diff --git a/code/game/objects/items/weapons/twohanded.dm b/code/game/objects/items/weapons/twohanded.dm index 3b9974130e4..908e140dca8 100644 --- a/code/game/objects/items/weapons/twohanded.dm +++ b/code/game/objects/items/weapons/twohanded.dm @@ -140,7 +140,7 @@ if(get_dist(src,user) > 1) return 0 if(H != null) - user.visible_message("[src.name] is too cumbersome to carry in one hand!") + to_chat(user, "[src.name] is too cumbersome to carry in one hand!") return var/obj/item/weapon/twohanded/offhand/O = new(user) user.put_in_inactive_hand(O) @@ -693,7 +693,7 @@ Z.ex_act(2) charged = 3 playsound(user, 'sound/weapons/marauder.ogg', 50, 1) - + // Energized Fire axe /obj/item/weapon/twohanded/energizedfireaxe name = "energized fire axe" @@ -711,7 +711,7 @@ attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut") hitsound = 'sound/weapons/bladeslice.ogg' var/charged = 1 - + /obj/item/weapon/twohanded/energizedfireaxe/update_icon() if(wielded) icon_state = "fireaxe2" @@ -719,7 +719,7 @@ icon_state = "fireaxe0" /obj/item/weapon/twohanded/energizedfireaxe/afterattack(atom/A, mob/user, proximity) - if(!proximity) + if(!proximity) return if(wielded) if(istype(A, /mob/living)) @@ -732,7 +732,7 @@ var/datum/effect/system/spark_spread/sparks = new /datum/effect/system/spark_spread sparks.set_up(1, 1, src) sparks.start() - + if(A && wielded && (istype(A, /obj/structure/window) || istype(A, /obj/structure/grille))) if(istype(A, /obj/structure/window)) var/obj/structure/window/W = A