diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm
index 7ff2ff4c2ea..b1d1b620bb4 100644
--- a/code/game/machinery/doors/airlock.dm
+++ b/code/game/machinery/doors/airlock.dm
@@ -620,25 +620,6 @@ About the new airlock wires panel:
data["wires"] = wire
return data
-/obj/machinery/door/airlock/ui_data(mob/user, datum/topic_state/state = GLOB.default_state)
- var/data[0]
-
- data["main_power_loss"] = round(main_power_lost_until > 0 ? max(main_power_lost_until - world.time, 0) / 10 : main_power_lost_until, 1)
- data["backup_power_loss"] = round(backup_power_lost_until > 0 ? max(backup_power_lost_until - world.time, 0) / 10 : backup_power_lost_until, 1)
- data["electrified"] = round(electrified_until > 0 ? max(electrified_until - world.time, 0) / 10 : electrified_until, 1)
- data["open"] = !density
-
- var/commands[0]
- commands[++commands.len] = list("name" = "IdScan", "command"= "idscan", "active" = !aiDisabledIdScanner,"enabled" = "Enabled", "disabled" = "Disable", "danger" = 0, "act" = 1)
- commands[++commands.len] = list("name" = "Bolts", "command"= "bolts", "active" = !locked, "enabled" = "Raised", "disabled" = "Dropped", "danger" = 0, "act" = 0)
- commands[++commands.len] = list("name" = "Bolt Lights", "command"= "lights", "active" = lights, "enabled" = "Enabled", "disabled" = "Disable", "danger" = 0, "act" = 1)
- commands[++commands.len] = list("name" = "Safeties", "command"= "safeties", "active" = safe, "enabled" = "Nominal", "disabled" = "Overridden", "danger" = 1, "act" = 0)
- commands[++commands.len] = list("name" = "Timing", "command"= "timing", "active" = normalspeed, "enabled" = "Nominal", "disabled" = "Overridden", "danger" = 1, "act" = 0)
- commands[++commands.len] = list("name" = "Door State", "command"= "open", "active" = density, "enabled" = "Closed", "disabled" = "Opened", "danger" = 0, "act" = 0)
- commands[++commands.len] = list("name" = "Emergency Access","command"= "emergency", "active" = !emergency, "enabled" = "Disabled", "disabled" = "Enabled", "danger" = 0, "act" = 0)
-
- data["commands"] = commands
- return data
/obj/machinery/door/airlock/proc/hack(mob/user)
set waitfor = 0
@@ -775,27 +756,6 @@ About the new airlock wires panel:
else
try_to_activate_door(user)
-/*
-/obj/machinery/door/airlock/CanUseTopic(mob/user)
- if(!issilicon(user) && !isobserver(user))
- return STATUS_CLOSE
-
- if(emagged)
- to_chat(user, "Unable to interface: Internal error.")
- return STATUS_CLOSE
- if(!canAIControl() && !isobserver(user))
- if(canAIHack(user))
- hack(user)
- else
- if(isAllPowerLoss()) //don't really like how this gets checked a second time, but not sure how else to do it.
- to_chat(user, "Unable to interface: Connection timed out.")
- else
- to_chat(user, "Unable to interface: Connection refused.")
- return STATUS_CLOSE
-
- return ..()
-
-*/
// -------------------------------------------------------------------------------------
@@ -1130,7 +1090,7 @@ About the new airlock wires panel:
return
return TRUE
-/obj/machinery/door/airlock/try_to_crowbar(mob/living/user, obj/item/I) //*scream
+/obj/machinery/door/airlock/try_to_crowbar(mob/living/user, obj/item/I)
if(operating)
return
if(istype(I, /obj/item/twohanded/fireaxe)) //let's make this more specific //FUCK YOU