diff --git a/code/game/objects/items/weapons/twohanded.dm b/code/game/objects/items/weapons/twohanded.dm
index 3b9974130e4..908e140dca8 100644
--- a/code/game/objects/items/weapons/twohanded.dm
+++ b/code/game/objects/items/weapons/twohanded.dm
@@ -140,7 +140,7 @@
if(get_dist(src,user) > 1)
return 0
if(H != null)
- user.visible_message("[src.name] is too cumbersome to carry in one hand!")
+ to_chat(user, "[src.name] is too cumbersome to carry in one hand!")
return
var/obj/item/weapon/twohanded/offhand/O = new(user)
user.put_in_inactive_hand(O)
@@ -693,7 +693,7 @@
Z.ex_act(2)
charged = 3
playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
-
+
// Energized Fire axe
/obj/item/weapon/twohanded/energizedfireaxe
name = "energized fire axe"
@@ -711,7 +711,7 @@
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
var/charged = 1
-
+
/obj/item/weapon/twohanded/energizedfireaxe/update_icon()
if(wielded)
icon_state = "fireaxe2"
@@ -719,7 +719,7 @@
icon_state = "fireaxe0"
/obj/item/weapon/twohanded/energizedfireaxe/afterattack(atom/A, mob/user, proximity)
- if(!proximity)
+ if(!proximity)
return
if(wielded)
if(istype(A, /mob/living))
@@ -732,7 +732,7 @@
var/datum/effect/system/spark_spread/sparks = new /datum/effect/system/spark_spread
sparks.set_up(1, 1, src)
sparks.start()
-
+
if(A && wielded && (istype(A, /obj/structure/window) || istype(A, /obj/structure/grille)))
if(istype(A, /obj/structure/window))
var/obj/structure/window/W = A