Cherrypicking vox spike throwers, made crossbows and pneumatic cannons constructable.

Conflicts:
	baystation12.dme
	code/game/objects/items/stacks/sheets/sheet_types.dm
	code/modules/projectiles/guns/projectile/bow.dm
	icons/obj/gun.dmi
This commit is contained in:
Zuhayr
2014-05-10 01:32:33 +09:30
committed by ZomgPonies
parent 7c843665a0
commit 1af09fbfba
7 changed files with 287 additions and 7 deletions
+1 -6
View File
@@ -18,14 +18,9 @@ var/global/vox_tick = 1
equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE.
equip_to_slot_or_del(new /obj/item/device/chameleon(src), slot_l_store)
var/obj/item/weapon/crossbow/W = new(src)
W.cell = new /obj/item/weapon/cell/crap(W)
W.cell.charge = 500
var/obj/item/weapon/spikethrower/W = new(src)
equip_to_slot_or_del(W, slot_r_hand)
var/obj/item/stack/rods/A = new(src)
A.amount = 20
equip_to_slot_or_del(A, slot_l_hand)
if(2) // Vox engineer!
equip_to_slot_or_del(new /obj/item/clothing/suit/space/vox/pressure(src), slot_wear_suit)