Reverted Rev2078. This should fix internals.

Removed the metroidism bible

Added the molten bible (sprited by TheDreamStalker).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2083 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
kortgstation@gmail.com
2011-09-01 23:50:41 +00:00
parent 3d04e3505c
commit 1af96a2055
6 changed files with 37 additions and 40 deletions
+27 -27
View File
@@ -12,14 +12,14 @@
icon_state = "rad"
desc = "A hood with radiation protective properties. Label: Made with lead, do not eat insulation"
radiation_protection = 0.35
flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH
flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 60, rad = 100)
/obj/item/clothing/head/bomb_hood
name = "bomb hood"
desc = "Use in case of bomb."
icon_state = "bombsuit"
flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH
flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH
armor = list(melee = 20, bullet = 5, laser = 10, taser = 5, bomb = 100, bio = 0, rad = 0)
/obj/item/clothing/head/bomb_hood/security
@@ -32,7 +32,7 @@
icon_state = "bio"
desc = "Keeps the germs from flying on your face."
permeability_coefficient = 0.01
flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH
flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 100, rad = 20)
/obj/item/clothing/head/bio_hood/general
@@ -57,21 +57,21 @@
icon_state = "cake0"
var/onfire = 0.0
var/status = 0
flags = FPRINT|TABLEPASS|HEADCOVERSEYES
flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES
var/fire_resist = T0C+1300 //this is the max temp it can stand before you start to cook. although it might not burn away, you take damage
/obj/item/clothing/head/caphat
name = "Captain's hat"
icon_state = "captain"
desc = "It's good being the king."
flags = FPRINT|TABLEPASS
flags = FPRINT|TABLEPASS|SUITSPACE
item_state = "caphat"
/obj/item/clothing/head/centhat
name = "Cent. Comm. hat"
icon_state = "centcom"
desc = "It's even better to be the emperor."
flags = FPRINT|TABLEPASS
flags = FPRINT|TABLEPASS|SUITSPACE
item_state = "centhat"
/obj/item/clothing/head/det_hat
@@ -92,7 +92,7 @@
desc = "An amish looking hat."
icon_state = "tophat"
item_state = "that"
flags = FPRINT|TABLEPASS
flags = FPRINT|TABLEPASS|HEADSPACE
/obj/item/clothing/head/wizard
name = "wizard hat"
@@ -120,26 +120,26 @@
icon_state = "chef"
item_state = "chef"
desc = "The commander in chef's head wear."
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS | HEADSPACE
/obj/item/clothing/head/mailman
name = "Mailman Hat"
icon_state = "mailman"
desc = "Right-on-time mail ervice head wear."
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS | HEADSPACE
/obj/item/clothing/head/plaguedoctorhat
name = "Plague doctor's hat"
desc = "Once used by Plague doctors. Now useless."
icon_state = "plaguedoctor"
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS | HEADSPACE
permeability_coefficient = 0.01
/obj/item/clothing/head/beret
name = "beret"
desc = "A beret, a mime's favorite headwear."
icon_state = "beret"
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS | HEADSPACE
// CHUMP HELMETS: COOKING THEM DESTROYS THE CHUMP HELMET SPAWN.
@@ -148,7 +148,7 @@
name = "helmet"
desc = "Standard Security gear."
icon_state = "helmet"
flags = FPRINT|TABLEPASS|HEADCOVERSEYES
flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES
item_state = "helmet"
armor = list(melee = 75, bullet = 10, laser = 50, taser = 10, bomb = 25, bio = 10, rad = 0)
@@ -159,15 +159,15 @@
name = "cueball helmet"
desc = "A large, featureless white orb mean to be worn on your head. How do you even see out of this thing?"
icon_state = "cueball"
flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH
flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH
item_state="cueball"
armor = list(melee = 0, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 75, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/head/secsoft
name = "Soft Cap"
desc = "A baseball hat in tasteful red."
icon_state = "secsoft"
flags = FPRINT|TABLEPASS|HEADCOVERSEYES
flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES
item_state = "helmet"
/obj/item/clothing/head/syndicatefake
@@ -181,7 +181,7 @@
name = "swat helmet"
desc = "Used by highly trained Swat Members."
icon_state = "swat"
flags = FPRINT | TABLEPASS | HEADCOVERSEYES
flags = FPRINT | TABLEPASS | SUITSPACE | HEADSPACE | HEADCOVERSEYES
item_state = "swat"
armor = list(melee = 80, bullet = 60, laser = 50, taser = 25, bomb = 50, bio = 10, rad = 0)
@@ -189,7 +189,7 @@
name = "Thunderdome helmet"
desc = "Let the battle commence!"
icon_state = "thunderdome"
flags = FPRINT | TABLEPASS | HEADCOVERSEYES
flags = FPRINT | TABLEPASS | SUITSPACE | HEADSPACE | HEADCOVERSEYES
item_state = "thunderdome"
armor = list(melee = 80, bullet = 60, laser = 50, taser = 10, bomb = 25, bio = 10, rad = 0)
@@ -197,7 +197,7 @@
name = "hard hat"
desc = "A hat which appears to be very hard."
icon_state = "hardhat0_yellow"
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS | SUITSPACE
item_state = "hardhat0_yellow"
var/brightness_on = 4 //luminosity when on
var/on = 0
@@ -229,7 +229,7 @@
name = "welding helmet"
desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye."
icon_state = "welding"
flags = FPRINT | TABLEPASS | HEADCOVERSEYES
flags = FPRINT | TABLEPASS | SUITSPACE | HEADCOVERSEYES
see_face = 0.0
item_state = "welding"
protective_temperature = 1300
@@ -243,14 +243,14 @@
desc = "The hat of the HoS. Very secure, for he always gets assassinated."
icon_state = "hoscap"
desc = "A hat that shows the security grunts who's in charge!"
flags = FPRINT | TABLEPASS | HEADCOVERSEYES
flags = FPRINT | TABLEPASS | SUITSPACE | HEADCOVERSEYES
armor = list(melee = 80, bullet = 60, laser = 50, taser = 10, bomb = 25, bio = 10, rad = 0)
/obj/item/clothing/head/helmet/warden
name = "Warden Hat"
desc = "Stop right there, criminal scum!"
icon_state = "policehelm"
flags = FPRINT | TABLEPASS | HEADCOVERSEYES
flags = FPRINT | TABLEPASS | SUITSPACE | HEADCOVERSEYES
armor = list(melee = 70, bullet = 10, laser = 40, taser = 10, bomb = 25, bio = 10, rad = 0)
/obj/item/clothing/head/helmet/that
@@ -258,7 +258,7 @@
desc = "An amish looking helmet"
icon_state = "tophat"
item_state = "that"
flags = FPRINT|TABLEPASS
flags = FPRINT|TABLEPASS|HEADSPACE
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/head/helmet/greenbandana
@@ -266,7 +266,7 @@
desc = "A green bandana with some fine nanotech lining."
icon_state = "greenbandana"
item_state = "greenbandana"
flags = FPRINT|TABLEPASS
flags = FPRINT|TABLEPASS|HEADSPACE
armor = list(melee = 5, bullet = 5, laser = 5, taser = 5, bomb = 15, bio = 15, rad = 15)
/obj/item/clothing/head/helmet/riot
@@ -274,24 +274,24 @@
desc = "A helmet specifically designed to protect against close range attacks."
icon_state = "riot"
item_state = "helmet"
flags = FPRINT|TABLEPASS|HEADCOVERSEYES
flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES
armor = list(melee = 82, bullet = 15, laser = 5, taser = 5, bomb = 5, bio = 2, rad = 0)
/obj/item/clothing/head/helmet/cap
name = "Captain's cap"
desc = "For irresponsible Captains."
icon_state = "capcap"
flags = FPRINT|TABLEPASS
flags = FPRINT|TABLEPASS|SUITSPACE
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/head/chaplain_hood
name = "Chaplain's hood"
desc = "A hoodie for the chaplain!!!"
icon_state = "chaplain_hood"
flags = FPRINT|TABLEPASS|HEADCOVERSEYES
flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES
/obj/item/clothing/head/nursehat
name = "Nurse Hat"
desc = "Smokin'"
icon_state = "nursehat"
flags = FPRINT|TABLEPASS
flags = FPRINT|TABLEPASS|HEADSPACE
+6 -9
View File
@@ -12,7 +12,7 @@
name = "Breath Mask"
icon_state = "breath"
item_state = "breath"
flags = FPRINT | TABLEPASS | MASKCOVERSMOUTH
flags = FPRINT | TABLEPASS | SUITSPACE | HEADSPACE | MASKCOVERSMOUTH
w_class = 2
protective_temperature = 420
heat_transfer_coefficient = 0.90
@@ -24,7 +24,7 @@
name = "Medical Mask"
icon_state = "medical"
item_state = "medical"
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
flags = FPRINT|TABLEPASS|SUITSPACE|HEADSPACE|MASKCOVERSMOUTH
w_class = 3
protective_temperature = 420
gas_transfer_coefficient = 0.10
@@ -35,7 +35,7 @@
name = "Spiderman mask"
icon_state = "spiderman"
item_state = "spiderman"
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
flags = FPRINT|TABLEPASS|SUITSPACE|HEADSPACE|MASKCOVERSMOUTH
w_class = 3
protective_temperature = 420
gas_transfer_coefficient = 0.01
@@ -57,7 +57,7 @@
icon_state = "sterile"
item_state = "sterile"
w_class = 1
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
flags = FPRINT|TABLEPASS|HEADSPACE|MASKCOVERSMOUTH
gas_transfer_coefficient = 0.90
permeability_coefficient = 0.05
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 75, rad = 0)
@@ -66,7 +66,7 @@
name = "gas mask"
desc = "A close-fitting mask that can filter some environmental toxins or be connected to an air supply."
icon_state = "gas_mask"
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH|MASKCOVERSEYES
flags = FPRINT|TABLEPASS|SUITSPACE|MASKCOVERSMOUTH|MASKCOVERSEYES
w_class = 3.0
see_face = 0.0
item_state = "gas_mask"
@@ -147,7 +147,4 @@
/obj/item/clothing/mask/gas/fakemoustache
name = "fake moustache"
desc = "For ages 0 and under."
icon_state = "fake-moustache"
icon_state = "fake-moustache"