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TG: •Softcaps, flippable
•Improved bodybags, also changed sprites. Scream at me if you don't like them, I'll change them back. Also sorry for the 114KB new sound. •Sorry but I really have to defecate while writing this •You can find the unused newscaster sprite of my new project in terminals.dmi Revision: r2928 Author: polyxenitopalidou
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@@ -99,11 +99,19 @@
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flags = FPRINT|TABLEPASS|HEADCOVERSEYES
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item_state = "helmet"
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/obj/item/clothing/head/cargosoft
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name = "cargo cap"
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desc = "It's a baseball hat in a tasteless yellow colour."
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icon_state = "cargosoft"
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flags = FPRINT|TABLEPASS|HEADCOVERSEYES
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item_state = "helmet"
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var/flipped = 0
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/obj/item/clothing/head/syndicatefake
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name = "red space helmet replica"
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desc = "A plastic replica of a red space space helmet. This is a toy, it is not made for use in space!"
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icon_state = "syndicate"
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item_state = "syndicate"
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desc = "A plastic replica of a syndicate agent's space helmet, you'll look just like a real murderous syndicate agent in this! This is a toy, it is not made for use in space!"
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see_face = 0.0
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flags = FPRINT | TABLEPASS | BLOCKHAIR
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@@ -340,6 +340,12 @@
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//First check to see if we can do things
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if(restrained()) return 0
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/*
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if(istype(src,/mob/living/carbon))
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if(src.l_hand && src.r_hand)
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return 0
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*/
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var/dense_object = 0
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for(var/turf/turf in oview(1,src))
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if(istype(turf,/turf/space))
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