
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add_stings_to_statpanel(mind.changeling.purchasedpowers)
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if(spell_list && spell_list.len)
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for(var/obj/effect/proc_holder/spell/S in spell_list)
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if(mob_spell_list && mob_spell_list.len)
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for(var/obj/effect/proc_holder/spell/S in mob_spell_list)
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add_spell_to_statpanel(S)
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if(mind && istype(src, /mob/living) && mind.spell_list && mind.spell_list.len)
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for(var/obj/effect/proc_holder/spell/S in mind.spell_list)
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@@ -994,6 +993,7 @@ var/list/slot_equipment_priority = list( \
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for(var/obj/effect/proc_holder/changeling/S in stings)
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if(S.chemical_cost >=0 && S.can_be_used_by(src))
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statpanel("[S.panel]",((S.chemical_cost > 0) ? "[S.chemical_cost]" : ""),S)
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/mob/proc/add_spell_to_statpanel(var/obj/effect/proc_holder/spell/S)
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switch(S.charge_type)
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if("recharge")
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@@ -1002,17 +1002,6 @@ var/list/slot_equipment_priority = list( \
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statpanel(S.panel,"[S.charge_counter]/[S.charge_max]",S)
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if("holdervar")
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statpanel(S.panel,"[S.holder_var_type] [S.holder_var_amount]",S)
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/* // Why have a duplicate set of turfs in the stat panel?
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if(listed_turf)
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if(get_dist(listed_turf,src) > 1)
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listed_turf = null
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else
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statpanel(listed_turf.name,listed_turf.name,listed_turf)
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for(var/atom/A in listed_turf)
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if(A.invisibility > see_invisible)
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continue
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statpanel(listed_turf.name,A.name,A)
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*/
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// facing verbs
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@@ -1366,9 +1355,17 @@ mob/proc/yank_out_object()
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/mob/proc/setEarDamage()
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return
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/mob/proc/AddSpell(var/obj/effect/proc_holder/spell/spell)
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spell_list += spell
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spell.action.Grant(src)
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/mob/proc/AddSpell(obj/effect/proc_holder/spell/S)
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mob_spell_list += S
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S.action.Grant(src)
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/mob/proc/RemoveSpell(obj/effect/proc_holder/spell/spell) //To remove a specific spell from a mind
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if(!spell)
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return
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for(var/obj/effect/proc_holder/spell/S in mob_spell_list)
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if(istype(S, spell))
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qdel(S)
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mob_spell_list -= S
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//override to avoid rotating pixel_xy on mobs
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/mob/shuttleRotate(rotation)
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@@ -2,15 +2,11 @@
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density = 1
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layer = 4.0
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animate_movement = 2
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// flags = NOREACT
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pressure_resistance = 8
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var/datum/mind/mind
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var/stat = 0 //Whether a mob is alive or dead. TODO: Move this to living - Nodrak
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//Not in use yet
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var/obj/effect/organstructure/organStructure = null
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var/obj/screen/hands = null
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var/obj/screen/pullin = null
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var/obj/screen/i_select = null
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@@ -34,11 +30,9 @@
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var/lastattacker = null
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var/lastattacked = null
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var/attack_log = list( )
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var/already_placed = 0.0
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var/obj/machinery/machine = null
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var/other_mobs = null
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var/memory = ""
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var/poll_answer = 0.0
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var/sdisabilities = 0 //Carbon
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var/disabilities = 0 //Carbon
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var/atom/movable/pulling = null
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@@ -46,12 +40,12 @@
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var/notransform = null //Carbon
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var/other = 0.0
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var/hand = null
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var/eye_blind = null //Carbon
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var/eye_blurry = null //Carbon
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var/ear_deaf = null //Carbon
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var/ear_damage = null //Carbon
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var/stuttering = null //Carbon
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var/slurring = null //Carbon
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var/eye_blind = 0 //Carbon
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var/eye_blurry = 0 //Carbon
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var/ear_deaf = 0 //Carbon
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var/ear_damage = 0 //Carbon
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var/stuttering = 0 //Carbon
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var/slurring = 0 //Carbon
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var/real_name = null
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var/flavor_text = ""
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var/med_record = ""
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@@ -63,8 +57,6 @@
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var/druggy = 0 //Carbon
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var/confused = 0 //Carbon
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var/drunk = 0
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var/antitoxs = null
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var/plasma = null
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var/sleeping = 0 //Carbon
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var/resting = 0 //Carbon
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var/lying = 0
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@@ -95,11 +87,11 @@
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var/nutrition = 400.0//Carbon
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var/overeatduration = 0 // How long this guy is overeating //Carbon
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var/paralysis = 0.0
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var/stunned = 0.0
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var/weakened = 0.0
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var/paralysis = 0
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var/stunned = 0
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var/weakened = 0
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var/slowed = 0
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var/losebreath = 0.0//Carbon
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var/losebreath = 0 //Carbon
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var/intent = null//Living
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var/shakecamera = 0
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var/a_intent = I_HELP//Living
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@@ -123,8 +115,8 @@
|
||||
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var/research_scanner = 0 //For research scanner equipped mobs. Enable to show research data when examining.
|
||||
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||||
var/list/grabbed_by = list( )
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var/list/requests = list( )
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||||
var/list/grabbed_by = list()
|
||||
var/list/requests = list()
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||||
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||||
var/list/mapobjs = list()
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||||
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||||
@@ -134,17 +126,10 @@
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||||
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||||
var/emote_cd = 0 // Used to supress emote spamming. 1 if on CD, 2 if disabled by admin (manually set), else 0
|
||||
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||||
var/music_lastplayed = "null"
|
||||
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||||
var/job = null//Living
|
||||
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||||
var/const/blindness = 1//Carbon
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||||
var/const/deafness = 2//Carbon
|
||||
var/const/muteness = 4//Carbon
|
||||
|
||||
|
||||
var/datum/dna/dna = null//Carbon
|
||||
var/radiation = 0.0//Carbon
|
||||
var/radiation = 0 //Carbon
|
||||
|
||||
var/list/mutations = list() //Carbon -- Doohl
|
||||
//see: setup.dm for list of mutations
|
||||
@@ -157,24 +142,24 @@
|
||||
|
||||
var/has_enabled_antagHUD = 0
|
||||
var/antagHUD = 0
|
||||
//Generic list for proc holders. Only way I can see to enable certain verbs/procs. Should be modified if needed.
|
||||
var/proc_holder_list[] = list()//Right now unused.
|
||||
//Also unlike the spell list, this would only store the object in contents, not an object in itself.
|
||||
|
||||
/* Add this line to whatever stat module you need in order to use the proc holder list.
|
||||
//Generic list for proc holders. Only way I can see to enable certain verbs/procs. Should be modified if needed.
|
||||
var/proc_holder_list[] = list()
|
||||
|
||||
/* //Also unlike the spell list, this would only store the object in contents, not an object in itself.
|
||||
|
||||
Add this line to whatever stat module you need in order to use the proc holder list.
|
||||
Unlike the object spell system, it's also possible to attach verb procs from these objects to right-click menus.
|
||||
This requires creating a verb for the object proc holder.
|
||||
|
||||
if(proc_holder_list.len)//Generic list for proc_holder objects.
|
||||
for(var/obj/effect/proc_holder/P in proc_holder_list)
|
||||
statpanel("[P.panel]","",P)
|
||||
*/
|
||||
statpanel("[P.panel]","",P)*/
|
||||
|
||||
//The last mob/living/carbon to push/drag/grab this mob (mostly used by slimes friend recognition)
|
||||
var/mob/living/carbon/LAssailant = null
|
||||
|
||||
//Wizard mode, but can be used in other modes thanks to the brand new "Give Spell" badmin button
|
||||
var/obj/effect/proc_holder/spell/list/spell_list = list()
|
||||
var/list/mob_spell_list = list() //construct spells and mime spells. Spells that do not transfer from one mob to another and can not be lost in mindswap.
|
||||
|
||||
//Changlings, but can be used in other modes
|
||||
// var/obj/effect/proc_holder/changpower/list/power_list = list()
|
||||
@@ -195,9 +180,6 @@
|
||||
|
||||
var/has_unlimited_silicon_privilege = 0 // Can they interact with station electronics
|
||||
|
||||
var/list/radar_blips = list() // list of screen objects, radar blips
|
||||
var/radar_open = 0 // nonzero is radar is open
|
||||
|
||||
var/atom/movable/remote_control //Calls relaymove() to whatever it is
|
||||
|
||||
var/remote_view = 0 // Set to 1 to prevent view resets on Life
|
||||
@@ -219,11 +201,11 @@
|
||||
var/turf/listed_turf = null //the current turf being examined in the stat panel
|
||||
var/list/shouldnt_see = list(/atom/movable/lighting_overlay) //list of objects that this mob shouldn't see in the stat panel. this silliness is needed because of AI alt+click and cult blood runes
|
||||
|
||||
var/kills=0
|
||||
var/kills = 0
|
||||
|
||||
var/stance_damage = 0 //Whether this mob's ability to stand has been affected
|
||||
|
||||
var/list/active_genes=list()
|
||||
var/list/active_genes = list()
|
||||
|
||||
var/last_movement = -100 // Last world.time the mob actually moved of its own accord.
|
||||
|
||||
|
||||
@@ -4,9 +4,9 @@
|
||||
|
||||
/mob/spirit/mask/New()
|
||||
..()
|
||||
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/conjure/create_talisman(src))
|
||||
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/blood_speech(src))
|
||||
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/shatter_lights(src))
|
||||
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/conjure/create_talisman(null))
|
||||
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/blood_speech(null))
|
||||
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/shatter_lights(null))
|
||||
|
||||
|
||||
/mob/spirit/mask/verb/go_to_follower()
|
||||
|
||||
@@ -12,8 +12,6 @@ mob/living/carbon/proc/pain(var/partname, var/amount, var/force, var/burning = 0
|
||||
return
|
||||
if(reagents.has_reagent("hydrocodone"))
|
||||
return
|
||||
if(analgesic)
|
||||
return
|
||||
if(world.time < next_pain_time && !force)
|
||||
return
|
||||
if(amount > 10 && istype(src,/mob/living/carbon/human))
|
||||
@@ -55,8 +53,6 @@ mob/living/carbon/human/proc/custom_pain(var/message, var/flash_strength)
|
||||
return
|
||||
if(reagents.has_reagent("hydrocodone"))
|
||||
return
|
||||
if(analgesic)
|
||||
return
|
||||
var/msg = "\red <b>[message]</b>"
|
||||
if(flash_strength >= 1)
|
||||
msg = "\red <font size=3><b>[message]</b></font>"
|
||||
@@ -94,8 +90,6 @@ mob/living/carbon/human/proc/handle_pain()
|
||||
return
|
||||
if(reagents.has_reagent("hydrocodone"))
|
||||
return
|
||||
if(analgesic)
|
||||
return
|
||||
var/maxdam = 0
|
||||
var/obj/item/organ/external/damaged_organ = null
|
||||
for(var/obj/item/organ/external/E in organs)
|
||||
|
||||
Reference in New Issue
Block a user