Makes RND and PDA servers quieter and not wall-penetrating (#24700)

* i prefer if my ears didnt bleed

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
This commit is contained in:
Contrabang
2024-03-26 10:56:17 +00:00
committed by GitHub
co-authored by Burzah S34N
parent e1303fe0ba
commit 1afddd3b79
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -77,7 +77,7 @@ GLOBAL_LIST_EMPTY(message_servers)
update_icon(UPDATE_ICON_STATE)
return
if(prob(3))
playsound(loc, "computer_ambience", 50, 1)
playsound(loc, "computer_ambience", 10, TRUE, ignore_walls = FALSE)
/obj/machinery/message_server/proc/send_pda_message(recipient = "", sender = "", message = "")
pda_msgs += new/datum/data_pda_msg(recipient,sender,message)
+1 -1
View File
@@ -72,7 +72,7 @@
/obj/machinery/r_n_d/server/process()
if(prob(3) && plays_sound)
playsound(loc, "computer_ambience", 50, 1)
playsound(loc, "computer_ambience", 10, TRUE, ignore_walls = FALSE)
var/datum/gas_mixture/environment = loc.return_air()
switch(environment.temperature)