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Cherrypicking vox spike throwers, made crossbows and pneumatic cannons constructable.
Conflicts: baystation12.dme code/game/objects/items/stacks/sheets/sheet_types.dm code/modules/projectiles/guns/projectile/bow.dm icons/obj/gun.dmi
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@@ -18,14 +18,9 @@ var/global/vox_tick = 1
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equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE.
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equip_to_slot_or_del(new /obj/item/device/chameleon(src), slot_l_store)
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var/obj/item/weapon/crossbow/W = new(src)
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W.cell = new /obj/item/weapon/cell/crap(W)
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W.cell.charge = 500
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var/obj/item/weapon/spikethrower/W = new(src)
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equip_to_slot_or_del(W, slot_r_hand)
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var/obj/item/stack/rods/A = new(src)
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A.amount = 20
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equip_to_slot_or_del(A, slot_l_hand)
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if(2) // Vox engineer!
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equip_to_slot_or_del(new /obj/item/clothing/suit/space/vox/pressure(src), slot_wear_suit)
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