diff --git a/code/defines/obj.dm b/code/defines/obj.dm index fd4dc7d4d98..4ddce4f2cdd 100644 --- a/code/defines/obj.dm +++ b/code/defines/obj.dm @@ -759,7 +759,6 @@ desc = "Apply butt." icon = 'objects.dmi' icon_state = "stool" - anchored = 1.0 flags = FPRINT pressure_resistance = 3*ONE_ATMOSPHERE @@ -768,6 +767,7 @@ desc = "This is used to lie in, sleep in or strap on." icon_state = "bed" var/mob/living/buckled_mob + anchored = 1.0 /obj/structure/stool/bed/alien name = "Resting contraption" @@ -779,6 +779,7 @@ name = "chair" desc = "You sit in this. Either by will or force." icon_state = "chair" + anchored = 0 /obj/structure/stool/bed/chair/comfy name = "comfy chair" diff --git a/code/game/objects/stool.dm b/code/game/objects/stool.dm index 3fb7bf794d3..6e9fea0f798 100644 --- a/code/game/objects/stool.dm +++ b/code/game/objects/stool.dm @@ -19,6 +19,13 @@ del(src) /obj/structure/stool/attackby(obj/item/weapon/W as obj, mob/user as mob) + if(istype(W, /obj/item/weapon/screwdriver)) + if (src.anchored) + src.anchored = 0 + user << "/blue You unfasten [src] from the floor." + else + src.anchored = 1 + user << "/blue You fasten [src] to the floor." if(istype(W, /obj/item/weapon/wrench)) playsound(src.loc, 'Ratchet.ogg', 50, 1) new /obj/item/stack/sheet/metal(src.loc)