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More fixings.
Conflicts: code/game/machinery/computer/medical.dm
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@@ -38,7 +38,7 @@
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reagents = R
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R.my_atom = src
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if(name == "monkey" || name == "farwa" || name == "stok" || name == "neara" || name == "diona nymph") //Hideous but necessary to stop Pun-Pun becoming generic.
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if(name == initial(name)) //To stop Pun-Pun becoming generic.
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name = "[name] ([rand(1, 1000)])"
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real_name = name
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@@ -7,7 +7,7 @@
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Enjoy! - Doohl
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Notice: This all gets automatically compiled in a list in dna.dm, so you do not
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Notice: This all gets automatically compiled in a list in dna2.dm, so you do not
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have to define any UI values for sprite accessories manually for hair and facial
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hair. Just add in new hair types and the game will naturally adapt.
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