diff --git a/code/game/algorithm.dm b/code/game/algorithm.dm
index 7fcccd573f0..baf544333ae 100644
--- a/code/game/algorithm.dm
+++ b/code/game/algorithm.dm
@@ -68,7 +68,6 @@ proc/countJob(rank)
slot_r_store = 16
slot_s_store = 17
slot_in_backpack = 18
- slot_h_store = 19
/mob/living/carbon/human/proc/equip_in_one_of_slots(obj/item/W, list/slots, del_on_fail = 1)
for (var/slot in slots)
@@ -87,9 +86,6 @@ proc/countJob(rank)
if(slot == s_store && !src.wear_suit)
del(W)
return
- if(slot == h_store && !src.head)
- del(W)
- return
switch(slot)
if(slot_back)
if(!src.back)
@@ -165,10 +161,6 @@ proc/countJob(rank)
if(B.contents.len < B.storage_slots && W.w_class <= B.max_w_class)
W.loc = B
equipped = 1
- if(slot_h_store)
- if(!src.h_store)
- src.h_store = W
- equipped = 1
if(equipped)
W.layer = 20
diff --git a/code/game/hud.dm b/code/game/hud.dm
index 2d8174b37cb..20cdc8f618a 100644
--- a/code/game/hud.dm
+++ b/code/game/hud.dm
@@ -60,7 +60,6 @@ obj/hud/New(var/type = 0)
if(mymob:ears) mymob:ears:screen_loc = ui_ears
if(mymob:s_store) mymob:s_store:screen_loc = ui_sstore1
if(mymob:glasses) mymob:glasses:screen_loc = ui_glasses
- if(mymob:h_store) mymob:h_store:screen_loc = ui_hstore1
else
if(istype(mymob, /mob/living/carbon/human))
if(mymob:shoes) mymob:shoes:screen_loc = null
@@ -68,7 +67,6 @@ obj/hud/New(var/type = 0)
if(mymob:ears) mymob:ears:screen_loc = null
if(mymob:s_store) mymob:s_store:screen_loc = null
if(mymob:glasses) mymob:glasses:screen_loc = null
- if(mymob:h_store) mymob:h_store:screen_loc = null
/obj/hud/var/show_otherinventory = 1
diff --git a/code/game/jobs/job/security.dm b/code/game/jobs/job/security.dm
index 981d0bb563d..548a7eb5fc5 100644
--- a/code/game/jobs/job/security.dm
+++ b/code/game/jobs/job/security.dm
@@ -101,7 +101,6 @@
H.equip_if_possible(new /obj/item/clothing/gloves/black(H), H.slot_gloves)
H.equip_if_possible(new /obj/item/clothing/suit/det_suit(H), H.slot_wear_suit)
H.equip_if_possible(new /obj/item/weapon/lighter/zippo(H), H.slot_l_store)
- H.equip_if_possible(new /obj/item/weapon/reagent_containers/food/snacks/candy_corn(H), H.slot_h_store)
if(H.backbag == 1)//Why cant some of these things spawn in his office?
var/obj/item/weapon/storage/box/survival/Evipack = new /obj/item/weapon/storage/box/survival(H)
diff --git a/code/modules/mob/living/carbon/human/Tajara/tajaran.dm b/code/modules/mob/living/carbon/human/Tajara/tajaran.dm
index 73f69f90c2c..ab59b0a5dec 100644
--- a/code/modules/mob/living/carbon/human/Tajara/tajaran.dm
+++ b/code/modules/mob/living/carbon/human/Tajara/tajaran.dm
@@ -243,9 +243,6 @@
t1 = s_store.icon_state
s_store.screen_loc = ui_sstore1
- if (h_store)
- h_store.screen_loc = ui_hstore1
-
if(client) hud_used.other_update() //Update the screenloc of the items on the 'other' inventory bar
//to hide / show them.
if (client)
diff --git a/code/modules/mob/living/carbon/human/hud.dm b/code/modules/mob/living/carbon/human/hud.dm
index 4219ebb7934..fc89757ad0f 100644
--- a/code/modules/mob/living/carbon/human/hud.dm
+++ b/code/modules/mob/living/carbon/human/hud.dm
@@ -206,14 +206,6 @@
using.layer = 19
src.other += using
- using = new src.h_type( src )
- using.name = "hat storage"
- using.icon = ui_style
- using.icon_state = "hair"
- using.screen_loc = ui_hstore1
- using.layer = 19
- src.other += using
-
using = new src.h_type( src )
using.name = "resist"
using.icon = ui_style
diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm
index d7b8ef862bd..c4e71425729 100644
--- a/code/modules/mob/living/carbon/human/human.dm
+++ b/code/modules/mob/living/carbon/human/human.dm
@@ -35,7 +35,6 @@
var/obj/item/weapon/r_store = null
var/obj/item/weapon/l_store = null
var/obj/item/weapon/s_store = null
- var/obj/item/weapon/h_store = null
var/icon/stand_icon = null
var/icon/lying_icon = null
@@ -382,15 +381,6 @@
glasses = null
else if (W == head)
var/obj/item/prev_head = W
- W = h_store
- if (W)
- u_equip(W)
- if (client)
- client.screen -= W
- if (W)
- W.loc = loc
- W.dropped(src)
- W.layer = initial(W.layer)
head = null
if(prev_head && (prev_head.flags & BLOCKHAIR))
// rebuild face
@@ -423,8 +413,6 @@
l_store = null
else if (W == s_store)
s_store = null
- else if (W == h_store)
- h_store = null
else if (W == back)
back = null
else if (W == handcuffed)
@@ -629,22 +617,6 @@
u_equip(W)
s_store = W
- if("hat storage")
- if (h_store)
- if (emptyHand)
- h_store.DblClick()
- return
- var/confirm
- if (head)
- if (istype(W, /obj/item/weapon/pen))
- confirm = 1
- if (istype(head) && is_type_in_list(W, head.allowed)) // NOTE: head is /obj/item/clothing/head/ and parer hat is not /obj/item/clothing/ and does not have "allowed" --rastaf0
- confirm = 1
- if (!confirm) return
- else
- u_equip(W)
- h_store = W
-
update_clothing()
return
@@ -918,9 +890,6 @@
overlays += image("icon" = 'belt_mirror.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
s_store.screen_loc = ui_sstore1
- if (h_store)
- h_store.screen_loc = ui_hstore1
-
if(client) hud_used.other_update() //Update the screenloc of the items on the 'other' inventory bar
//to hide / show them.
if (client)
@@ -1475,8 +1444,6 @@
message = text("\red [] is trying to take off \a [] from []'s body!", source, target.w_uniform, target)
if("s_store")
message = text("\red [] is trying to take off \a [] from []'s suit!", source, target.s_store, target)
- if("h_store")
- message = text("\red [] is trying to empty []'s hat!", source, target)
if("pockets")
for(var/obj/item/weapon/mousetrap/MT in list(target.l_store, target.r_store))
if(MT.armed)
@@ -1867,17 +1834,6 @@ It can still be worn/put on as normal.
item.layer = 20
target.back = item
item.loc = target
- if("h_store")
- if (target.h_store)
- var/obj/item/W = target.h_store
- target.u_equip(W)
- if (target.client)
- target.client.screen -= W
- if (W)
- W.loc = target.loc
- W.dropped(target)
- W.layer = initial(W.layer)
- W.add_fingerprint(source)
if("handcuff")
if (target.handcuffed)
var/obj/item/W = target.handcuffed
@@ -2019,7 +1975,6 @@ It can still be worn/put on as normal.
[(handcuffed ? text("Handcuffed") : text("Not Handcuffed"))]
[(internal ? text("Remove Internal") : "")]
Empty Pockets
-
Empty Hat
Refresh
Close
"}
diff --git a/html/changelog.html b/html/changelog.html
index feb55b88c9a..ca43b0511ff 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -46,6 +46,17 @@ Stuff which is in development and not yet visible to players or just code relate
should be listed in the changelog upon commit tho. Thanks. -->
+
+
+